Added misc. txt files and resources.

ver1_5_1
Chris Laurel 2001-02-26 17:05:01 +00:00
parent f20a5bac34
commit ba9420d324
7 changed files with 977 additions and 0 deletions

278
License.txt 100644
View File

@ -0,0 +1,278 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Library General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language. (Hereinafter, translation is included without limitation in
the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope. The act of
running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
a) You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete source
code means all the source code for all modules it contains, plus any
associated interface definition files, plus the scripts used to
control compilation and installation of the executable. However, as a
special exception, the source code distributed need not include
anything that is normally distributed (in either source or binary
form) with the major components (compiler, kernel, and so on) of the
operating system on which the executable runs, unless that component
itself accompanies the executable.
If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
modifying or distributing the Program (or any work based on the
Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.
7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot
distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.

192
readme.txt 100644
View File

@ -0,0 +1,192 @@
Celestia: A real-time visual space simulation
Copyright (C) 2001, Chris Laurel <claurel@shatters.net>
--
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
USA.
--
This is a very rough release of Celestia, but all the basic
functionality is there. Navigation and UI in general are very rudimentary.
Getting started:
Important: Celestia must be started from the directory in which the EXE
resides or else it will not find its data files. A real installer is
forthcoming.
Celestia will start up in a window, and if everything is working
correctly, you'll see a few stars and some text showing your velocity
and the current time (Universal Time, so it'll probably be a few hours
off from your computer's clock.) Drag the mouse around to change your
orientation and you should see some familiar constellations. Click on
a star to select it. Some information about the star will be
displayed in the top left corner of the window. Press G (or use the
navigation menu), and you'll zoom through space toward the selected
star. If you press G again, you'll approach the star even closer.
Press H to select our Sun, and then G to go back to our solar system.
You'll find yourself half a light year away from the sun, which looks
merely like a bright star at this range. Press G three more times to
get within about 30 AU of the sun and you will be to see a few become
visible near the sun. Right click to bring up a menu of planets and
other objects in the solar system. After selecting a planet from the
menu, hit G again to travel toward it. Once there, hold down the right
moust button and drag to orbit the planet.
That covers the very basics . . .
MOUSE FUNCTIONS:
Left drag to orient camera
Right drag to orbit the selected object
Drag while holding left and right buttons to dolly camera
Left-click to select; double click to center selection
Right-click to bring up planets menu
Roll the mouse wheel to zoom in and out
Click the wheel to reset the field of view to 45 degrees
KEYBOARD COMMANDS
Navigation:
H : Select the sun (Home)
C : Center on selected object
G : Goto selected object
F : Follow selected object
Free movement:
F1 : Stop
F2 : Set velocity to 1 km/s
F3 : Set velocity to 1,000 km/s
F4 : Set velocity to 1,000,000 km/s
F5 : Set velocity to 1 AU/s
F6 : Set velocity to 1 ly/s
A : Increase velocity by 10x
Z : Decrease velocity by 10x
Q : Reverse direction
X : Set movement direction toward center of screen
Time:
Space : stop time
L : Time 10x faster
K : Time 10x slower
Options:
N : Toggle planet and moon labels
O : Toggle planet orbits
V : Toggle HUD Text
W : Toggle Wireframe mode
ESC : Exit
It's possible to choose a star or planet by name. There are two ways to
enter a star name: choose 'Select Object' from the Navigation menu to
bring up a dialog box, or by hitting Enter, typing in the name, and
pressing Enter again. You can use common names, or Bayer designations
and HD catalog numbers for stars. Celestia is really picky about how
you enter names. Planet and star names need to have the first letter
capitalized. Bayer and Flamsteed designations need to be entered like this:
Upsilon And
51 Peg
The constellation must be given as a three letter abbreviation and the
full Greek letter name spelled out. Irritating, but it'll be fixed.
HD catalog numbers must be entered with a space between HD and the number.
Celestia handles star catalog numbers in a slightly kludgy way. To keep the
star database size to minimum, only one catalog number is stored. Normally,
this will a number from the HD catalog, but if a star isn't in the HD catalog
the number from another catalog will be used instead. Currently, the secondary
catalog is always the HIPPARCOS data set, for which the prefix "HIP" should be
used.
Basic Hacking Tips:
It's possible to modify the solarsys.ssc, stars.dat, and hdnames.dat
files to create an entirely fictional universe.
The easiest file to modify is the solar system catalog, as it's a text
file and the format is very text-editor friendly since that's how I
had to enter all the data. It's also quite verbose, but that's not a
problem yet.
The units used for the solar system data may not be obvious. All
angle fields in the catalog are in degrees. For planets, the period
is specified in earth years, and the semi-major axis in AU; for
satellites, days and kilometers are used instead.
All solar system textures should be placed in the textures
subdirectory. Currently, JPEG and BMP are the only formats supported.
Models belong in the models directory. Celestia can read 3DS models,
as well as a custom format (.cms files, used right now just for rough
fractal displacement map likenesses of asteroids and small moons.) 3DS
meshes are normalized to fit within a unit cube--the Radius field
determines how big they appear within Celestia.
The stars.dat file is a binary database of stars, processed from
the 50+ meg HIPPARCOS data set. The first four bytes are an int
containing the number of stars in the database. Following that
are a bunch of records of this form:
4 byte int : catalog number
4 byte float : right ascension
4 byte float : declination
4 byte float : parallax
2 byte int : apparent magnitude
2 byte int : stellar class
1 byte : parallax error
RA, declination, and parallax are converted to x, y, z coordinates
and apparent magnitude is converted to absolute magnitude when the
database is read.
Credits and Copyrights:
Most of the planet maps are from David Seal's site: http://maps.jpl.nasa.gov/.
A few of these maps were modified by me, with fictional terrain added
to fill in gaps. The model of the Galileo spacecraft is also from
David Seal's site (though it was converter from Inventor to 3DS format.)
The Venus, Saturn, and Saturn's rings textures are from Bjorn Jonsson.
His site is http://www.mmedia.is/~bjj/ and is an excellent resource
for solar system rendering.
3D asteroid models of Toutatis, Kleopatra, and Geographos are courtesy of
Scott Hudson, Washington State University. His site is:
http://www.eecs.wsu.edu/~hudson/Research/Asteroids/4179/index.html
3D models of all other Phobos, Deimos, Amalthea, Proteus, Vesta, Ida,
Mathilde, and Gaspra are derived from Phil Stooke's Cartography of
Non-Spherical Worlds: http://publish.uwo.ca/~pjstooke/plancart.htm
The texture font library I use for displaying text in OpenGL is
copyright Mark Kilgard.
The Intel JPEG library (ijl10.dll) is copyright Intel Corp.
The star database (stars.dat) was derived from the HIPPARCOS data set.
Chris Laurel
claurel@shatters.net
http://www.shatters.net/~claurel
and
http://www.shatters.net/celestia/

