Add error checking to 3DS loader

pull/1149/head
Andrew Tribick 2021-10-29 22:48:09 +02:00 committed by ajtribick
parent 71bfec795c
commit f3e5444003
2 changed files with 315 additions and 257 deletions

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@ -130,12 +130,12 @@ class M3DScene
M3DScene() = default; M3DScene() = default;
~M3DScene(); ~M3DScene();
M3DModel* getModel(uint32_t) const; M3DModel* getModel(std::uint32_t) const;
uint32_t getModelCount() const; std::uint32_t getModelCount() const;
void addModel(M3DModel*); void addModel(M3DModel*);
M3DMaterial* getMaterial(uint32_t) const; M3DMaterial* getMaterial(std::uint32_t) const;
uint32_t getMaterialCount() const; std::uint32_t getMaterialCount() const;
void addMaterial(M3DMaterial*); void addMaterial(M3DMaterial*);
M3DColor getBackgroundColor() const; M3DColor getBackgroundColor() const;

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@ -7,90 +7,94 @@
// as published by the Free Software Foundation; either version 2 // as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version. // of the License, or (at your option) any later version.
#include <cstddef>
#include <cstdint> #include <cstdint>
#include <fstream> #include <fstream>
#include <iostream> #include <iostream>
#include <memory>
#include <string> #include <string>
#include <Eigen/Core> #include <Eigen/Core>
#include <fmt/ostream.h>
#include "celutil/bytes.h" #include "celutil/bytes.h"
#include "celutil/debug.h"
#include "3dschunk.h" #include "3dschunk.h"
#include "3dsmodel.h" #include "3dsmodel.h"
#include "3dsread.h" #include "3dsread.h"
namespace namespace
{ {
constexpr std::int32_t READ_FAILURE = -1;
constexpr std::int32_t UNKNOWN_CHUNK = -2;
template<typename T> template<typename T>
using ProcessChunkFunc = bool (*)(std::istream &, std::uint16_t, std::int32_t, T*); using ProcessChunkFunc = std::int32_t (*)(std::istream &, std::uint16_t, std::int32_t, T*);
std::int32_t readInt(std::istream& in) bool readInt(std::istream& in, std::int32_t& value)
{ {
std::int32_t ret; in.read(reinterpret_cast<char*>(&value), sizeof(std::int32_t));
in.read((char *) &ret, sizeof(std::int32_t)); if (!in.good()) { return false; }
LE_TO_CPU_INT32(ret, ret); LE_TO_CPU_INT32(value, value);
return ret; return true;
} }
std::int16_t readShort(std::istream& in) bool readShort(std::istream& in, std::int16_t& value)
{ {
std::int16_t ret; in.read(reinterpret_cast<char*>(&value), sizeof(std::int16_t));
in.read((char *) &ret, sizeof(std::int16_t)); if (!in.good()) { return false; }
LE_TO_CPU_INT16(ret, ret); LE_TO_CPU_INT16(value, value);
return ret; return true;
} }
std::uint16_t readUshort(std::istream& in) bool readUshort(std::istream& in, std::uint16_t& value)
{ {
std::uint16_t ret; in.read(reinterpret_cast<char*>(&value), sizeof(std::uint16_t));
in.read((char *) &ret, sizeof(std::uint16_t)); if (!in.good()) { return false; }
LE_TO_CPU_INT16(ret, ret); LE_TO_CPU_INT16(value, value);
return ret; return true;
} }
float readFloat(std::istream& in) bool readFloat(std::istream& in, float& value)
{ {
float f; in.read(reinterpret_cast<char*>(&value), sizeof(float));
in.read((char*) &f, sizeof(float)); if (!in.good()) { return false; }
LE_TO_CPU_FLOAT(f, f); LE_TO_CPU_FLOAT(value, value);
return f; return true;
} }
char readChar(std::istream& in) bool readUchar(std::istream& in, unsigned char& value)
{ {
