Moved all OpenGL extension functions into the namespace glx. This protects against possible linker confusion if a library happens to export the extension functions. Also added ARB_vertex_program and NV_fragment_program extensions to glext.{h,cpp}

ver1_5_1
Chris Laurel 2002-11-23 18:25:28 +00:00
parent 440c137f4b
commit 873bfd115b
9 changed files with 1212 additions and 765 deletions

View File

@ -18,115 +18,195 @@
#endif /* ! _WIN32 */
#include "glext.h"
// ARB_texture_compression
PFNGLCOMPRESSEDTEXIMAGE3DARBPROC EXTglCompressedTexImage3DARB;
PFNGLCOMPRESSEDTEXIMAGE2DARBPROC EXTglCompressedTexImage2DARB;
PFNGLCOMPRESSEDTEXIMAGE1DARBPROC EXTglCompressedTexImage1DARB;
PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC EXTglCompressedTexSubImage3DARB;
PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC EXTglCompressedTexSubImage2DARB;
PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC EXTglCompressedTexSubImage1DARB;
glx::PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glx::glCompressedTexImage3DARB;
glx::PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glx::glCompressedTexImage2DARB;
glx::PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glx::glCompressedTexImage1DARB;
glx::PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glx::glCompressedTexSubImage3DARB;
glx::PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glx::glCompressedTexSubImage2DARB;
glx::PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glx::glCompressedTexSubImage1DARB;
// ARB_multitexture command function pointers
PFNGLMULTITEXCOORD2IARBPROC EXTglMultiTexCoord2iARB;
PFNGLMULTITEXCOORD2FARBPROC EXTglMultiTexCoord2fARB;
PFNGLMULTITEXCOORD3FARBPROC EXTglMultiTexCoord3fARB;
PFNGLMULTITEXCOORD3FVARBPROC EXTglMultiTexCoord3fvARB;
PFNGLACTIVETEXTUREARBPROC EXTglActiveTextureARB;
PFNGLCLIENTACTIVETEXTUREARBPROC EXTglClientActiveTextureARB;
glx::PFNGLMULTITEXCOORD2IARBPROC glx::glMultiTexCoord2iARB;
glx::PFNGLMULTITEXCOORD2FARBPROC glx::glMultiTexCoord2fARB;
glx::PFNGLMULTITEXCOORD3FARBPROC glx::glMultiTexCoord3fARB;
glx::PFNGLMULTITEXCOORD3FVARBPROC glx::glMultiTexCoord3fvARB;
glx::PFNGLACTIVETEXTUREARBPROC glx::glActiveTextureARB;
glx::PFNGLCLIENTACTIVETEXTUREARBPROC glx::glClientActiveTextureARB;
// NV_register_combiners command function pointers
PFNGLCOMBINERPARAMETERFVNVPROC EXTglCombinerParameterfvNV;
PFNGLCOMBINERPARAMETERIVNVPROC EXTglCombinerParameterivNV;
PFNGLCOMBINERPARAMETERFNVPROC EXTglCombinerParameterfNV;
PFNGLCOMBINERPARAMETERINVPROC EXTglCombinerParameteriNV;
PFNGLCOMBINERINPUTNVPROC EXTglCombinerInputNV;
PFNGLCOMBINEROUTPUTNVPROC EXTglCombinerOutputNV;
PFNGLFINALCOMBINERINPUTNVPROC EXTglFinalCombinerInputNV;
PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC EXTglGetCombinerInputParameterfvNV;
PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC EXTglGetCombinerInputParameterivNV;
PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC EXTglGetCombinerOutputParameterfvNV;
PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC EXTglGetCombinerOutputParameterivNV;
PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC EXTglGetFinalCombinerInputParameterfvNV;
PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC EXTglGetFinalCombinerInputParameterivNV;
glx::PFNGLCOMBINERPARAMETERFVNVPROC glx::glCombinerParameterfvNV;
glx::PFNGLCOMBINERPARAMETERIVNVPROC glx::glCombinerParameterivNV;
glx::PFNGLCOMBINERPARAMETERFNVPROC glx::glCombinerParameterfNV;
glx::PFNGLCOMBINERPARAMETERINVPROC glx::glCombinerParameteriNV;
glx::PFNGLCOMBINERINPUTNVPROC glx::glCombinerInputNV;
glx::PFNGLCOMBINEROUTPUTNVPROC glx::glCombinerOutputNV;
glx::PFNGLFINALCOMBINERINPUTNVPROC glx::glFinalCombinerInputNV;
glx::PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glx::glGetCombinerInputParameterfvNV;
glx::PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glx::glGetCombinerInputParameterivNV;
glx::PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glx::glGetCombinerOutputParameterfvNV;
glx::PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glx::glGetCombinerOutputParameterivNV;
glx::PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glx::glGetFinalCombinerInputParameterfvNV;
glx::PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glx::glGetFinalCombinerInputParameterivNV;
// NV_register_combiners2 command function pointers
PFNGLCOMBINERSTAGEPARAMETERFVNVPROC EXTglCombinerStageParameterfvNV;
PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC EXTglGetCombinerStageParameterfvNV;
glx::PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glx::glCombinerStageParameterfvNV;
glx::PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glx::glGetCombinerStageParameterfvNV;
// NV_vertex_program function pointers
PFNGLAREPROGRAMSRESIDENTNVPROC EXTglAreProgramsResidentNV ;
PFNGLBINDPROGRAMNVPROC EXTglBindProgramNV ;
PFNGLDELETEPROGRAMSNVPROC EXTglDeleteProgramsNV ;
PFNGLEXECUTEPROGRAMNVPROC EXTglExecuteProgramNV ;
PFNGLGENPROGRAMSNVPROC EXTglGenProgramsNV ;
PFNGLGETPROGRAMPARAMETERDVNVPROC EXTglGetProgramParameterdvNV ;
PFNGLGETPROGRAMPARAMETERFVNVPROC EXTglGetProgramParameterfvNV ;
PFNGLGETPROGRAMIVNVPROC EXTglGetProgramivNV ;
PFNGLGETPROGRAMSTRINGNVPROC EXTglGetProgramStringNV ;
PFNGLGETTRACKMATRIXIVNVPROC EXTglGetTrackMatrixivNV ;
PFNGLGETVERTEXATTRIBDVNVPROC EXTglGetVertexAttribdvNV ;
PFNGLGETVERTEXATTRIBFVNVPROC EXTglGetVertexAttribfvNV ;
PFNGLGETVERTEXATTRIBIVNVPROC EXTglGetVertexAttribivNV ;
PFNGLGETVERTEXATTRIBPOINTERVNVPROC EXTglGetVertexAttribPointervNV ;
PFNGLISPROGRAMNVPROC EXTglIsProgramNV ;
PFNGLLOADPROGRAMNVPROC EXTglLoadProgramNV ;
PFNGLPROGRAMPARAMETER4DNVPROC EXTglProgramParameter4dNV ;
PFNGLPROGRAMPARAMETER4DVNVPROC EXTglProgramParameter4dvNV ;
PFNGLPROGRAMPARAMETER4FNVPROC EXTglProgramParameter4fNV ;
PFNGLPROGRAMPARAMETER4FVNVPROC EXTglProgramParameter4fvNV ;
PFNGLPROGRAMPARAMETERS4DVNVPROC EXTglProgramParameters4dvNV ;
PFNGLPROGRAMPARAMETERS4FVNVPROC EXTglProgramParameters4fvNV ;
PFNGLREQUESTRESIDENTPROGRAMSNVPROC EXTglRequestResidentProgramsNV ;
PFNGLTRACKMATRIXNVPROC EXTglTrackMatrixNV ;
PFNGLVERTEXATTRIBPOINTERNVPROC EXTglVertexAttribPointerNV ;
PFNGLVERTEXATTRIB1DNVPROC EXTglVertexAttrib1dNV ;
PFNGLVERTEXATTRIB1DVNVPROC EXTglVertexAttrib1dvNV ;
PFNGLVERTEXATTRIB1FNVPROC EXTglVertexAttrib1fNV ;
PFNGLVERTEXATTRIB1FVNVPROC EXTglVertexAttrib1fvNV ;
PFNGLVERTEXATTRIB1SNVPROC EXTglVertexAttrib1sNV ;
PFNGLVERTEXATTRIB1SVNVPROC EXTglVertexAttrib1svNV ;
PFNGLVERTEXATTRIB2DNVPROC EXTglVertexAttrib2dNV ;
PFNGLVERTEXATTRIB2DVNVPROC EXTglVertexAttrib2dvNV ;
PFNGLVERTEXATTRIB2FNVPROC EXTglVertexAttrib2fNV ;
PFNGLVERTEXATTRIB2FVNVPROC EXTglVertexAttrib2fvNV ;
PFNGLVERTEXATTRIB2SNVPROC EXTglVertexAttrib2sNV ;
PFNGLVERTEXATTRIB2SVNVPROC EXTglVertexAttrib2svNV ;
PFNGLVERTEXATTRIB3DNVPROC EXTglVertexAttrib3dNV ;
PFNGLVERTEXATTRIB3DVNVPROC EXTglVertexAttrib3dvNV ;
PFNGLVERTEXATTRIB3FNVPROC EXTglVertexAttrib3fNV ;
PFNGLVERTEXATTRIB3FVNVPROC EXTglVertexAttrib3fvNV ;
PFNGLVERTEXATTRIB3SNVPROC EXTglVertexAttrib3sNV ;
PFNGLVERTEXATTRIB3SVNVPROC EXTglVertexAttrib3svNV ;
PFNGLVERTEXATTRIB4DNVPROC EXTglVertexAttrib4dNV ;
PFNGLVERTEXATTRIB4DVNVPROC EXTglVertexAttrib4dvNV ;
PFNGLVERTEXATTRIB4FNVPROC EXTglVertexAttrib4fNV ;
PFNGLVERTEXATTRIB4FVNVPROC EXTglVertexAttrib4fvNV ;
PFNGLVERTEXATTRIB4SNVPROC EXTglVertexAttrib4sNV ;
PFNGLVERTEXATTRIB4SVNVPROC EXTglVertexAttrib4svNV ;
PFNGLVERTEXATTRIB4UBVNVPROC EXTglVertexAttrib4ubvNV ;
PFNGLVERTEXATTRIBS1DVNVPROC EXTglVertexAttribs1dvNV ;
PFNGLVERTEXATTRIBS1FVNVPROC EXTglVertexAttribs1fvNV ;
PFNGLVERTEXATTRIBS1SVNVPROC EXTglVertexAttribs1svNV ;
PFNGLVERTEXATTRIBS2DVNVPROC EXTglVertexAttribs2dvNV ;
PFNGLVERTEXATTRIBS2FVNVPROC EXTglVertexAttribs2fvNV ;
PFNGLVERTEXATTRIBS2SVNVPROC EXTglVertexAttribs2svNV ;
PFNGLVERTEXATTRIBS3DVNVPROC EXTglVertexAttribs3dvNV ;
PFNGLVERTEXATTRIBS3FVNVPROC EXTglVertexAttribs3fvNV ;
PFNGLVERTEXATTRIBS3SVNVPROC EXTglVertexAttribs3svNV ;
PFNGLVERTEXATTRIBS4DVNVPROC EXTglVertexAttribs4dvNV ;
PFNGLVERTEXATTRIBS4FVNVPROC EXTglVertexAttribs4fvNV ;
PFNGLVERTEXATTRIBS4SVNVPROC EXTglVertexAttribs4svNV ;
PFNGLVERTEXATTRIBS4UBVNVPROC EXTglVertexAttribs4ubvNV ;
glx::PFNGLAREPROGRAMSRESIDENTNVPROC glx::glAreProgramsResidentNV ;
glx::PFNGLBINDPROGRAMNVPROC glx::glBindProgramNV ;
glx::PFNGLDELETEPROGRAMSNVPROC glx::glDeleteProgramsNV ;
glx::PFNGLEXECUTEPROGRAMNVPROC glx::glExecuteProgramNV ;
glx::PFNGLGENPROGRAMSNVPROC glx::glGenProgramsNV ;
glx::PFNGLGETPROGRAMPARAMETERDVNVPROC glx::glGetProgramParameterdvNV ;
glx::PFNGLGETPROGRAMPARAMETERFVNVPROC glx::glGetProgramParameterfvNV ;
glx::PFNGLGETPROGRAMIVNVPROC glx::glGetProgramivNV ;
glx::PFNGLGETPROGRAMSTRINGNVPROC glx::glGetProgramStringNV ;
glx::PFNGLGETTRACKMATRIXIVNVPROC glx::glGetTrackMatrixivNV ;
glx::PFNGLGETVERTEXATTRIBDVNVPROC glx::glGetVertexAttribdvNV ;
glx::PFNGLGETVERTEXATTRIBFVNVPROC glx::glGetVertexAttribfvNV ;
glx::PFNGLGETVERTEXATTRIBIVNVPROC glx::glGetVertexAttribivNV ;
glx::PFNGLGETVERTEXATTRIBPOINTERVNVPROC glx::glGetVertexAttribPointervNV ;
glx::PFNGLISPROGRAMNVPROC glx::glIsProgramNV ;
glx::PFNGLLOADPROGRAMNVPROC glx::glLoadProgramNV ;
glx::PFNGLPROGRAMPARAMETER4DNVPROC glx::glProgramParameter4dNV ;
glx::PFNGLPROGRAMPARAMETER4DVNVPROC glx::glProgramParameter4dvNV ;
glx::PFNGLPROGRAMPARAMETER4FNVPROC glx::glProgramParameter4fNV ;
glx::PFNGLPROGRAMPARAMETER4FVNVPROC glx::glProgramParameter4fvNV ;
glx::PFNGLPROGRAMPARAMETERS4DVNVPROC glx::glProgramParameters4dvNV ;
glx::PFNGLPROGRAMPARAMETERS4FVNVPROC glx::glProgramParameters4fvNV ;
glx::PFNGLREQUESTRESIDENTPROGRAMSNVPROC glx::glRequestResidentProgramsNV ;
glx::PFNGLTRACKMATRIXNVPROC glx::glTrackMatrixNV ;
glx::PFNGLVERTEXATTRIBPOINTERNVPROC glx::glVertexAttribPointerNV ;
glx::PFNGLVERTEXATTRIB1DNVPROC glx::glVertexAttrib1dNV ;
glx::PFNGLVERTEXATTRIB1DVNVPROC glx::glVertexAttrib1dvNV ;
glx::PFNGLVERTEXATTRIB1FNVPROC glx::glVertexAttrib1fNV ;
glx::PFNGLVERTEXATTRIB1FVNVPROC glx::glVertexAttrib1fvNV ;
glx::PFNGLVERTEXATTRIB1SNVPROC glx::glVertexAttrib1sNV ;
glx::PFNGLVERTEXATTRIB1SVNVPROC glx::glVertexAttrib1svNV ;
glx::PFNGLVERTEXATTRIB2DNVPROC glx::glVertexAttrib2dNV ;
glx::PFNGLVERTEXATTRIB2DVNVPROC glx::glVertexAttrib2dvNV ;
glx::PFNGLVERTEXATTRIB2FNVPROC glx::glVertexAttrib2fNV ;
glx::PFNGLVERTEXATTRIB2FVNVPROC glx::glVertexAttrib2fvNV ;
glx::PFNGLVERTEXATTRIB2SNVPROC glx::glVertexAttrib2sNV ;
glx::PFNGLVERTEXATTRIB2SVNVPROC glx::glVertexAttrib2svNV ;
glx::PFNGLVERTEXATTRIB3DNVPROC glx::glVertexAttrib3dNV ;
glx::PFNGLVERTEXATTRIB3DVNVPROC glx::glVertexAttrib3dvNV ;
glx::PFNGLVERTEXATTRIB3FNVPROC glx::glVertexAttrib3fNV ;
glx::PFNGLVERTEXATTRIB3FVNVPROC glx::glVertexAttrib3fvNV ;
glx::PFNGLVERTEXATTRIB3SNVPROC glx::glVertexAttrib3sNV ;
glx::PFNGLVERTEXATTRIB3SVNVPROC glx::glVertexAttrib3svNV ;
glx::PFNGLVERTEXATTRIB4DNVPROC glx::glVertexAttrib4dNV ;
glx::PFNGLVERTEXATTRIB4DVNVPROC glx::glVertexAttrib4dvNV ;
glx::PFNGLVERTEXATTRIB4FNVPROC glx::glVertexAttrib4fNV ;
glx::PFNGLVERTEXATTRIB4FVNVPROC glx::glVertexAttrib4fvNV ;
glx::PFNGLVERTEXATTRIB4SNVPROC glx::glVertexAttrib4sNV ;
glx::PFNGLVERTEXATTRIB4SVNVPROC glx::glVertexAttrib4svNV ;
glx::PFNGLVERTEXATTRIB4UBVNVPROC glx::glVertexAttrib4ubvNV ;
glx::PFNGLVERTEXATTRIBS1DVNVPROC glx::glVertexAttribs1dvNV ;
glx::PFNGLVERTEXATTRIBS1FVNVPROC glx::glVertexAttribs1fvNV ;
glx::PFNGLVERTEXATTRIBS1SVNVPROC glx::glVertexAttribs1svNV ;
glx::PFNGLVERTEXATTRIBS2DVNVPROC glx::glVertexAttribs2dvNV ;
glx::PFNGLVERTEXATTRIBS2FVNVPROC glx::glVertexAttribs2fvNV ;
glx::PFNGLVERTEXATTRIBS2SVNVPROC glx::glVertexAttribs2svNV ;
glx::PFNGLVERTEXATTRIBS3DVNVPROC glx::glVertexAttribs3dvNV ;
glx::PFNGLVERTEXATTRIBS3FVNVPROC glx::glVertexAttribs3fvNV ;
glx::PFNGLVERTEXATTRIBS3SVNVPROC glx::glVertexAttribs3svNV ;
glx::PFNGLVERTEXATTRIBS4DVNVPROC glx::glVertexAttribs4dvNV ;
glx::PFNGLVERTEXATTRIBS4FVNVPROC glx::glVertexAttribs4fvNV ;
glx::PFNGLVERTEXATTRIBS4SVNVPROC glx::glVertexAttribs4svNV ;
glx::PFNGLVERTEXATTRIBS4UBVNVPROC glx::glVertexAttribs4ubvNV ;
// EXT_paletted_texture command function pointers
PFNGLCOLORTABLEEXTPROC EXTglColorTableEXT;
glx::PFNGLCOLORTABLEEXTPROC glx::glColorTableEXT;
// EXT_blend_minmax command function pointers
PFNGLBLENDEQUATIONEXTPROC EXTglBlendEquationEXT;
glx::PFNGLBLENDEQUATIONEXTPROC glx::glBlendEquationEXT;
// WGL_EXT_swap_control command function pointers
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT;
glx::PFNWGLSWAPINTERVALEXTPROC glx::wglSwapIntervalEXT;
glx::PFNWGLGETSWAPINTERVALEXTPROC glx::wglGetSwapIntervalEXT;
// ARB_vertex_program function pointers
glx::PFNGLBINDPROGRAMARBPROC glx::glBindProgramARB;
glx::PFNGLDELETEPROGRAMSARBPROC glx::glDeleteProgramsARB;
glx::PFNGLGENPROGRAMSARBPROC glx::glGenProgramsARB;
glx::PFNGLISPROGRAMARBPROC glx::glIsProgramARB;
glx::PFNGLVERTEXATTRIB1SARBPROC glx::glVertexAttrib1sARB;
glx::PFNGLVERTEXATTRIB1FARBPROC glx::glVertexAttrib1fARB;
glx::PFNGLVERTEXATTRIB1DARBPROC glx::glVertexAttrib1dARB;
glx::PFNGLVERTEXATTRIB2SARBPROC glx::glVertexAttrib2sARB;
glx::PFNGLVERTEXATTRIB2FARBPROC glx::glVertexAttrib2fARB;
glx::PFNGLVERTEXATTRIB2DARBPROC glx::glVertexAttrib2dARB;
glx::PFNGLVERTEXATTRIB3SARBPROC glx::glVertexAttrib3sARB;
glx::PFNGLVERTEXATTRIB3FARBPROC glx::glVertexAttrib3fARB;
glx::PFNGLVERTEXATTRIB3DARBPROC glx::glVertexAttrib3dARB;
glx::PFNGLVERTEXATTRIB4SARBPROC glx::glVertexAttrib4sARB;
glx::PFNGLVERTEXATTRIB4FARBPROC glx::glVertexAttrib4fARB;
glx::PFNGLVERTEXATTRIB4DARBPROC glx::glVertexAttrib4dARB;
glx::PFNGLVERTEXATTRIB4NUBARBPROC glx::glVertexAttrib4NubARB;
glx::PFNGLVERTEXATTRIB1SVARBPROC glx::glVertexAttrib1svARB;
glx::PFNGLVERTEXATTRIB1FVARBPROC glx::glVertexAttrib1fvARB;
glx::PFNGLVERTEXATTRIB1DVARBPROC glx::glVertexAttrib1dvARB;
glx::PFNGLVERTEXATTRIB2SVARBPROC glx::glVertexAttrib2svARB;
glx::PFNGLVERTEXATTRIB2FVARBPROC glx::glVertexAttrib2fvARB;
glx::PFNGLVERTEXATTRIB2DVARBPROC glx::glVertexAttrib2dvARB;
glx::PFNGLVERTEXATTRIB3SVARBPROC glx::glVertexAttrib3svARB;
glx::PFNGLVERTEXATTRIB3FVARBPROC glx::glVertexAttrib3fvARB;
glx::PFNGLVERTEXATTRIB3DVARBPROC glx::glVertexAttrib3dvARB;
glx::PFNGLVERTEXATTRIB4BVARBPROC glx::glVertexAttrib4bvARB;
glx::PFNGLVERTEXATTRIB4SVARBPROC glx::glVertexAttrib4svARB;
glx::PFNGLVERTEXATTRIB4IVARBPROC glx::glVertexAttrib4ivARB;
glx::PFNGLVERTEXATTRIB4UBVARBPROC glx::glVertexAttrib4ubvARB;
glx::PFNGLVERTEXATTRIB4USVARBPROC glx::glVertexAttrib4usvARB;
glx::PFNGLVERTEXATTRIB4UIVARBPROC glx::glVertexAttrib4uivARB;
glx::PFNGLVERTEXATTRIB4FVARBPROC glx::glVertexAttrib4fvARB;
glx::PFNGLVERTEXATTRIB4DVARBPROC glx::glVertexAttrib4dvARB;
glx::PFNGLVERTEXATTRIB4NBVARBPROC glx::glVertexAttrib4NbvARB;
glx::PFNGLVERTEXATTRIB4NSVARBPROC glx::glVertexAttrib4NsvARB;
glx::PFNGLVERTEXATTRIB4NIVARBPROC glx::glVertexAttrib4NivARB;
glx::PFNGLVERTEXATTRIB4NUBVARBPROC glx::glVertexAttrib4NubvARB;
glx::PFNGLVERTEXATTRIB4NUSVARBPROC glx::glVertexAttrib4NusvARB;
glx::PFNGLVERTEXATTRIB4NUIVARBPROC glx::glVertexAttrib4NuivARB;
glx::PFNGLVERTEXATTRIBPOINTERARBPROC glx::glVertexAttribPointerARB;
glx::PFNGLENABLEVERTEXATTRIBARRAYARBPROC glx::glEnableVertexAttribArrayARB;
glx::PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glx::glDisableVertexAttribArrayARB;
glx::PFNGLGETVERTEXATTRIBDVARBPROC glx::glGetVertexAttribdvARB;
glx::PFNGLGETVERTEXATTRIBFVARBPROC glx::glGetVertexAttribfvARB;
glx::PFNGLGETVERTEXATTRIBIVARBPROC glx::glGetVertexAttribivARB;
glx::PFNGLGETVERTEXATTRIBPOINTERVARBPROC glx::glGetVertexAttribPointervARB;
glx::PFNGLPROGRAMENVPARAMETER4DARBPROC glx::glProgramEnvParameter4dARB;
glx::PFNGLPROGRAMENVPARAMETER4DVARBPROC glx::glProgramEnvParameter4dvARB;
glx::PFNGLPROGRAMENVPARAMETER4FARBPROC glx::glProgramEnvParameter4fARB;
glx::PFNGLPROGRAMENVPARAMETER4FVARBPROC glx::glProgramEnvParameter4fvARB;
glx::PFNGLPROGRAMLOCALPARAMETER4DARBPROC glx::glProgramLocalParameter4dARB;
