Updated for version 1.0.10

ver1_5_1 v1010
Chris Laurel 2001-05-18 02:56:12 +00:00
parent 8814c0bc84
commit 916e31bb70
1 changed files with 32 additions and 0 deletions

View File

@ -149,3 +149,35 @@ Code revisions:
* New script commands: renderflags, labels, orbit
* Implemented a scripted demo mode
* Placed ISS in Earth orbit
1.08
* Initial UNIX port
* Created GLUT based front-end
* Created abstract Timer class with Windows and UNIX implementations
1.09
* UNIX port fixes: eliminated friend templates in Quaternion, added -lm to
configure.in, added missing return type for methods in Console and Overlay
1.10
* Fixed problem with ring shadow texture by setting wrap mode to GL_CLAMP_TO_EDGE
* Corrected scale of ring shadow to match size of planet
* Switched to octree based visibility determinination algorithm for
stars. The result is better rendering performance, especially when
many stars are displayed. The octree algorithm is also lag free, meaning
that all star "popping" is eliminated.
* Added setvisibilitylimit command for scripting.
* Fonts now selectable in celestia.cfg
* Added more and fewer visible stars options to render menu
* Fixed BigFix precision bug that appeared only with certain compiler versions.
* UNIX version: Enabled arrow keys and home/end in UNIX version
* UNIX version: Implemented frame rate counter
* UNIX version: Added mouse wheel support
* UNIX version: Fixed bug that caused picking to happen while dragging mouse
* UNIX version: Added more compiler optimization flags to Makefile
* UNIX version: Ctrl-Q now exits program
* UNIX version: Fixed vertically flipped textures
* UNIX version: Initial Gtk+ version, with rudimentary GUI