Hleb Valoshka
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73638c116d
|
Remove basictypes.h and use standard c++11 types
|
2018-09-22 23:42:03 +03:00 |
Hleb Valoshka
|
b082d5f47f
|
Automatically convert to c++11 using clan-tidy
+ manual cleanups
|
2018-09-22 23:42:02 +03:00 |
Hleb Valoshka
|
882e4ecf28
|
fix whitespaces and indents
trailing spaces are removed
tabs are replaced with 4 spaces
# Conflicts:
# src/celengine/cmdparser.cpp
# src/celengine/command.cpp
# src/celestia/celestiacore.cpp
# src/celestia/celestiacore.h
# src/celestia/qt/qtappwin.cpp
# src/celestia/qt/qtglwidget.cpp
# src/celestia/win32/winmain.cpp
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2018-09-22 23:41:57 +03:00 |
Chris Laurel
|
2704ad0dde
|
Finished code in scattertable tool to write out precomputed atmospheric
scattering tables as DDS format texture files.
|
2010-07-06 01:08:53 +00:00 |
Chris Laurel
|
dc32eedc9c
|
Added functions to scattertable tool to write out atmospheric scattering
tables as half float textures in .dds files.
|
2010-07-02 00:08:40 +00:00 |
Chris Laurel
|
68ca6d6db5
|
Added a simple build script for scattertable.
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2010-06-18 07:23:41 +00:00 |
Chris Laurel
|
f1a96ee114
|
Added scattertable utility for generating tables for realistic rendering
of atmospheric scattering effects.
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2010-06-18 07:17:41 +00:00 |