Remove glcontext.*
parent
b683c7801d
commit
86f2aab284
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@ -45,8 +45,6 @@ set(CELENGINE_SOURCES
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galaxy.cpp
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galaxy.h
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geometry.h
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#glcontext.cpp
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#glcontext.h
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glmarker.cpp
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globular.cpp
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globular.h
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@ -14,9 +14,6 @@
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#include <string>
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#include <iostream>
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#include <celengine/astroobj.h>
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#ifdef USE_GLCONTEXT
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#include <celengine/glcontext.h>
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#endif
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#include <celengine/parser.h>
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#include <celcompat/filesystem.h>
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#include <Eigen/Core>
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@ -1,89 +0,0 @@
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// glcontext.h
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//
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// Copyright (C) 2003, Chris Laurel <claurel@shatters.net>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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#include <algorithm>
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#include "glcontext.h"
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#include "glsupport.h"
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using namespace std;
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void GLContext::init(const vector<string>& ignoreExt)
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{
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auto* extensionsString = (char*) glGetString(GL_EXTENSIONS);
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if (extensionsString != nullptr)
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{
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char* next = extensionsString;
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while (*next != '\0')
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{
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while (*next != '\0' && *next != ' ')
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next++;
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string ext(extensionsString, next - extensionsString);
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// scan the ignore list
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auto iter = std::find(ignoreExt.begin(), ignoreExt.end(), ext);
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if (iter == ignoreExt.end())
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extensions.push_back(ext);
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if (*next == '\0')
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break;
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next++;
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extensionsString = next;
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}
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}
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glGetIntegerv(GL_MAX_TEXTURE_UNITS,
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(GLint*) &maxSimultaneousTextures);
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}
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bool GLContext::setRenderPath(GLRenderPath path)
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{
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if (!renderPathSupported(path))
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return false;
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renderPath = path;
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return true;
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}
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bool GLContext::renderPathSupported(GLRenderPath path) const
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{
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switch (path)
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{
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case GLPath_GLSL:
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return GLEW_VERSION_2_1 != GL_FALSE;
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default:
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return false;
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}
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}
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GLContext::GLRenderPath GLContext::nextRenderPath()
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{
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#if 0
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GLContext::GLRenderPath newPath = renderPath;
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do {
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newPath = (GLRenderPath) ((int) newPath + 1);;
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if (newPath > GLPath_GLSL)
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newPath = GLPath_Basic;
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} while (newPath != renderPath && !renderPathSupported(newPath));
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renderPath = newPath;
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return renderPath;
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#endif
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return GLPath_GLSL;
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}
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@ -1,41 +0,0 @@
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// glcontext.h
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//
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// Copyright (C) 2003, Chris Laurel <claurel@shatters.net>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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#ifndef _CELENGINE_GLCONTEXT_H_
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#define _CELENGINE_GLCONTEXT_H_
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#include <vector>
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#include <string>
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class GLContext
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{
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public:
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enum GLRenderPath
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{
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GLPath_GLSL = 8,
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};
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void init(const std::vector<std::string>& ignoreExt);
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GLRenderPath getRenderPath() const { return renderPath; };
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bool setRenderPath(GLRenderPath);
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bool renderPathSupported(GLRenderPath) const;
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GLRenderPath nextRenderPath();
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int getMaxTextures() const { return maxSimultaneousTextures; };
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private:
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GLRenderPath renderPath{ GLPath_GLSL };
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int maxSimultaneousTextures { 1 };
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std::vector<std::string> extensions;
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};
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#endif // _CELENGINE_GLCONTEXT_H_
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@ -12,9 +12,6 @@
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#define CELENGINE_LODSPHEREMESH_H_
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#include <celengine/texture.h>
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#ifdef USE_GLCONTEXT
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#include <celengine/glcontext.h>
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#endif
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#include <Eigen/Geometry>
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#include <celmath/frustum.h>
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@ -13,9 +13,6 @@
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#include <Eigen/Core>
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#include "octree.h"
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#ifdef USE_GLCONTEXT
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class GLContext;
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#endif
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class Observer;
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class Renderer;
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@ -26,9 +23,6 @@ template <class OBJ, class PREC> class ObjectRenderer : public OctreeProcessor<O
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void process(const OBJ& /*unused*/, PREC /*unused*/, float /*unused*/) {};
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const Observer* observer { nullptr };
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#ifdef USE_GLCONTEXT
