Hleb Valoshka
b082d5f47f
Automatically convert to c++11 using clan-tidy
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+ manual cleanups
2018-09-22 23:42:02 +03:00
Chris Laurel
f5d97be5c9
More GLEW-related cleanup.
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- Added missing GLEW_STATIC define to VC++ project file
- Fixed Qt4 build to use GLEW
- Stripped out more references to old glext functions
- Fixed miscellaneous compiler warnings.
2009-08-15 00:48:42 +00:00
Chris Laurel
9d373fd041
Switched from using custom GL extension handling code to GLEW library.
2009-08-14 22:39:54 +00:00
Chris Laurel
731d442daf
Removed references to old vector classes from vertexprog and fragmentprog
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modules.
2009-08-05 20:19:28 +00:00
Chris Laurel
5de792f64a
Eigenized lighting and shadow calculations in renderer.
2009-07-18 05:50:56 +00:00
Chris Laurel
de41ec3813
Fixes to make Celestia build with gcc4.3
2008-11-16 10:19:38 +00:00
Toti
df13211959
Removed unused parameters
2006-09-16 15:14:23 +00:00
Toti
152627ae29
Disabled blocks of code that caused 'defined but not used' compiler warnings
2006-09-12 21:59:05 +00:00
Christophe Teyssier
2318e423a3
Adding support for i18n with gettext.
2005-07-19 21:31:04 +00:00
Chris Laurel
6d164e6e47
Add new shaders for handling combined base and specular maps in the GeForce FX render path.
2004-08-03 08:57:13 +00:00
Chris Laurel
3718b9e60d
Added new fragment programs for per-pixel specular on GeForce FX hardware. Fixed clipping problems for solar system mesh objects.
2004-04-19 17:28:39 +00:00
Chris Laurel
32ff3ed3b9
Added fragment programs for rendering eclipse shadows.
2004-03-12 08:34:22 +00:00
Chris Laurel
72294fa430
Added support for NVIDIA's fragment program extension.
2004-03-03 10:19:45 +00:00
Bob Ippolito
79dd18e5c5
Fixed most of the gcc 3.3 warnings
2004-01-11 05:19:05 +00:00
Chris Laurel
18cb390fd5
Fragment program infrastructure, based heavily on the vertex program code.
2003-07-16 17:13:37 +00:00