celestia/src/celengine/visibleregion.h

54 lines
1.4 KiB
C++

// visibleregion.h
//
// Visible region reference mark for ellipsoidal bodies.
//
// Copyright (C) 2008, the Celestia Development Team
// Initial version by Chris Laurel, claurel@gmail.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
#ifndef _CELENGINE_VISIBLEREGION_H_
#define _CELENGINE_VISIBLEREGION_H_
#include <celengine/referencemark.h>
#include <celengine/selection.h>
#include <celutil/color.h>
class Body;
/*! VisibleRegion is a reference mark that shows the outline of
* region on the surface of a body in which a specified target
* is visible.
*/
class VisibleRegion : public ReferenceMark
{
public:
VisibleRegion(const Body& body, const Selection& target);
~VisibleRegion() = default;
void render(Renderer* renderer,
const Eigen::Vector3f& pos,
float discSizeInPixels,
double tdb,
const Matrices& m) const override;
float boundingSphereRadius() const override;
Color color() const;
void setColor(Color color);
float opacity() const;
void setOpacity(float opacity);
private:
const Body& m_body;
const Selection m_target;
Color m_color;
float m_opacity;
};
#endif // _CELENGINE_TERMINATOR_H_