glx::PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glx::glProgramLocalParameter4dvARB;
glx::PFNGLPROGRAMLOCALPARAMETER4FARBPROC glx::glProgramLocalParameter4fARB;
glx::PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glx::glProgramLocalParameter4fvARB;
glx::PFNGLGETPROGRAMENVPARAMETERDVARBPROC glx::glGetProgramEnvParameterdvARB;
glx::PFNGLGETPROGRAMENVPARAMETERFVARBPROC glx::glGetProgramEnvParameterfvARB;
glx::PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glx::glGetProgramLocalParameterdvARB;
glx::PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glx::glGetProgramLocalParameterfvARB;
glx::PFNGLPROGRAMSTRINGARBPROC glx::glProgramStringARB;
glx::PFNGLGETPROGRAMSTRINGARBPROC glx::glGetProgramStringARB;
glx::PFNGLGETPROGRAMIVARBPROC glx::glGetProgramivARB;
// NV_fragment_program function pointers
glx::PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glx::glProgramNamedParameter4fNV;
glx::PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glx::glProgramNamedParameter4dNV;
glx::PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glx::glProgramNamedParameter4fvNV;
glx::PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glx::glProgramNamedParameter4dvNV;
glx::PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glx::glGetProgramNamedParameterfvNV;
glx::PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glx::glGetProgramNamedParameterdvNV;
glx::PFNGLPROGRAMLOCALPARAMETER4FNVPROC glx::glProgramLocalParameter4fNV;
glx::PFNGLPROGRAMLOCALPARAMETER4DNVPROC glx::glProgramLocalParameter4dNV;
glx::PFNGLPROGRAMLOCALPARAMETER4FVNVPROC glx::glProgramLocalParameter4fvNV;
glx::PFNGLPROGRAMLOCALPARAMETER4DVNVPROC glx::glProgramLocalParameter4dvNV;
glx::PFNGLGETPROGRAMLOCALPARAMETERFVNVPROC glx::glGetProgramLocalParameterfvNV;
glx::PFNGLGETPROGRAMLOCALPARAMETERDVNVPROC glx::glGetProgramLocalParameterdvNV;
// extern void Alert(const char *szFormat, ...);
@ -200,337 +280,412 @@ void Alert(const char *szFormat, ...)
// ARB_multitexture
void InitExtMultiTexture()
static void InitExt_ARB_multitexture()
{
// #ifndef GL_ARB_multitexture
#ifdef GET_GL_PROC_ADDRESS
EXTglMultiTexCoord2iARB =
(PFNGLMULTITEXCOORD2IARBPROC) GET_GL_PROC_ADDRESS("glMultiTexCoord2iARB");
EXTglMultiTexCoord2fARB =
(PFNGLMULTITEXCOORD2FARBPROC) GET_GL_PROC_ADDRESS("glMultiTexCoord2fARB");
EXTglMultiTexCoord3fARB =
(PFNGLMULTITEXCOORD3FARBPROC) GET_GL_PROC_ADDRESS("glMultiTexCoord3fARB");
EXTglMultiTexCoord3fvARB =
(PFNGLMULTITEXCOORD3FVARBPROC) GET_GL_PROC_ADDRESS("glMultiTexCoord3fvARB");
EXTglActiveTextureARB =
(PFNGLACTIVETEXTUREARBPROC) GET_GL_PROC_ADDRESS("glActiveTextureARB");
EXTglClientActiveTextureARB =
(PFNGLCLIENTACTIVETEXTUREARBPROC) GET_GL_PROC_ADDRESS("glClientActiveTextureARB");
glx::glMultiTexCoord2iARB = (glx::PFNGLMULTITEXCOORD2IARBPROC) GET_GL_PROC_ADDRESS("glMultiTexCoord2iARB");
glx::glMultiTexCoord2fARB = (glx::PFNGLMULTITEXCOORD2FARBPROC) GET_GL_PROC_ADDRESS("glMultiTexCoord2fARB");
glx::glMultiTexCoord3fARB = (glx::PFNGLMULTITEXCOORD3FARBPROC) GET_GL_PROC_ADDRESS("glMultiTexCoord3fARB");
glx::glMultiTexCoord3fvARB = (glx::PFNGLMULTITEXCOORD3FVARBPROC) GET_GL_PROC_ADDRESS("glMultiTexCoord3fvARB");
glx::glActiveTextureARB = (glx::PFNGLACTIVETEXTUREARBPROC) GET_GL_PROC_ADDRESS("glActiveTextureARB");
glx::glClientActiveTextureARB = (glx::PFNGLCLIENTACTIVETEXTUREARBPROC) GET_GL_PROC_ADDRESS("glClientActiveTextureARB");
#endif // GET_GL_PROC_ADDRESS
// #endif // GL_ARB_multitexture
}
// ARB_texture_compression
void InitExtTextureCompression()
static void InitExt_ARB_texture_compression()
{
#if defined(GET_GL_PROC_ADDRESS)
EXTglCompressedTexImage3DARB =
(PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)
glx::glCompressedTexImage3DARB =
(glx::PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)
GET_GL_PROC_ADDRESS("glCompressedTexImage3DARB");
EXTglCompressedTexImage2DARB =
(PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)
glx::glCompressedTexImage2DARB =
(glx::PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)
GET_GL_PROC_ADDRESS("glCompressedTexImage2DARB");
EXTglCompressedTexImage1DARB =
(PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)
glx::glCompressedTexImage1DARB =
(glx::PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)
GET_GL_PROC_ADDRESS("glCompressedTexImage1DARB");
EXTglCompressedTexSubImage3DARB =
(PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)
glx::glCompressedTexSubImage3DARB =
(glx::PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)
GET_GL_PROC_ADDRESS("glCompressedTexSubImage3DARB");
EXTglCompressedTexSubImage2DARB =
(PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)
glx::glCompressedTexSubImage2DARB =
(glx::PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)
GET_GL_PROC_ADDRESS("glCompressedTexSubImage2DARB");
EXTglCompressedTexSubImage1DARB =
(PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)
glx::glCompressedTexSubImage1DARB =
(glx::PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)
GET_GL_PROC_ADDRESS("glCompressedTexSubImage1DARB");
#endif // GL_ARB_texture_compression
}
// NV_register_combiners
void InitExtRegisterCombiners()
static void InitExt_NV_register_combiners()
{
#if defined(GET_GL_PROC_ADDRESS)
/* Retrieve all NV_register_combiners routines. */
EXTglCombinerParameterfvNV =
(PFNGLCOMBINERPARAMETERFVNVPROC)
GET_GL_PROC_ADDRESS("glCombinerParameterfvNV");
EXTglCombinerParameterivNV =
(PFNGLCOMBINERPARAMETERIVNVPROC)
GET_GL_PROC_ADDRESS("glCombinerParameterivNV");
EXTglCombinerParameterfNV =
(PFNGLCOMBINERPARAMETERFNVPROC)
GET_GL_PROC_ADDRESS("glCombinerParameterfNV");
EXTglCombinerParameteriNV =
(PFNGLCOMBINERPARAMETERINVPROC)
GET_GL_PROC_ADDRESS("glCombinerParameteriNV");
EXTglCombinerInputNV =
(PFNGLCOMBINERINPUTNVPROC)
GET_GL_PROC_ADDRESS("glCombinerInputNV");
EXTglCombinerOutputNV =
(PFNGLCOMBINEROUTPUTNVPROC)
GET_GL_PROC_ADDRESS("glCombinerOutputNV");
EXTglFinalCombinerInputNV =
(PFNGLFINALCOMBINERINPUTNVPROC)
GET_GL_PROC_ADDRESS("glFinalCombinerInputNV");
EXTglGetCombinerInputParameterfvNV =
(PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)
GET_GL_PROC_ADDRESS("glGetCombinerInputParameterfvNV");
EXTglGetCombinerInputParameterivNV =
(PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)
GET_GL_PROC_ADDRESS("glGetCombinerInputParameterivNV");
EXTglGetCombinerOutputParameterfvNV =
(PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)
GET_GL_PROC_ADDRESS("glGetCombinerOutputParameterfvNV");
EXTglGetCombinerOutputParameterivNV =
(PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)
GET_GL_PROC_ADDRESS("glGetCombinerOutputParameterivNV");
EXTglGetFinalCombinerInputParameterfvNV =
(PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)
GET_GL_PROC_ADDRESS("glGetFinalCombinerInputParameterfvNV");
EXTglGetFinalCombinerInputParameterivNV =
(PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)
GET_GL_PROC_ADDRESS("glGetFinalCombinerInputParameterivNV");
glx::glCombinerParameterfvNV = (glx::PFNGLCOMBINERPARAMETERFVNVPROC) GET_GL_PROC_ADDRESS("glCombinerParameterfvNV");
glx::glCombinerParameterivNV = (glx::PFNGLCOMBINERPARAMETERIVNVPROC) GET_GL_PROC_ADDRESS("glCombinerParameterivNV");
glx::glCombinerParameterfNV = (glx::PFNGLCOMBINERPARAMETERFNVPROC) GET_GL_PROC_ADDRESS("glCombinerParameterfNV");
glx::glCombinerParameteriNV = (glx::PFNGLCOMBINERPARAMETERINVPROC) GET_GL_PROC_ADDRESS("glCombinerParameteriNV");
glx::glCombinerInputNV = (glx::PFNGLCOMBINERINPUTNVPROC) GET_GL_PROC_ADDRESS("glCombinerInputNV");
glx::glCombinerOutputNV = (glx::PFNGLCOMBINEROUTPUTNVPROC) GET_GL_PROC_ADDRESS("glCombinerOutputNV");
glx::glFinalCombinerInputNV = (glx::PFNGLFINALCOMBINERINPUTNVPROC) GET_GL_PROC_ADDRESS("glFinalCombinerInputNV");
glx::glGetCombinerInputParameterfvNV = (glx::PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) GET_GL_PROC_ADDRESS("glGetCombinerInputParameterfvNV");
glx::glGetCombinerInputParameterivNV = (glx::PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) GET_GL_PROC_ADDRESS("glGetCombinerInputParameterivNV");
glx::glGetCombinerOutputParameterfvNV = (glx::PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) GET_GL_PROC_ADDRESS("glGetCombinerOutputParameterfvNV");
glx::glGetCombinerOutputParameterivNV = (glx::PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) GET_GL_PROC_ADDRESS("glGetCombinerOutputParameterivNV");
glx::glGetFinalCombinerInputParameterfvNV = (glx::PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) GET_GL_PROC_ADDRESS("glGetFinalCombinerInputParameterfvNV");
glx::glGetFinalCombinerInputParameterivNV = (glx::PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) GET_GL_PROC_ADDRESS("glGetFinalCombinerInputParameterivNV");
#endif // GET_GL_PROC_ADDRESS
}
void InitExtRegisterCombiners2()
static void InitExt_NV_register_combiners2()
{
#if defined(GET_GL_PROC_ADDRESS)
/* Retrieve all NV_register_combiners routines. */
EXTglCombinerStageParameterfvNV =
(PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)
GET_GL_PROC_ADDRESS("glCombinerStageParameterfvNV");
EXTglGetCombinerStageParameterfvNV =
(PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)
GET_GL_PROC_ADDRESS("glGetCombinerStageParameterfvNV");
glx::glCombinerStageParameterfvNV = (glx::PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) GET_GL_PROC_ADDRESS("glCombinerStageParameterfvNV");
glx::glGetCombinerStageParameterfvNV = (glx::PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) GET_GL_PROC_ADDRESS("glGetCombinerStageParameterfvNV");
#endif
}
void InitExtVertexProgram()
static void InitExt_NV_vertex_program()
{
#if defined(GET_GL_PROC_ADDRESS)
EXTglAreProgramsResidentNV =
(PFNGLAREPROGRAMSRESIDENTNVPROC)
glx::glAreProgramsResidentNV =
(glx::PFNGLAREPROGRAMSRESIDENTNVPROC)
GET_GL_PROC_ADDRESS("glAreProgramsResidentNV");
EXTglBindProgramNV =
(PFNGLBINDPROGRAMNVPROC)
glx::glBindProgramNV =
(glx::PFNGLBINDPROGRAMNVPROC)
GET_GL_PROC_ADDRESS("glBindProgramNV");
EXTglDeleteProgramsNV =
(PFNGLDELETEPROGRAMSNVPROC)
glx::glDeleteProgramsNV =
(glx::PFNGLDELETEPROGRAMSNVPROC)
GET_GL_PROC_ADDRESS("glDeleteProgramsNV");
EXTglExecuteProgramNV =
(PFNGLEXECUTEPROGRAMNVPROC)
glx::glExecuteProgramNV =
(glx::PFNGLEXECUTEPROGRAMNVPROC)
GET_GL_PROC_ADDRESS("glExecuteProgramNV");
EXTglGenProgramsNV =
(PFNGLGENPROGRAMSNVPROC)
glx::glGenProgramsNV =
(glx::PFNGLGENPROGRAMSNVPROC)
GET_GL_PROC_ADDRESS("glGenProgramsNV");
EXTglGetProgramParameterdvNV =
(PFNGLGETPROGRAMPARAMETERDVNVPROC)
glx::glGetProgramParameterdvNV =
(glx::PFNGLGETPROGRAMPARAMETERDVNVPROC)
GET_GL_PROC_ADDRESS("glGetProgramParameterdvNV");
EXTglGetProgramParameterfvNV =
(PFNGLGETPROGRAMPARAMETERFVNVPROC)
glx::glGetProgramParameterfvNV =
(glx::PFNGLGETPROGRAMPARAMETERFVNVPROC)
GET_GL_PROC_ADDRESS("glGetProgramParameterfvNV");
EXTglGetProgramivNV =
(PFNGLGETPROGRAMIVNVPROC)
glx::glGetProgramivNV =
(glx::PFNGLGETPROGRAMIVNVPROC)
GET_GL_PROC_ADDRESS("glGetProgramivNV");
EXTglGetProgramStringNV =
(PFNGLGETPROGRAMSTRINGNVPROC)
glx::glGetProgramStringNV =
(glx::PFNGLGETPROGRAMSTRINGNVPROC)
GET_GL_PROC_ADDRESS("glGetProgramStringNV");
EXTglGetTrackMatrixivNV =
(PFNGLGETTRACKMATRIXIVNVPROC)
glx::glGetTrackMatrixivNV =
(glx::PFNGLGETTRACKMATRIXIVNVPROC)
GET_GL_PROC_ADDRESS("glGetTrackMatrixivNV");
EXTglGetVertexAttribdvNV =
(PFNGLGETVERTEXATTRIBDVNVPROC)
glx::glGetVertexAttribdvNV =
(glx::PFNGLGETVERTEXATTRIBDVNVPROC)
GET_GL_PROC_ADDRESS("glGetVertexAttribdvNV");
EXTglGetVertexAttribfvNV =
(PFNGLGETVERTEXATTRIBFVNVPROC)
glx::glGetVertexAttribfvNV =
(glx::PFNGLGETVERTEXATTRIBFVNVPROC)
GET_GL_PROC_ADDRESS("glGetVertexAttribfvNV");
EXTglGetVertexAttribivNV =
(PFNGLGETVERTEXATTRIBIVNVPROC)
glx::glGetVertexAttribivNV =
(glx::PFNGLGETVERTEXATTRIBIVNVPROC)
GET_GL_PROC_ADDRESS("glGetVertexAttribivNV");
EXTglGetVertexAttribPointervNV =
(PFNGLGETVERTEXATTRIBPOINTERVNVPROC)
glx::glGetVertexAttribPointervNV =
(glx::PFNGLGETVERTEXATTRIBPOINTERVNVPROC)
GET_GL_PROC_ADDRESS("glGetVertexAttribPointervNV");
EXTglIsProgramNV =
(PFNGLISPROGRAMNVPROC)
glx::glIsProgramNV =
(glx::PFNGLISPROGRAMNVPROC)
GET_GL_PROC_ADDRESS("glIsProgramNV");
EXTglLoadProgramNV =
(PFNGLLOADPROGRAMNVPROC)
glx::glLoadProgramNV =
(glx::PFNGLLOADPROGRAMNVPROC)
GET_GL_PROC_ADDRESS("glLoadProgramNV");
EXTglProgramParameter4dNV =
(PFNGLPROGRAMPARAMETER4DNVPROC)
glx::glProgramParameter4dNV =
(glx::PFNGLPROGRAMPARAMETER4DNVPROC)
GET_GL_PROC_ADDRESS("glProgramParameter4dNV");
EXTglProgramParameter4dvNV =
(PFNGLPROGRAMPARAMETER4DVNVPROC)
glx::glProgramParameter4dvNV =
(glx::PFNGLPROGRAMPARAMETER4DVNVPROC)
GET_GL_PROC_ADDRESS("glProgramParameter4dvNV");
EXTglProgramParameter4fNV =
(PFNGLPROGRAMPARAMETER4FNVPROC)
glx::glProgramParameter4fNV =
(glx::PFNGLPROGRAMPARAMETER4FNVPROC)
GET_GL_PROC_ADDRESS("glProgramParameter4fNV");
EXTglProgramParameter4fvNV =
(PFNGLPROGRAMPARAMETER4FVNVPROC)
glx::glProgramParameter4fvNV =
(glx::PFNGLPROGRAMPARAMETER4FVNVPROC)
GET_GL_PROC_ADDRESS("glProgramParameter4fvNV");
EXTglProgramParameters4dvNV =
(PFNGLPROGRAMPARAMETERS4DVNVPROC)
glx::glProgramParameters4dvNV =
(glx::PFNGLPROGRAMPARAMETERS4DVNVPROC)
GET_GL_PROC_ADDRESS("glProgramParameters4dvNV");
EXTglProgramParameters4fvNV =
(PFNGLPROGRAMPARAMETERS4FVNVPROC)
glx::glProgramParameters4fvNV =
(glx::PFNGLPROGRAMPARAMETERS4FVNVPROC)
GET_GL_PROC_ADDRESS("glProgramParameters4fvNV");
EXTglRequestResidentProgramsNV =
(PFNGLREQUESTRESIDENTPROGRAMSNVPROC)
glx::glRequestResidentProgramsNV =
(glx::PFNGLREQUESTRESIDENTPROGRAMSNVPROC)
GET_GL_PROC_ADDRESS("glRequestResidentProgramsNV");
EXTglTrackMatrixNV =
(PFNGLTRACKMATRIXNVPROC)
glx::glTrackMatrixNV =
(glx::PFNGLTRACKMATRIXNVPROC)
GET_GL_PROC_ADDRESS("glTrackMatrixNV");
EXTglVertexAttribPointerNV =
(PFNGLVERTEXATTRIBPOINTERNVPROC)
glx::glVertexAttribPointerNV =
(glx::PFNGLVERTEXATTRIBPOINTERNVPROC)
GET_GL_PROC_ADDRESS("glVertexAttribPointerNV");
EXTglVertexAttrib1dNV =
(PFNGLVERTEXATTRIB1DNVPROC)
glx::glVertexAttrib1dNV =
(glx::PFNGLVERTEXATTRIB1DNVPROC)
GET_GL_PROC_ADDRESS("glVertexAttrib1dNV");
EXTglVertexAttrib1dvNV =
(PFNGLVERTEXATTRIB1DVNVPROC)
glx::glVertexAttrib1dvNV =
(glx::PFNGLVERTEXATTRIB1DVNVPROC)
GET_GL_PROC_ADDRESS("glVertexAttrib1dvNV");
EXTglVertexAttrib1fNV =
(PFNGLVERTEXATTRIB1FNVPROC)
glx::glVertexAttrib1fNV =
(glx::PFNGLVERTEXATTRIB1FNVPROC)
GET_GL_PROC_ADDRESS("glVertexAttrib1fNV");
EXTglVertexAttrib1fvNV =
(PFNGLVERTEXATTRIB1FVNVPROC)
glx::glVertexAttrib1fvNV =
(glx::PFNGLVERTEXATTRIB1FVNVPROC)
GET_GL_PROC_ADDRESS("glVertexAttrib1fvNV");
EXTglVertexAttrib1sNV =
(PFNGLVERTEXATTRIB1SNVPROC)
glx::glVertexAttrib1sNV =
(glx::PFNGLVERTEXATTRIB1SNVPROC)
GET_GL_PROC_ADDRESS("glVertexAttrib1sNV");
EXTglVertexAttrib1svNV =
(PFNGLVERTEXATTRIB1SVNVPROC)
glx::glVertexAttrib1svNV =
(glx::PFNGLVERTEXATTRIB1SVNVPROC)
GET_GL_PROC_ADDRESS("glVertexAttrib1svNV");
EXTglVertexAttrib2dNV =
(PFNGLVERTEXATTRIB2DNVPROC)
glx::glVertexAttrib2dNV =
(glx::PFNGLVERTEXATTRIB2DNVPROC)
GET_GL_PROC_ADDRESS("glVertexAttrib2dNV");
EXTglVertexAttrib2dvNV =
(PFNGLVERTEXATTRIB2DVNVPROC)
glx::glVertexAttrib2dvNV =
(glx::PFNGLVERTEXATTRIB2DVNVPROC)
GET_GL_PROC_ADDRESS("glVertexAttrib2dvNV");
EXTglVertexAttrib2fNV =
(PFNGLVERTEXATTRIB2FNVPROC)
glx::glVertexAttrib2fNV =
(glx::PFNGLVERTEXATTRIB2FNVPROC)
GET_GL_PROC_ADDRESS("glVertexAttrib2fNV");
EXTglVertexAttrib2fvNV =
(PFNGLVERTEXATTRIB2FVNVPROC)
glx::glVertexAttrib2fvNV =
(glx::PFNGLVERTEXATTRIB2FVNVPROC)
GET_GL_PROC_ADDRESS("glVertexAttrib2fvNV");
EXTglVertexAttrib2sNV =
(PFNGLVERTEXATTRIB2SNVPROC)
glx::glVertexAttrib2sNV =
(glx::PFNGLVERTEXATTRIB2SNVPROC)
GET_GL_PROC_ADDRESS("glVertexAttrib2sNV");
EXTglVertexAttrib2svNV =
(PFNGLVERTEXATTRIB2SVNVPROC)
glx::glVertexAttrib2svNV =
(glx::PFNGLVERTEXATTRIB2SVNVPROC)
GET_GL_PROC_ADDRESS("glVertexAttrib2svNV");
EXTglVertexAttrib3dNV =
(PFNGLVERTEXATTRIB3DNVPROC)