char c; char c;
in.read(&c, 1); in.get(c);
return c; if (!in.good()) { return false; }
value = static_cast<unsigned char>(c);
return true;
} }
std::string readString(std::istream& in) std::int32_t readString(std::istream& in, std::string& value)
{ {
char s[1024]; constexpr std::size_t maxLength = 1024;
int maxLength = sizeof(s); char s[maxLength];
for (int count = 0; count < maxLength; count++) for (std::size_t count = 0; count < maxLength; count++)
{ {
in.read(s + count, 1); in.read(s + count, 1);
if (!in.good()) { return READ_FAILURE; }
if (s[count] == '\0') if (s[count] == '\0')
break; {
value = s;
return count + 1;
}
} }
return std::string(s); return READ_FAILURE;
}
void skipBytes(std::istream& in, int count)
{
char c;
while (count-- > 0)
in.get(c);
} }
@ -99,285 +103,325 @@ std::int32_t read3DSChunk(std::istream& in,
ProcessChunkFunc<T> chunkFunc, ProcessChunkFunc<T> chunkFunc,
T* obj) T* obj)
{ {
std::uint16_t chunkType = readUshort(in); std::uint16_t chunkType;
std::int32_t chunkSize = readInt(in); if (!readUshort(in, chunkType)) { return READ_FAILURE; }
std::int32_t chunkSize;
if (!readInt(in, chunkSize) || chunkSize < 6) { return READ_FAILURE; }
std::int32_t contentSize = chunkSize - 6; std::int32_t contentSize = chunkSize - 6;
std::int32_t processedSize = chunkFunc(in, chunkType, contentSize, obj);
bool chunkWasRead = chunkFunc(in, chunkType, contentSize, obj); switch (processedSize)
if (!chunkWasRead)
{ {
skipBytes(in, contentSize); case READ_FAILURE:
return READ_FAILURE;
case UNKNOWN_CHUNK:
in.ignore(contentSize);
return in.good() ? chunkSize : READ_FAILURE;
default:
if (processedSize != contentSize)
{
fmt::print(std::clog, "Chunk type {:04x}, expected {} bytes but read {}\n", chunkType, contentSize, processedSize);
return READ_FAILURE;
}
return chunkSize;
} }
return chunkSize;
} }
template<typename T> template<typename T>
int read3DSChunks(std::istream& in, std::int32_t read3DSChunks(std::istream& in,
int nBytes, std::int32_t nBytes,
ProcessChunkFunc<T> chunkFunc, ProcessChunkFunc<T> chunkFunc,
T* obj) T* obj)
{ {
int bytesRead = 0; std::int32_t bytesRead = 0;
while (bytesRead < nBytes) while (bytesRead < nBytes)
bytesRead += read3DSChunk(in, chunkFunc, obj); {
std::int32_t chunkSize = read3DSChunk(in, chunkFunc, obj);
if (chunkSize < 0) {
fmt::print(std::clog, "Failed to read 3DS chunk\n");
return READ_FAILURE;
}
bytesRead += chunkSize;
}
if (bytesRead != nBytes) if (bytesRead != nBytes)
std::cout << "Expected " << nBytes << " bytes but read " << bytesRead << '\n'; {
fmt::print(std::clog, "Multiple chunks, expected {} bytes but read {}\n", nBytes, bytesRead);
return READ_FAILURE;
}
return bytesRead; return bytesRead;
} }
M3DColor readColor(std::istream& in/*, int nBytes*/) std::int32_t readColor(std::istream& in, M3DColor& color)
{ {
auto r = (unsigned char) readChar(in); unsigned char r, g, b;
auto g = (unsigned char) readChar(in); if (!readUchar(in, r) || !readUchar(in, g) || !readUchar(in, b)) { return READ_FAILURE; }
auto b = (unsigned char) readChar(in);
return {(float) r / 255.0f, color = {static_cast<float>(r) / 255.0f,
(float) g / 255.0f, static_cast<float>(g) / 255.0f,
(float) b / 255.0f}; static_cast<float>(b) / 255.0f};
return 3;
} }
M3DColor readFloatColor(std::istream& in/*, int nBytes*/) std::int32_t readFloatColor(std::istream& in, M3DColor& color)
{ {
float r = readFloat(in); float r, g, b;