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GLContext* context { nullptr };
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#endif
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Renderer* renderer { nullptr };
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Eigen::Vector3f viewNormal;
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@ -84,9 +84,6 @@ std::ofstream hdrlog;
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#include <sstream>
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#include <iomanip>
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#include <numeric>
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#ifdef USE_GLCONTEXT
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#include "glcontext.h"
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#endif
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#ifdef _MSC_VER
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#include <malloc.h>
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#ifndef alloca
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@ -578,17 +575,10 @@ bool Renderer::OrbitPathListEntry::operator<(const Renderer::OrbitPathListEntry&
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}
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#ifdef USE_GLCONTEXT
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bool Renderer::init(GLContext* _context,
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#else
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bool Renderer::init(
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#endif
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int winWidth, int winHeight,
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DetailOptions& _detailOptions)
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{
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#ifdef USE_GLCONTEXT
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context = _context;
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#endif
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detailOptions = _detailOptions;
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// Initialize static meshes and textures common to all instances of Renderer
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@ -4626,9 +4616,7 @@ void Renderer::renderPointStars(const StarDatabase& starDB,
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Vector3d obsPos = observer.getPosition().toLy();
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PointStarRenderer starRenderer;
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#ifdef USE_GLCONTEXT
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starRenderer.context = context;
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#endif
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starRenderer.renderer = this;
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starRenderer.starDB = &starDB;
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starRenderer.observer = &observer;
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@ -4733,9 +4721,6 @@ void Renderer::renderDeepSkyObjects(const Universe& universe,
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DSODatabase* dsoDB = universe.getDSOCatalog();
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#ifdef USE_GLCONTEXT
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dsoRenderer.context = context;
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#endif
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dsoRenderer.renderer = this;
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dsoRenderer.dsoDB = dsoDB;
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dsoRenderer.orientationMatrix= observer.getOrientationf().conjugate().toRotationMatrix();
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@ -24,9 +24,6 @@
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#include <celengine/renderlistentry.h>
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#include "vertexobject.h"
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#ifdef USE_GLCONTEXT
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class GLContext;
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#endif
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class RendererWatcher;
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class FrameTree;
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class ReferenceMark;
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@ -129,11 +126,7 @@ class Renderer
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FisheyeMode = 1
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};
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#ifdef USE_GLCONTEXT
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bool init(GLContext*, int, int, DetailOptions&);
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#else
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bool init(int, int, DetailOptions&);
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#endif
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void shutdown() {};
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void resize(int, int);
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float getAspectRatio() const;
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@ -362,10 +355,6 @@ class Renderer
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float getBrightness();
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#endif
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#ifdef USE_GLCONTEXT
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GLContext* getGLContext() { return context; }
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#endif
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void setStarStyle(StarStyle);
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StarStyle getStarStyle() const;
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void setResolution(unsigned int resolution);
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@ -777,9 +766,6 @@ class Renderer
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#endif
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private:
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#ifdef USE_GLCONTEXT
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GLContext* context;
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#endif
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ShaderManager* shaderManager{ nullptr };
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int windowWidth;
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@ -1214,28 +1214,6 @@ void CelestiaCore::charEntered(const char *c_p, int modifiers)
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notifyWatchers(RenderFlagsChanged);
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break;
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case '\026': // Ctrl+V
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#ifdef USE_GLCONTEXT
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{
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GLContext* context = renderer->getGLContext();
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GLContext::GLRenderPath path = context->getRenderPath();
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GLContext::GLRenderPath newPath = context->nextRenderPath();
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if (newPath != path)
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{
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switch (newPath)
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{
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case GLContext::GLPath_GLSL:
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flash(_("Render path: OpenGL 2.1"));
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break;
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}
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context->setRenderPath(newPath);
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notifyWatchers(RenderFlagsChanged);
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}
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}
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#endif
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break;
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case '\027': // Ctrl+W
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wireframe = !wireframe;
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renderer->setRenderMode(wireframe ? RenderMode::Line : RenderMode::Fill);
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@ -4072,15 +4050,6 @@ bool CelestiaCore::initRenderer()
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Renderer::ShowAtmospheres |
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Renderer::ShowAutoMag);
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#ifdef USE_GLCONTEXT
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GLContext* context = new GLContext();
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context->init(config->ignoreGLExtensions);
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// Choose the render path, starting with the least desirable
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context->setRenderPath(GLContext::GLPath_GLSL);
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//GetLogger()->verbose("render path: {}\n", context->getRenderPath());
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#endif
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Renderer::DetailOptions detailOptions;
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detailOptions.orbitPathSamplePoints = config->orbitPathSamplePoints;
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detailOptions.shadowTextureSize = config->shadowTextureSize;
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detailOptions.linearFadeFraction = config->linearFadeFraction;
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// Prepare the scene for rendering.