311
res/celestia.rc 100644
View File

@ -0,0 +1,311 @@
//Microsoft Developer Studio generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Menu
//
IDR_MENU1 MENU DISCARDABLE
BEGIN
MENUITEM "Select Sol", ID_SELECTSOL
MENUITEM "Go To Selection", ID_GOTOSELECTION
MENUITEM "Follow Selection", ID_FOLLOWSELECTION
MENUITEM SEPARATOR
MENUITEM "Speed Time", ID_SPEEDTIME
MENUITEM "Slow Time", ID_SLOWTIME
MENUITEM "Stop Time", ID_STOPTIME
MENUITEM SEPARATOR
MENUITEM "Quit", ID_QUIT
END
IDR_MAIN_MENU MENU DISCARDABLE
BEGIN
POPUP "&File"
BEGIN
MENUITEM "&Exit", ID_FILE_EXIT
END
POPUP "&Navigation"
BEGIN
MENUITEM "Select &Sol", ID_NAVIGATION_HOME
MENUITEM "Select &Object...", ID_NAVIGATION_SELECT
MENUITEM SEPARATOR
MENUITEM "&Center Selection", ID_NAVIGATION_CENTER
MENUITEM "&Go to Selection", ID_NAVIGATION_GOTO
MENUITEM "&Follow Selection", ID_NAVIGATION_FOLLOW
END
POPUP "&Time"
BEGIN
MENUITEM "10x &Faster", ID_TIME_FASTER
MENUITEM "10x &Slower", ID_TIME_SLOWER
MENUITEM "Free&ze", ID_TIME_FREEZE
MENUITEM "&Real Time", ID_TIME_REALTIME
MENUITEM "Set &Time...", ID_TIME_SETTIME
END
POPUP "&Render"
BEGIN
MENUITEM "Show &Orbits", ID_RENDER_SHOWORBITS
MENUITEM "Show &Planet Labels", ID_RENDER_SHOWPLANETLABELS
MENUITEM "Show &Star Labels", ID_RENDER_SHOWSTARLABELS
MENUITEM "Show &HUD Text", ID_RENDER_SHOWHUDTEXT
, CHECKED
POPUP "&Ambient Light"
BEGIN
MENUITEM "&None", ID_RENDER_AMBIENTLIGHT_NONE
MENUITEM "&Low", ID_RENDER_AMBIENTLIGHT_LOW
, CHECKED
MENUITEM "&Medium", ID_RENDER_AMBIENTLIGHT_MEDIUM
END
END
POPUP "&Help"
BEGIN
MENUITEM "&About", ID_HELP_ABOUT
MENUITEM "&License", ID_HELP_LICENSE
END
END
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_ABOUT DIALOG DISCARDABLE 100, 50, 310, 97
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "About Celestia"
FONT 8, "MS Sans Serif"
BEGIN
DEFPUSHBUTTON "OK",IDOK,131,76,50,14
CTEXT "Celestia 1.0",IDC_STATIC,6,7,297,9
CTEXT "Copyright (C) 2001, Chris Laurel",IDC_STATIC,6,16,297,9
CTEXT "Visit http://www.shatters.net/celestia for more info.",
IDC_STATIC,6,53,297,9
CTEXT "Celestia is free software and comes with absolutely no warranty.",
IDC_STATIC,6,36,297,9
END
IDD_FINDOBJECT DIALOG DISCARDABLE 100, 50, 186, 79
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Find Object"
FONT 8, "MS Sans Serif"
BEGIN
DEFPUSHBUTTON "OK",IDOK,38,45,50,14
PUSHBUTTON "Cancel",IDCANCEL,95,44,50,14
EDITTEXT IDC_FINDOBJECT_EDIT,92,18,78,14,ES_AUTOHSCROLL
LTEXT "Object Name",IDC_STATIC,21,20,62,8
END
IDD_LICENSE DIALOG DISCARDABLE 0, 0, 286, 249
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "License"
FONT 8, "MS Sans Serif"
BEGIN
