Fixed bug that caused orientation parameters to be ignored.

ver1_5_1
Chris Laurel 2003-02-26 08:12:53 +00:00
parent 9cfa6b9c8e
commit ff1ecd8b1d
1 changed files with 1 additions and 0 deletions

View File

@ -66,6 +66,7 @@ void Nebula::render(const Vec3f& offset,
glDisable(GL_LIGHTING);
glEnable(GL_TEXTURE_2D);
glScalef(getRadius(), getRadius(), getRadius());
glRotate(getOrientation());
m->render(Mesh::TexCoords0, 0);
}