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#ifdef USE_GLCONTEXT
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if (!renderer->init(context, (int) width, (int) height, detailOptions))
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#else
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if (!renderer->init((int) width, (int) height, detailOptions))
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#endif
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{
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fatalError(_("Failed to initialize renderer"), false);
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return false;
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@ -518,9 +518,6 @@ void CelestiaAppWindow::writeSettings()
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settings.setValue("LabelMode", renderer->getLabelMode());
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settings.setValue("AmbientLightLevel", renderer->getAmbientLightLevel());
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settings.setValue("StarStyle", renderer->getStarStyle());
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#ifdef USE_GLCONTEXT
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settings.setValue("RenderPath", (int) renderer->getGLContext()->getRenderPath());
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#endif
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settings.setValue("TextureResolution", renderer->getResolution());
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ColorTableType colorsst;
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const ColorTemperatureTable* current = renderer->getStarColorTable();
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@ -35,9 +35,6 @@
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#include "celutil/gettext.h"
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#include "celestia/celestiacore.h"
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#include "celengine/simulation.h"
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#ifdef USE_GLCONTEXT
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#include "celengine/glcontext.h"
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#endif
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#include "qtglwidget.h"
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@ -90,26 +87,6 @@ void CelestiaGlWidget::paintGL()
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}
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#ifdef USE_GLCONTEXT
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static GLContext::GLRenderPath getBestAvailableRenderPath(const GLContext& /*glc*/)
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{
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#if 0
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const GLContext::GLRenderPath renderPaths[] = {
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GLContext::GLPath_GLSL,
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};
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for (auto renderPath : renderPaths)
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{
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if (glc.renderPathSupported(renderPath))
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return renderPath;
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}
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#endif
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return GLContext::GLPath_GLSL;
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}
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#endif
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/*!
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Set up the OpenGL rendering state, and define display list
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*/
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@ -149,22 +126,6 @@ void CelestiaGlWidget::initializeGL()
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appCore->getSimulation()->setFaintestVisible((float) settings.value("Preferences/VisualMagnitude", DEFAULT_VISUAL_MAGNITUDE).toDouble());
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// Read the saved render path
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#ifdef USE_GLCONTEXT
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GLContext::GLRenderPath bestPath = getBestAvailableRenderPath(*appRenderer->getGLContext());
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GLContext::GLRenderPath savedPath = (GLContext::GLRenderPath) settings.value("RenderPath", bestPath).toInt();
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// Use the saved path only if it's supported (otherwise a graphics card
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// downgrade could cause Celestia to not function.)
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GLContext::GLRenderPath usePath;
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if (appRenderer->getGLContext()->renderPathSupported(savedPath))
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usePath = savedPath;
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else
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usePath = bestPath;
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appRenderer->getGLContext()->setRenderPath(usePath);
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#endif
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appRenderer->setSolarSystemMaxDistance(appCore->getConfig()->SolarSystemMaxDistance);