glx::glVertexAttrib3dNV =
(glx::PFNGLVERTEXATTRIB3DNVPROC)
GET_GL_PROC_ADDRESS("glVertexAttrib3dNV");
EXTglVertexAttrib3dvNV =
(PFNGLVERTEXATTRIB3DVNVPROC)
glx::glVertexAttrib3dvNV =
(glx::PFNGLVERTEXATTRIB3DVNVPROC)
GET_GL_PROC_ADDRESS("glVertexAttrib3dvNV");
EXTglVertexAttrib3fNV =
(PFNGLVERTEXATTRIB3FNVPROC)
glx::glVertexAttrib3fNV =
(glx::PFNGLVERTEXATTRIB3FNVPROC)
GET_GL_PROC_ADDRESS("glVertexAttrib3fNV");
EXTglVertexAttrib3fvNV =
(PFNGLVERTEXATTRIB3FVNVPROC)
glx::glVertexAttrib3fvNV =
(glx::PFNGLVERTEXATTRIB3FVNVPROC)
GET_GL_PROC_ADDRESS("glVertexAttrib3fvNV");
EXTglVertexAttrib3sNV =
(PFNGLVERTEXATTRIB3SNVPROC)
glx::glVertexAttrib3sNV =
(glx::PFNGLVERTEXATTRIB3SNVPROC)
GET_GL_PROC_ADDRESS("glVertexAttrib3sNV");
EXTglVertexAttrib3svNV =
(PFNGLVERTEXATTRIB3SVNVPROC)
glx::glVertexAttrib3svNV =
(glx::PFNGLVERTEXATTRIB3SVNVPROC)
GET_GL_PROC_ADDRESS("glVertexAttrib3svNV");
EXTglVertexAttrib4dNV =
(PFNGLVERTEXATTRIB4DNVPROC)
glx::glVertexAttrib4dNV =
(glx::PFNGLVERTEXATTRIB4DNVPROC)
GET_GL_PROC_ADDRESS("glVertexAttrib4dNV");
EXTglVertexAttrib4dvNV =
(PFNGLVERTEXATTRIB4DVNVPROC)
glx::glVertexAttrib4dvNV =
(glx::PFNGLVERTEXATTRIB4DVNVPROC)
GET_GL_PROC_ADDRESS("glVertexAttrib4dvNV");
EXTglVertexAttrib4fNV =
(PFNGLVERTEXATTRIB4FNVPROC)
glx::glVertexAttrib4fNV =
(glx::PFNGLVERTEXATTRIB4FNVPROC)
GET_GL_PROC_ADDRESS("glVertexAttrib4fNV");
EXTglVertexAttrib4fvNV =
(PFNGLVERTEXATTRIB4FVNVPROC)
glx::glVertexAttrib4fvNV =
(glx::PFNGLVERTEXATTRIB4FVNVPROC)
GET_GL_PROC_ADDRESS("glVertexAttrib4fvNV");
EXTglVertexAttrib4sNV =
(PFNGLVERTEXATTRIB4SNVPROC)
glx::glVertexAttrib4sNV =
(glx::PFNGLVERTEXATTRIB4SNVPROC)
GET_GL_PROC_ADDRESS("glVertexAttrib4sNV");
EXTglVertexAttrib4svNV =
(PFNGLVERTEXATTRIB4SVNVPROC)
glx::glVertexAttrib4svNV =
(glx::PFNGLVERTEXATTRIB4SVNVPROC)
GET_GL_PROC_ADDRESS("glVertexAttrib4svNV");
EXTglVertexAttrib4ubvNV =
(PFNGLVERTEXATTRIB4UBVNVPROC)
glx::glVertexAttrib4ubvNV =
(glx::PFNGLVERTEXATTRIB4UBVNVPROC)
GET_GL_PROC_ADDRESS("glVertexAttrib4ubvNV");
EXTglVertexAttribs1dvNV =
(PFNGLVERTEXATTRIBS1DVNVPROC)
glx::glVertexAttribs1dvNV =
(glx::PFNGLVERTEXATTRIBS1DVNVPROC)
GET_GL_PROC_ADDRESS("glVertexAttribs1dvNV");
EXTglVertexAttribs1fvNV =
(PFNGLVERTEXATTRIBS1FVNVPROC)
glx::glVertexAttribs1fvNV =
(glx::PFNGLVERTEXATTRIBS1FVNVPROC)
GET_GL_PROC_ADDRESS("glVertexAttribs1fvNV");
EXTglVertexAttribs1svNV =
(PFNGLVERTEXATTRIBS1SVNVPROC)
glx::glVertexAttribs1svNV =
(glx::PFNGLVERTEXATTRIBS1SVNVPROC)
GET_GL_PROC_ADDRESS("glVertexAttribs1svNV");
EXTglVertexAttribs2dvNV =
(PFNGLVERTEXATTRIBS2DVNVPROC)
glx::glVertexAttribs2dvNV =
(glx::PFNGLVERTEXATTRIBS2DVNVPROC)
GET_GL_PROC_ADDRESS("glVertexAttribs2dvNV");
EXTglVertexAttribs2fvNV =
(PFNGLVERTEXATTRIBS2FVNVPROC)
glx::glVertexAttribs2fvNV =
(glx::PFNGLVERTEXATTRIBS2FVNVPROC)
GET_GL_PROC_ADDRESS("glVertexAttribs2fvNV");
EXTglVertexAttribs2svNV =
(PFNGLVERTEXATTRIBS2SVNVPROC)
glx::glVertexAttribs2svNV =
(glx::PFNGLVERTEXATTRIBS2SVNVPROC)
GET_GL_PROC_ADDRESS("glVertexAttribs2svNV");
EXTglVertexAttribs3dvNV =
(PFNGLVERTEXATTRIBS3DVNVPROC)
glx::glVertexAttribs3dvNV =
(glx::PFNGLVERTEXATTRIBS3DVNVPROC)
GET_GL_PROC_ADDRESS("glVertexAttribs3dvNV");
EXTglVertexAttribs3fvNV =
(PFNGLVERTEXATTRIBS3FVNVPROC)
glx::glVertexAttribs3fvNV =
(glx::PFNGLVERTEXATTRIBS3FVNVPROC)
GET_GL_PROC_ADDRESS("glVertexAttribs3fvNV");
EXTglVertexAttribs3svNV =
(PFNGLVERTEXATTRIBS3SVNVPROC)
glx::glVertexAttribs3svNV =
(glx::PFNGLVERTEXATTRIBS3SVNVPROC)
GET_GL_PROC_ADDRESS("glVertexAttribs3svNV");
EXTglVertexAttribs4dvNV =
(PFNGLVERTEXATTRIBS4DVNVPROC)
glx::glVertexAttribs4dvNV =
(glx::PFNGLVERTEXATTRIBS4DVNVPROC)
GET_GL_PROC_ADDRESS("glVertexAttribs4dvNV");
EXTglVertexAttribs4fvNV =
(PFNGLVERTEXATTRIBS4FVNVPROC)
glx::glVertexAttribs4fvNV =
(glx::PFNGLVERTEXATTRIBS4FVNVPROC)
GET_GL_PROC_ADDRESS("glVertexAttribs4fvNV");
EXTglVertexAttribs4svNV =
(PFNGLVERTEXATTRIBS4SVNVPROC)
glx::glVertexAttribs4svNV =
(glx::PFNGLVERTEXATTRIBS4SVNVPROC)
GET_GL_PROC_ADDRESS("glVertexAttribs4svNV");
EXTglVertexAttribs4ubvNV =
(PFNGLVERTEXATTRIBS4UBVNVPROC)
glx::glVertexAttribs4ubvNV =
(glx::PFNGLVERTEXATTRIBS4UBVNVPROC)
GET_GL_PROC_ADDRESS("glVertexAttribs4ubvNV");
#endif
}
void InitExtPalettedTexture()
static void InitExt_EXT_paletted_texture()
{
#if defined(GET_GL_PROC_ADDRESS)
EXTglColorTableEXT = (PFNGLCOLORTABLEEXTPROC) GET_GL_PROC_ADDRESS("glColorTableEXT");
glx::glColorTableEXT = (glx::PFNGLCOLORTABLEEXTPROC) GET_GL_PROC_ADDRESS("glColorTableEXT");
#endif
}
void InitExtBlendMinmax()
static void InitExt_EXT_blend_minmax()
{
#if defined(GET_GL_PROC_ADDRESS)
EXTglBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC) GET_GL_PROC_ADDRESS("glBlendEquationEXT");
glx::glBlendEquationEXT = (glx::PFNGLBLENDEQUATIONEXTPROC) GET_GL_PROC_ADDRESS("glBlendEquationEXT");
#endif
}
void InitExtSwapControl()
static void InitExt_EXT_swap_control()
{
#ifdef _WIN32
wglSwapIntervalEXT =
(PFNWGLSWAPINTERVALEXTPROC) GET_GL_PROC_ADDRESS("wglSwapIntervalEXT");
wglGetSwapIntervalEXT =
(PFNWGLGETSWAPINTERVALEXTPROC) GET_GL_PROC_ADDRESS("wglGetSwapIntervalEXT");
glx::wglSwapIntervalEXT = (glx::PFNWGLSWAPINTERVALEXTPROC) GET_GL_PROC_ADDRESS("wglSwapIntervalEXT");
glx::wglGetSwapIntervalEXT = (glx::PFNWGLGETSWAPINTERVALEXTPROC) GET_GL_PROC_ADDRESS("wglGetSwapIntervalEXT");
#endif // _WIN32
}
static void InitExt_NV_fragment_program()
{
#if defined(GET_GL_PROC_ADDRESS)
glx::glProgramNamedParameter4fNV = (glx::PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) GET_GL_PROC_ADDRESS("glProgramNamedParameter4fNV");
glx::glProgramNamedParameter4dNV = (glx::PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) GET_GL_PROC_ADDRESS("glProgramNamedParameter4dNV");
glx::glProgramNamedParameter4fvNV = (glx::PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) GET_GL_PROC_ADDRESS("glProgramNamedParameter4fvNV");
glx::glProgramNamedParameter4dvNV = (glx::PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) GET_GL_PROC_ADDRESS("glProgramNamedParameter4dvNV");
glx::glGetProgramNamedParameterfvNV = (glx::PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) GET_GL_PROC_ADDRESS("glGetProgramNamedParameterfvNV");
glx::glGetProgramNamedParameterdvNV = (glx::PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) GET_GL_PROC_ADDRESS("glGetProgramNamedParameterdvNV");
glx::glProgramLocalParameter4fNV = (glx::PFNGLPROGRAMLOCALPARAMETER4FNVPROC) GET_GL_PROC_ADDRESS("glProgramLocalParameter4fNV");
glx::glProgramLocalParameter4dNV = (glx::PFNGLPROGRAMLOCALPARAMETER4DNVPROC) GET_GL_PROC_ADDRESS("glProgramLocalParameter4dNV");
glx::glProgramLocalParameter4fvNV = (glx::PFNGLPROGRAMLOCALPARAMETER4FVNVPROC) GET_GL_PROC_ADDRESS("glProgramLocalParameter4fvNV");
glx::glProgramLocalParameter4dvNV = (glx::PFNGLPROGRAMLOCALPARAMETER4DVNVPROC) GET_GL_PROC_ADDRESS("glProgramLocalParameter4dvNV");
glx::glGetProgramLocalParameterfvNV = (glx::PFNGLGETPROGRAMLOCALPARAMETERFVNVPROC) GET_GL_PROC_ADDRESS("glGetProgramLocalParameterfvNV");
glx::glGetProgramLocalParameterdvNV = (glx::PFNGLGETPROGRAMLOCALPARAMETERDVNVPROC) GET_GL_PROC_ADDRESS("glGetProgramLocalParameterdvNV");
#endif // GET_GL_PROC_ADDRESS
}
static void InitExt_ARB_vertex_program()
{
#if defined(GET_GL_PROC_ADDRESS)
glx::glBindProgramARB = (glx::PFNGLBINDPROGRAMARBPROC) GET_GL_PROC_ADDRESS("glBindProgramARB");
glx::glDeleteProgramsARB = (glx::PFNGLDELETEPROGRAMSARBPROC) GET_GL_PROC_ADDRESS("glDeleteProgramsARB");
glx::glGenProgramsARB = (glx::PFNGLGENPROGRAMSARBPROC) GET_GL_PROC_ADDRESS("glGenProgramsARB");
glx::glIsProgramARB = (glx::PFNGLISPROGRAMARBPROC) GET_GL_PROC_ADDRESS("glIsProgramARB");
glx::glVertexAttrib1sARB = (glx::PFNGLVERTEXATTRIB1SARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib1sARB");
glx::glVertexAttrib1fARB = (glx::PFNGLVERTEXATTRIB1FARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib1fARB");
glx::glVertexAttrib1dARB = (glx::PFNGLVERTEXATTRIB1DARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib1dARB");
glx::glVertexAttrib2sARB = (glx::PFNGLVERTEXATTRIB2SARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib2sARB");
glx::glVertexAttrib2fARB = (glx::PFNGLVERTEXATTRIB2FARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib2fARB");
glx::glVertexAttrib2dARB = (glx::PFNGLVERTEXATTRIB2DARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib2dARB");
glx::glVertexAttrib3sARB = (glx::PFNGLVERTEXATTRIB3SARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib3sARB");
glx::glVertexAttrib3fARB = (glx::PFNGLVERTEXATTRIB3FARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib3fARB");
glx::glVertexAttrib3dARB = (glx::PFNGLVERTEXATTRIB3DARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib3dARB");
glx::glVertexAttrib4sARB = (glx::PFNGLVERTEXATTRIB4SARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib4sARB");
glx::glVertexAttrib4fARB = (glx::PFNGLVERTEXATTRIB4FARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib4fARB");
glx::glVertexAttrib4dARB = (glx::PFNGLVERTEXATTRIB4DARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib4dARB");
glx::glVertexAttrib4NubARB = (glx::PFNGLVERTEXATTRIB4NUBARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib4NubARB");
glx::glVertexAttrib1svARB = (glx::PFNGLVERTEXATTRIB1SVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib1svARB");
glx::glVertexAttrib1fvARB = (glx::PFNGLVERTEXATTRIB1FVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib1fvARB");
glx::glVertexAttrib1dvARB = (glx::PFNGLVERTEXATTRIB1DVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib1dvARB");
glx::glVertexAttrib2svARB = (glx::PFNGLVERTEXATTRIB2SVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib2svARB");
glx::glVertexAttrib2fvARB = (glx::PFNGLVERTEXATTRIB2FVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib2fvARB");
glx::glVertexAttrib2dvARB = (glx::PFNGLVERTEXATTRIB2DVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib2dvARB");
glx::glVertexAttrib3svARB = (glx::PFNGLVERTEXATTRIB3SVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib3svARB");
glx::glVertexAttrib3fvARB = (glx::PFNGLVERTEXATTRIB3FVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib3fvARB");
glx::glVertexAttrib3dvARB = (glx::PFNGLVERTEXATTRIB3DVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib3dvARB");
glx::glVertexAttrib4bvARB = (glx::PFNGLVERTEXATTRIB4BVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib4bvARB");
glx::glVertexAttrib4svARB = (glx::PFNGLVERTEXATTRIB4SVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib4svARB");
glx::glVertexAttrib4ivARB = (glx::PFNGLVERTEXATTRIB4IVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib4ivARB");
glx::glVertexAttrib4ubvARB = (glx::PFNGLVERTEXATTRIB4UBVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib4ubvARB");
glx::glVertexAttrib4usvARB = (glx::PFNGLVERTEXATTRIB4USVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib4usvARB");
glx::glVertexAttrib4uivARB = (glx::PFNGLVERTEXATTRIB4UIVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib4uivARB");
glx::glVertexAttrib4fvARB = (glx::PFNGLVERTEXATTRIB4FVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib4fvARB");
glx::glVertexAttrib4dvARB = (glx::PFNGLVERTEXATTRIB4DVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib4dvARB");
glx::glVertexAttrib4NbvARB = (glx::PFNGLVERTEXATTRIB4NBVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib4NbvARB");
glx::glVertexAttrib4NsvARB = (glx::PFNGLVERTEXATTRIB4NSVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib4NsvARB");
glx::glVertexAttrib4NivARB = (glx::PFNGLVERTEXATTRIB4NIVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib4NivARB");
glx::glVertexAttrib4NubvARB = (glx::PFNGLVERTEXATTRIB4NUBVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib4NubvARB");
glx::glVertexAttrib4NusvARB = (glx::PFNGLVERTEXATTRIB4NUSVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib4NusvARB");
glx::glVertexAttrib4NuivARB = (glx::PFNGLVERTEXATTRIB4NUIVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib4NuivARB");
glx::glVertexAttribPointerARB = (glx::PFNGLVERTEXATTRIBPOINTERARBPROC) GET_GL_PROC_ADDRESS("glVertexAttribPointerARB");
glx::glEnableVertexAttribArrayARB = (glx::PFNGLENABLEVERTEXATTRIBARRAYARBPROC) GET_GL_PROC_ADDRESS("glEnableVertexAttribArrayARB");
glx::glDisableVertexAttribArrayARB = (glx::PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) GET_GL_PROC_ADDRESS("glDisableVertexAttribArrayARB");
glx::glGetVertexAttribdvARB = (glx::PFNGLGETVERTEXATTRIBDVARBPROC) GET_GL_PROC_ADDRESS("glGetVertexAttribdvARB");
glx::glGetVertexAttribfvARB = (glx::PFNGLGETVERTEXATTRIBFVARBPROC) GET_GL_PROC_ADDRESS("glGetVertexAttribfvARB");
glx::glGetVertexAttribivARB = (glx::PFNGLGETVERTEXATTRIBIVARBPROC) GET_GL_PROC_ADDRESS("glGetVertexAttribivARB");
glx::glGetVertexAttribPointervARB = (glx::PFNGLGETVERTEXATTRIBPOINTERVARBPROC) GET_GL_PROC_ADDRESS("glGetVertexAttribPointervARB");
glx::glProgramEnvParameter4dARB = (glx::PFNGLPROGRAMENVPARAMETER4DARBPROC) GET_GL_PROC_ADDRESS("glProgramEnvParameter4dARB");
glx::glProgramEnvParameter4dvARB = (glx::PFNGLPROGRAMENVPARAMETER4DVARBPROC) GET_GL_PROC_ADDRESS("glProgramEnvParameter4dvARB");
glx::glProgramEnvParameter4fARB = (glx::PFNGLPROGRAMENVPARAMETER4FARBPROC) GET_GL_PROC_ADDRESS("glProgramEnvParameter4fARB");
glx::glProgramEnvParameter4fvARB = (glx::PFNGLPROGRAMENVPARAMETER4FVARBPROC) GET_GL_PROC_ADDRESS("glProgramEnvParameter4fvARB");
glx::glProgramLocalParameter4dARB = (glx::PFNGLPROGRAMLOCALPARAMETER4DARBPROC) GET_GL_PROC_ADDRESS("glProgramLocalParameter4dARB");
glx::glProgramLocalParameter4dvARB = (glx::PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) GET_GL_PROC_ADDRESS("glProgramLocalParameter4dvARB");
glx::glProgramLocalParameter4fARB = (glx::PFNGLPROGRAMLOCALPARAMETER4FARBPROC) GET_GL_PROC_ADDRESS("glProgramLocalParameter4fARB");
glx::glProgramLocalParameter4fvARB = (glx::PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) GET_GL_PROC_ADDRESS("glProgramLocalParameter4fvARB");
glx::glGetProgramEnvParameterdvARB = (glx::PFNGLGETPROGRAMENVPARAMETERDVARBPROC) GET_GL_PROC_ADDRESS("glGetProgramEnvParameterdvARB");
glx::glGetProgramEnvParameterfvARB = (glx::PFNGLGETPROGRAMENVPARAMETERFVARBPROC) GET_GL_PROC_ADDRESS("glGetProgramEnvParameterfvARB");
glx::glGetProgramLocalParameterdvARB = (glx::PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) GET_GL_PROC_ADDRESS("glGetProgramLocalParameterdvARB");
glx::glGetProgramLocalParameterfvARB = (glx::PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) GET_GL_PROC_ADDRESS("glGetProgramLocalParameterfvARB");
glx::glProgramStringARB = (glx::PFNGLPROGRAMSTRINGARBPROC) GET_GL_PROC_ADDRESS("glProgramStringARB");
glx::glGetProgramStringARB = (glx::PFNGLGETPROGRAMSTRINGARBPROC) GET_GL_PROC_ADDRESS("glGetProgramStringARB");
glx::glGetProgramivARB = (glx::PFNGLGETPROGRAMIVARBPROC) GET_GL_PROC_ADDRESS("glGetProgramivARB");
#endif // GET_GL_PROC_ADDRESS
}
void InitExtension(const char* ext)
{
if (!strcmp(ext, "GL_NV_fragment_program"))
InitExt_NV_fragment_program();
else if (!strcmp(ext, "GL_ARB_vertex_program"))
InitExt_ARB_vertex_program();
else if (!strcmp(ext, "GL_ARB_multitexture"))
InitExt_ARB_multitexture();
else if (!strcmp(ext, "GL_NV_register_combiners"))
InitExt_NV_register_combiners();
else if (!strcmp(ext, "GL_NV_register_combiners2"))
InitExt_NV_register_combiners2();
else if (!strcmp(ext, "GL_NV_vertex_program"))
InitExt_NV_vertex_program();
else if (!strcmp(ext, "GL_ARB_texture_compression"))
InitExt_ARB_texture_compression();
else if (!strcmp(ext, "GL_EXT_blend_minmax"))
InitExt_EXT_blend_minmax();
else if (!strcmp(ext, "GL_EXT_paletted_texture"))
InitExt_EXT_paletted_texture();
else if (!strcmp(ext, "WGL_EXT_swap_control"))
InitExt_EXT_swap_control();
}
bool ExtensionSupported(char *ext)
{
char *extensions = (char *) glGetString(GL_EXTENSIONS);

