parent
a783eee8fe
commit
cbdd9de63f
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@ -1819,19 +1819,10 @@ void Renderer::renderObjectAsPoint(const Vector3f& position,
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if (starStyle != PointStars)
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if (starStyle != PointStars)
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gaussianDiscTex->bind();
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gaussianDiscTex->bind();
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bool centerCalculated = false;
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Eigen::Vector3f center;
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if (pointSize > gl::maxPointSize)
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if (pointSize > gl::maxPointSize)
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{
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renderLargePoint(*this, position, {color, alpha}, pointSize, mvp);
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centerCalculated = true;
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center = calculateQuadCenter(m_cameraOrientation, position, radius);
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renderLargePoint(*this, center, {color, alpha}, pointSize, mvp);
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}
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else
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else
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{
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pointStarVertexBuffer->addStar(position, {color, alpha}, pointSize);
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pointStarVertexBuffer->addStar(position, {color, alpha}, pointSize);
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}
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// If the object is brighter than magnitude 1, add a halo around it to
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// If the object is brighter than magnitude 1, add a halo around it to
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// make it appear more brilliant. This is a hack to compensate for the
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// make it appear more brilliant. This is a hack to compensate for the
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@ -1841,17 +1832,12 @@ void Renderer::renderObjectAsPoint(const Vector3f& position,
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// with halos.
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// with halos.
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if (useHalos && glareAlpha > 0.0f)
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if (useHalos && glareAlpha > 0.0f)
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{
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{
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Eigen::Vector3f center = calculateQuadCenter(m_cameraOrientation, position, radius);
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gaussianGlareTex->bind();
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gaussianGlareTex->bind();
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if (glareSize > gl::maxPointSize)
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if (glareSize > gl::maxPointSize)
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{
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if (!centerCalculated)
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center = calculateQuadCenter(m_cameraOrientation, position, radius);
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renderLargePoint(*this, center, {color, glareAlpha}, glareSize, mvp);
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renderLargePoint(*this, center, {color, glareAlpha}, glareSize, mvp);
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}
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else
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else
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{
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glareVertexBuffer->addStar(center, {color, glareAlpha}, glareSize);
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glareVertexBuffer->addStar(position, {color, glareAlpha}, glareSize);
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}
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}
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}
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}
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}
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}
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}
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