Adjust arrow shapes for reference vectors based on recommendations from Cham.

ver1_5_1
Chris Laurel 2008-01-21 23:15:15 +00:00
parent ff66ae158d
commit a4d986cd9a
1 changed files with 12 additions and 12 deletions

View File

@ -146,10 +146,10 @@ void RenderAxisArrows(const Quatf& orientation, float scale, float opacity)
#endif
float shaftLength = 0.85f;
float headLength = 0.15f;
float shaftRadius = 0.015f;
float headRadius = 0.06f;
unsigned int nSections = 20;
float headLength = 0.10f;
float shaftRadius = 0.010f;
float headRadius = 0.025f;
unsigned int nSections = 30;
float labelScale = 0.1f;
// x-axis
@ -195,10 +195,10 @@ void RenderSunDirectionArrow(const Vec3f& direction, float scale, float opacity)
glDisable(GL_LIGHTING);
float shaftLength = 0.85f;
float headLength = 0.15f;
float shaftRadius = 0.015f;
float headRadius = 0.06f;
unsigned int nSections = 20;
float headLength = 0.10f;
float shaftRadius = 0.010f;
float headRadius = 0.025f;
unsigned int nSections = 30;
float labelScale = 0.1f;
glColor4f(1.0f, 1.0f, 0.0f, opacity);
@ -217,10 +217,10 @@ void RenderVelocityArrow(const Vec3f& direction, float scale, float opacity)
glDisable(GL_LIGHTING);
float shaftLength = 0.85f;
float headLength = 0.15f;
float shaftRadius = 0.015f;
float headRadius = 0.06f;
unsigned int nSections = 20;
float headLength = 0.10f;
float shaftRadius = 0.010f;
float headRadius = 0.025f;
unsigned int nSections = 30;
float labelScale = 0.1f;
glColor4f(0.6f, 0.6f, 0.9f, opacity);