View File

@ -53,19 +53,23 @@ extern "C" {
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
#endif
typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img);
extern PFNGLCOMPRESSEDTEXIMAGE3DARBPROC EXTglCompressedTexImage3DARB;
extern PFNGLCOMPRESSEDTEXIMAGE2DARBPROC EXTglCompressedTexImage2DARB;
extern PFNGLCOMPRESSEDTEXIMAGE1DARBPROC EXTglCompressedTexImage1DARB;
extern PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC EXTglCompressedTexSubImage3DARB;
extern PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC EXTglCompressedTexSubImage2DARB;
extern PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC EXTglCompressedTexSubImage1DARB;
namespace glx
{
typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img);
extern PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glCompressedTexImage3DARB;
extern PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glCompressedTexImage2DARB;
extern PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glCompressedTexImage1DARB;
extern PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glCompressedTexSubImage3DARB;
extern PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glCompressedTexSubImage2DARB;
extern PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glCompressedTexSubImage1DARB;
};
/* GL_EXT_texture_compression_s3tc */
#ifndef GL_EXT_texture_compression_s3tc
@ -88,47 +92,50 @@ extern PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC EXTglCompressedTexSubImage1DARB;
#define GL_TEXTURE3_ARB 0x84C3
#endif
typedef void (APIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
typedef void (APIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
typedef void (APIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
typedef void (APIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
typedef void (APIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
typedef void (APIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
typedef void (APIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
typedef void (APIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
typedef void (APIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
typedef void (APIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
typedef void (APIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
typedef void (APIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
typedef void (APIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
typedef void (APIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
typedef void (APIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
typedef void (APIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
typedef void (APIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
typedef void (APIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum target);
typedef void (APIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum target);
namespace glx
{
typedef void (APIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
typedef void (APIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
typedef void (APIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
typedef void (APIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
typedef void (APIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
typedef void (APIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
typedef void (APIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
typedef void (APIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
typedef void (APIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
typedef void (APIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
typedef void (APIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
typedef void (APIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
typedef void (APIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
typedef void (APIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
typedef void (APIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
typedef void (APIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
typedef void (APIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
typedef void (APIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum target);
typedef void (APIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum target);
extern PFNGLMULTITEXCOORD2IARBPROC EXTglMultiTexCoord2iARB;
extern PFNGLMULTITEXCOORD2FARBPROC EXTglMultiTexCoord2fARB;
extern PFNGLMULTITEXCOORD3FARBPROC EXTglMultiTexCoord3fARB;
extern PFNGLMULTITEXCOORD3FVARBPROC EXTglMultiTexCoord3fvARB;
extern PFNGLACTIVETEXTUREARBPROC EXTglActiveTextureARB;
extern PFNGLCLIENTACTIVETEXTUREARBPROC EXTglClientActiveTextureARB;
extern PFNGLMULTITEXCOORD2IARBPROC glMultiTexCoord2iARB;
extern PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB;
extern PFNGLMULTITEXCOORD3FARBPROC glMultiTexCoord3fARB;
extern PFNGLMULTITEXCOORD3FVARBPROC glMultiTexCoord3fvARB;
extern PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
extern PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB;
};
/* EXT_texture_cube_map defines from <GL/gl.h> */
#if !(defined( GL_EXT_texture_cube_map) || defined(__glext_h_)) || defined(MACOSX)
@ -269,47 +276,53 @@ extern PFNGLCLIENTACTIVETEXTUREARBPROC EXTglClientActiveTextureARB;
#define GL_COLOR_SUM_CLAMP_NV ((GLenum) 0x854F)
#endif
typedef void (APIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);
typedef void (APIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
typedef void (APIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
typedef void (APIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
typedef void (APIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
typedef void (APIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
typedef void (APIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
typedef void (APIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
typedef void (APIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
typedef void (APIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
typedef void (APIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
typedef void (APIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
typedef void (APIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);
namespace glx
{
typedef void (APIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);
typedef void (APIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
typedef void (APIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
typedef void (APIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
typedef void (APIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
typedef void (APIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
typedef void (APIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
typedef void (APIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
typedef void (APIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
typedef void (APIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
typedef void (APIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
typedef void (APIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
typedef void (APIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);
/* NV_register_combiners command function pointers */
extern PFNGLCOMBINERPARAMETERFVNVPROC glCombinerParameterfvNV;
extern PFNGLCOMBINERPARAMETERIVNVPROC glCombinerParameterivNV;
extern PFNGLCOMBINERPARAMETERFNVPROC glCombinerParameterfNV;
extern PFNGLCOMBINERPARAMETERINVPROC glCombinerParameteriNV;
extern PFNGLCOMBINERINPUTNVPROC glCombinerInputNV;
extern PFNGLCOMBINEROUTPUTNVPROC glCombinerOutputNV;
extern PFNGLFINALCOMBINERINPUTNVPROC glFinalCombinerInputNV;
extern PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glGetCombinerInputParameterfvNV;
extern PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glGetCombinerInputParameterivNV;
extern PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glGetCombinerOutputParameterfvNV;
extern PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glGetCombinerOutputParameterivNV;
extern PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glGetFinalCombinerInputParameterfvNV;
extern PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glGetFinalCombinerInputParameterivNV;
};
/* NV_register_combiners command function pointers */
extern PFNGLCOMBINERPARAMETERFVNVPROC EXTglCombinerParameterfvNV;
extern PFNGLCOMBINERPARAMETERIVNVPROC EXTglCombinerParameterivNV;
extern PFNGLCOMBINERPARAMETERFNVPROC EXTglCombinerParameterfNV;
extern PFNGLCOMBINERPARAMETERINVPROC EXTglCombinerParameteriNV;
extern PFNGLCOMBINERINPUTNVPROC EXTglCombinerInputNV;
extern PFNGLCOMBINEROUTPUTNVPROC EXTglCombinerOutputNV;
extern PFNGLFINALCOMBINERINPUTNVPROC EXTglFinalCombinerInputNV;
extern PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC EXTglGetCombinerInputParameterfvNV;
extern PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC EXTglGetCombinerInputParameterivNV;
extern PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC EXTglGetCombinerOutputParameterfvNV;
extern PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC EXTglGetCombinerOutputParameterivNV;
extern PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC EXTglGetFinalCombinerInputParameterfvNV;
extern PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC EXTglGetFinalCombinerInputParameterivNV;
/* NV_register_combiners2 */
#ifndef GL_NV_register_combiners2
#define GL_PER_STAGE_CONSTANTS_NV 0x8535
typedef void (APIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params);
typedef void (APIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params);
extern PFNGLCOMBINERSTAGEPARAMETERFVNVPROC EXTglCombinerStageParameterfvNV;
extern PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC EXTglGetCombinerStageParameterfvNV;
#endif
namespace glx
{
typedef void (APIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params);
typedef void (APIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params);
extern PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glCombinerStageParameterfvNV;
extern PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glGetCombinerStageParameterfvNV;
};
/* NV_texture_shader */
#ifndef GL_NV_texture_shader
@ -479,133 +492,137 @@ extern PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC EXTglGetCombinerStageParameterfvNV
#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
#endif
typedef GLboolean (APIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences);
typedef void (APIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
typedef void (APIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
typedef void (APIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params);
typedef void (APIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs);
typedef void (APIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params);
typedef void (APIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
typedef void (APIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params);
typedef void (APIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program);
typedef void (APIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params);
typedef void (APIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params);
typedef void (APIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params);
typedef void (APIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params);
typedef void (APIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
typedef GLboolean (APIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id);
typedef void (APIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program);
typedef void (APIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (APIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v);
typedef void (APIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (APIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v);
typedef void (APIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble *v);
typedef void (APIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat *v);
typedef void (APIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
typedef void (APIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
typedef void (APIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void (APIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
typedef void (APIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
typedef void (APIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
typedef void (APIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
typedef void (APIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
typedef void (APIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
typedef void (APIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
typedef void (APIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
typedef void (APIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
typedef void (APIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (APIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (APIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
typedef void (APIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v);
namespace glx
{
typedef GLboolean (APIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences);
typedef void (APIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
typedef void (APIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
typedef void (APIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params);
typedef void (APIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs);
typedef void (APIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params);
typedef void (APIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
typedef void (APIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params);
typedef void (APIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program);
typedef void (APIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params);
typedef void (APIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params);
typedef void (APIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params);
typedef void (APIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params);
typedef void (APIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
typedef GLboolean (APIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id);
typedef void (APIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program);
typedef void (APIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (APIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v);
typedef void (APIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (APIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v);
typedef void (APIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble *v);
typedef void (APIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat *v);
typedef void (APIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
typedef void (APIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
typedef void (APIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void (APIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
typedef void (APIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
typedef void (APIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
typedef void (APIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
typedef void (APIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
typedef void (APIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
typedef void (APIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
typedef void (APIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
typedef void (APIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
typedef void (APIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (APIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (APIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
typedef void (APIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v);
extern PFNGLAREPROGRAMSRESIDENTNVPROC glAreProgramsResidentNV ;
extern PFNGLBINDPROGRAMNVPROC glBindProgramNV ;
extern PFNGLDELETEPROGRAMSNVPROC glDeleteProgramsNV ;
extern PFNGLEXECUTEPROGRAMNVPROC glExecuteProgramNV ;
extern PFNGLGENPROGRAMSNVPROC glGenProgramsNV ;
extern PFNGLGETPROGRAMPARAMETERDVNVPROC glGetProgramParameterdvNV ;
extern PFNGLGETPROGRAMPARAMETERFVNVPROC glGetProgramParameterfvNV ;
extern PFNGLGETPROGRAMIVNVPROC glGetProgramivNV ;
extern PFNGLGETPROGRAMSTRINGNVPROC glGetProgramStringNV ;
extern PFNGLGETTRACKMATRIXIVNVPROC glGetTrackMatrixivNV ;
extern PFNGLGETVERTEXATTRIBDVNVPROC glGetVertexAttribdvNV ;
extern PFNGLGETVERTEXATTRIBFVNVPROC glGetVertexAttribfvNV ;
extern PFNGLGETVERTEXATTRIBIVNVPROC glGetVertexAttribivNV ;
extern PFNGLGETVERTEXATTRIBPOINTERVNVPROC glGetVertexAttribPointervNV ;
extern PFNGLISPROGRAMNVPROC glIsProgramNV ;
extern PFNGLLOADPROGRAMNVPROC glLoadProgramNV ;
extern PFNGLPROGRAMPARAMETER4DNVPROC glProgramParameter4dNV ;
extern PFNGLPROGRAMPARAMETER4DVNVPROC glProgramParameter4dvNV ;
extern PFNGLPROGRAMPARAMETER4FNVPROC glProgramParameter4fNV ;
extern PFNGLPROGRAMPARAMETER4FVNVPROC glProgramParameter4fvNV ;
extern PFNGLPROGRAMPARAMETERS4DVNVPROC glProgramParameters4dvNV ;
extern PFNGLPROGRAMPARAMETERS4FVNVPROC glProgramParameters4fvNV ;
extern PFNGLREQUESTRESIDENTPROGRAMSNVPROC glRequestResidentProgramsNV ;
extern PFNGLTRACKMATRIXNVPROC glTrackMatrixNV ;
extern PFNGLVERTEXATTRIBPOINTERNVPROC glVertexAttribPointerNV ;
extern PFNGLVERTEXATTRIB1DNVPROC glVertexAttrib1dNV ;
extern PFNGLVERTEXATTRIB1DVNVPROC glVertexAttrib1dvNV ;
extern PFNGLVERTEXATTRIB1FNVPROC glVertexAttrib1fNV ;
extern PFNGLVERTEXATTRIB1FVNVPROC glVertexAttrib1fvNV ;
extern PFNGLVERTEXATTRIB1SNVPROC glVertexAttrib1sNV ;
extern PFNGLVERTEXATTRIB1SVNVPROC glVertexAttrib1svNV ;
extern PFNGLVERTEXATTRIB2DNVPROC glVertexAttrib2dNV ;
extern PFNGLVERTEXATTRIB2DVNVPROC glVertexAttrib2dvNV ;
extern PFNGLVERTEXATTRIB2FNVPROC glVertexAttrib2fNV ;
extern PFNGLVERTEXATTRIB2FVNVPROC glVertexAttrib2fvNV ;
extern PFNGLVERTEXATTRIB2SNVPROC glVertexAttrib2sNV ;
extern PFNGLVERTEXATTRIB2SVNVPROC glVertexAttrib2svNV ;
extern PFNGLVERTEXATTRIB3DNVPROC glVertexAttrib3dNV ;
extern PFNGLVERTEXATTRIB3DVNVPROC glVertexAttrib3dvNV ;
extern PFNGLVERTEXATTRIB3FNVPROC glVertexAttrib3fNV ;
extern PFNGLVERTEXATTRIB3FVNVPROC glVertexAttrib3fvNV ;
