Fix largestar shader on some platforms

pull/880/head
Levin Li 2020-11-22 11:57:10 +08:00
parent b465017de8
commit a0186828eb
1 changed files with 1 additions and 1 deletions

View File

@ -11,6 +11,6 @@ void main(void)
{
texCoord = in_TexCoord0.st;
set_vp(vec4(center, 1.0));
vec2 transformed = vec2((texCoord.x - 0.5) * pointWidth, (texCoord.y - 0.5) * pointHeight);
vec2 transformed = vec2((in_TexCoord0.x - 0.5) * pointWidth, (in_TexCoord0.y - 0.5) * pointHeight);
gl_Position.xy += transformed * gl_Position.w;
}