Temporarily re-enabled old star culling method for perf testing.
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@ -544,10 +544,10 @@ void Renderer::render(const Observer& observer,
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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if ((renderFlags & ShowStars) != 0)
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{
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// if ((renderFlags & ShowCloudMaps) != 0)
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renderStars(starDB, visTree, faintestVisible, observer);
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// else
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// renderStars(starDB, visset, faintestVisible, observer);
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if ((renderFlags & ShowCloudMaps) != 0)
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renderStars(starDB, visTree, faintestVisible, observer);
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else
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renderStars(starDB, visset, faintestVisible, observer);
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}
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// Render asterisms
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@ -371,7 +371,7 @@ void Simulation::update(double dt)
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observer.update(dt);
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}
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#if 0
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#if 1
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if (visibleStars != NULL)
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visibleStars->update(observer, 0.05f);
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#endif
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