AutoMag declarations
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@ -32,7 +32,8 @@ class Renderer
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void setFieldOfView(float);
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void setRenderMode(int);
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void autoMag(float faintestMagNight, float& faintestMag,
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float& saturationMag);
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void render(const Observer&,
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const Universe&,
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float faintestVisible,
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@ -70,6 +71,7 @@ class Renderer
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ShowStarsAsPoints = 0x0800,
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ShowRingShadows = 0x1000,
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ShowBoundaries = 0x2000,
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ShowAutoMag = 0x4000,
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};
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int getRenderFlags() const;
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