Chris Laurel
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9f5883d1be
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Added eclipse shadows.
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2002-02-18 04:00:07 +00:00 |
Deon Ramsey
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3de3498f3c
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Multi Resolution Texturing
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2002-02-13 20:38:49 +00:00 |
Chris Laurel
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f566ddae47
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Removed extraneous definitions of RenderProperties.
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2002-02-10 04:44:51 +00:00 |
Chris Laurel
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bbce9e59d2
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Reorganized star and planet rendering to use common code; improved corona effect for stars with atmospheres.
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2002-02-08 21:55:26 +00:00 |
Chris Laurel
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3a3541297c
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Rearranged planet/mesh rendering code; bumped up maximum level of detail for planet spheres.
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2002-02-08 04:09:49 +00:00 |
Chris Laurel
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b7fbd3b34b
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Added debug level parameter to DPRINTFs
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2002-02-06 21:00:33 +00:00 |
Deon Ramsey
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66d04009e1
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Verbose option for better recognition of errors
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2002-02-05 21:00:58 +00:00 |
Chris Laurel
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9bde13a2df
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Added flag to render orbits, constellations, and grid with antialiased lines.
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2002-01-25 09:37:54 +00:00 |
Clint Weisbrod
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b79e35b40f
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Added faintestPlanetMag member to allow for increased faintest magnitude when rendering planets with smaller FOVs.
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2002-01-24 01:21:53 +00:00 |
Clint Weisbrod
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cf36496a43
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Satellite labels are now shown if within 250 planet radii of the parent planet. This provides a more consistent threshold for each planet instead of just using a hard-coded distance.
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2002-01-22 19:49:14 +00:00 |
Clint Weisbrod
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71a2a285b1
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Planet rendering is now controlled by render flags Renderer::ShowPlanets.
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2002-01-12 02:05:03 +00:00 |
Chris Laurel
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a603dcb8c7
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Adjust far plane distance so that clouds aren't clipped to close to viewer.
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2002-01-11 19:26:35 +00:00 |
Chris Laurel
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0bbf45f8cb
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Fixed near plane clipping at wide fields of view; modified calculation of far plane to compute tighter view frustum.
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2002-01-10 07:39:04 +00:00 |
Chris Laurel
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cd205c74e5
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Enable local viewer for better looking specular highlights
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2002-01-09 23:00:36 +00:00 |
Chris Laurel
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5c0f564df6
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Enabled the specular color of the sun light source.
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2002-01-09 01:13:24 +00:00 |
Chris Laurel
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f1f86b177f
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Fixed fragment shader render path so it doesn't ignore sun color.
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2002-01-08 06:04:05 +00:00 |
Chris Laurel
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a0718055a7
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Use the new Universe class.
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2002-01-07 22:48:32 +00:00 |
Deon Ramsey
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56058eaae5
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Put #includes back the way they were, and fix compile problems under win
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2002-01-03 21:01:11 +00:00 |
Deon Ramsey
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08de764143
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Lots of enhancements for Unix Gtk Version
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2002-01-02 22:07:11 +00:00 |
Deon Ramsey
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2218b95a72
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Autoconf distribute extension & bugfixes
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2001-12-18 23:00:26 +00:00 |
Chris Laurel
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7246e0f5e1
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Fixed cloud speed.
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2001-12-17 20:24:49 +00:00 |
Deon Ramsey
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d0d8badfc4
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Fix to --enable-debug in Unix automake
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2001-12-17 19:54:47 +00:00 |
Chris Laurel
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f19ded6f92
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Added a cloudSpeed parameter to atmosphere to make it possible for clouds to move relative to the planet surface.
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2001-12-11 08:19:35 +00:00 |
Chris Laurel
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3829eb0ef7
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Made star haloes invisible during daylight from the surfaces of planets with atmospheres.
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2001-12-11 07:40:53 +00:00 |
Chris Laurel
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da222fa331
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Render orbit paths before planets so that they don't overlap the planets.
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2001-12-09 19:08:12 +00:00 |
Clint Weisbrod
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340b2bc721
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Added Renderer::isSelectionInRenderList() to fix planet pick bug where satellite is selected instead of planet.
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2001-12-07 17:07:07 +00:00 |
Chris Laurel
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acc9680e43
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Depth sort by distance from surface of object instead of distance to center.
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2001-12-07 05:13:25 +00:00 |
Chris Laurel
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41d105d22a
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Packaged all rotational elements into RotationalElements class; added RotationEpoch an longitude of rotation axis fields; renamed rotation phase to offset
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2001-12-06 08:34:37 +00:00 |
Chris Laurel
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4f1ff995c8
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Fixed jittery star labels; replaced hardcoded magnitude limit for star labels with faintestMag
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2001-12-06 06:29:46 +00:00 |
Chris Laurel
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38e79736c5
|
Reorganized source tree into multiple directories.
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2001-11-28 01:50:04 +00:00 |