DEFPUSHBUTTON "OK",IDOK,117,228,50,14
EDITTEXT IDC_LICENSE_TEXT,7,7,272,213,ES_MULTILINE |
ES_AUTOHSCROLL | ES_READONLY | WS_VSCROLL
END
IDD_SETTIME DIALOG DISCARDABLE 0, 0, 201, 146
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Set Simulation Time"
FONT 8, "MS Sans Serif"
BEGIN
DEFPUSHBUTTON "OK",IDOK,141,7,50,14
PUSHBUTTON "Cancel",IDCANCEL,141,24,50,14
CONTROL "MonthCalendar1",IDC_CALENDAR,"SysMonthCal32",
MCS_NOTODAY | WS_TABSTOP | 0x8,7,7,120,90
CONTROL "DateTimePicker2",IDC_TIMEPICKER,"SysDateTimePick32",
DTS_RIGHTALIGN | DTS_UPDOWN | DTS_APPCANPARSE |
WS_TABSTOP | 0x8,7,123,121,15
CONTROL "DateTimePicker3",IDC_DATEPICKER,"SysDateTimePick32",
DTS_RIGHTALIGN | WS_TABSTOP,7,103,121,15
END
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO DISCARDABLE
BEGIN
IDD_ABOUT, DIALOG
BEGIN
LEFTMARGIN, 6
RIGHTMARGIN, 303
TOPMARGIN, 7
BOTTOMMARGIN, 90
END
IDD_FINDOBJECT, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 179
TOPMARGIN, 7
BOTTOMMARGIN, 72
END
IDD_LICENSE, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 279
TOPMARGIN, 7
BOTTOMMARGIN, 242
END
IDD_SETTIME, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 191
TOPMARGIN, 7
BOTTOMMARGIN, 139
END
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_CELESTIA_ICON ICON DISCARDABLE "icon1.ico"
/////////////////////////////////////////////////////////////////////////////
//
// Accelerator
//
IDR_ACCELERATORS ACCELERATORS DISCARDABLE
BEGIN
"F", ID_NAVIGATION_FOLLOW, VIRTKEY, CONTROL, NOINVERT
"G", ID_NAVIGATION_GOTO, VIRTKEY, CONTROL, NOINVERT
"H", ID_NAVIGATION_HOME, VIRTKEY, CONTROL, NOINVERT
"O", ID_NAVIGATION_SELECT, VIRTKEY, CONTROL, NOINVERT
VK_F4, ID_FILE_EXIT, VIRTKEY, ALT, NOINVERT
END
#ifndef _MAC
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,0,0,1
PRODUCTVERSION 1,0,0,1
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x40004L
FILETYPE 0x1L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "Comments", "\0"
VALUE "CompanyName", " \0"
VALUE "FileDescription", "celestia\0"
VALUE "FileVersion", "1, 0, 0, 1\0"
VALUE "InternalName", "celestia\0"
VALUE "LegalCopyright", "Copyright © 2001, Chris Laurel\0"
VALUE "LegalTrademarks", "\0"
VALUE "OriginalFilename", "celestia.exe\0"
VALUE "PrivateBuild", "\0"
VALUE "ProductName", " celestia\0"
VALUE "ProductVersion", "1, 0, 0, 1\0"
VALUE "SpecialBuild", "\0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END
#endif // !_MAC
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
STRINGTABLE DISCARDABLE
BEGIN
ID_NAVIGATION_FOLLOW "Ctrl+F"
ID_NAVIGATION_BLAH "baghgggagag"
END
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