float g = readFloat(in); if (!readFloat(in, r) || !readFloat(in, g) || !readFloat(in, b)) { return READ_FAILURE; }
float b = readFloat(in);
return {(float) r / 255.0f, color = { r, g, b };
(float) g / 255.0f, return static_cast<std::int32_t>(3 * sizeof(float));
(float) b / 255.0f};
} }
Eigen::Matrix4f readMeshMatrix(std::istream& in/*, int nBytes*/) std::int32_t readMeshMatrix(std::istream& in, Eigen::Matrix4f& m)
{ {
float m00 = readFloat(in); float elements[12];
float m01 = readFloat(in); for (std::size_t i = 0; i < 12; ++i)
float m02 = readFloat(in);
float m10 = readFloat(in);
float m11 = readFloat(in);
float m12 = readFloat(in);
float m20 = readFloat(in);
float m21 = readFloat(in);
float m22 = readFloat(in);
float m30 = readFloat(in);
float m31 = readFloat(in);
float m32 = readFloat(in);
#if 0
cout << m00 << " " << m01 << " " << m02 << '\n';
cout << m10 << " " << m11 << " " << m12 << '\n';
cout << m20 << " " << m21 << " " << m22 << '\n';
cout << m30 << " " << m31 << " " << m32 << '\n';
#endif
Eigen::Matrix4f m;
m << m00, m01, m02, 0,
m10, m11, m12, 0,
m20, m21, m22, 0,
m30, m31, m32, 1;
return m;
}
void readPointArray(std::istream& in, M3DTriangleMesh* triMesh)
{
std::uint16_t nPoints = readUshort(in);
for (int i = 0; i < (int) nPoints; i++)
{ {
float x = readFloat(in); if (!readFloat(in, elements[i])) { return READ_FAILURE; }
float y = readFloat(in); }
float z = readFloat(in);
m << elements[0], elements[1], elements[2], 0,
elements[3], elements[4], elements[5], 0,
elements[6], elements[7], elements[8], 0,
elements[9], elements[10], elements[11], 1;
return static_cast<std::int32_t>(12 * sizeof(float));
}
std::int32_t readPointArray(std::istream& in, M3DTriangleMesh* triMesh)
{
std::uint16_t nPoints;
if (!readUshort(in, nPoints)) { return READ_FAILURE; }
std::int32_t bytesRead = static_cast<int>(sizeof(nPoints));
for (int i = 0; i < static_cast<int>(nPoints); i++)
{
float x, y, z;
if (!readFloat(in, x) || !readFloat(in, y) || !readFloat(in, z)) { return READ_FAILURE; }
bytesRead += static_cast<int>(3 * sizeof(float));
triMesh->addVertex(Eigen::Vector3f(x, y, z)); triMesh->addVertex(Eigen::Vector3f(x, y, z));
} }
return bytesRead;
} }
void readTextureCoordArray(std::istream& in, M3DTriangleMesh* triMesh) std::int32_t readTextureCoordArray(std::istream& in, M3DTriangleMesh* triMesh)
{ {
std::uint16_t nPoints = readUshort(in); std::int32_t bytesRead = 0;
for (int i = 0; i < (int) nPoints; i++) std::uint16_t nPoints;
if (!readUshort(in, nPoints)) { return READ_FAILURE; }
bytesRead += static_cast<int>(sizeof(nPoints));
for (int i = 0; i < static_cast<int>(nPoints); i++)
{ {
float u = readFloat(in); float u, v;
float v = readFloat(in); if (!readFloat(in, u) || !readFloat(in, v)) { return READ_FAILURE; }
bytesRead += static_cast<int>(2 * sizeof(float));
triMesh->addTexCoord(Eigen::Vector2f(u, -v)); triMesh->addTexCoord(Eigen::Vector2f(u, -v));
} }
return bytesRead;
} }
bool processFaceArrayChunk(std::istream& in, std::int32_t processFaceArrayChunk(std::istream& in,
std::uint16_t chunkType, std::uint16_t chunkType,
std::int32_t /*contentSize*/, std::int32_t /*contentSize*/,
M3DTriangleMesh* triMesh) M3DTriangleMesh* triMesh)
{ {
std::int32_t bytesRead = 0;
std::uint16_t nFaces; std::uint16_t nFaces;
M3DMeshMaterialGroup* matGroup; std::unique_ptr<M3DMeshMaterialGroup> matGroup;
switch (chunkType) switch (chunkType)