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appRenderer->setShadowMapSize(appCore->getConfig()->ShadowMapSize);
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}
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@ -28,9 +28,6 @@
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#include "qtappwin.h"
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#include "qtpreferencesdialog.h"
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#include <celengine/render.h>
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#ifdef USE_GLCONTEXT
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#include <celengine/glcontext.h>
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#endif
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#include <celestia/celestiacore.h>
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#include <celutil/gettext.h>
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@ -70,10 +67,6 @@ PreferencesDialog::PreferencesDialog(QWidget* parent, CelestiaCore* core) :
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// Get flags
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Renderer* renderer = appCore->getRenderer();
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Observer* observer = appCore->getSimulation()->getActiveObserver();
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#ifdef USE_GLCONTEXT
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GLContext* glContext = appCore->getRenderer()->getGLContext();
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GLContext::GLRenderPath renderPath = glContext->getRenderPath();
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#endif
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uint64_t renderFlags = renderer->getRenderFlags();
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int orbitMask = renderer->getOrbitMask();
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@ -169,14 +162,7 @@ PreferencesDialog::PreferencesDialog(QWidget* parent, CelestiaCore* core) :
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ui.featureSizeSlider->setValue(minimumFeatureSize);
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ui.featureSizeEdit->setText(QString::number(minimumFeatureSize));
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#ifdef USE_GLCONTEXT
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if (glContext->renderPathSupported(GLContext::GLPath_GLSL))
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ui.renderPathBox->addItem(_("OpenGL 2.1"), GLContext::GLPath_GLSL);
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SetComboBoxValue(ui.renderPathBox, renderPath);
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#else
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ui.renderPathBox->addItem(_("OpenGL 2.1"), 0);
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#endif
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ui.antialiasLinesCheck->setChecked(renderFlags & Renderer::ShowSmoothLines);
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ui.tintedIlluminationCheck->setChecked(renderFlags & Renderer::ShowTintedIllumination);
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@ -706,19 +692,9 @@ void PreferencesDialog::on_featureSizeEdit_textEdited(const QString& text)
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}
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#ifdef USE_GLCONTEXT
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void PreferencesDialog::on_renderPathBox_currentIndexChanged(int index)
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{
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GLContext* glContext = appCore->getRenderer()->getGLContext();
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QVariant itemData = ui.renderPathBox->itemData(index, Qt::UserRole);
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GLContext::GLRenderPath renderPath = (GLContext::GLRenderPath) itemData.toInt();
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glContext->setRenderPath(renderPath);
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}
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#else
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void PreferencesDialog::on_renderPathBox_currentIndexChanged(int /*index*/)
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{
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}
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#endif
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void PreferencesDialog::on_antialiasLinesCheck_stateChanged(int state)
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@ -196,9 +196,6 @@ struct AppPreferences
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string altSurfaceName;
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uint32_t textureResolution;
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Renderer::StarStyle starStyle;
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#ifdef USE_GLCONTEXT
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GLContext::GLRenderPath renderPath;
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#endif
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bool renderPathSet;
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};
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@ -2486,10 +2483,6 @@ static bool LoadPreferencesFromRegistry(LPCTSTR regkey, AppPreferences& prefs)
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GetRegistryValue(key, "StarsColor", &prefs.starsColor, sizeof(prefs.starsColor));
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prefs.starStyle = Renderer::FuzzyPointStars;
