Updated key commands section; added credit for Pluto textures.
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README
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README
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@ -166,16 +166,18 @@ Backspace: Cancel current selection
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Ctrl+A : Toggle atmospheres
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Ctrl+B : Toggle constellation boundaries
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Ctrl+E : Toggle eclipse shadow rendering
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Ctrl+K : Toggle display of markers
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Ctrl+L : Toggle night side planet maps (light pollution)
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Ctrl+P : Mark selected object
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Ctrl+S : Toggle rendering stars as points (otherwise, they're textures)
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Ctrl+P : Toggle per-pixel lighting (if supported)
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Ctrl+T : Toggle rendering of comet tails
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Ctrl+V : Toggle vertex programs (if supported)
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Ctrl+V : Cycle between supported OpenGL render paths
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Ctrl+W : Toggle wireframe mode
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Ctrl+X : Toggle antialias lines
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Ctrl+Y : Toggle autoMag = auto adaptation of star visibility to field
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of view
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r R: lower or raise texture resolution
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+ : Switch between artistic and limit of knowledge planet textures
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Multiview:
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Ctrl+R : Split view vertically
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@ -347,7 +349,15 @@ Grant Hutchison (solarsys.ssc guru)
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James Holmes
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Contributors:
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Documentation:
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Frank Gregorio (Celestia User's Guide)
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Hitoshi Suzuki (Japanese README translation)
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Christophe Teyssier (DocBook and HTML conversion of User's Guide)
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Diego Rodriguez (Acrobat conversion of User's Guide)
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Other Contributors:
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Models of Mars Global Surveyor and Mars Odyssey were created by
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Shrox: http://www.shrox.com/
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@ -358,10 +368,16 @@ with fictional terrain added to fill in gaps. The model of the Galileo
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spacecraft is also from David Seal's site (though it was converter from
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Inventor to 3DS format.)
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The Mars, Moon, and Pluto textures and bump maps are all from
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The Mars, Moon, Neptune, and Uranus textures and bump maps are all from
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James Hastings-Trew's collection. Some of the prettiest planet maps
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around are at http://apollo.spaceports.com/~jhasting/
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Fridger Schrempp produced the 'available data' Pluto texture using images
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taken with the ESA's Faint Object Camera aboard the Hubble Space Telescope.
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The interpretive Pluto texture was created by Don Edwards by combining the
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large scale albedo features from the Hubble map with detail taken from
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Voyager 2 images of Triton.
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The Venus, Saturn, and Saturn's rings textures are from Bjorn Jonsson.
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His site is http://www.mmedia.is/~bjj/ and is an excellent resource
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for solar system rendering.
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@ -392,6 +408,9 @@ Non-Spherical Worlds: http://publish.uwo.ca/~pjstooke/plancart.htm
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Grant Hutchison supplied the correct orientations for the major planets,
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their moons, and a number of asteroids.
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Selden Ball deserves a special mention for suffering more prerelease versions
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finding more bugs, and giving more feedback than anyone else.
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The Mac OS X icon was designed by Chris Alford (http://www.chrisalford.com/)
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The txf font format used by Celestia was devised by Mark Kilgard.
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