Update README and celestia.cfg
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README
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README
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@ -175,7 +175,7 @@ Celestia Web Site:
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Celestia User Forums:
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https://celestia.space/forum/
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Selden's List of Resources for Celestia :
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Selden's List of Resources for Celestia:
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http://www.lepp.cornell.edu/~seb/celestia/
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Celestia WikiBook:
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@ -194,10 +194,10 @@ Celestia Cource Repository:
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Celestia Binary Repository:
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https://bintray.com/celestia
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Celestia Bug Tracking (SourceForge.net):
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Celestia Bug Tracking:
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https://github.com/CelestiaProject/celestia/issues
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Celestia Feature Requests (SourceForge.net):
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Celestia Feature Requests:
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https://github.com/CelestiaProject/celestia/issues
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@ -268,11 +268,16 @@ Scientific Data Base
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Texture maps
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------------
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# Most of the planet maps are from David Seal's site:
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http://maps.jpl.nasa.gov/.
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A few of these maps were modified by me, with fictional terrain added to fill
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in gaps. The model of the Galileo spacecraft is also from David Seal's site
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(though it was converted from Inventor to 3DS format.)
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# The new textures repository in their original quality can be found here:
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https://www.deviantart.com/celestiaofficial/gallery/68412929/Release-Textures
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In particular, there are textures of Jupiter, Saturn, Phobos and Deimos.
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# Most of the old maps are from David Seal's site: http://maps.jpl.nasa.gov/.
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Some of these maps were modified, with fictional terrain added to fill in
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gaps. The Galileo spacecraft model is also from David Seal's site (though
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it was converted from Inventor to 3DS format.)
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# The Mars, Neptune, and Uranus textures and Mars bump maps are all from James
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Hastings-Trew's collection.
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@ -361,6 +366,9 @@ Texture maps
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3D Models
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---------
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# New space bodies models can be found in Greg Friger's 3D Asteroid Catalogue:
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https://space.frieger.com/asteroids/
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# Models of Mars Global Surveyor and Mars Odyssey were created by Shrox:
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http://www.shrox.com/
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@ -380,7 +388,7 @@ Texture maps
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Castalia and Golevka are courtesy of Scott Hudson, Washington State
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University.
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# 3D models of Phobos, Deimos, Amalthea, Janus, Epimetheus, Prometheus, Pandora,
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# 3D models of Amalthea, Janus, Epimetheus, Prometheus, Pandora,
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Hyperion, Larissa, Proteus, Vesta, Ida, Gaspra and Halley are derived from
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Phil Stooke's Cartography of Non-Spherical Worlds.
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30
celestia.cfg
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celestia.cfg
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@ -8,8 +8,8 @@
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# make any changes to it.
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#
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# To learn more about Celestia, visit the Celestia forums at:
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# http://www.shatters.net/forum/
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# or the Celestia web site at: http://www.shatters.net/celestia/
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# https://celestia.space/forum/
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# or the Celestia web site at: https://celestia.space/
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#************************************************************************
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@ -22,8 +22,8 @@ Configuration
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# these file names or the order in which they are listed, unless you
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# know exactly what you are doing. Most of these files can be viewed
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# with a plain text editor. Discussion about their content and formats
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# can be found on the Celestia forums: http://www.shatters.net/forum/
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#
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# can be found on the Celestia forums: https://celestia.space/forum/
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# If you want to load all your stars from .stc files, you can now comment
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# out the StarDatabase entry.
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#------------------------------------------------------------------------
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@ -31,7 +31,7 @@ Configuration
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StarNameDatabase "data/starnames.dat"
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StarCatalogs [ "data/revised.stc"
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"data/extrasolar.stc"
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"data/nearstars.stc"
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"data/nearstars.stc"
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"data/visualbins.stc"
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"data/spectbins.stc"
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"data/charm2.stc" ]
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@ -63,10 +63,10 @@ Configuration
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"data/neptunemoons_locs.ssc"
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"data/ring_locs.ssc"
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"data/world-capitals.ssc" ]
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DeepSkyCatalogs [ "data/galaxies.dsc"
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"data/globulars.dsc" ]
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"data/globulars.dsc" ]
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AsterismsFile "data/asterisms.dat"
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BoundariesFile "data/boundaries.dat"
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@ -99,12 +99,12 @@ StarTextures
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# Wolf-Rayet stars
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WC "bstar.*"
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WN "bstar.*"
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# brown dwarfs
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L "browndwarf.*"
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T "browndwarf.*"
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Y "browndwarf.*"
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Y "browndwarf.*"
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# stellar remnants
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WD "astar.jpg"
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NeutronStar "astar.jpg"
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@ -191,7 +191,7 @@ StarTextures
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# entries, such as the following example shows:
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# ExtrasDirectories [ "extras" "myextras1" "myextras2" ]
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#
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# To specify absolute paths on windows, you either have to use "/" or
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# To specify absolute paths on windows, you either have to use "/" or
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# double backslashes to seperate path components. Example:
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# ExtrasDirectories [ "D:/celestia-extras" ]
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# or
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@ -269,7 +269,7 @@ StarTextures
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# The following parameter is used in Lua (.celx) scripting.
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#
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# ScriptScreenshotDirectory defines the directory where screenshots
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# are to be stored. The default value is "", i.e. Celestia's
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# are to be stored. The default value is "", i.e. Celestia's
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# installation directory.
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#------------------------------------------------------------------------
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ScriptScreenshotDirectory ""
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@ -277,8 +277,8 @@ StarTextures
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#------------------------------------------------------------------------
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# CELX-scripts can request permission to perform dangerous operations,
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# such as reading, writing and deleting files or executing external
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# programs. If granted, a malicious script could use this to destroy
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# such as reading, writing and deleting files or executing external
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# programs. If granted, a malicious script could use this to destroy
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# data or compromise system security.
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# The following parameter determines what Celestia does upon such
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# requests:
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