extern PFNGLVERTEXATTRIB3SNVPROC glVertexAttrib3sNV ;
extern PFNGLVERTEXATTRIB3SVNVPROC glVertexAttrib3svNV ;
extern PFNGLVERTEXATTRIB4DNVPROC glVertexAttrib4dNV ;
extern PFNGLVERTEXATTRIB4DVNVPROC glVertexAttrib4dvNV ;
extern PFNGLVERTEXATTRIB4FNVPROC glVertexAttrib4fNV ;
extern PFNGLVERTEXATTRIB4FVNVPROC glVertexAttrib4fvNV ;
extern PFNGLVERTEXATTRIB4SNVPROC glVertexAttrib4sNV ;
extern PFNGLVERTEXATTRIB4SVNVPROC glVertexAttrib4svNV ;
extern PFNGLVERTEXATTRIB4UBVNVPROC glVertexAttrib4ubvNV ;
extern PFNGLVERTEXATTRIBS1DVNVPROC glVertexAttribs1dvNV ;
extern PFNGLVERTEXATTRIBS1FVNVPROC glVertexAttribs1fvNV ;
extern PFNGLVERTEXATTRIBS1SVNVPROC glVertexAttribs1svNV ;
extern PFNGLVERTEXATTRIBS2DVNVPROC glVertexAttribs2dvNV ;
extern PFNGLVERTEXATTRIBS2FVNVPROC glVertexAttribs2fvNV ;
extern PFNGLVERTEXATTRIBS2SVNVPROC glVertexAttribs2svNV ;
extern PFNGLVERTEXATTRIBS3DVNVPROC glVertexAttribs3dvNV ;
extern PFNGLVERTEXATTRIBS3FVNVPROC glVertexAttribs3fvNV ;
extern PFNGLVERTEXATTRIBS3SVNVPROC glVertexAttribs3svNV ;
extern PFNGLVERTEXATTRIBS4DVNVPROC glVertexAttribs4dvNV ;
extern PFNGLVERTEXATTRIBS4FVNVPROC glVertexAttribs4fvNV ;
extern PFNGLVERTEXATTRIBS4SVNVPROC glVertexAttribs4svNV ;
extern PFNGLVERTEXATTRIBS4UBVNVPROC glVertexAttribs4ubvNV ;
};
extern PFNGLAREPROGRAMSRESIDENTNVPROC EXTglAreProgramsResidentNV ;
extern PFNGLBINDPROGRAMNVPROC EXTglBindProgramNV ;
extern PFNGLDELETEPROGRAMSNVPROC EXTglDeleteProgramsNV ;
extern PFNGLEXECUTEPROGRAMNVPROC EXTglExecuteProgramNV ;
extern PFNGLGENPROGRAMSNVPROC EXTglGenProgramsNV ;
extern PFNGLGETPROGRAMPARAMETERDVNVPROC EXTglGetProgramParameterdvNV ;
extern PFNGLGETPROGRAMPARAMETERFVNVPROC EXTglGetProgramParameterfvNV ;
extern PFNGLGETPROGRAMIVNVPROC EXTglGetProgramivNV ;
extern PFNGLGETPROGRAMSTRINGNVPROC EXTglGetProgramStringNV ;
extern PFNGLGETTRACKMATRIXIVNVPROC EXTglGetTrackMatrixivNV ;
extern PFNGLGETVERTEXATTRIBDVNVPROC EXTglGetVertexAttribdvNV ;
extern PFNGLGETVERTEXATTRIBFVNVPROC EXTglGetVertexAttribfvNV ;
extern PFNGLGETVERTEXATTRIBIVNVPROC EXTglGetVertexAttribivNV ;
extern PFNGLGETVERTEXATTRIBPOINTERVNVPROC EXTglGetVertexAttribPointervNV ;
extern PFNGLISPROGRAMNVPROC EXTglIsProgramNV ;
extern PFNGLLOADPROGRAMNVPROC EXTglLoadProgramNV ;
extern PFNGLPROGRAMPARAMETER4DNVPROC EXTglProgramParameter4dNV ;
extern PFNGLPROGRAMPARAMETER4DVNVPROC EXTglProgramParameter4dvNV ;
extern PFNGLPROGRAMPARAMETER4FNVPROC EXTglProgramParameter4fNV ;
extern PFNGLPROGRAMPARAMETER4FVNVPROC EXTglProgramParameter4fvNV ;
extern PFNGLPROGRAMPARAMETERS4DVNVPROC EXTglProgramParameters4dvNV ;
extern PFNGLPROGRAMPARAMETERS4FVNVPROC EXTglProgramParameters4fvNV ;
extern PFNGLREQUESTRESIDENTPROGRAMSNVPROC EXTglRequestResidentProgramsNV ;
extern PFNGLTRACKMATRIXNVPROC EXTglTrackMatrixNV ;
extern PFNGLVERTEXATTRIBPOINTERNVPROC EXTglVertexAttribPointerNV ;
extern PFNGLVERTEXATTRIB1DNVPROC EXTglVertexAttrib1dNV ;
extern PFNGLVERTEXATTRIB1DVNVPROC EXTglVertexAttrib1dvNV ;
extern PFNGLVERTEXATTRIB1FNVPROC EXTglVertexAttrib1fNV ;
extern PFNGLVERTEXATTRIB1FVNVPROC EXTglVertexAttrib1fvNV ;
extern PFNGLVERTEXATTRIB1SNVPROC EXTglVertexAttrib1sNV ;
extern PFNGLVERTEXATTRIB1SVNVPROC EXTglVertexAttrib1svNV ;
extern PFNGLVERTEXATTRIB2DNVPROC EXTglVertexAttrib2dNV ;
extern PFNGLVERTEXATTRIB2DVNVPROC EXTglVertexAttrib2dvNV ;
extern PFNGLVERTEXATTRIB2FNVPROC EXTglVertexAttrib2fNV ;
extern PFNGLVERTEXATTRIB2FVNVPROC EXTglVertexAttrib2fvNV ;
extern PFNGLVERTEXATTRIB2SNVPROC EXTglVertexAttrib2sNV ;
extern PFNGLVERTEXATTRIB2SVNVPROC EXTglVertexAttrib2svNV ;
extern PFNGLVERTEXATTRIB3DNVPROC EXTglVertexAttrib3dNV ;
extern PFNGLVERTEXATTRIB3DVNVPROC EXTglVertexAttrib3dvNV ;
extern PFNGLVERTEXATTRIB3FNVPROC EXTglVertexAttrib3fNV ;
extern PFNGLVERTEXATTRIB3FVNVPROC EXTglVertexAttrib3fvNV ;
extern PFNGLVERTEXATTRIB3SNVPROC EXTglVertexAttrib3sNV ;
extern PFNGLVERTEXATTRIB3SVNVPROC EXTglVertexAttrib3svNV ;
extern PFNGLVERTEXATTRIB4DNVPROC EXTglVertexAttrib4dNV ;
extern PFNGLVERTEXATTRIB4DVNVPROC EXTglVertexAttrib4dvNV ;
extern PFNGLVERTEXATTRIB4FNVPROC EXTglVertexAttrib4fNV ;
extern PFNGLVERTEXATTRIB4FVNVPROC EXTglVertexAttrib4fvNV ;
extern PFNGLVERTEXATTRIB4SNVPROC EXTglVertexAttrib4sNV ;
extern PFNGLVERTEXATTRIB4SVNVPROC EXTglVertexAttrib4svNV ;
extern PFNGLVERTEXATTRIB4UBVNVPROC EXTglVertexAttrib4ubvNV ;
extern PFNGLVERTEXATTRIBS1DVNVPROC EXTglVertexAttribs1dvNV ;
extern PFNGLVERTEXATTRIBS1FVNVPROC EXTglVertexAttribs1fvNV ;
extern PFNGLVERTEXATTRIBS1SVNVPROC EXTglVertexAttribs1svNV ;
extern PFNGLVERTEXATTRIBS2DVNVPROC EXTglVertexAttribs2dvNV ;
extern PFNGLVERTEXATTRIBS2FVNVPROC EXTglVertexAttribs2fvNV ;
extern PFNGLVERTEXATTRIBS2SVNVPROC EXTglVertexAttribs2svNV ;
extern PFNGLVERTEXATTRIBS3DVNVPROC EXTglVertexAttribs3dvNV ;
extern PFNGLVERTEXATTRIBS3FVNVPROC EXTglVertexAttribs3fvNV ;
extern PFNGLVERTEXATTRIBS3SVNVPROC EXTglVertexAttribs3svNV ;
extern PFNGLVERTEXATTRIBS4DVNVPROC EXTglVertexAttribs4dvNV ;
extern PFNGLVERTEXATTRIBS4FVNVPROC EXTglVertexAttribs4fvNV ;
extern PFNGLVERTEXATTRIBS4SVNVPROC EXTglVertexAttribs4svNV ;
extern PFNGLVERTEXATTRIBS4UBVNVPROC EXTglVertexAttribs4ubvNV ;
/* EXT_paletted_texture defines and prototypes from <GL/gl.h> */
#ifndef GL_EXT_paletted_texture
@ -617,9 +634,11 @@ extern PFNGLVERTEXATTRIBS4UBVNVPROC EXTglVertexAttribs4ubvNV ;
#define GL_COLOR_INDEX16_EXT 0x80E7
#endif
typedef void (APIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
/* EXT_paletted_texture command function pointers */
extern PFNGLCOLORTABLEEXTPROC EXTglColorTableEXT;
namespace glx
{
typedef void (APIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
extern PFNGLCOLORTABLEEXTPROC glColorTableEXT;
};
/* EXT_blend_minmax defines and prototypes from <GL/gl.h> */
#ifndef GL_EXT_blend_minmax
@ -628,11 +647,13 @@ extern PFNGLCOLORTABLEEXTPROC EXTglColorTableEXT;
#define GL_MAX_EXT 0x8008
#endif
#if !defined(GL_EXT_blend_minmax)||defined(MACOSX)
typedef void (APIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
extern PFNGLBLENDEQUATIONEXTPROC EXTglBlendEquationEXT;
#endif
namespace glx
{
typedef void (APIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
extern PFNGLBLENDEQUATIONEXTPROC glBlendEquationEXT;
};
/* EXT_blend_subtract defines and prototypes from <GL/gl.h> */
#ifndef GL_EXT_blend_subtract
@ -641,10 +662,13 @@ extern PFNGLBLENDEQUATIONEXTPROC EXTglBlendEquationEXT;
#endif
/* WGL_EXT_swap_control defines and prototypes from <GL/gl.h> */
#ifndef WGL_EXT_swap_control
typedef int (APIENTRY * PFNWGLSWAPINTERVALEXTPROC) (int);
typedef int (APIENTRY * PFNWGLGETSWAPINTERVALEXTPROC) (void);
#endif
namespace glx
{
typedef int (APIENTRY * PFNWGLSWAPINTERVALEXTPROC) (int);
typedef int (APIENTRY * PFNWGLGETSWAPINTERVALEXTPROC) (void);
extern PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
extern PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT;
};
/* OpenGL 1.2 defines and prototypes from <GL/gl.h> */
#ifndef GL_CLAMP_TO_EDGE
@ -659,23 +683,271 @@ typedef int (APIENTRY * PFNWGLGETSWAPINTERVALEXTPROC) (void);
#define GL_DOT3_RGBA_EXT 0x8741
#endif
#ifdef _WIN32
/* WGL_EXT_swap_control command function pointers */
extern PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
extern PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT;
/* ARB_vertex_program */
#ifndef GL_ARB_vertex_program
#define GL_ARB_vertex_program 1
#define GL_VERTEX_PROGRAM_ARB 0x8620
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
#define GL_PROGRAM_LENGTH_ARB 0x8627
#define GL_PROGRAM_FORMAT_ARB 0x8876
#define GL_PROGRAM_NAME_ARB 0x8677
#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
#define GL_PROGRAM_STRING_ARB 0x8628
#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
#define GL_CURRENT_MATRIX_ARB 0x8641
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
#endif /* _WIN32 */
#define GL_MATRIX0_ARB 0x88C0
#define GL_MATRIX1_ARB 0x88C1
#define GL_MATRIX2_ARB 0x88C2
#define GL_MATRIX3_ARB 0x88C3
#define GL_MATRIX4_ARB 0x88C4
#define GL_MATRIX5_ARB 0x88C5
#define GL_MATRIX6_ARB 0x88C6
#define GL_MATRIX7_ARB 0x88C7
#define GL_MATRIX8_ARB 0x88C8
#define GL_MATRIX9_ARB 0x88C9
#define GL_MATRIX10_ARB 0x88CA
#define GL_MATRIX11_ARB 0x88CB
#define GL_MATRIX12_ARB 0x88CC
#define GL_MATRIX13_ARB 0x88CD
#define GL_MATRIX14_ARB 0x88CE
#define GL_MATRIX15_ARB 0x88CF
#define GL_MATRIX16_ARB 0x88D0
#define GL_MATRIX17_ARB 0x88D1
#define GL_MATRIX18_ARB 0x88D2
#define GL_MATRIX19_ARB 0x88D3
#define GL_MATRIX20_ARB 0x88D4
#define GL_MATRIX21_ARB 0x88D5
#define GL_MATRIX22_ARB 0x88D6
#define GL_MATRIX23_ARB 0x88D7
#define GL_MATRIX24_ARB 0x88D8
#define GL_MATRIX25_ARB 0x88D9
#define GL_MATRIX26_ARB 0x88DA
#define GL_MATRIX27_ARB 0x88DB
#define GL_MATRIX28_ARB 0x88DC
#define GL_MATRIX29_ARB 0x88DD
#define GL_MATRIX30_ARB 0x88DE
#define GL_MATRIX31_ARB 0x88DF
#endif /* GL_ARB_vertex_program */
namespace glx
{
typedef void (APIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
typedef void (APIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
typedef void (APIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
typedef void (APIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
typedef void (APIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
typedef void (APIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
typedef void (APIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
typedef void (APIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
typedef void (APIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
typedef void (APIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
typedef void (APIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (APIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (APIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
typedef void (APIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v);
typedef void (APIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
typedef void (APIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
typedef void (APIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
typedef void (APIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string);
typedef void (APIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
typedef void (APIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs);
typedef void (APIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs);
typedef void (APIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (APIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
typedef void (APIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (APIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
typedef void (APIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (APIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
typedef void (APIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (APIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
typedef void (APIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
typedef void (APIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
typedef void (APIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
typedef void (APIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
typedef void (APIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (APIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string);
typedef void (APIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params);
typedef void (APIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params);
typedef void (APIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params);
typedef void (APIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void **pointer);
typedef GLboolean (APIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program);
extern PFNGLBINDPROGRAMARBPROC glBindProgramARB;
extern PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB;
extern PFNGLGENPROGRAMSARBPROC glGenProgramsARB;
extern PFNGLISPROGRAMARBPROC glIsProgramARB;
extern PFNGLVERTEXATTRIB1SARBPROC glVertexAttrib1sARB;
extern PFNGLVERTEXATTRIB1FARBPROC glVertexAttrib1fARB;
extern PFNGLVERTEXATTRIB1DARBPROC glVertexAttrib1dARB;
extern PFNGLVERTEXATTRIB2SARBPROC glVertexAttrib2sARB;
extern PFNGLVERTEXATTRIB2FARBPROC glVertexAttrib2fARB;
extern PFNGLVERTEXATTRIB2DARBPROC glVertexAttrib2dARB;
extern PFNGLVERTEXATTRIB3SARBPROC glVertexAttrib3sARB;
extern PFNGLVERTEXATTRIB3FARBPROC glVertexAttrib3fARB;
extern PFNGLVERTEXATTRIB3DARBPROC glVertexAttrib3dARB;
extern PFNGLVERTEXATTRIB4SARBPROC glVertexAttrib4sARB;
extern PFNGLVERTEXATTRIB4FARBPROC glVertexAttrib4fARB;
extern PFNGLVERTEXATTRIB4DARBPROC glVertexAttrib4dARB;
extern PFNGLVERTEXATTRIB4NUBARBPROC glVertexAttrib4NubARB;
extern PFNGLVERTEXATTRIB1SVARBPROC glVertexAttrib1svARB;
extern PFNGLVERTEXATTRIB1FVARBPROC glVertexAttrib1fvARB;
extern PFNGLVERTEXATTRIB1DVARBPROC glVertexAttrib1dvARB;
extern PFNGLVERTEXATTRIB2SVARBPROC glVertexAttrib2svARB;
extern PFNGLVERTEXATTRIB2FVARBPROC glVertexAttrib2fvARB;
extern PFNGLVERTEXATTRIB2DVARBPROC glVertexAttrib2dvARB;
extern PFNGLVERTEXATTRIB3SVARBPROC glVertexAttrib3svARB;
extern PFNGLVERTEXATTRIB3FVARBPROC glVertexAttrib3fvARB;
extern PFNGLVERTEXATTRIB3DVARBPROC glVertexAttrib3dvARB;
extern PFNGLVERTEXATTRIB4BVARBPROC glVertexAttrib4bvARB;
extern PFNGLVERTEXATTRIB4SVARBPROC glVertexAttrib4svARB;
extern PFNGLVERTEXATTRIB4IVARBPROC glVertexAttrib4ivARB;
extern PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB;
extern PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB;
extern PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB;
extern PFNGLVERTEXATTRIB4FVARBPROC glVertexAttrib4fvARB;
extern PFNGLVERTEXATTRIB4DVARBPROC glVertexAttrib4dvARB;
extern PFNGLVERTEXATTRIB4NBVARBPROC glVertexAttrib4NbvARB;
extern PFNGLVERTEXATTRIB4NSVARBPROC glVertexAttrib4NsvARB;
extern PFNGLVERTEXATTRIB4NIVARBPROC glVertexAttrib4NivARB;
extern PFNGLVERTEXATTRIB4NUBVARBPROC glVertexAttrib4NubvARB;
extern PFNGLVERTEXATTRIB4NUSVARBPROC glVertexAttrib4NusvARB;
extern PFNGLVERTEXATTRIB4NUIVARBPROC glVertexAttrib4NuivARB;
extern PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB;
extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB;
extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB;
extern PFNGLGETVERTEXATTRIBDVARBPROC glGetVertexAttribdvARB;
extern PFNGLGETVERTEXATTRIBFVARBPROC glGetVertexAttribfvARB;
extern PFNGLGETVERTEXATTRIBIVARBPROC glGetVertexAttribivARB;
extern PFNGLGETVERTEXATTRIBPOINTERVARBPROC glGetVertexAttribPointervARB;
extern PFNGLPROGRAMENVPARAMETER4DARBPROC glProgramEnvParameter4dARB;
extern PFNGLPROGRAMENVPARAMETER4DVARBPROC glProgramEnvParameter4dvARB;
extern PFNGLPROGRAMENVPARAMETER4FARBPROC glProgramEnvParameter4fARB;
extern PFNGLPROGRAMENVPARAMETER4FVARBPROC glProgramEnvParameter4fvARB;
extern PFNGLPROGRAMLOCALPARAMETER4DARBPROC glProgramLocalParameter4dARB;
extern PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glProgramLocalParameter4dvARB;
extern PFNGLPROGRAMLOCALPARAMETER4FARBPROC glProgramLocalParameter4fARB;
extern PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB;
extern PFNGLGETPROGRAMENVPARAMETERDVARBPROC glGetProgramEnvParameterdvARB;
extern PFNGLGETPROGRAMENVPARAMETERFVARBPROC glGetProgramEnvParameterfvARB;
extern PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glGetProgramLocalParameterdvARB;
extern PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glGetProgramLocalParameterfvARB;
extern PFNGLPROGRAMSTRINGARBPROC glProgramStringARB;
extern PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB;
extern PFNGLGETPROGRAMIVARBPROC glGetProgramivARB;
};
extern void InitExtRegisterCombiners();
extern void InitExtRegisterCombiners2();
extern void InitExtMultiTexture();
extern void InitExtPalettedTextures();
extern void InitExtSwapControl();
extern void InitExtTextureCompression();
extern void InitExtBlendMinmax();
extern void InitExtVertexProgram();
/* GL_NV_fragment_program */
#ifndef GL_NV_fragment_program
#define GL_NV_fragment_program 1
#define GL_FRAGMENT_PROGRAM_NV 0x8870
#define GL_MAX_TEXTURE_COORDS_NV 0x8871
#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
#endif /* GL_NV_fragment_program */
namespace glx
{
typedef void (APIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (APIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (APIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat v[]);
typedef void (APIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble v[]);
typedef void (APIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);
typedef void (APIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);
typedef void (APIENTRY * PFNGLPROGRAMLOCALPARAMETER4FNVPROC) (GLenum target, GLuint id, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (APIENTRY * PFNGLPROGRAMLOCALPARAMETER4DNVPROC) (GLenum target, GLuint id, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (APIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVNVPROC) (GLenum target, GLuint id, const GLfloat v[]);
typedef void (APIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVNVPROC) (GLenum target, GLuint id, const GLdouble v[]);
typedef void (APIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVNVPROC) (GLenum target, GLuint id, GLfloat *params);
typedef void (APIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVNVPROC) (GLenum target, GLuint id, GLdouble *params);
extern PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glProgramNamedParameter4fNV;
extern PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glProgramNamedParameter4dNV;
extern PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glProgramNamedParameter4fvNV;
extern PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glProgramNamedParameter4dvNV;
extern PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glGetProgramNamedParameterfvNV;
extern PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glGetProgramNamedParameterdvNV;
extern PFNGLPROGRAMLOCALPARAMETER4FNVPROC glProgramLocalParameter4fNV;
extern PFNGLPROGRAMLOCALPARAMETER4DNVPROC glProgramLocalParameter4dNV;
extern PFNGLPROGRAMLOCALPARAMETER4FVNVPROC glProgramLocalParameter4fvNV;
extern PFNGLPROGRAMLOCALPARAMETER4DVNVPROC glProgramLocalParameter4dvNV;
extern PFNGLGETPROGRAMLOCALPARAMETERFVNVPROC glGetProgramLocalParameterfvNV;
extern PFNGLGETPROGRAMLOCALPARAMETERDVNVPROC glGetProgramLocalParameterdvNV;
};
extern void InitExtension(const char* ext);
extern bool ExtensionSupported(char *ext);

