Andrew Tribick
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d7b896c013
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Remove pre-C++17 Eigen alignment code
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2021-12-28 21:14:29 +01:00 |
Andrew Tribick
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debcca3a1c
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Further celmath cleanup
- Tidy up includes and namespace handling
- Replace Ray with Eigen::ParametrizedLine
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2021-11-14 19:42:39 +01:00 |
Hleb Valoshka
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e2bbd838a5
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Add state tracking for blending
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2020-07-08 15:09:18 +03:00 |
Hleb Valoshka
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c588f80824
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OpenGL ES 2.0 initial support
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2020-06-15 19:27:46 +03:00 |
Hleb Valoshka
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b6b543438d
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Port to filesystem API
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2019-08-16 18:11:24 +03:00 |
Hleb Valoshka
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845990a91a
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Fix virtual methods definition for DSO, make some methods private
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2019-07-07 12:10:21 +03:00 |
Hleb Valoshka
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a10da37741
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Return correct type from DeepSkyObject::getRenderMask()
More correctly is to return Renderer::RenderFlags, but this require big
render.h refactoring.
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2019-07-07 12:10:21 +03:00 |
Hleb Valoshka
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f3a73dae71
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Move math code into celmath namespace
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2019-05-20 10:48:04 +03:00 |
Hleb Valoshka
|
ea3988b6f3
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Remove unused GLContext
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2018-12-11 20:32:13 +03:00 |
Hleb Valoshka
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dbd7090117
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Make ShaderManager private property of Renderer
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2018-12-11 20:32:13 +03:00 |
Hleb Valoshka
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363abc40f3
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Use libfmt instead of C-style & iostream workflow
TODO: check StarDatabase::getStarName
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2018-10-17 22:19:03 +03:00 |
Hleb Valoshka
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b082d5f47f
|
Automatically convert to c++11 using clan-tidy
+ manual cleanups
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2018-09-22 23:42:02 +03:00 |
Hleb Valoshka
|
882e4ecf28
|
fix whitespaces and indents
trailing spaces are removed
tabs are replaced with 4 spaces
# Conflicts:
# src/celengine/cmdparser.cpp
# src/celengine/command.cpp
# src/celestia/celestiacore.cpp
# src/celestia/celestiacore.h
# src/celestia/qt/qtappwin.cpp
# src/celestia/qt/qtglwidget.cpp
# src/celestia/win32/winmain.cpp
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2018-09-22 23:41:57 +03:00 |
Chris Laurel
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e36646501b
|
Eigenized more DSO code.
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2009-07-25 00:28:19 +00:00 |
Chris Laurel
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5a31a08df9
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Eigenized galaxy rendering and more of the core renderer.
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2009-07-21 03:14:29 +00:00 |
Vincent Giangiulio
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e938b9012a
|
- Added getObjTypeName method to DeepSkyObject class for making celx type return "galaxy", "nebula", or "opencluster" instead of the generic "deepsky"
- Remove unnecessary implementation of get/setHubbleType methods and use getType method instead
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2007-04-02 07:55:49 +00:00 |
Toti
|
f55ed1dd3c
|
Clarified variable names
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2007-01-08 00:03:07 +00:00 |
Toti
|
11b26cdf45
|
Corrected metric for DSO pickingdeepskyobj.cpp
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2007-01-05 20:29:32 +00:00 |
Toti
|
b667cc4cae
|
Made several changes to DSO picking code:
- picking is now delegated to subclasses
- ray-ellipsoid intersection test used for galaxies
- made picking of overlapping DSOs possible
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2006-12-08 19:19:29 +00:00 |
Chris Laurel
|
83bab00d30
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Added getDescription method to DeepSkyObject class for returning more detailed information about an object than just its type.
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2005-11-21 10:22:52 +00:00 |
Chris Laurel
|
974213f905
|
Integrated changes from Fridger and Toti's Celestia FT 1.2
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2005-11-18 09:00:39 +00:00 |
Chris Laurel
|
3fb7a9c689
|
- Add context as a parameter when rendering deep sky objects (required in order to use shaders)
- Add absolute magnitude for deep sky objects
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2005-07-12 17:37:00 +00:00 |
Chris Laurel
|
57ff878447
|
Added separate render and label flags for the various types of deep sky objects. This will break some scripts and cel:// URLs that relied on the 'show galaxies' flag to also show nebulae, but this is the inescapable cost of moving to a more flexible set of render settings.
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2005-02-11 06:09:37 +00:00 |
Chris Laurel
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7f0df46561
|
Support local resource directories for deep sky objects and 3DS meshes.
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2003-03-24 08:55:54 +00:00 |
Chris Laurel
|
013f2a2ab4
|
Added very basic support for open clusters.
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2003-02-01 01:18:16 +00:00 |