Added comments for each parameter that will help users modify them.
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celestia.cfg
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celestia.cfg
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#************************************************************************
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# Celestia Configuration File
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#
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# This file contains configuration data read by Celestia each time it
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# is run. Many of the items may be changed to suit your specific needs
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# or requirements.
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#
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# To learn more about Celestia, visit the Celestia forums at:
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# http://ennui.shatters.net/forum/
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# or the Celestia web site at: http://www.shatters.net/celestia/
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#************************************************************************
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Configuration
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{
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StarDatabase "data/stars.dat"
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StarNameDatabase "data/starnames.dat"
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StarCatalogCrossReferences [ "data/hdxref.dat" ]
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SolarSystemCatalogs [ "data/solarsys.ssc" "data/extrasolar.ssc" "data/solsys_locs.ssc" "data/world-capitals.ssc" ]
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DeepSkyCatalog "data/deepsky.dsc"
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#------------------------------------------------------------------------
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# This section contains a list of data files that Celestia uses to load
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# information about stars, constellations and locations. DO NOT change
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# these file names or the order in which they are listed, unless you
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# know exactly what you are doing. Most of these files can be viewed
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# with a plain text editor. Discussion about their content and formats
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# can be found on the Celestia forums: http://ennui.shatters.net/forum/
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#------------------------------------------------------------------------
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StarDatabase "data/stars.dat"
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StarNameDatabase "data/starnames.dat"
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StarCatalogCrossReferences [ "data/hdxref.dat" ]
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SolarSystemCatalogs [ "data/solarsys.ssc"
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"data/extrasolar.ssc"
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"data/solsys_locs.ssc"
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"data/world-capitals.ssc" ]
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DeepSkyCatalog "data/deepsky.dsc"
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AsterismsFile "data/asterisms.dat"
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BoundariesFile "data/boundaries.dat"
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#------------------------------------------------------------------------
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# User Interface files ...
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#
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# Despite their ".cel" file extension, these are not CEL scripts, but
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# rather data files that populate controls such as menus and dialog
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# boxes.
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#
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# FavoritesFile is where Bookmarks data are stored. The file does not
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# exist until you save a Bookmark from within Celestia. You can view
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# this file with a plain text editor and if you write CEL scripts, it
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# contains some useful information.
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#
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# DestinationFile is the list of Destinations used in the Tour Guide
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# dialog box, accessed via the Navigation Menu. You can edit this file
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# with a plain text editor to add your own destinations to the dialog
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# box. The order in which the items are listed in the file is the order
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# in which they will be listed in the Tour Guide dialog.
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#------------------------------------------------------------------------
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FavoritesFile "favorites.cel"
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DestinationFile "guide.cel"
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#------------------------------------------------------------------------
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# Included CEL script files.
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#
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# The following CEL script files are included in the basic Celestia
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# distribution. These script files may be viewed and edited with a
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# plain text editor. They may both be modified or replaced to suit your
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# specific needs.
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#
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# InitScript is the CEL script that is automatically run each time
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# Celestia is started. The default script (start.cel) travels to Io, one
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# of Jupiter's moons.
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#
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# DemoScript is the CEL script that is run when you press the "d" key
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# on your keyboard from within Celestia. The default script (demo.cel)
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# takes you on a short tour of some interesting places in our solar
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# system.
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#
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# To learn more about how to use and write CEL scripts and Lua scripts
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# in Celestia, please visit the Celestia Scripting forum at:
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# http://ennui.shatters.net/forum/viewforum.php?f=9
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#------------------------------------------------------------------------
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InitScript "start.cel"
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DemoScript "demo.cel"
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#------------------------------------------------------------------------
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# The 'extras' directory is located under the celestia root directory
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# and is used for storing third-party add-ons to Celestia. To learn
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# more about Add-Ons for Celestia, visit the Celestia Add-Ons forum at:
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# http://ennui.shatters.net/forum/viewforum.php?f=6
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#
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# You may specify additional add-on directories by adding additional
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# entries, such as the following example shows:
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# ExtrasDirectories [ "extras" "myextras1" "myextras2" ]
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#------------------------------------------------------------------------
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ExtrasDirectories [ "extras" ]
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#------------------------------------------------------------------------
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# Font definitions.
