Change texture clamp mode for stars to Texture::EdgeClamp
For better compatibility with OpenGL ESpull/943/head
parent
ccd0d64bdc
commit
ad5f3d31b3
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@ -474,9 +474,8 @@ static Texture* BuildGaussianDiscTexture(unsigned int log2size)
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}
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ImageTexture* texture = new ImageTexture(*img,
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Texture::BorderClamp,
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Texture::EdgeClamp,
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Texture::DefaultMipMaps);
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texture->setBorderColor(Color(0.0f, 0.0f, 0.0f, 0.0f));
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delete img;
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@ -512,9 +511,8 @@ static Texture* BuildGaussianGlareTexture(unsigned int log2size)
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}
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ImageTexture* texture = new ImageTexture(*img,
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Texture::BorderClamp,
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Texture::EdgeClamp,
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Texture::DefaultMipMaps);
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texture->setBorderColor(Color(0.0f, 0.0f, 0.0f, 0.0f));
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delete img;
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