Fix largestar shader on some platforms
parent
b465017de8
commit
a0186828eb
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@ -11,6 +11,6 @@ void main(void)
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{
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texCoord = in_TexCoord0.st;
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set_vp(vec4(center, 1.0));
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vec2 transformed = vec2((texCoord.x - 0.5) * pointWidth, (texCoord.y - 0.5) * pointHeight);
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vec2 transformed = vec2((in_TexCoord0.x - 0.5) * pointWidth, (in_TexCoord0.y - 0.5) * pointHeight);
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gl_Position.xy += transformed * gl_Position.w;
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}
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