{ {
case M3DCHUNK_MESH_MATERIAL_GROUP: case M3DCHUNK_MESH_MATERIAL_GROUP:
matGroup = new M3DMeshMaterialGroup(); matGroup = std::make_unique<M3DMeshMaterialGroup>();
matGroup->materialName = readString(in); bytesRead = readString(in, matGroup->materialName);
nFaces = readUshort(in); if (bytesRead == READ_FAILURE || !readUshort(in, nFaces)) { return READ_FAILURE; }
bytesRead += static_cast<int>(sizeof(nFaces));
for (std::uint16_t i = 0; i < nFaces; i++) for (std::uint16_t i = 0; i < nFaces; i++)
{ {
std::uint16_t faceIndex = readUshort(in); std::uint16_t faceIndex;
if (!readUshort(in, faceIndex)) { return READ_FAILURE; }
bytesRead += static_cast<int>(sizeof(faceIndex));
matGroup->faces.push_back(faceIndex); matGroup->faces.push_back(faceIndex);
} }
triMesh->addMeshMaterialGroup(matGroup); triMesh->addMeshMaterialGroup(matGroup.release());
return bytesRead;
return true;
case M3DCHUNK_MESH_SMOOTH_GROUP: case M3DCHUNK_MESH_SMOOTH_GROUP:
nFaces = triMesh->getFaceCount(); nFaces = triMesh->getFaceCount();
for (std::uint16_t i = 0; i < nFaces; i++) for (std::uint16_t i = 0; i < nFaces; i++)
{ {
auto groups = (std::uint32_t) readInt(in); std::int32_t groups;
triMesh->addSmoothingGroups(groups); if (!readInt(in, groups) || groups < 0) { return READ_FAILURE; }
bytesRead += static_cast<int>(sizeof(groups));
triMesh->addSmoothingGroups(static_cast<std::uint32_t>(groups));
} }
return true; return bytesRead;
default:
return UNKNOWN_CHUNK;
} }
return false;
} }
void readFaceArray(std::istream& in, M3DTriangleMesh* triMesh, std::int32_t contentSize) std::int32_t readFaceArray(std::istream& in, M3DTriangleMesh* triMesh, std::int32_t contentSize)
{ {
std::uint16_t nFaces = readUshort(in); std::uint16_t nFaces;
if (!readUshort(in, nFaces)) { return READ_FAILURE; }
std::int32_t bytesRead = static_cast<int>(sizeof(nFaces));
for (int i = 0; i < (int) nFaces; i++) for (int i = 0; i < static_cast<int>(nFaces); i++)
{ {
std::uint16_t v0 = readUshort(in); std::uint16_t v0, v1, v2, flags;
std::uint16_t v1 = readUshort(in); if (!readUshort(in, v0) || !readUshort(in, v1) || !readUshort(in, v2) || !readUshort(in, flags))
std::uint16_t v2 = readUshort(in); {
/*uint16_t flags = */ readUshort(in); return READ_FAILURE;
}
bytesRead += static_cast<int>(4 * sizeof(std::uint16_t));
triMesh->addFace(v0, v1, v2); triMesh->addFace(v0, v1, v2);
} }
std::int32_t bytesLeft = contentSize - (8 * nFaces + 2); if (bytesRead > contentSize) { return READ_FAILURE; }
if (bytesLeft > 0)
if (bytesRead < contentSize)
{ {
read3DSChunks(in, std::int32_t trailingSize = read3DSChunks(in,
bytesLeft, contentSize - bytesRead,
processFaceArrayChunk, processFaceArrayChunk,
triMesh); triMesh);
bytesRead += trailingSize;
} }
return bytesRead;
} }
bool processTriMeshChunk(std::istream& in, std::int32_t processTriMeshChunk(std::istream& in,
std::uint16_t chunkType, std::uint16_t chunkType,
std::int32_t contentSize, std::int32_t contentSize,
M3DTriangleMesh* triMesh) M3DTriangleMesh* triMesh)
{ {
switch (chunkType) switch (chunkType)
{ {
case M3DCHUNK_POINT_ARRAY: case M3DCHUNK_POINT_ARRAY:
readPointArray(in, triMesh); return readPointArray(in, triMesh);
return true;
case M3DCHUNK_MESH_TEXTURE_COORDS: case M3DCHUNK_MESH_TEXTURE_COORDS:
readTextureCoordArray(in, triMesh); return readTextureCoordArray(in, triMesh);
return true;
case M3DCHUNK_FACE_ARRAY: case M3DCHUNK_FACE_ARRAY:
