Commit Graph

15 Commits (b082d5f47f3e945bf61548201a7921ee30a647c0)

Author SHA1 Message Date
Hleb Valoshka b082d5f47f Automatically convert to c++11 using clan-tidy
+ manual cleanups
2018-09-22 23:42:02 +03:00
Chris Laurel f5d97be5c9 More GLEW-related cleanup.
- Added missing GLEW_STATIC define to VC++ project file
- Fixed Qt4 build to use GLEW
- Stripped out more references to old glext functions
- Fixed miscellaneous compiler warnings.
2009-08-15 00:48:42 +00:00
Chris Laurel 9d373fd041 Switched from using custom GL extension handling code to GLEW library. 2009-08-14 22:39:54 +00:00
Chris Laurel 731d442daf Removed references to old vector classes from vertexprog and fragmentprog
modules.
2009-08-05 20:19:28 +00:00
Chris Laurel 5de792f64a Eigenized lighting and shadow calculations in renderer. 2009-07-18 05:50:56 +00:00
Chris Laurel de41ec3813 Fixes to make Celestia build with gcc4.3 2008-11-16 10:19:38 +00:00
Toti df13211959 Removed unused parameters 2006-09-16 15:14:23 +00:00
Toti 152627ae29 Disabled blocks of code that caused 'defined but not used' compiler warnings 2006-09-12 21:59:05 +00:00
Christophe Teyssier 2318e423a3 Adding support for i18n with gettext. 2005-07-19 21:31:04 +00:00
Chris Laurel 6d164e6e47 Add new shaders for handling combined base and specular maps in the GeForce FX render path. 2004-08-03 08:57:13 +00:00
Chris Laurel 3718b9e60d Added new fragment programs for per-pixel specular on GeForce FX hardware. Fixed clipping problems for solar system mesh objects. 2004-04-19 17:28:39 +00:00
Chris Laurel 32ff3ed3b9 Added fragment programs for rendering eclipse shadows. 2004-03-12 08:34:22 +00:00
Chris Laurel 72294fa430 Added support for NVIDIA's fragment program extension. 2004-03-03 10:19:45 +00:00
Bob Ippolito 79dd18e5c5 Fixed most of the gcc 3.3 warnings 2004-01-11 05:19:05 +00:00
Chris Laurel 18cb390fd5 Fragment program infrastructure, based heavily on the vertex program code. 2003-07-16 17:13:37 +00:00