Remove polygon mode modification in comet rendering code

pull/703/head
Hleb Valoshka 2020-04-17 20:44:52 +03:00
parent d510b2bf6d
commit a7776ccfff
1 changed files with 0 additions and 1 deletions

View File

@ -4584,7 +4584,6 @@ void Renderer::renderCometTail(const Body& body,
glVertexAttribPointer(brightness, 1, GL_FLOAT, GL_FALSE, stride, &p->brightness);
glDrawElements(GL_TRIANGLE_STRIP, indices.size(), GL_UNSIGNED_SHORT, indices.data());
}
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
if (brightness != -1)