Andrew Tribick
d7b896c013
Remove pre-C++17 Eigen alignment code
2021-12-28 21:14:29 +01:00
Hleb Valoshka
14af83a391
Implement Logger to replace raw cerr/cout and DPRINTF usage
2021-12-20 17:54:50 +03:00
Andrew Tribick
5e141eef21
Refactor random number and Perlin noise
2021-11-14 19:42:39 +01:00
Andrew Tribick
debcca3a1c
Further celmath cleanup
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- Tidy up includes and namespace handling
- Replace Ray with Eigen::ParametrizedLine
2021-11-14 19:42:39 +01:00
Andrew Tribick
ec232b7fad
Fix for debug builds
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- Include fmt/ostream.h in debug.h to allow formatting filesystem paths
- Avoid including headers via debug.h on non-debug builds
2021-10-26 10:17:48 +03:00
Hleb Valoshka
bece12f6e4
Refactor Image class and image capture
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* use GL_MESA_pack_invert to flip captured buffer
* move enum PixelFormat to own file
* use PixelFormat instead of GL formats in Image
* provide captureImage() in CelestiaCore
* use CelestiaCore methods to capture images in Qt UI
2021-06-16 14:15:32 +03:00
Hleb Valoshka
77af6f7419
Refactor images related code
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* move different formats support to its own directory
* add common CaptureBufferToFile subroutine
2021-04-06 10:23:53 +03:00
Levin Li
bce3dd0b9d
Use new[] for GalaxyVertices
2021-03-14 20:40:59 +08:00
Levin Li
160d1b95cd
Fix galaxy flickering on zooming in
2020-12-29 15:16:29 +08:00
Levin Li
0a891c4a11
More eigen fixes
2020-11-17 21:10:01 +08:00
Levin Li
8129589490
Fix potential crash in galaxy rendering
2020-10-23 16:05:20 +08:00
Levin Li
536c064160
Fix crash in DDS and galaxy picking
2020-10-11 16:53:12 +08:00
Levin Li
1f150db611
separate modelview and projection
2020-10-06 13:39:09 +08:00
Hleb Valoshka
6e8dbde814
Remove unneeded glUseProgram(0)
2020-08-05 09:58:26 +03:00
Hleb Valoshka
e2bbd838a5
Add state tracking for blending
2020-07-08 15:09:18 +03:00
Hleb Valoshka
1c668d3d7f
Fix warnings reported by clang/gcc
2020-06-20 10:11:09 +03:00
Hleb Valoshka
c588f80824
OpenGL ES 2.0 initial support
2020-06-15 19:27:46 +03:00
Hleb Valoshka
c40b186eba
Increase galaxy memory chunk to decrease number of draw calls
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Total number of draw call goes down from ~7k to ~2k on initial scene
2020-05-22 09:58:42 +03:00
Hleb Valoshka
1fb1f2de91
Replace fixed function GL code with GL ES compatible one
2020-05-12 15:59:56 +03:00
Hleb Valoshka
fb4bede3d1
Allow building without NLS
2020-02-15 00:20:13 +03:00
Hleb Valoshka
e4e1a0ddc5
Remove deprecated C++ features
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std::unary_function & std::binary_function were deprecated in C++11
and removed in C++17
2019-11-30 22:45:25 +03:00
Hleb Valoshka
39eb715f98
Reimplement galaxies using shaders
2019-11-25 10:50:46 +03:00
Li Linfeng
9c371c891c
define macros for print levels and avoid direct use of fmt::printf
2019-08-31 13:32:44 +08:00
Hleb Valoshka
b6b543438d
Port to filesystem API
2019-08-16 18:11:24 +03:00
Hleb Valoshka
de1a8d181e
Remove unneeded celengine/celestia.h
2019-07-09 23:38:41 +03:00
Hleb Valoshka
a10da37741
Return correct type from DeepSkyObject::getRenderMask()
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More correctly is to return Renderer::RenderFlags, but this require big
render.h refactoring.
