celestia/src/celestia.pro

455 lines
10 KiB
Prolog

TEMPLATE = app
TARGET = celestia-qt4
DESTDIR = ..\
QT += opengl
QT += xml
#### Utility library ####
UTIL_SOURCES = \
celutil/bigfix.cpp \
celutil/color.cpp \
celutil/debug.cpp \
celutil/directory.cpp \
celutil/filetype.cpp \
celutil/formatnum.cpp \
celutil/utf8.cpp \
celutil/util.cpp
UTIL_HEADERS = \
celutil/basictypes.h \
celutil/bigfix.h \
celutil/bytes.h \
celutil/color.h \
celutil/debug.h \
celutil/directory.h \
celutil/filetype.h \
celutil/formatnum.h \
celutil/reshandle.h \
celutil/resmanager.h \
celutil/timer.h \
celutil/utf8.h \
celutil/util.h \
celutil/watcher.h
win32 {
UTIL_SOURCES += celutil/windirectory.cpp celutil/wintimer.cpp
UTIL_HEADERS += celutil/winutil.h
}
unix {
UTIL_SOURCES += celutil/unixdirectory.cpp celutil/unixtimer.cpp
}
#### Math library ####
MATH_SOURCES = \
celmath/frustum.cpp \
celmath/perlin.cpp
MATH_HEADERS = \
celmath/aabox.h \
celmath/capsule.h \
celmath/distance.h \
celmath/ellipsoid.h \
celmath/frustum.h \
celmath/intersect.h \
celmath/mathlib.h \
celmath/perlin.h \
celmath/plane.h \
celmath/quaternion.h \
celmath/ray.h \
celmath/solve.h \
celmath/sphere.h \
celmath/vecmath.h
#### 3DS Mesh library ####
TDS_SOURCES = \
cel3ds/3dsmodel.cpp \
cel3ds/3dsread.cpp
TDS_HEADERS = \
cel3ds/3dschunk.h \
cel3ds/3dsmodel.h \
cel3ds/3dsread.h
#### Texture font library ####
TXF_SOURCES = \
celtxf/texturefont.cpp
TXF_HEADERS = \
celtxf/texturefont.h
#### Celestia Engine ####
ENGINE_SOURCES = \
celengine/asterism.cpp \
celengine/astro.cpp \
celengine/axisarrow.cpp \
celengine/body.cpp \
celengine/boundaries.cpp \
celengine/catalogxref.cpp \
celengine/cmdparser.cpp \
celengine/command.cpp \
celengine/console.cpp \
celengine/constellation.cpp \
celengine/customorbit.cpp \
celengine/customrotation.cpp \
celengine/dds.cpp \
celengine/deepskyobj.cpp \
celengine/dispmap.cpp \
celengine/dsodb.cpp \
celengine/dsoname.cpp \
celengine/dsooctree.cpp \
celengine/execution.cpp \
celengine/fragmentprog.cpp \
celengine/frame.cpp \
celengine/frametree.cpp \
celengine/galaxy.cpp \
celengine/globular.cpp \
celengine/glcontext.cpp \
celengine/glext.cpp \
celengine/glshader.cpp \
celengine/image.cpp \
celengine/jpleph.cpp \
celengine/location.cpp \
celengine/lodspheremesh.cpp \
celengine/marker.cpp \
celengine/mesh.cpp \
celengine/meshmanager.cpp \
celengine/model.cpp \
celengine/modelfile.cpp \
celengine/multitexture.cpp \
celengine/nebula.cpp \
celengine/nutation.cpp \
celengine/observer.cpp \
celengine/opencluster.cpp \
celengine/orbit.cpp \
celengine/overlay.cpp \
celengine/parseobject.cpp \
celengine/parser.cpp \
celengine/planetgrid.cpp \
celengine/precession.cpp \
celengine/regcombine.cpp \
celengine/rendcontext.cpp \
celengine/render.cpp \
celengine/renderglsl.cpp \
celengine/rotation.cpp \
celengine/rotationmanager.cpp \
celengine/samporbit.cpp \
celengine/samporient.cpp \
celengine/scriptobject.cpp \
celengine/scriptorbit.cpp \
celengine/scriptrotation.cpp \
celengine/selection.cpp \
celengine/shadermanager.cpp \
celengine/simulation.cpp \
celengine/skygrid.cpp \
celengine/solarsys.cpp \
celengine/spheremesh.cpp \
celengine/star.cpp \
celengine/starcolors.cpp \
celengine/stardb.cpp \
