Change texture clamp mode for stars to Texture::EdgeClamp

For better compatibility with OpenGL ES
pull/943/head
Hleb Valoshka 2021-04-04 10:43:19 +03:00
parent ccd0d64bdc
commit ad5f3d31b3
1 changed files with 2 additions and 4 deletions

View File

@ -474,9 +474,8 @@ static Texture* BuildGaussianDiscTexture(unsigned int log2size)
}
ImageTexture* texture = new ImageTexture(*img,
Texture::BorderClamp,
Texture::EdgeClamp,
Texture::DefaultMipMaps);
texture->setBorderColor(Color(0.0f, 0.0f, 0.0f, 0.0f));
delete img;
@ -512,9 +511,8 @@ static Texture* BuildGaussianGlareTexture(unsigned int log2size)
}
ImageTexture* texture = new ImageTexture(*img,
Texture::BorderClamp,
Texture::EdgeClamp,
Texture::DefaultMipMaps);
texture->setBorderColor(Color(0.0f, 0.0f, 0.0f, 0.0f));
delete img;