readFaceArray(in, triMesh, contentSize); return readFaceArray(in, triMesh, contentSize);
return true;
case M3DCHUNK_MESH_MATRIX: case M3DCHUNK_MESH_MATRIX:
triMesh->setMatrix(readMeshMatrix(in/*, contentSize*/)); {
return true; Eigen::Matrix4f matrix;
std::int32_t bytesRead = readMeshMatrix(in, matrix);
if (bytesRead < 0) { return READ_FAILURE; }
triMesh->setMatrix(matrix);
return bytesRead;
}
default:
return UNKNOWN_CHUNK;
} }
return false;
} }
bool processModelChunk(std::istream& in, std::int32_t processModelChunk(std::istream& in,
std::uint16_t chunkType, std::uint16_t chunkType,
std::int32_t contentSize, std::int32_t contentSize,
M3DModel* model) M3DModel* model)
{ {
if (chunkType == M3DCHUNK_TRIANGLE_MESH) if (chunkType == M3DCHUNK_TRIANGLE_MESH)
{ {
auto* triMesh = new M3DTriangleMesh(); auto triMesh = std::make_unique<M3DTriangleMesh>();
read3DSChunks(in, contentSize, processTriMeshChunk, triMesh); std::int32_t bytesRead = read3DSChunks(in, contentSize, processTriMeshChunk, triMesh.get());
model->addTriMesh(triMesh); if (bytesRead == READ_FAILURE) { return READ_FAILURE; }
return true; model->addTriMesh(triMesh.release());
return bytesRead;
} }
return false; return UNKNOWN_CHUNK;
} }
bool processColorChunk(std::istream& in, std::int32_t processColorChunk(std::istream& in,
std::uint16_t chunkType, std::uint16_t chunkType,
std::int32_t /*contentSize*/, std::int32_t /*contentSize*/,
M3DColor* color) M3DColor* color)
{ {
switch (chunkType) switch (chunkType)
{ {
case M3DCHUNK_COLOR_24: case M3DCHUNK_COLOR_24:
*color = readColor(in/*, contentSize*/); return readColor(in, *color);
return true;
case M3DCHUNK_COLOR_FLOAT: case M3DCHUNK_COLOR_FLOAT:
*color = readFloatColor(in/*, contentSize*/); return readFloatColor(in, *color);
return true; default:
return UNKNOWN_CHUNK;
} }
return false;
} }
static bool processPercentageChunk(std::istream& in, std::int32_t processPercentageChunk(std::istream& in,
std::uint16_t chunkType, std::uint16_t chunkType,
std::int32_t /*contentSize*/, std::int32_t /*contentSize*/,
float* percent) float* percent)
{ {
switch (chunkType) switch (chunkType)
{ {
case M3DCHUNK_INT_PERCENTAGE: case M3DCHUNK_INT_PERCENTAGE:
*percent = readShort(in); {
return true; std::int16_t value;
if (!readShort(in, value)) { return READ_FAILURE; }
*percent = static_cast<float>(value);
return sizeof(value);
}
case M3DCHUNK_FLOAT_PERCENTAGE: case M3DCHUNK_FLOAT_PERCENTAGE:
*percent = readFloat(in); return readFloat(in, *percent) ? sizeof(float) : READ_FAILURE;
return true; default:
return UNKNOWN_CHUNK;
} }
return false;
} }
static bool processTexmapChunk(std::istream& in, std::int32_t processTexmapChunk(std::istream& in,
std::uint16_t chunkType, std::uint16_t chunkType,
std::int32_t /*contentSize*/, std::int32_t /*contentSize*/,
M3DMaterial* material) M3DMaterial* material)
{ {
if (chunkType == M3DCHUNK_MATERIAL_MAPNAME) if (chunkType == M3DCHUNK_MATERIAL_MAPNAME)
{ {
std::string name = readString(in); std::string name;
std::int32_t bytesRead = readString(in, name);
if (bytesRead < 0) { return READ_FAILURE; }
material->setTextureMap(name); material->setTextureMap(name);
return true; return bytesRead;
} }
return false; return UNKNOWN_CHUNK;
} }
bool processMaterialChunk(std::istream& in, std::int32_t processMaterialChunk(std::istream& in,
std::uint16_t chunkType, std::uint16_t chunkType,
