Remove polygon mode modification in comet rendering code
parent
d510b2bf6d
commit
a7776ccfff
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@ -4584,7 +4584,6 @@ void Renderer::renderCometTail(const Body& body,
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glVertexAttribPointer(brightness, 1, GL_FLOAT, GL_FALSE, stride, &p->brightness);
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glDrawElements(GL_TRIANGLE_STRIP, indices.size(), GL_UNSIGNED_SHORT, indices.data());
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}
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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if (brightness != -1)
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