Commit Graph

12 Commits (b082d5f47f3e945bf61548201a7921ee30a647c0)

Author SHA1 Message Date
Hleb Valoshka b082d5f47f Automatically convert to c++11 using clan-tidy
+ manual cleanups
2018-09-22 23:42:02 +03:00
Hleb Valoshka 882e4ecf28 fix whitespaces and indents
trailing spaces are removed
tabs are replaced with 4 spaces

# Conflicts:
#	src/celengine/cmdparser.cpp
#	src/celengine/command.cpp
#	src/celestia/celestiacore.cpp
#	src/celestia/celestiacore.h
#	src/celestia/qt/qtappwin.cpp
#	src/celestia/qt/qtglwidget.cpp
#	src/celestia/win32/winmain.cpp
2018-09-22 23:41:57 +03:00
Chris Laurel f5d97be5c9 More GLEW-related cleanup.
- Added missing GLEW_STATIC define to VC++ project file
- Fixed Qt4 build to use GLEW
- Stripped out more references to old glext functions
- Fixed miscellaneous compiler warnings.
2009-08-15 00:48:42 +00:00
Chris Laurel 6a688c6601 Added missing headers that some compilers were complaining about. 2003-09-05 17:00:45 +00:00
Chris Laurel c4322cbdb2 Changed error message printing to use log console. 2003-09-02 16:30:13 +00:00
Chris Laurel 75dc29403e Eliminated some compiler warnings and errors from g++ 2003-08-10 22:05:09 +00:00
Chris Laurel 466968f259 Support loading uncompressed DDS texture formats. 2003-08-07 16:49:59 +00:00
Chris Laurel 71d7a6fa18 Always specify at least one mipmap when creating an image. 2003-07-31 10:18:43 +00:00
Chris Laurel 62792a9db0 Complete rewrite of texture handling code for cleanup and in order to support virtual textures. What was the texture class is now split between Texture and Image. There are several subclasses of Texture, including ImageTexture, TiledTexture, CubeMap, and VirtualTexture. 2003-07-30 05:34:04 +00:00
Hank Ramsey 44f160c87b Added code for correct byte ordering on Mac OS X 2003-03-16 00:15:05 +00:00
Christophe Teyssier 03c8cf541b constness correstions 2002-12-13 19:44:05 +00:00
Chris Laurel 90ee154ee7 Support for directly loading compressed textures from Direct Draw Surface files. 2002-03-05 01:34:02 +00:00