Adjust arrow shapes for reference vectors based on recommendations from Cham.
parent
ff66ae158d
commit
a4d986cd9a
|
@ -146,10 +146,10 @@ void RenderAxisArrows(const Quatf& orientation, float scale, float opacity)
|
|||
#endif
|
||||
|
||||
float shaftLength = 0.85f;
|
||||
float headLength = 0.15f;
|
||||
float shaftRadius = 0.015f;
|
||||
float headRadius = 0.06f;
|
||||
unsigned int nSections = 20;
|
||||
float headLength = 0.10f;
|
||||
float shaftRadius = 0.010f;
|
||||
float headRadius = 0.025f;
|
||||
unsigned int nSections = 30;
|
||||
float labelScale = 0.1f;
|
||||
|
||||
// x-axis
|
||||
|
@ -195,10 +195,10 @@ void RenderSunDirectionArrow(const Vec3f& direction, float scale, float opacity)
|
|||
glDisable(GL_LIGHTING);
|
||||
|
||||
float shaftLength = 0.85f;
|
||||
float headLength = 0.15f;
|
||||
float shaftRadius = 0.015f;
|
||||
float headRadius = 0.06f;
|
||||
unsigned int nSections = 20;
|
||||
float headLength = 0.10f;
|
||||
float shaftRadius = 0.010f;
|
||||
float headRadius = 0.025f;
|
||||
unsigned int nSections = 30;
|
||||
float labelScale = 0.1f;
|
||||
|
||||
glColor4f(1.0f, 1.0f, 0.0f, opacity);
|
||||
|
@ -217,10 +217,10 @@ void RenderVelocityArrow(const Vec3f& direction, float scale, float opacity)
|
|||
glDisable(GL_LIGHTING);
|
||||
|
||||
float shaftLength = 0.85f;
|
||||
float headLength = 0.15f;
|
||||
float shaftRadius = 0.015f;
|
||||
float headRadius = 0.06f;
|
||||
unsigned int nSections = 20;
|
||||
float headLength = 0.10f;
|
||||
float shaftRadius = 0.010f;
|
||||
float headRadius = 0.025f;
|
||||
unsigned int nSections = 30;
|
||||
float labelScale = 0.1f;
|
||||
|
||||
glColor4f(0.6f, 0.6f, 0.9f, opacity);
|
||||
|
|
Loading…
Reference in New Issue