View File

@ -202,7 +202,7 @@ void LODSphereMesh::render(unsigned int attributes,
{
textures[i] = tex[i];
subtextures[i] = 0;
EXTglActiveTextureARB(GL_TEXTURE0_ARB + i);
glx::glActiveTextureARB(GL_TEXTURE0_ARB + i);
glEnable(GL_TEXTURE_2D);
}
@ -248,7 +248,7 @@ void LODSphereMesh::render(unsigned int attributes,
for (i = 0; i < nTextures; i++)
{
EXTglClientActiveTextureARB(GL_TEXTURE0_ARB + i);
glx::glClientActiveTextureARB(GL_TEXTURE0_ARB + i);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, 0, texCoords[i]);
}
@ -261,7 +261,7 @@ void LODSphereMesh::render(unsigned int attributes,
if (tangents != NULL && ((attributes & Mesh::Tangents) != 0))
{
glEnableClientState(GL_VERTEX_ATTRIB_ARRAY6_NV);
EXTglVertexAttribPointerNV(6, 3, GL_FLOAT, 0, tangents);
glx::glVertexAttribPointerNV(6, 3, GL_FLOAT, 0, tangents);
}
if (split == 1)
@ -331,12 +331,12 @@ void LODSphereMesh::render(unsigned int attributes,
for (i = 0; i < nTextures; i++)
{
EXTglClientActiveTextureARB(GL_TEXTURE0_ARB + i);
glx::glClientActiveTextureARB(GL_TEXTURE0_ARB + i);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
EXTglClientActiveTextureARB(GL_TEXTURE0_ARB);
glx::glClientActiveTextureARB(GL_TEXTURE0_ARB);
EXTglActiveTextureARB(GL_TEXTURE0_ARB);
glx::glActiveTextureARB(GL_TEXTURE0_ARB);
#if SHOW_FRUSTUM
// Debugging code for visualizing the frustum.
@ -516,7 +516,7 @@ void LODSphereMesh::renderSection(int phi0, int theta0,
// texture state changes.
if (tn != subtextures[tex])
{
EXTglActiveTextureARB(GL_TEXTURE0_ARB + tex);
glx::glActiveTextureARB(GL_TEXTURE0_ARB + tex);
glBindTexture(GL_TEXTURE_2D, tn);
subtextures[tex] = tn;
}