std::int32_t contentSize, std::int32_t contentSize,
M3DMaterial* material) M3DMaterial* material)
{ {
std::int32_t bytesRead;
std::string name; std::string name;
M3DColor color; M3DColor color;
float t; float t;
@ -385,92 +429,101 @@ bool processMaterialChunk(std::istream& in,
switch (chunkType) switch (chunkType)
{ {
case M3DCHUNK_MATERIAL_NAME: case M3DCHUNK_MATERIAL_NAME:
name = readString(in); bytesRead = readString(in, name);
if (bytesRead < 0) { return READ_FAILURE; }
material->setName(name); material->setName(name);
return true; return bytesRead;
case M3DCHUNK_MATERIAL_AMBIENT: case M3DCHUNK_MATERIAL_AMBIENT:
read3DSChunks(in, contentSize, processColorChunk, &color); bytesRead = read3DSChunks(in, contentSize, processColorChunk, &color);
if (bytesRead < 0) { return READ_FAILURE; }
material->setAmbientColor(color); material->setAmbientColor(color);
return true; return bytesRead;
case M3DCHUNK_MATERIAL_DIFFUSE: case M3DCHUNK_MATERIAL_DIFFUSE:
read3DSChunks(in, contentSize, processColorChunk, &color); bytesRead = read3DSChunks(in, contentSize, processColorChunk, &color);
if (bytesRead < 0) { return READ_FAILURE; }
material->setDiffuseColor(color); material->setDiffuseColor(color);
return true; return bytesRead;
case M3DCHUNK_MATERIAL_SPECULAR: case M3DCHUNK_MATERIAL_SPECULAR:
read3DSChunks(in, contentSize, processColorChunk, &color); bytesRead = read3DSChunks(in, contentSize, processColorChunk, &color);
if (bytesRead < 0) { return READ_FAILURE; }
material->setSpecularColor(color); material->setSpecularColor(color);
return true; return bytesRead;
case M3DCHUNK_MATERIAL_SHININESS: case M3DCHUNK_MATERIAL_SHININESS:
read3DSChunks(in, contentSize, processPercentageChunk, &t); bytesRead = read3DSChunks(in, contentSize, processPercentageChunk, &t);
if (bytesRead < 0) { return READ_FAILURE; }
material->setShininess(t); material->setShininess(t);
return true; return bytesRead;
case M3DCHUNK_MATERIAL_TRANSPARENCY: case M3DCHUNK_MATERIAL_TRANSPARENCY:
read3DSChunks(in, contentSize, processPercentageChunk, &t); bytesRead = read3DSChunks(in, contentSize, processPercentageChunk, &t);
if (bytesRead < 0) { return READ_FAILURE; }
material->setOpacity(1.0f - t / 100.0f); material->setOpacity(1.0f - t / 100.0f);
return true; return bytesRead;
case M3DCHUNK_MATERIAL_TEXMAP: case M3DCHUNK_MATERIAL_TEXMAP:
read3DSChunks(in, contentSize, processTexmapChunk, material); return read3DSChunks(in, contentSize, processTexmapChunk, material);
return true; default:
return UNKNOWN_CHUNK;
} }
return false;
} }
bool processSceneChunk(std::istream& in, std::int32_t processSceneChunk(std::istream& in,
std::uint16_t chunkType, std::uint16_t chunkType,
std::int32_t contentSize, std::int32_t contentSize,
M3DScene* scene) M3DScene* scene)
{ {
M3DModel* model; std::int32_t bytesRead, chunksSize;
M3DMaterial* material; std::unique_ptr<M3DModel> model;
std::unique_ptr<M3DMaterial> material;
M3DColor color; M3DColor color;
std::string name; std::string name;
switch (chunkType) switch (chunkType)
{ {
case M3DCHUNK_NAMED_OBJECT: case M3DCHUNK_NAMED_OBJECT:
name = readString(in); bytesRead = readString(in, name);
model = new M3DModel(); if (bytesRead < 0) { return READ_FAILURE; }
model = std::make_unique<M3DModel>();
model->setName(name); model->setName(name);
read3DSChunks(in, chunksSize = read3DSChunks(in,
contentSize - (name.length() + 1), contentSize - bytesRead,
