Fix for bug 1882282: Star glare clipping problem

Depth writes were left set to true after rendering comet tails, resulting in a star glare halos appearing to clip labels. Fixed by removing a glDepthMask(GL_TRUE) that shouldn't have been in the code at all.
ver1_6_1
Chris Laurel 2008-01-30 02:52:33 +00:00
parent 502503ea7f
commit ee2ae878cc
1 changed files with 0 additions and 1 deletions

View File

@ -6944,7 +6944,6 @@ void Renderer::renderCometTail(const Body& body,
}
glEnd();
glDepthMask(GL_TRUE);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);