2019-07-07 12:10:21 +03:00
Hleb Valoshka
f3a73dae71
Move math code into celmath namespace
2019-05-20 10:48:04 +03:00
Hleb Valoshka
81aa6f43bc
Remove support for old vector math
2019-03-16 18:21:50 +03:00
Hleb Valoshka
ea3988b6f3
Remove unused GLContext
2018-12-11 20:32:13 +03:00
Hleb Valoshka
dbd7090117
Make ShaderManager private property of Renderer
2018-12-11 20:32:13 +03:00
Hleb Valoshka
363abc40f3
Use libfmt instead of C-style & iostream workflow
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TODO: check StarDatabase::getStarName
2018-10-17 22:19:03 +03:00
Hleb Valoshka
85829063e0
Finish eigenization
2018-10-07 13:38:24 +03:00
Hleb Valoshka
4bdfe271e5
Remove C++14-isms
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Some day this commit will be reverted.
2018-09-22 23:42:03 +03:00
Hleb Valoshka
b082d5f47f
Automatically convert to c++11 using clan-tidy
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+ manual cleanups
2018-09-22 23:42:02 +03:00
Hleb Valoshka
5a5b06481f
Fix the most serious fixes found by coverity
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… resource leaks, null pointers dereference
2018-09-22 23:41:58 +03:00
Hleb Valoshka
882e4ecf28
fix whitespaces and indents
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trailing spaces are removed
tabs are replaced with 4 spaces
# Conflicts:
# src/celengine/cmdparser.cpp
# src/celengine/command.cpp
# src/celestia/celestiacore.cpp
# src/celestia/celestiacore.h
# src/celestia/qt/qtappwin.cpp
# src/celestia/qt/qtglwidget.cpp
# src/celestia/win32/winmain.cpp
2018-09-22 23:41:57 +03:00
Dmitry Brant
a25d26720c
Adapt code to Eigen 3.3
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No functional changes, just adapting to API changes in Eigen.
2018-09-22 17:08:07 +03:00
Chris Laurel
dcf9232c08
Refactored some shadowing/eclipse code in the renderer
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- Enabled ring shadows on moons and other objects that aren't themselves surrounded by
ring systems.
- Use texture LOD bias to add blurriness to ring shadows (a result of the finite
size of the light source.)
- Calculate ring phase function per-pixel instead of per-vertex
- Implemented more realistic rendering of unlit side of ring systems
- Used new Eigen's NewStdVector for vectors containing fixed-sized vectorizable
objects.
2009-10-27 22:02:01 +00:00
cartrite
42281e4a53
Replaced lines that refered to celengine/gl.h with GL/glew.h
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Added code for glewinit so all render modes work in kde
updated makefile includes path to use GL/glew.h
Removed glext from kde and gtk builds
Removed celengine/gl.h from celestia.pro
2009-08-15 17:51:15 +00:00
Chris Laurel
e36646501b
Eigenized more DSO code.
2009-07-25 00:28:19 +00:00
Chris Laurel
c26ea667f2
Eigenized old sphere mesh code (used only for handling .cms mesh files now.)
2009-07-23 23:19:26 +00:00
Chris Laurel
9cca6b8c27
Eigenized Observer and Simulation classes. Fixed star picking bug.
2009-07-22 04:53:15 +00:00
Chris Laurel
5a31a08df9
Eigenized galaxy rendering and more of the core renderer.
2009-07-21 03:14:29 +00:00
Chris Laurel
7272945657
First round of Eigen-izing the core Celestia code.
2009-07-15 03:06:30 +00:00
Fridger Schrempp
222ee6b1a5
major upgrade of globular cluster code
2009-02-03 20:21:36 +00:00
Chris Laurel
de41ec3813
Fixes to make Celestia build with gcc4.3
2008-11-16 10:19:38 +00:00
Chris Laurel
93acae93e1
Implemented the visible flag for deep sky objects. The visible attribute may
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be set either in the dsc object definition or in a celx script.
2008-08-07 05:35:29 +00:00
Chris Laurel
646d427802
Eliminated min and max macros in celutil/util.h. The STL functions should be
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used instead. Fixed several locations in the code where int/unsigned int
type differences in calls to min/max were confusing the compiler.
2008-05-23 18:47:18 +00:00
Da Woon Jung
e59f4b4b54
HDR bloom, adaptive exposure, calibrated nightlights - disabled by default, enable with USE_HDR and HDR_COMPRESS. 4 new vertex programs added.
2008-03-25 00:23:16 +00:00
Da Woon Jung
ff96b03890
Fixed memory leaks
2007-12-12 17:55:09 +00:00