Reduced minimum FOV to 0.01 degrees.
Modified FOV display to show value in degrees/minutes/seconds.ver1_5_1
parent
fd1465819a
commit
d43c339c9a
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@ -478,7 +478,7 @@ void CelestiaCore::charEntered(char c)
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break;
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case ',':
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if (renderer->getFieldOfView() > 1.0f)
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if (renderer->getFieldOfView() > 0.01f)
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renderer->setFieldOfView(renderer->getFieldOfView() / 1.1f);
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break;
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@ -1055,6 +1055,10 @@ void CelestiaCore::renderOverlay()
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if (hudDetail > 0)
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{
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float fov = renderer->getFieldOfView();
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int degrees, minutes;
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double seconds;
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astro::decimalToDegMinSec((double)fov, degrees, minutes, seconds);
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Simulation::ObserverMode mode = sim->getObserverMode();
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char* modeName = "";
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@ -1085,7 +1089,12 @@ void CelestiaCore::renderOverlay()
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glColor4f(0.6f, 0.6f, 1.0f, 1);
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*overlay << modeName << '\n';
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glColor4f(0.7f, 0.7f, 1.0f, 1.0f);
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overlay->printf("FOV: %6.2f\n", fov);
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if(degrees > 0)
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overlay->printf("FOV: %d° %02d' %.1f\"\n", degrees, minutes, seconds);
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else if(minutes > 0)
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overlay->printf("FOV: %02d' %.1f\"\n", minutes, seconds);
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else
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overlay->printf("FOV: %.1f\"\n", seconds);
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overlay->endText();
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glPopMatrix();
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}
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