Hleb Valoshka
b082d5f47f
Automatically convert to c++11 using clan-tidy
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+ manual cleanups
2018-09-22 23:42:02 +03:00
Chris Laurel
abeb350f5b
Eigen conversion:
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- Eigenized locations and some cube map code in texture.cpp
- Removed eigenport.h include from completely converted modules
2009-07-24 23:02:23 +00:00
Chris Laurel
0f3574c2da
Added LabelColor property for locations.
2008-07-25 23:08:52 +00:00
Chris Laurel
f9975120d9
Location fixes:
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- Added symbols for locations.
- Fixed visibility calculation for locations on ellipsoidal, non-spherical
bodies.
- Allow location labels to be occluded by foreground objects.
- Added new location types: eruptive center, insula (islands), and
tholus (domical hills and mountains)
2008-05-22 20:30:45 +00:00
Christophe Teyssier
2318e423a3
Adding support for i18n with gettext.
2005-07-19 21:31:04 +00:00
Chris Laurel
001ab3dc52
Made locations selectable.
2003-06-29 16:26:08 +00:00
Chris Laurel
28d7af9428
Correctly compute the positions of locations on the surface of irregular (i.e. mesh) bodies.
2003-06-24 06:31:19 +00:00
Chris Laurel
849c4e08bf
Added method to get and set the feature type, and to parse USGS feature codes.
2003-06-23 14:02:53 +00:00
Chris Laurel
93568a5890
Implemented size and importance properties for locations.
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Added minimum feature size control to renderer.
Made renderer respect LocationLabels setting.
2003-06-18 18:35:59 +00:00
Chris Laurel
ca2f35af81
Implemented surface locations
2003-06-17 17:40:49 +00:00