BIN
res/icon1.ico 100644

Binary file not shown.

After

Width:  |  Height:  |  Size: 766 B

56
res/resource.h 100644
View File

@ -0,0 +1,56 @@
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by celestia.rc
//
#define IDR_MENU1 101
#define IDD_ABOUT 102
#define IDI_CELESTIA_ICON 103
#define IDD_FINDOBJECT 104
#define IDR_MAIN_MENU 105
#define IDR_ACCELERATORS 106
#define IDD_LICENSE 108
#define IDD_SETTIME 109
#define IDC_FINDOBJECT_EDIT 1001
#define IDC_LICENSE_TEXT 1004
#define IDC_CALENDAR 1006
#define IDC_TIMEPICKER 1007
#define IDC_DATEPICKER 1008
#define ID_SELECTSOL 40001
#define ID_GOTOSELECTION 40002
#define ID_FOLLOWSELECTION 40003
#define ID_SPEEDTIME 40005
#define ID_SLOWTIME 40006
#define ID_STOPTIME 40007
#define ID_QUIT 40008
#define ID_FILE_EXIT 40009
#define ID_HELP_ABOUT 40010
#define ID_RENDER_SHOWORBITS 40011
#define ID_RENDER_SHOWPLANETLABELS 40012
#define ID_RENDER_SHOWHUDTEXT 40013
#define ID_RENDER_AMBIENTLIGHT_NONE 40014
#define ID_RENDER_AMBIENTLIGHT_LOW 40015
#define ID_RENDER_AMBIENTLIGHT_MEDIUM 40016
#define ID_NAVIGATION_HOME 40017
#define ID_NAVIGATION_SELECT 40018
#define ID_NAVIGATION_GOTO 40019
#define ID_NAVIGATION_FOLLOW 40020
#define ID_NAVIGATION_BLAH 40021
#define ID_TIME_FASTER 40023
#define ID_TIME_SLOWER 40024
#define ID_TIME_FREEZE 40025
#define ID_HELP_LICENSE 40026
#define ID_NAVIGATION_CENTER 40027
#define ID_TIME_REALTIME 40028
#define ID_RENDER_SHOWSTARLABELS 40029
#define ID_TIME_SETTIME 40030
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 110
#define _APS_NEXT_COMMAND_VALUE 40031
#define _APS_NEXT_CONTROL_VALUE 1009
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif

57
revisions.txt 100644
View File

@ -0,0 +1,57 @@
Celestia Revision History
-------------------------
1.00
* Initial public release
1.01
* Added more realistic and aesthetically pleasing ring illumination function
* Made planets project shadows onto their rings (requires multitexturing)
* Detect and use ARB_multitexture extension
* Some configuration parameters now read from a file
* Support for multiple solar system catalog files
* Split solar system files into solarsys.ssc and extrasolar.ssc
* Added Help/License menu
* Added simple camera orbit mode
* Fixed up parsing and printing of catalog numbers--still kludgy though
1.02
* Made Celestia icon appear in corner of window. Whee.
* Fixed an extremely subtle numerical precision bug which manifested itself in
a number of ways: jittering when following small objects, incorrect
targeting of small objects with goto, occasional flashes when closely
approaching an object, and probably other things as well.
* Reversed rotation directions when orbiting--it's much more intuitive now
* Added an exponential dolly capability to the camera
* Double-clicking will now center on the selected object
* Fixed bug in elliptical orbit calculation
* When orbits are displayed, the Orbit for the selected object is highlighted
* Incorporated Scott Hudson's asteroid geometry data for Toutatis, Kleopatra,
and Geographos.
* Fixed problems with disappearing labels and with misplaced labels for
extrasolar planets
* Eliminated 'sticking' when mouse buttons released outside of Celestia window
* Added Real Time option to Time menu
* Reversed planet rotation direction so it's correct. Oops.
* Added about a dozen extrasolar systems from Jean Schneider's catalog
* Create two new textures for extrasolar planets
* Moved Selection class outside of Simulation, as it's generally useful
1.03
* Rotating the camera is now more responsive to mouse movement
* 'Infinite mouse' hack allows rotating and dollying without having to pick up
the mouse and reposition the cursor in the window
* Fixed z ordering for planets and satellites so small that they only appear
as points. Small satellites will no longer get obscured by planets they're
in front of.
* Apparent magnitude calculation for planets now takes into account phase
* At close range, stars are now rendered as textured sphere meshes.
* Choosing stars by catalog number no longer selects a star even when the specified
star doesn't exist.
* Added labels for stars; the list of labelled stars is read from celestia.cfg
* Cleaned up vecmath.h, added consts and reference parameters where appropriate
* Cleaned up StarNameDatabase

83
todo.txt 100644
View File

@ -0,0 +1,83 @@
Celestia To Do List
-------------------
USER INTERFACE
* More star label models--nearest stars, brightest stars
* Make picking more intelligent
* Picking a distant planet is likely to select one of its satellites
* Picking currently ignores the radius and proximity of objects
* Picking stars doesn't work at close range
* Tracking mode for camera
* Views of planet and satellite orbits
* Add satellite orbits
* User control over which orbits should be displayed
* Orbits should be occluded by planets
* Next/prev body commands
* Add preferences for font and text color for labels to config file
* Context menus for stars and planets
* Make it possible to set the limiting magnitude for stars
* Fix camera rotation wackiness when using goto--probably slerp between orientations
* Create a help file
VISUALS
* Shadows from rings on planet
* Bump maps for planets and satellites
* Use Phil Stooke's shape data for asteroids and small moons
* Change the color of the light illuminate planets based on star class;
probably only M and maybe K class stars should have a noticeable hue
* Better and flashier star rendering: improve corona effects, add limb darkening, change
convection cell size based on spectral class, etc.
* Non-Lambertian illumination functions for planets
* Add haloes around bright planets similar to the ones around stars
* Separate luminance (reflectivity) and opacity information for rings
* Render the Milky Way
* Comets with dust and ion tails
* Add some deep sky objects--planetary nebula, supernova remnants, etc.
* Procedural textures for extrasolar planets
POLISH
* Get a real installer working for Windows version
* Demo mode
* Tutorial mode
* Add a flashy intro screen
* Change starting position to someplace interesting. Eros?
* Add screen shot feature
SIMULATION ACCURACY
* Fix apparent magnitude calculation for planets
* Figure out a way to estimate gas giant's radius given its mass
* Calculate the eccentric anomaly for orbits instead of just using the mean anomaly
* Obtain and read spacecraft ephemerii, so Galileo, Cassini, etc. appear in the proper places
* Use a better estimate for star radius
* Model the irregular rotations of objects like Toutatis and Hyperion
* Double star systems
* Correct star positions for Earth's obliquity
BUGS
* Find out why picking sometimes stops working, apparently after orbiting
* Fix wobbling of planet shadow on rings when time is accelerated
* Problem stars: HIP 114110 has no spectral class! Search the database for other problem
stars and fix them.
* Find out about texture problems on Matrox G450
OPTIMIZATION
* Add view frustum culling for stars
* Use compressed textures when available
* Convert the VisibleStarSet class to use an octree based algorithm
CODE
* Make parser more robust (and fix that EOF problem)
* Change random printfs to DPRINTFs and Logs
* Finish assert-ing the code
PORTING
* Write a version which uses GLUT instead of Win32 API calls
* Linux port
* MacOS port
MISC
* Make solar system creation applet, for adding hypothetical systems to a Celestia universe