Hleb Valoshka
b082d5f47f
Automatically convert to c++11 using clan-tidy
...
+ manual cleanups
2018-09-22 23:42:02 +03:00
Hleb Valoshka
882e4ecf28
fix whitespaces and indents
...
trailing spaces are removed
tabs are replaced with 4 spaces
# Conflicts:
# src/celengine/cmdparser.cpp
# src/celengine/command.cpp
# src/celestia/celestiacore.cpp
# src/celestia/celestiacore.h
# src/celestia/qt/qtappwin.cpp
# src/celestia/qt/qtglwidget.cpp
# src/celestia/win32/winmain.cpp
2018-09-22 23:41:57 +03:00
Chris Laurel
f5d97be5c9
More GLEW-related cleanup.
...
- Added missing GLEW_STATIC define to VC++ project file
- Fixed Qt4 build to use GLEW
- Stripped out more references to old glext functions
- Fixed miscellaneous compiler warnings.
2009-08-15 00:48:42 +00:00
Chris Laurel
6a688c6601
Added missing headers that some compilers were complaining about.
2003-09-05 17:00:45 +00:00
Chris Laurel
c4322cbdb2
Changed error message printing to use log console.
2003-09-02 16:30:13 +00:00
Chris Laurel
75dc29403e
Eliminated some compiler warnings and errors from g++
2003-08-10 22:05:09 +00:00
Chris Laurel
466968f259
Support loading uncompressed DDS texture formats.
2003-08-07 16:49:59 +00:00
Chris Laurel
71d7a6fa18
Always specify at least one mipmap when creating an image.
2003-07-31 10:18:43 +00:00
Chris Laurel
62792a9db0
Complete rewrite of texture handling code for cleanup and in order to support virtual textures. What was the texture class is now split between Texture and Image. There are several subclasses of Texture, including ImageTexture, TiledTexture, CubeMap, and VirtualTexture.
2003-07-30 05:34:04 +00:00
Hank Ramsey
44f160c87b
Added code for correct byte ordering on Mac OS X
2003-03-16 00:15:05 +00:00
Christophe Teyssier
03c8cf541b
constness correstions
2002-12-13 19:44:05 +00:00
Chris Laurel
90ee154ee7
Support for directly loading compressed textures from Direct Draw Surface files.
2002-03-05 01:34:02 +00:00