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GetRegistryValue(key, "StarStyle", &prefs.starStyle, sizeof(prefs.starStyle));
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#ifdef USE_GLCONTEXT
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prefs.renderPath = GLContext::GLPath_GLSL;
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prefs.renderPathSet = GetRegistryValue(key, "RenderPath", &prefs.renderPath, sizeof(prefs.renderPath));
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#endif
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GetRegistryValue(key, "LastVersion", &prefs.lastVersion, sizeof(prefs.lastVersion));
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GetRegistryValue(key, "TextureResolution", &prefs.textureResolution, sizeof(prefs.textureResolution));
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@ -2551,9 +2544,6 @@ static bool SavePreferencesToRegistry(LPCTSTR regkey, AppPreferences& prefs)
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SetRegistryInt(key, "LastVersion", prefs.lastVersion);
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SetRegistryInt(key, "StarStyle", prefs.starStyle);
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SetRegistryInt(key, "StarsColor", prefs.starsColor);
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#ifdef USE_GLCONTEXT
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SetRegistryInt(key, "RenderPath", prefs.renderPath);
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#endif
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SetRegistry(key, "AltSurface", prefs.altSurfaceName);
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SetRegistryInt(key, "TextureResolution", prefs.textureResolution);
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SetRegistryInt(key, "IgnoreOldFavorites", ignoreOldFavorites);
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@ -2596,9 +2586,6 @@ static bool GetCurrentPreferences(AppPreferences& prefs)
|
|||
prefs.starsColor = ColorTable_Enhanced;
|
||||
if (current == GetStarColorTable(ColorTable_Blackbody_D65))
|
||||
prefs.starsColor = ColorTable_Blackbody_D65;
|
||||
#ifdef USE_GLCONTEXT
|
||||
prefs.renderPath = appCore->getRenderer()->getGLContext()->getRenderPath();
|
||||
#endif
|
||||
prefs.textureResolution = appCore->getRenderer()->getResolution();
|
||||
|
||||
return true;
|
||||
|
@ -3429,14 +3416,6 @@ int APIENTRY WinMain(HINSTANCE hInstance,
|
|||
appCore->setDateFormat((astro::Date::Format) prefs.dateFormat);
|
||||
appCore->getSimulation()->getActiveObserver()->setDisplayedSurface(prefs.altSurfaceName);
|
||||
appCore->getRenderer()->setResolution(prefs.textureResolution);
|
||||
#ifdef USE_GLCONTEXT
|
||||
if (prefs.renderPathSet)
|
||||
{
|
||||
GLContext* glContext = appCore->getRenderer()->getGLContext();
|
||||
if (glContext->renderPathSupported(prefs.renderPath))
|
||||
glContext->setRenderPath(prefs.renderPath);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -19,9 +19,6 @@
|
|||
#include <celengine/astro.h>
|
||||
#include <celengine/parser.h>
|
||||
#include <celutil/tokenizer.h>
|
||||
#ifdef USE_GLCONTEXT
|
||||
#include <celengine/glcontext.h>
|
||||
#endif
|
||||
#include "cmdparser.h"
|
||||
|
||||
using namespace std;
|
||||
|
@ -688,20 +685,7 @@ Command* CommandParser::parseCommand()
|
|||
}
|
||||
else if (commandName == "renderpath")
|
||||
{
|
||||
#if 0
|
||||
GLContext::GLRenderPath glcpath = GLContext::GLPath_GLSL;
|
||||
string path;
|
||||
paramList->getString("path", path);
|
||||
|
||||
if (compareIgnoringCase(path, "glsl") == 0)
|
||||
glcpath = GLContext::GLPath_GLSL;
|
||||
|
||||
cmd = new CommandRenderPath(glcpath);
|
||||
#else
|
||||
#ifdef USE_GLCONTEXT
|
||||
cmd = new CommandRenderPath(GLContext::GLPath_GLSL);
|
||||
#endif
|
||||
#endif
|
||||
// ignore: renderpath not supported
|
||||
}
|
||||
else if (commandName == "splitview")
|
||||
{
|
||||
|
|
|
@ -11,9 +11,6 @@
|
|||
#include <celengine/astro.h>
|
||||
#include <celengine/asterism.h>
|
||||
#include "execution.h"
|
||||
#ifdef USE_GLCONTEXT
|
||||
#include <celengine/glcontext.h>
|
||||
#endif
|
||||
#include <celestia/celestiacore.h>
|
||||
#include <celengine/multitexture.h>
|
||||
#include <celutil/filetype.h>
|
||||
|
@ -694,30 +691,6 @@ void CommandSetTextureResolution::process(ExecutionEnvironment& env)
|
|||
}
|
||||
|
||||
|
||||
////////////////
|
||||
// Set RenderPath command. Left for compatibility.
|
||||
|
||||
#ifdef USE_GLCONTEXT
|
||||
CommandRenderPath::CommandRenderPath(GLContext::GLRenderPath _path) :
|
||||
path(_path)
|
||||
{
|
||||
}
|
||||
|
||||
void CommandRenderPath::process(ExecutionEnvironment& /*env*/)
|
||||
{
|
||||
#if 0
|
||||
GLContext* context = env.getRenderer()->getGLContext();
|
||||
|
||||
if (context != nullptr)
|
||||
{
|
||||
context->setRenderPath(path);
|
||||
env.getCelestiaCore()->notifyWatchers(CelestiaCore::RenderFlagsChanged);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
////////////////
|
||||
// SplitView command
|
||||
|
||||
|
|
|
@ -571,19 +571,6 @@ class CommandSetTextureResolution : public InstantaneousCommand
|
|||
};
|
||||
|
||||
|
||||
#ifdef USE_GLCONTEXT
|
||||
class CommandRenderPath : public InstantaneousCommand
|
||||
{
|
||||
public:
|
||||
CommandRenderPath(GLContext::GLRenderPath);
|
||||
void process(ExecutionEnvironment&) override;
|
||||
|
||||
private:
|
||||
GLContext::GLRenderPath path;
|
||||
};
|
||||
#endif
|
||||
|
||||
|
||||
class CommandSplitView : public InstantaneousCommand
|
||||
{
|
||||
public:
|
||||
|
|
Loading…
Reference in New Issue