View File

@ -61,7 +61,7 @@ void rc::parameter(GLenum which, Color color)
f[1] = color.green();
f[2] = color.blue();
f[3] = color.alpha();
EXTglCombinerParameterfvNV(which, f);
glx::glCombinerParameterfvNV(which, f);
}
void SetupCombinersBumpMap(Texture& bumpTexture,
@ -71,73 +71,73 @@ void SetupCombinersBumpMap(Texture& bumpTexture,
glEnable(GL_REGISTER_COMBINERS_NV);
glDisable(GL_LIGHTING);
EXTglActiveTextureARB(GL_TEXTURE1_ARB);
glx::glActiveTextureARB(GL_TEXTURE1_ARB);
glEnable(GL_TEXTURE_CUBE_MAP_EXT);
glBindTexture(GL_TEXTURE_CUBE_MAP_EXT, normalizationTexture.getName());
EXTglActiveTextureARB(GL_TEXTURE0_ARB);
glx::glActiveTextureARB(GL_TEXTURE0_ARB);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, bumpTexture.getName());
// Just a single combiner stage required . . .
EXTglCombinerParameteriNV(GL_NUM_GENERAL_COMBINERS_NV, 1);
glx::glCombinerParameteriNV(GL_NUM_GENERAL_COMBINERS_NV, 1);
float ambient[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
ambient[0] = ambientColor.red();
ambient[1] = ambientColor.green();
ambient[2] = ambientColor.blue();
EXTglCombinerParameterfvNV(GL_CONSTANT_COLOR0_NV, ambient);
glx::glCombinerParameterfvNV(GL_CONSTANT_COLOR0_NV, ambient);
// Compute N dot L in the RGB portion of combiner 0
// Load register A with a normal N from the normal map
EXTglCombinerInputNV(GL_COMBINER0_NV, GL_RGB,
GL_VARIABLE_A_NV, GL_TEXTURE0_ARB,
GL_EXPAND_NORMAL_NV, GL_RGB);
glx::glCombinerInputNV(GL_COMBINER0_NV, GL_RGB,
GL_VARIABLE_A_NV, GL_TEXTURE0_ARB,
GL_EXPAND_NORMAL_NV, GL_RGB);
// Load register B with the normalized light direction L
EXTglCombinerInputNV(GL_COMBINER0_NV, GL_RGB,
GL_VARIABLE_B_NV, GL_TEXTURE1_ARB,
GL_EXPAND_NORMAL_NV, GL_RGB);
glx::glCombinerInputNV(GL_COMBINER0_NV, GL_RGB,
GL_VARIABLE_B_NV, GL_TEXTURE1_ARB,
GL_EXPAND_NORMAL_NV, GL_RGB);
// Compute N dot L
EXTglCombinerOutputNV(GL_COMBINER0_NV, GL_RGB,
GL_SPARE0_NV, GL_DISCARD_NV, GL_DISCARD_NV,
GL_NONE, GL_NONE, GL_TRUE, GL_FALSE, GL_FALSE);
glx::glCombinerOutputNV(GL_COMBINER0_NV, GL_RGB,
GL_SPARE0_NV, GL_DISCARD_NV, GL_DISCARD_NV,
GL_NONE, GL_NONE, GL_TRUE, GL_FALSE, GL_FALSE);
// Compute the self-shadowing term in the alpha portion of combiner 0
// A = 1
EXTglCombinerInputNV(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_A_NV,
GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_ALPHA);
glx::glCombinerInputNV(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_A_NV,
GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_ALPHA);
// B = L.z
EXTglCombinerInputNV(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_B_NV,
GL_TEXTURE1_ARB, GL_EXPAND_NORMAL_NV, GL_BLUE);
glx::glCombinerInputNV(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_B_NV,
GL_TEXTURE1_ARB, GL_EXPAND_NORMAL_NV, GL_BLUE);
// C = 1
EXTglCombinerInputNV(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_C_NV,
GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_ALPHA);
glx::glCombinerInputNV(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_C_NV,
GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_ALPHA);
// D = L.z
EXTglCombinerInputNV(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_D_NV,
GL_TEXTURE1_ARB, GL_EXPAND_NORMAL_NV, GL_BLUE);
glx::glCombinerInputNV(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_D_NV,
GL_TEXTURE1_ARB, GL_EXPAND_NORMAL_NV, GL_BLUE);
// Create a steep ramp function for self-shadowing
// SPARE0 = 4*(A*B+C*D) = 4*(1*L.z + 1*L.z) = 8 * L.z
EXTglCombinerOutputNV(GL_COMBINER0_NV, GL_ALPHA,
GL_DISCARD_NV, GL_DISCARD_NV, GL_SPARE0_NV,
GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE);
glx::glCombinerOutputNV(GL_COMBINER0_NV, GL_ALPHA,
GL_DISCARD_NV, GL_DISCARD_NV, GL_SPARE0_NV,
GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE);
// A = SPARE0_alpha = per-pixel self-shadowing term
EXTglFinalCombinerInputNV(GL_VARIABLE_A_NV,
GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA);
EXTglFinalCombinerInputNV(GL_VARIABLE_B_NV,
GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
glx::glFinalCombinerInputNV(GL_VARIABLE_A_NV,
GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA);
glx::glFinalCombinerInputNV(GL_VARIABLE_B_NV,
GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
// C = zero
EXTglFinalCombinerInputNV(GL_VARIABLE_C_NV,
GL_ZERO, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
glx::glFinalCombinerInputNV(GL_VARIABLE_C_NV,
GL_ZERO, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
// D = ambient color
EXTglFinalCombinerInputNV(GL_VARIABLE_D_NV,
GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
glx::glFinalCombinerInputNV(GL_VARIABLE_D_NV,
GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
// G = diffuse illumination contribution = L dot N
EXTglFinalCombinerInputNV(GL_VARIABLE_G_NV,
GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA);
glx::glFinalCombinerInputNV(GL_VARIABLE_G_NV,
GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA);
}
@ -154,69 +154,69 @@ void SetupCombinersSmooth(Texture& baseTexture,
glEnable(GL_REGISTER_COMBINERS_NV);
glDisable(GL_LIGHTING);
EXTglActiveTextureARB(GL_TEXTURE1_ARB);
glx::glActiveTextureARB(GL_TEXTURE1_ARB);
glEnable(GL_TEXTURE_CUBE_MAP_EXT);
glBindTexture(GL_TEXTURE_CUBE_MAP_EXT, normalizationTexture.getName());
EXTglActiveTextureARB(GL_TEXTURE0_ARB);
glx::glActiveTextureARB(GL_TEXTURE0_ARB);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, baseTexture.getName());
// Just a single combiner stage required . . .
EXTglCombinerParameteriNV(GL_NUM_GENERAL_COMBINERS_NV, 1);
glx::glCombinerParameteriNV(GL_NUM_GENERAL_COMBINERS_NV, 1);
float ambient[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
ambient[0] = ambientColor.red();
ambient[1] = ambientColor.green();
ambient[2] = ambientColor.blue();
EXTglCombinerParameterfvNV(GL_CONSTANT_COLOR0_NV, ambient);
glx::glCombinerParameterfvNV(GL_CONSTANT_COLOR0_NV, ambient);
// A = primary color
EXTglCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV,
GL_PRIMARY_COLOR_NV, GL_UNSIGNED_IDENTITY_NV,
GL_RGB);
glx::glCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV,
GL_PRIMARY_COLOR_NV, GL_UNSIGNED_IDENTITY_NV,
GL_RGB);
// B = base texture color
EXTglCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV,
GL_TEXTURE0_ARB, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
glx::glCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV,
GL_TEXTURE0_ARB, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
// SPARE1_rgb = primary * texture
EXTglCombinerOutputNV(GL_COMBINER0_NV, GL_RGB,
GL_SPARE1_NV, GL_DISCARD_NV, GL_DISCARD_NV,
GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE);
glx::glCombinerOutputNV(GL_COMBINER0_NV, GL_RGB,
GL_SPARE1_NV, GL_DISCARD_NV, GL_DISCARD_NV,
GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE);
// A = 1
EXTglCombinerInputNV(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_A_NV,
GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_ALPHA);
glx::glCombinerInputNV(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_A_NV,
GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_ALPHA);
// B = L.z
EXTglCombinerInputNV(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_B_NV,
GL_TEXTURE1_ARB, GL_EXPAND_NORMAL_NV,
GL_BLUE);
glx::glCombinerInputNV(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_B_NV,
GL_TEXTURE1_ARB, GL_EXPAND_NORMAL_NV,
GL_BLUE);
// SPARE0_alpha = 1 * L.z
EXTglCombinerOutputNV(GL_COMBINER0_NV, GL_ALPHA,
GL_SPARE0_NV, GL_DISCARD_NV, GL_DISCARD_NV,
GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE);
glx::glCombinerOutputNV(GL_COMBINER0_NV, GL_ALPHA,
GL_SPARE0_NV, GL_DISCARD_NV, GL_DISCARD_NV,
GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE);
// E = SPARE1_rgb = base texture color * primary
EXTglFinalCombinerInputNV(GL_VARIABLE_E_NV,
GL_SPARE1_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
glx::glFinalCombinerInputNV(GL_VARIABLE_E_NV,
GL_SPARE1_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
// F = ambient color
EXTglFinalCombinerInputNV(GL_VARIABLE_F_NV,
GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
glx::glFinalCombinerInputNV(GL_VARIABLE_F_NV,
GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
// A = SPARE1_rgb = base texture color * primary
EXTglFinalCombinerInputNV(GL_VARIABLE_A_NV,
GL_SPARE1_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
glx::glFinalCombinerInputNV(GL_VARIABLE_A_NV,
GL_SPARE1_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
// B = SPARE0_alpha = L.z
EXTglFinalCombinerInputNV(GL_VARIABLE_B_NV,
GL_SPARE0_NV,
invert ? GL_UNSIGNED_INVERT_NV : GL_UNSIGNED_IDENTITY_NV,
GL_ALPHA);
glx::glFinalCombinerInputNV(GL_VARIABLE_B_NV,
GL_SPARE0_NV,
invert ? GL_UNSIGNED_INVERT_NV : GL_UNSIGNED_IDENTITY_NV,
GL_ALPHA);
// C = zero
EXTglFinalCombinerInputNV(GL_VARIABLE_C_NV,
GL_ZERO, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
glx::glFinalCombinerInputNV(GL_VARIABLE_C_NV,
GL_ZERO, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
// D = SPARE1_rgb = E*F = texture * primary * ambient color
EXTglFinalCombinerInputNV(GL_VARIABLE_D_NV,
GL_E_TIMES_F_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
glx::glFinalCombinerInputNV(GL_VARIABLE_D_NV,
GL_E_TIMES_F_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
// G = 1
EXTglFinalCombinerInputNV(GL_VARIABLE_G_NV,
GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_ALPHA);
glx::glFinalCombinerInputNV(GL_VARIABLE_G_NV,
GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_ALPHA);
}
@ -227,102 +227,102 @@ void SetupCombinersDecalAndBumpMap(Texture& bumpTexture,
{
glEnable(GL_REGISTER_COMBINERS_NV);
#if 0
EXTglActiveTextureARB(GL_TEXTURE1_ARB);
glx::glActiveTextureARB(GL_TEXTURE1_ARB);
glEnable(GL_TEXTURE_2D);
bumpTexture.bind();
EXTglActiveTextureARB(GL_TEXTURE0_ARB);
glx::glActiveTextureARB(GL_TEXTURE0_ARB);
#endif
EXTglCombinerParameteriNV(GL_NUM_GENERAL_COMBINERS_NV, 2);
glx::glCombinerParameteriNV(GL_NUM_GENERAL_COMBINERS_NV, 2);
rc::parameter(GL_CONSTANT_COLOR0_NV, ambientColor);
rc::parameter(GL_CONSTANT_COLOR1_NV, diffuseColor);
// Compute N dot L in the RGB portion of combiner 0
// Load register A with a normal N from the bump map
EXTglCombinerInputNV(GL_COMBINER0_NV, GL_RGB,
GL_VARIABLE_A_NV, GL_TEXTURE1_ARB,
GL_EXPAND_NORMAL_NV, GL_RGB);
glx::glCombinerInputNV(GL_COMBINER0_NV, GL_RGB,
GL_VARIABLE_A_NV, GL_TEXTURE1_ARB,
GL_EXPAND_NORMAL_NV, GL_RGB);
// Load register B with the primary color, which contains the surface
// space light direction L. Because the color is linearly interpolated
// across triangles, the direction may become denormalized; however, in
// Celestia, planet surfaces are tessellated to the point where this
// is not a problem.
EXTglCombinerInputNV(GL_COMBINER0_NV, GL_RGB,
GL_VARIABLE_B_NV, GL_PRIMARY_COLOR_NV,
GL_EXPAND_NORMAL_NV, GL_RGB);
glx::glCombinerInputNV(GL_COMBINER0_NV, GL_RGB,
GL_VARIABLE_B_NV, GL_PRIMARY_COLOR_NV,
GL_EXPAND_NORMAL_NV, GL_RGB);
// Product C*D computes diffuse color * texture
EXTglCombinerInputNV(GL_COMBINER0_NV, GL_RGB,
GL_VARIABLE_C_NV, GL_TEXTURE0_ARB,
GL_UNSIGNED_IDENTITY_NV, GL_RGB);
EXTglCombinerInputNV(GL_COMBINER0_NV, GL_RGB,
GL_VARIABLE_D_NV, GL_CONSTANT_COLOR1_NV,
GL_UNSIGNED_IDENTITY_NV, GL_RGB);
glx::glCombinerInputNV(GL_COMBINER0_NV, GL_RGB,
GL_VARIABLE_C_NV, GL_TEXTURE0_ARB,
GL_UNSIGNED_IDENTITY_NV, GL_RGB);
glx::glCombinerInputNV(GL_COMBINER0_NV, GL_RGB,
GL_VARIABLE_D_NV, GL_CONSTANT_COLOR1_NV,
GL_UNSIGNED_IDENTITY_NV, GL_RGB);
// Compute N dot L in spare0 and diffuse * decal texture in spare1
EXTglCombinerOutputNV(GL_COMBINER0_NV, GL_RGB,
GL_SPARE0_NV, GL_SPARE1_NV, GL_DISCARD_NV,
GL_NONE, GL_NONE, GL_TRUE, GL_FALSE, GL_FALSE);
glx::glCombinerOutputNV(GL_COMBINER0_NV, GL_RGB,
GL_SPARE0_NV, GL_SPARE1_NV, GL_DISCARD_NV,
GL_NONE, GL_NONE, GL_TRUE, GL_FALSE, GL_FALSE);
// Compute the self-shadowing term in the alpha portion of combiner 0
// A = 1
EXTglCombinerInputNV(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_A_NV,
GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_ALPHA);
glx::glCombinerInputNV(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_A_NV,
GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_ALPHA);
// B = L.z
EXTglCombinerInputNV(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_B_NV,
GL_PRIMARY_COLOR_NV, GL_EXPAND_NORMAL_NV, GL_BLUE);
glx::glCombinerInputNV(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_B_NV,
GL_PRIMARY_COLOR_NV, GL_EXPAND_NORMAL_NV, GL_BLUE);
// C = 1
EXTglCombinerInputNV(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_C_NV,
GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_ALPHA);
glx::glCombinerInputNV(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_C_NV,
GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_ALPHA);
// D = L.z
EXTglCombinerInputNV(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_D_NV,
GL_PRIMARY_COLOR_NV, GL_EXPAND_NORMAL_NV, GL_BLUE);
glx::glCombinerInputNV(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_D_NV,
GL_PRIMARY_COLOR_NV, GL_EXPAND_NORMAL_NV, GL_BLUE);
// Create a steep ramp function for self-shadowing
// SPARE0 = 4*(A*B+C*D) = 4*(1*L.z + 1*L.z) = 8 * L.z
EXTglCombinerOutputNV(GL_COMBINER0_NV, GL_ALPHA,
GL_DISCARD_NV, GL_DISCARD_NV, GL_SPARE0_NV,
GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE);
glx::glCombinerOutputNV(GL_COMBINER0_NV, GL_ALPHA,
GL_DISCARD_NV, GL_DISCARD_NV, GL_SPARE0_NV,
GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE);
// In the second combiner, sum the ambient color and product of the
// diffuse and self-shadowing terms.
EXTglCombinerInputNV(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV,
GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA);
EXTglCombinerInputNV(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV,
GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
EXTglCombinerInputNV(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV,
GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
EXTglCombinerInputNV(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV,
GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_RGB);
EXTglCombinerOutputNV(GL_COMBINER1_NV, GL_RGB,
GL_DISCARD_NV, GL_DISCARD_NV, GL_SPARE0_NV,
GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE);
glx::glCombinerInputNV(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV,
GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA);
glx::glCombinerInputNV(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV,
GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
glx::glCombinerInputNV(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV,
GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
glx::glCombinerInputNV(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV,
GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_RGB);
glx::glCombinerOutputNV(GL_COMBINER1_NV, GL_RGB,
GL_DISCARD_NV, GL_DISCARD_NV, GL_SPARE0_NV,
GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE);
// E = SPARE0 = fragment brightness, including ambient, diffuse, and
// self shadowing.
EXTglFinalCombinerInputNV(GL_VARIABLE_E_NV,
GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
glx::glFinalCombinerInputNV(GL_VARIABLE_E_NV,
GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
// F = spare1 = decal texture rgb * diffuse color
EXTglFinalCombinerInputNV(GL_VARIABLE_F_NV,
GL_SPARE1_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
glx::glFinalCombinerInputNV(GL_VARIABLE_F_NV,
GL_SPARE1_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
// A = fog factor
EXTglFinalCombinerInputNV(GL_VARIABLE_A_NV,
GL_FOG, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA);
glx::glFinalCombinerInputNV(GL_VARIABLE_A_NV,
GL_FOG, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA);
// B = color
EXTglFinalCombinerInputNV(GL_VARIABLE_B_NV,
GL_E_TIMES_F_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
glx::glFinalCombinerInputNV(GL_VARIABLE_B_NV,
GL_E_TIMES_F_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
// C = fog color
EXTglFinalCombinerInputNV(GL_VARIABLE_C_NV,
GL_FOG, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
glx::glFinalCombinerInputNV(GL_VARIABLE_C_NV,
GL_FOG, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
// D = zero
EXTglFinalCombinerInputNV(GL_VARIABLE_D_NV,
GL_ZERO, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
glx::glFinalCombinerInputNV(GL_VARIABLE_D_NV,
GL_ZERO, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
// G = diffuse illumination contribution = L dot N
EXTglFinalCombinerInputNV(GL_VARIABLE_G_NV,
GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA);
glx::glFinalCombinerInputNV(GL_VARIABLE_G_NV,
GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA);
}
@ -332,50 +332,50 @@ void SetupCombinersGlossMap(int glossMap)
glEnable(GL_REGISTER_COMBINERS_NV);
// Just a single combiner stage required . . .
EXTglCombinerParameteriNV(GL_NUM_GENERAL_COMBINERS_NV, 1);
glx::glCombinerParameteriNV(GL_NUM_GENERAL_COMBINERS_NV, 1);
// A = primary color
EXTglCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV,
GL_PRIMARY_COLOR_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
glx::glCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV,
GL_PRIMARY_COLOR_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
// B = base texture color
EXTglCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV,
GL_TEXTURE0_ARB, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
glx::glCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV,
GL_TEXTURE0_ARB, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
// C = secondary color
EXTglCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV,
GL_SECONDARY_COLOR_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
glx::glCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV,
GL_SECONDARY_COLOR_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
if (glossMap != 0)
{
// D = texture1 rgb (gloss mask)
EXTglCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV,
glossMap, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
glx::glCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV,
glossMap, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
}
else
{
// D = texture alpha (gloss mask)
EXTglCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV,
GL_TEXTURE0_ARB, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA);
glx::glCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV,
GL_TEXTURE0_ARB, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA);
}
// SPARE0_rgb = primary * texture.rgb + secondary * texture.alpha
EXTglCombinerOutputNV(GL_COMBINER0_NV, GL_RGB,
GL_DISCARD_NV, GL_DISCARD_NV, GL_SPARE0_NV,
GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE);
glx::glCombinerOutputNV(GL_COMBINER0_NV, GL_RGB,
GL_DISCARD_NV, GL_DISCARD_NV, GL_SPARE0_NV,
GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE);
// A = SPARE0_rgb
EXTglFinalCombinerInputNV(GL_VARIABLE_A_NV,
glx::glFinalCombinerInputNV(GL_VARIABLE_A_NV,
GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
// B = 1
EXTglFinalCombinerInputNV(GL_VARIABLE_B_NV,
GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_RGB);
glx::glFinalCombinerInputNV(GL_VARIABLE_B_NV,
GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_RGB);
// C = zero
EXTglFinalCombinerInputNV(GL_VARIABLE_C_NV,
GL_ZERO, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
glx::glFinalCombinerInputNV(GL_VARIABLE_C_NV,
GL_ZERO, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
// D = zero
EXTglFinalCombinerInputNV(GL_VARIABLE_D_NV,
GL_ZERO, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
glx::glFinalCombinerInputNV(GL_VARIABLE_D_NV,
GL_ZERO, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
// G = 1
EXTglFinalCombinerInputNV(GL_VARIABLE_G_NV,
GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_ALPHA);
glx::glFinalCombinerInputNV(GL_VARIABLE_G_NV,
GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_ALPHA);
}
@ -385,58 +385,58 @@ void SetupCombinersGlossMapWithFog(int glossMap)
glEnable(GL_REGISTER_COMBINERS_NV);
// Just a single combiner stage required . . .
EXTglCombinerParameteriNV(GL_NUM_GENERAL_COMBINERS_NV, 1);
glx::glCombinerParameteriNV(GL_NUM_GENERAL_COMBINERS_NV, 1);
// A = primary color
EXTglCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV,
GL_PRIMARY_COLOR_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
glx::glCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV,
GL_PRIMARY_COLOR_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
// B = base texture color
EXTglCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV,
GL_TEXTURE0_ARB, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
glx::glCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV,
GL_TEXTURE0_ARB, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
// C = secondary color
EXTglCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV,
GL_SECONDARY_COLOR_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
glx::glCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV,
GL_SECONDARY_COLOR_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
if (glossMap != 0)
{
// D = texture1 rgb (gloss mask)
EXTglCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV,
glossMap, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
glx::glCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV,
glossMap, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
}
else
{
// D = texture alpha (gloss mask)
EXTglCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV,
GL_TEXTURE0_ARB, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA);
glx::glCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV,
GL_TEXTURE0_ARB, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA);
}
// SPARE0_rgb = primary * texture.rgb + secondary * texture.alpha
EXTglCombinerOutputNV(GL_COMBINER0_NV, GL_RGB,
GL_DISCARD_NV, GL_DISCARD_NV, GL_SPARE0_NV,
GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE);
glx::glCombinerOutputNV(GL_COMBINER0_NV, GL_RGB,
GL_DISCARD_NV, GL_DISCARD_NV, GL_SPARE0_NV,
GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE);
// A = fog factor
EXTglFinalCombinerInputNV(GL_VARIABLE_A_NV,
GL_FOG, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA);
glx::glFinalCombinerInputNV(GL_VARIABLE_A_NV,
GL_FOG, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA);
// B = spare0_rgb
EXTglFinalCombinerInputNV(GL_VARIABLE_B_NV,
GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
glx::glFinalCombinerInputNV(GL_VARIABLE_B_NV,
GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
// C = fog color
EXTglFinalCombinerInputNV(GL_VARIABLE_C_NV,
GL_FOG, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
glx::glFinalCombinerInputNV(GL_VARIABLE_C_NV,
GL_FOG, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
// D = zero
EXTglFinalCombinerInputNV(GL_VARIABLE_D_NV,
GL_ZERO, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
glx::glFinalCombinerInputNV(GL_VARIABLE_D_NV,
GL_ZERO, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
// G = 1
EXTglFinalCombinerInputNV(GL_VARIABLE_G_NV,
GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_ALPHA);
glx::glFinalCombinerInputNV(GL_VARIABLE_G_NV,
GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_ALPHA);
}
void DisableCombiners()
{
glDisable(GL_REGISTER_COMBINERS_NV);
EXTglActiveTextureARB(GL_TEXTURE1_ARB);
glx::glActiveTextureARB(GL_TEXTURE1_ARB);
glDisable(GL_TEXTURE_CUBE_MAP_EXT);
glDisable(GL_TEXTURE_2D);
EXTglActiveTextureARB(GL_TEXTURE0_ARB);
glx::glActiveTextureARB(GL_TEXTURE0_ARB);
}