celengine/starname.cpp \
celengine/staroctree.cpp \
celengine/stellarclass.cpp \
celengine/texmanager.cpp \
celengine/texture.cpp \
celengine/timeline.cpp \
celengine/timelinephase.cpp \
celengine/tokenizer.cpp \
celengine/trajmanager.cpp \
celengine/univcoord.cpp \
celengine/universe.cpp \
celengine/vertexlist.cpp \
celengine/vertexprog.cpp \
celengine/virtualtex.cpp \
celengine/visibleregion.cpp \
celengine/vsop87.cpp
ENGINE_HEADERS = \
celengine/asterism.h \
celengine/astro.h \
celengine/atmosphere.h \
celengine/axisarrow.h \
celengine/body.h \
celengine/boundaries.h \
celengine/catalogxref.h \
celengine/celestia.h \
celengine/cmdparser.h \
celengine/command.h \
celengine/console.h \
celengine/constellation.h \
celengine/customorbit.h \
celengine/customrotation.h \
celengine/deepskyobj.h \
celengine/dispmap.h \
celengine/dsodb.h \
celengine/dsoname.h \
celengine/dsooctree.h \
celengine/execenv.h \
celengine/execution.h \
celengine/fragmentprog.h \
celengine/frame.h \
celengine/frametree.h \
celengine/galaxy.h \
celengine/globular.h \
celengine/gl.h \
celengine/glcontext.h \
celengine/glext.h \
celengine/glshader.h \
celengine/image.h \
celengine/jpleph.h \
celengine/lightenv.h \
celengine/location.h \
celengine/lodspheremesh.h \
celengine/marker.h \
celengine/mesh.h \
celengine/meshmanager.h \
celengine/model.h \
celengine/modelfile.h \
celengine/multitexture.h \
celengine/nebula.h \
celengine/nutation.h \
celengine/observer.h \
celengine/octree.h \
celengine/opencluster.h \
celengine/orbit.h \
celengine/overlay.h \
celengine/parseobject.h \
celengine/parser.h \
celengine/planetgrid.h \
celengine/precession.h \
celengine/referencemark.h \
celengine/regcombine.h \
celengine/rendcontext.h \
celengine/render.h \
celengine/renderglsl.h \
celengine/renderinfo.h \
celengine/rotation.h \
celengine/rotationmanager.h \
celengine/samporbit.h \
celengine/samporient.h \
celengine/scriptobject.h \
celengine/scriptorbit.h \
celengine/scriptrotation.h \
celengine/selection.h \
celengine/shadermanager.h \
celengine/simulation.h \
celengine/skygrid.h \
celengine/solarsys.h \
celengine/spheremesh.h \
celengine/star.h \
celengine/starcolors.h \
celengine/stardb.h \
celengine/starname.h \
celengine/staroctree.h \
celengine/stellarclass.h \
celengine/surface.h \
celengine/texmanager.h \
celengine/texture.h \
celengine/timeline.h \
celengine/timelinephase.h \
celengine/tokenizer.h \
celengine/trajmanager.h \
celengine/univcoord.h \
celengine/universe.h \
celengine/vecgl.h \
celengine/vertexlist.h \
celengine/vertexprog.h \
celengine/virtualtex.h \
celengine/visibleregion.h \
celengine/vsop87.h
SPICE_SOURCES = \
celengine/spiceinterface.cpp \
celengine/spiceorbit.cpp \
celengine/spicerotation.cpp
SPICE_HEADERS = \
celengine/spiceinterface.h \
celengine/spiceorbit.h \
celengine/spicerotation.h
#### App sources ####
APP_SOURCES = \
celestia/celestiacore.cpp \
celestia/configfile.cpp \
celestia/destination.cpp \
celestia/eclipsefinder.cpp \
celestia/favorites.cpp \
celestia/imagecapture.cpp \
celestia/scriptmenu.cpp \
celestia/url.cpp \
celestia/celx.cpp \
celestia/celx_celestia.cpp \
celestia/celx_frame.cpp \
celestia/celx_gl.cpp \
celestia/celx_object.cpp \
celestia/celx_observer.cpp \
