Hleb Valoshka
bd7f9ebc9b
Use libepoxy instead of GLEW
...
Unlike GLEW libepoxy supports OpenGL ES and better handles cases with
functions provided by different extensions, e.g. the same functions
provided by vendor/EXT/ARB/core.
2020-03-26 11:24:56 +03:00
Hleb Valoshka
df508a0c59
Make global/static VO class instances again
...
Closes : #659
2020-03-16 19:31:25 +03:00
Hleb Valoshka
739f71cd1c
Cleanup includes a little bit
2019-12-21 19:16:39 +03:00
Hleb Valoshka
cb6162f4aa
Move markerVO from Renderer to glmarker.cpp
...
As it's a common static buffer
2019-12-06 10:55:14 +03:00
Hleb Valoshka
fecd61fcb1
Render crosshair using glsl and common BO
2019-11-09 15:08:03 +03:00
Hleb Valoshka
3f757998f4
Draw ecliptic using glsl and common BO
2019-11-09 15:08:03 +03:00
Hleb Valoshka
ae02fe2c38
Refactor selection pointer to use glsl and common BO
2019-11-09 15:08:03 +03:00
fuse
76252c86e5
Fix assert in Renderer::renderMarker
2019-06-28 17:30:59 +03:00
Hleb Valoshka
30c686c028
Markers reimplemented using modern GL
2019-06-25 23:03:30 +03:00