celestia/src/celengine/solarsys.h

48 lines
1.0 KiB
C++

// solarsys.h
//
// Copyright (C) 2001 Chris Laurel <claurel@shatters.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
#ifndef _SOLARSYS_H_
#define _SOLARSYS_H_
#include <vector>
#include <map>
#include <iostream>
#include <celengine/body.h>
#include <celengine/stardb.h>
class FrameTree;
class SolarSystem
{
public:
SolarSystem(Star*);
~SolarSystem();
Star* getStar() const;
Eigen::Vector3f getCenter() const;
PlanetarySystem* getPlanets() const;
FrameTree* getFrameTree() const;
private:
Star* star;
PlanetarySystem* planets;
FrameTree* frameTree;
};
typedef std::map<uint32_t, SolarSystem*> SolarSystemCatalog;
class Universe;
bool LoadSolarSystemObjects(std::istream& in,
Universe& universe,
const fs::path& dir = fs::path());
#endif // _SOLARSYS_H_