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#
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# The following entries define the fonts Celestia will use to display
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# text on the display screen. To view the list of fonts available with
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# your distribution of Celestia, look in the fonts directory located
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# under the Celestia root directory. The default fonts are UTF-8
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# compatible in order to display non-English characters.
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#
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# Font: Used to display all informational text.
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# Default: "sans12.txf"
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#
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# LabelFont: Used to display all label text (objects, locations, etc.).
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# Default "sans12.txf"
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#
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# TitleFont: Used to display object names, messages, and script text.
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# Default "sansbold20.txf"
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#------------------------------------------------------------------------
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Font "sans12.txf"
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LabelFont "sans12.txf"
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TitleFont "sansbold20.txf"
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#------------------------------------------------------------------------
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# LogoTexture defines the graphic file to be displayed when Celestia is
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# started. The default filename is "logo.png"
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#------------------------------------------------------------------------
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LogoTexture "logo.png"
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#------------------------------------------------------------------------
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# FaintestVisibleMagnitude defines the lowest magnitude at which a star
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# will be displayed in Celestia. This setting may be adjusted real-time
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# via the '[' and ']' keys in Celestia. The default value is 6.0.
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#------------------------------------------------------------------------
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FaintestVisibleMagnitude 6.0
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#------------------------------------------------------------------------
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# RotateAcceleration defines the speed at which an object will be
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# rotated in Celestia, when using a keypress, such as the left and right
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# arrow keys. A higher value will rotate the object quicker, while a
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# lower value will cause a slower rotation. The default value is 120.0.
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#------------------------------------------------------------------------
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RotateAcceleration 120.0
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#------------------------------------------------------------------------
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# MouseRotationSensitivity defines the speed at which an object will be
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# rotated in Celestia, when using the mouse -- press both mouse-buttons
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# or Ctrl+LeftMouseButton, and move the mouse left or right. A higher
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# value will rotate the object quicker, while a lower value will cause
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# a slower rotation. A value of 0.0 (zero) will disable this particluar
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# feature. The default value is 1.0.
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#------------------------------------------------------------------------
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MouseRotationSensitivity 1.0
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#------------------------------------------------------------------------
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# The following parameters are used in Lua (.celx) scripting.
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# ScriptScreenshotCount defines the maximum number of screen shots
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# to be taken.
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#
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# ScriptScreenshotDirectory defines the directory where the screen
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# shots are to be stored.
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#------------------------------------------------------------------------
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ScriptScreenshotCount 0
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ScriptScreenshotDirectory ""
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AsterismsFile "data/asterisms.dat"
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BoundariesFile "data/boundaries.dat"
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FavoritesFile "favorites.cel"
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DestinationFile "guide.cel"
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InitScript "start.cel"
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DemoScript "demo.cel"
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ExtrasDirectories [ "extras" ]
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#------------------------------------------------------------------------
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# The following line is commented out by default.
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#
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# Celestia enables and disables certain rendering features based on
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# the set of extensions supported by the installed OpenGL driver and 3D
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# graphics hardware. With IgnoreGLExtensions, you may specify a list of
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# extensions that Celestia will treat as unsupported. This is useful
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# primarily for the developers of Celestia.#------------------------------------------------------------------------
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# IgnoreGLExtensions [ "GL_ARB_vertex_program" ]
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# Specify multiple extras directories like this:
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# ExtrasDirectories [ "extras" "rassilon" ]
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Font "sans12.txf"
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LabelFont "sans12.txf"
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TitleFont "sansbold20.txf"
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LogoTexture "logo.png"
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FaintestVisibleMagnitude 6.0
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RotateAcceleration 120.0
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MouseRotationSensitivity 1.0
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ScriptScreenshotCount 0
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ScriptScreenshotDirectory ""
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# IgnoreGLExtensions [ "GL_ARB_vertex_program" ]
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LabelledStars
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[
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#------------------------------------------------------------------------
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# The LabelledStars section defines which stars will have text labels
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# assigned to them, which are visible when this option is turned on.
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#------------------------------------------------------------------------
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LabelledStars
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[
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"Sol"
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"Sirius"
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"Canopus"
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@ -76,5 +221,5 @@ Configuration
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"Epsilon Car"
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"Beta Aur"
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"Polaris"
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]
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]
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}
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