View File

@ -357,13 +357,13 @@ bool Renderer::init(int winWidth, int winHeight)
// Initialize GL extensions
if (ExtensionSupported("GL_ARB_multitexture"))
InitExtMultiTexture();
InitExtension("GL_ARB_multitexture");
if (ExtensionSupported("GL_NV_register_combiners"))
InitExtRegisterCombiners();
InitExtension("GL_NV_register_combiners");
if (ExtensionSupported("GL_NV_vertex_program"))
InitExtVertexProgram();
InitExtension("GL_NV_vertex_program");
if (ExtensionSupported("GL_EXT_blend_minmax"))
InitExtBlendMinmax();
InitExtension("GL_EXT_blend_minmax");
if (ExtensionSupported("GL_EXT_texture_cube_map"))
{
// normalizationTex = CreateNormalizationCubeMap(64);
@ -414,7 +414,7 @@ bool Renderer::init(int winWidth, int winHeight)
// Get GL extension information
if (ExtensionSupported("GL_ARB_multitexture") &&
EXTglActiveTextureARB != NULL)
glx::glActiveTextureARB != NULL)
{
DPRINTF(1, "Renderer: multi-texture supported.\n");
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB,
@ -430,7 +430,7 @@ bool Renderer::init(int winWidth, int winHeight)
DPRINTF(1, "Renderer: nVidia register combiners supported.\n");
useRegisterCombiners = true;
}
if (ExtensionSupported("GL_NV_vertex_program") && EXTglGenProgramsNV)
if (ExtensionSupported("GL_NV_vertex_program") && glx::glGenProgramsNV)
{
DPRINTF(1, "Renderer: nVidia vertex programs supported.\n");
useVertexPrograms = vp::init();
@ -477,6 +477,22 @@ bool Renderer::init(int winWidth, int winHeight)
}
}
// More ugly hacks; according to Matt Craighead at NVIDIA, an NVIDIA
// OpenGL driver that reports version 1.3.1 or greater will have working
// fog in emulated vertex programs.
char* glVersion = (char*) glGetString(GL_VERSION);
if (glVersion != NULL)
{
int major = 0, minor = 0, extra = 0;
int nScanned = sscanf(glVersion, "%d.%d.%d", &major, &minor, &extra);
if (nScanned >= 2)
{
if (major > 1 || minor > 3 || extra >= 1)
buggyVertexProgramEmulation = false;
}
}
DPRINTF(1, "Simultaneous textures supported: %d\n", nSimultaneousTextures);
glLoadIdentity();
@ -1561,7 +1577,7 @@ static void renderBumpMappedMesh(Texture& baseTexture,
// isn't as general as transforming the light direction by an
// orthonormal basis for each mesh vertex, but it works well enough
// for spheres illuminated by directional light sources.
EXTglActiveTextureARB(GL_TEXTURE1_ARB);
glx::glActiveTextureARB(GL_TEXTURE1_ARB);
// Set up GL_NORMAL_MAP_EXT texture coordinate generation. This
// mode is part of the cube map extension.
@ -1577,13 +1593,13 @@ static void renderBumpMappedMesh(Texture& baseTexture,
glMatrixMode(GL_TEXTURE);
glRotate(lightOrientation * ~orientation);
glMatrixMode(GL_MODELVIEW);
EXTglActiveTextureARB(GL_TEXTURE0_ARB);
glx::glActiveTextureARB(GL_TEXTURE0_ARB);
lodSphere->render(Mesh::Normals | Mesh::TexCoords0, frustum, lod,
&bumpTexture);
// Reset the second texture unit
EXTglActiveTextureARB(GL_TEXTURE1_ARB);
glx::glActiveTextureARB(GL_TEXTURE1_ARB);
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
@ -1648,7 +1664,7 @@ static void renderSmoothMesh(Texture& baseTexture,
// isn't as general as transforming the light direction by an
// orthonormal basis for each mesh vertex, but it works well enough
// for spheres illuminated by directional light sources.
EXTglActiveTextureARB(GL_TEXTURE1_ARB);
glx::glActiveTextureARB(GL_TEXTURE1_ARB);
// Set up GL_NORMAL_MAP_EXT texture coordinate generation. This
// mode is part of the cube map extension.
@ -1664,14 +1680,14 @@ static void renderSmoothMesh(Texture& baseTexture,
glMatrixMode(GL_TEXTURE);
glRotate(lightOrientation * ~orientation);
glMatrixMode(GL_MODELVIEW);
EXTglActiveTextureARB(GL_TEXTURE0_ARB);
glx::glActiveTextureARB(GL_TEXTURE0_ARB);
textures[0] = &baseTexture;
lodSphere->render(Mesh::Normals | Mesh::TexCoords0, frustum, lod,
textures, 1);
// Reset the second texture unit
EXTglActiveTextureARB(GL_TEXTURE1_ARB);
glx::glActiveTextureARB(GL_TEXTURE1_ARB);
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
@ -2179,7 +2195,7 @@ static void renderRings(RingSystem& rings,
// distance to the sun is very large relative to its diameter.
if (renderShadow)
{
EXTglActiveTextureARB(GL_TEXTURE1_ARB);
glx::glActiveTextureARB(GL_TEXTURE1_ARB);
glEnable(GL_TEXTURE_2D);
shadowTex->bind();
@ -2218,13 +2234,13 @@ static void renderRings(RingSystem& rings,
glTexGenfv(GL_T, GL_EYE_PLANE, tPlane);
}
EXTglActiveTextureARB(GL_TEXTURE0_ARB);
glx::glActiveTextureARB(GL_TEXTURE0_ARB);
}
else
{
EXTglActiveTextureARB(GL_TEXTURE1_ARB);
glx::glActiveTextureARB(GL_TEXTURE1_ARB);
glDisable(GL_TEXTURE_2D);
EXTglActiveTextureARB(GL_TEXTURE0_ARB);
glx::glActiveTextureARB(GL_TEXTURE0_ARB);
}
glEnable(GL_BLEND);
@ -2277,11 +2293,11 @@ static void renderRings(RingSystem& rings,
// Disable the second texture unit if it was used
if (renderShadow)
{
EXTglActiveTextureARB(GL_TEXTURE1_ARB);
glx::glActiveTextureARB(GL_TEXTURE1_ARB);
glDisable(GL_TEXTURE_2D);
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
EXTglActiveTextureARB(GL_TEXTURE0_ARB);
glx::glActiveTextureARB(GL_TEXTURE0_ARB);
}
// Render the unshadowed side
@ -3422,7 +3438,7 @@ void Renderer::renderCometTail(const Body& body,
glPushMatrix();
glTranslate(pos);
// EXTglActiveTextureARB(GL_TEXTURE0_ARB);
// glx::glActiveTextureARB(GL_TEXTURE0_ARB);
glDisable(GL_TEXTURE_2D);
glDisable(GL_LIGHTING);
glDepthMask(GL_FALSE);

View File

@ -100,7 +100,7 @@ void SphereMesh::render(unsigned int attributes, float)
if (tangents != NULL && ((attributes & Tangents) != 0))
{
glEnableClientState(GL_VERTEX_ATTRIB_ARRAY6_NV);
EXTglVertexAttribPointerNV(6, 3, GL_FLOAT, 0, tangents);
glx::glVertexAttribPointerNV(6, 3, GL_FLOAT, 0, tangents);
}
for (int i = 0; i < nRings - 1; i++)

View File

@ -151,7 +151,7 @@ static void initTextureLoader()
{
compressionSupported = ExtensionSupported("GL_ARB_texture_compression");
if (compressionSupported)
InitExtTextureCompression();
InitExtension("GL_ARB_texture_compression");
#ifdef GL_VERSION_1_2
clampToEdgeSupported = true;
@ -585,13 +585,13 @@ void Texture::loadCompressedTexture(unsigned char* texels,
int mmSize = compressedBlockSize(format) *
((mmWidth + 3) / 4) * ((mmHeight + 3) / 4);
EXTglCompressedTexImage2DARB(GL_TEXTURE_2D,
mipMapLevel,
format,
mmWidth, mmHeight,
0,
mmSize,
texels + mmOffset);
glx::glCompressedTexImage2DARB(GL_TEXTURE_2D,
mipMapLevel,
format,
mmWidth, mmHeight,
0,
mmSize,
texels + mmOffset);
mmOffset += mmSize;
}
}

View File

@ -27,6 +27,7 @@ unsigned int vp::everything = 0;
unsigned int vp::diffuseTexOffset = 0;
unsigned int vp::ringIllum = 0;
unsigned int vp::ringShadow = 0;
unsigned int vp::cometTail = 0;
static string* ReadTextFromFile(const string& filename)
@ -56,11 +57,11 @@ static bool LoadVertexProgram(const string& filename, unsigned int& id)
return false;
}
EXTglGenProgramsNV(1, (GLuint*) &id);
EXTglLoadProgramNV(GL_VERTEX_PROGRAM_NV,
id,
source->length(),
reinterpret_cast<const GLubyte*>(source->c_str()));
glx::glGenProgramsNV(1, (GLuint*) &id);
glx::glLoadProgramNV(GL_VERTEX_PROGRAM_NV,
id,
source->length(),
reinterpret_cast<const GLubyte*>(source->c_str()));
delete source;
@ -99,12 +100,14 @@ bool vp::init()
return false;
if (!LoadVertexProgram("shaders/ringshadow.vp", ringShadow))
return false;
// if (!LoadVertexProgram("shaders/comet.vp", cometTail))
// return false;
everything = 0;
EXTglTrackMatrixNV(GL_VERTEX_PROGRAM_NV,
0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV);
EXTglTrackMatrixNV(GL_VERTEX_PROGRAM_NV,
4, GL_MODELVIEW_PROJECTION_NV, GL_INVERSE_TRANSPOSE_NV);
glx::glTrackMatrixNV(GL_VERTEX_PROGRAM_NV,
0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV);
glx::glTrackMatrixNV(GL_VERTEX_PROGRAM_NV,
4, GL_MODELVIEW_PROJECTION_NV, GL_INVERSE_TRANSPOSE_NV);
return true;
}
@ -124,30 +127,30 @@ void vp::enable()
void vp::use(unsigned int prog)
{
EXTglBindProgramNV(GL_VERTEX_PROGRAM_NV, prog);
glx::glBindProgramNV(GL_VERTEX_PROGRAM_NV, prog);
}
void vp::parameter(unsigned int param, const Vec3f& v)
{
EXTglProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, param, v.x, v.y, v.z, 0.0f);
glx::glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, param, v.x, v.y, v.z, 0.0f);
}
void vp::parameter(unsigned int param, const Point3f& p)
{
EXTglProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, param, p.x, p.y, p.z, 0.0f);
glx::glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, param, p.x, p.y, p.z, 0.0f);
}
void vp::parameter(unsigned int param, const Color& c)
{
EXTglProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, param,
c.red(), c.green(), c.blue(), c.alpha());
glx::glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, param,
c.red(), c.green(), c.blue(), c.alpha());
}
void vp::parameter(unsigned int param, float x, float y, float z, float w)
{
EXTglProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, param, x, y, z, w);
glx::glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, param, x, y, z, w);
}

View File

@ -35,6 +35,7 @@ namespace vp
extern unsigned int diffuseTexOffset;
extern unsigned int ringIllum;
extern unsigned int ringShadow;
extern unsigned int cometTail;
};
#endif // _VERTEXPROG_H_