Fix for bug 1882282: Star glare clipping problem
Depth writes were left set to true after rendering comet tails, resulting in a star glare halos appearing to clip labels. Fixed by removing a glDepthMask(GL_TRUE) that shouldn't have been in the code at all.ver1_6_1
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502503ea7f
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ee2ae878cc
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@ -6944,7 +6944,6 @@ void Renderer::renderCometTail(const Body& body,
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}
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glEnd();
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glDepthMask(GL_TRUE);
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_BLEND);
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