processModelChunk, processModelChunk,
model); model.get());
scene->addModel(model); if (chunksSize < 0) { return READ_FAILURE; }
scene->addModel(model.release());
return true; return bytesRead + chunksSize;
case M3DCHUNK_MATERIAL_ENTRY: case M3DCHUNK_MATERIAL_ENTRY:
material = new M3DMaterial(); material = std::make_unique<M3DMaterial>();
read3DSChunks(in, bytesRead = read3DSChunks(in,
contentSize, contentSize,
processMaterialChunk, processMaterialChunk,
material); material.get());
scene->addMaterial(material); if (bytesRead < 0) { return READ_FAILURE; }
scene->addMaterial(material.release());
return true; return bytesRead;
case M3DCHUNK_BACKGROUND_COLOR: case M3DCHUNK_BACKGROUND_COLOR:
read3DSChunks(in, contentSize, processColorChunk, &color); bytesRead = read3DSChunks(in, contentSize, processColorChunk, &color);
if (bytesRead < 0) { return READ_FAILURE; }
scene->setBackgroundColor(color); scene->setBackgroundColor(color);
return true; return bytesRead;
default: default:
return false; return UNKNOWN_CHUNK;
} }
} }
bool processTopLevelChunk(std::istream& in, std::int32_t processTopLevelChunk(std::istream& in,
std::uint16_t chunkType, std::uint16_t chunkType,
std::int32_t contentSize, std::int32_t contentSize,
M3DScene* scene) M3DScene* scene)
{ {
if (chunkType == M3DCHUNK_MESHDATA) if (chunkType == M3DCHUNK_MESHDATA)
{ {
read3DSChunks(in, contentSize, processSceneChunk, scene); return read3DSChunks(in, contentSize, processSceneChunk, scene);
return true;
} }
return false; return UNKNOWN_CHUNK;
} }
} // end namespace } // end namespace
@ -478,28 +531,33 @@ bool processTopLevelChunk(std::istream& in,
M3DScene* Read3DSFile(std::istream& in) M3DScene* Read3DSFile(std::istream& in)
{ {
std::uint16_t chunkType = readUshort(in); std::uint16_t chunkType;
if (chunkType != M3DCHUNK_MAGIC) if (!readUshort(in, chunkType) || chunkType != M3DCHUNK_MAGIC)
{ {
DPRINTF(LOG_LEVEL_ERROR, "Read3DSFile: Wrong magic number in header\n"); fmt::print(std::clog, "Read3DSFile: Wrong magic number in header\n");
return nullptr; return nullptr;
} }
std::int32_t chunkSize = readInt(in); std::int32_t chunkSize;
if (in.bad()) if (!readInt(in, chunkSize) || chunkSize < 6)
{ {
DPRINTF(LOG_LEVEL_ERROR, "Read3DSFile: Error reading 3DS file.\n"); fmt::print(std::clog, "Read3DSFile: Error reading 3DS file top level chunk size\n");
return nullptr; return nullptr;
} }
DPRINTF(LOG_LEVEL_INFO, "3DS file, %d bytes\n", chunkSize); fmt::print(std::clog, "3DS file, {} bytes\n", chunkSize + 6);
auto* scene = new M3DScene(); auto scene = std::make_unique<M3DScene>();
std::int32_t contentSize = chunkSize - 6; std::int32_t contentSize = chunkSize - 6;
read3DSChunks(in, contentSize, processTopLevelChunk, scene); std::int32_t bytesRead = read3DSChunks(in, contentSize, processTopLevelChunk, scene.get());
if (bytesRead < 0) { return nullptr; }
if (bytesRead != contentSize)
{
return nullptr;
}
return scene; return scene.release();
} }
@ -508,7 +566,7 @@ M3DScene* Read3DSFile(const fs::path& filename)
std::ifstream in(filename.string(), std::ios::in | std::ios::binary); std::ifstream in(filename.string(), std::ios::in | std::ios::binary);
if (!in.good()) if (!in.good())
{ {
DPRINTF(LOG_LEVEL_ERROR, "Read3DSFile: Error opening %s\n", filename); fmt::print(std::clog, "Read3DSFile: Error opening {}\n", filename);
return nullptr; return nullptr;
} }