Updated key commands section; added credit for Pluto textures.

ver1_5_1
Chris Laurel 2003-06-11 08:39:57 +00:00
parent 3e41e32ba7
commit 95461edf56
1 changed files with 23 additions and 4 deletions

27
README
View File

@ -166,16 +166,18 @@ Backspace: Cancel current selection
Ctrl+A : Toggle atmospheres
Ctrl+B : Toggle constellation boundaries
Ctrl+E : Toggle eclipse shadow rendering
Ctrl+K : Toggle display of markers
Ctrl+L : Toggle night side planet maps (light pollution)
Ctrl+P : Mark selected object
Ctrl+S : Toggle rendering stars as points (otherwise, they're textures)
Ctrl+P : Toggle per-pixel lighting (if supported)
Ctrl+T : Toggle rendering of comet tails
Ctrl+V : Toggle vertex programs (if supported)
Ctrl+V : Cycle between supported OpenGL render paths
Ctrl+W : Toggle wireframe mode
Ctrl+X : Toggle antialias lines
Ctrl+Y : Toggle autoMag = auto adaptation of star visibility to field
of view
r R: lower or raise texture resolution
+ : Switch between artistic and limit of knowledge planet textures
Multiview:
Ctrl+R : Split view vertically
@ -347,7 +349,15 @@ Grant Hutchison (solarsys.ssc guru)
James Holmes
Contributors:
Documentation:
Frank Gregorio (Celestia User's Guide)
Hitoshi Suzuki (Japanese README translation)
Christophe Teyssier (DocBook and HTML conversion of User's Guide)
Diego Rodriguez (Acrobat conversion of User's Guide)
Other Contributors:
Models of Mars Global Surveyor and Mars Odyssey were created by
Shrox: http://www.shrox.com/
@ -358,10 +368,16 @@ with fictional terrain added to fill in gaps. The model of the Galileo
spacecraft is also from David Seal's site (though it was converter from
Inventor to 3DS format.)
The Mars, Moon, and Pluto textures and bump maps are all from
The Mars, Moon, Neptune, and Uranus textures and bump maps are all from
James Hastings-Trew's collection. Some of the prettiest planet maps
around are at http://apollo.spaceports.com/~jhasting/
Fridger Schrempp produced the 'available data' Pluto texture using images
taken with the ESA's Faint Object Camera aboard the Hubble Space Telescope.
The interpretive Pluto texture was created by Don Edwards by combining the
large scale albedo features from the Hubble map with detail taken from
Voyager 2 images of Triton.
The Venus, Saturn, and Saturn's rings textures are from Bjorn Jonsson.
His site is http://www.mmedia.is/~bjj/ and is an excellent resource
for solar system rendering.
@ -392,6 +408,9 @@ Non-Spherical Worlds: http://publish.uwo.ca/~pjstooke/plancart.htm
Grant Hutchison supplied the correct orientations for the major planets,
their moons, and a number of asteroids.
Selden Ball deserves a special mention for suffering more prerelease versions
finding more bugs, and giving more feedback than anyone else.
The Mac OS X icon was designed by Chris Alford (http://www.chrisalford.com/)
The txf font format used by Celestia was devised by Mark Kilgard.