celestia/celx_phase.cpp \
celestia/celx_position.cpp \
celestia/celx_rotation.cpp \
celestia/celx_vector.cpp
APP_HEADERS = \
celestia/celestiacore.h \
celestia/configfile.h \
celestia/destination.h \
celestia/eclipsefinder.h \
celestia/favorites.h \
celestia/imagecapture.h \
celestia/scriptmenu.h \
celestia/url.h \
celestia/celx.h \
celestia/celx_celestia.h \
celestia/celx_internal.h \
celestia/celx_frame.h \
celestia/celx_gl.h \
celestia/celx_object.h \
celestia/celx_observer.h \
celestia/celx_phase.h \
celestia/celx_position.h \
celestia/celx_rotation.h \
celestia/celx_vector.h
macx {
APP_SOURCES -= celestia/imagecapture.cpp
APP_SOURCES += ../macosx/POSupport.cpp
APP_HEADERS += ../macosx/POSupport.h
}
#### Qt front-end sources ####
QTAPP_SOURCES = \
celestia/qt/qtmain.cpp \
celestia/qt/qtappwin.cpp \
celestia/qt/qtbookmark.cpp \
celestia/qt/qtglwidget.cpp \
celestia/qt/qtpreferencesdialog.cpp \
celestia/qt/qtcelestialbrowser.cpp \
celestia/qt/qtdeepskybrowser.cpp \
celestia/qt/qtsolarsystembrowser.cpp \
celestia/qt/qtselectionpopup.cpp \
celestia/qt/qtcolorswatchwidget.cpp \
celestia/qt/qttimetoolbar.cpp \
celestia/qt/qtcelestiaactions.cpp \
celestia/qt/qtinfopanel.cpp \
celestia/qt/qteventfinder.cpp \
celestia/qt/qtsettimedialog.cpp \
celestia/qt/xbel.cpp
QTAPP_HEADERS = \
celestia/qt/qtappwin.h \
celestia/qt/qtbookmark.h \
celestia/qt/qtglwidget.h \
celestia/qt/qtpreferencesdialog.h \
celestia/qt/qtcelestialbrowser.h \
celestia/qt/qtdeepskybrowser.h \
celestia/qt/qtsolarsystembrowser.h \
celestia/qt/qtselectionpopup.h \
celestia/qt/qtcolorswatchwidget.h \
celestia/qt/qttimetoolbar.h \
celestia/qt/qtcelestiaactions.h \
celestia/qt/qtinfopanel.h \
celestia/qt/qteventfinder.h \
celestia/qt/qtsettimedialog.h \
celestia/qt/xbel.h
SOURCES = \
$$UTIL_SOURCES \
$$MATH_SOURCES \
$$TXF_SOURCES \
$$TDS_SOURCES \
$$ENGINE_SOURCES \
$$APP_SOURCES \
$$QTAPP_SOURCES
HEADERS = \
$$UTIL_HEADERS \
$$MATH_HEADERS \
$$TXF_HEADERS \
$$TDS_HEADERS \
$$ENGINE_HEADERS \
$$APP_HEADERS \
$$QTAPP_HEADERS
RESOURCES = \
celestia/qt/icons.qrc
FORMS = \
celestia/qt/addbookmark.ui \
celestia/qt/newbookmarkfolder.ui \
celestia/qt/organizebookmarks.ui \
celestia/qt/preferences.ui
UI_HEADERS_DIR = celestia/qt/ui
UI_SOURCES_DIR = celestia/qt/ui
# SPICE support
SOURCES += $$SPICE_SOURCES
HEADERS += $$SPICE_HEADERS
DEFINES += USE_SPICE
INCLUDEPATH += ..
INCLUDEPATH += ../..
INCLUDEPATH += .
win32 {
INCLUDEPATH += \
../windows/inc/libintl \
../windows/inc/libz \
../windows/inc/libpng \
../windows/inc/libjpeg \
../windows/inc/lua-5.1 \
../windows/inc/spice
LIBS += -L../windows/lib/x86 \
-lzlib \
-llibpng \
-llibjpeg \
-lintl \
-llua5.1 \
-lcspice \
-lvfw32
SOURCES += celestia/avicapture.cpp
HEADERS += celestia/avicapture.h
RC_FILE = celestia/qt/celestia.rc
DEFINES += _CRT_SECURE_NO_WARNINGS
}
unix {
INCLUDEPATH += /usr/local/cspice/include
LIBS += -ljpeg -llua /usr/local/cspice/lib/cspice.a
}
macx {
ICON = ../macosx/celestia.icns
QMAKE_MAC_SDK=/Developer/SDKs/MacOSX10.4u.sdk
CONFIG += x86 ppc
PRECOMPILED_HEADER += ../macosx/Util.h
FRAMEWORKPATH = ../macosx/Frameworks
LIBS -= -ljpeg
LIBS += -llua
LIBS += -L$$FRAMEWORKPATH
DEFINES += PNG_SUPPORT REFMARKS=1
FRAMEWORKS.files = $$FRAMEWORKPATH/liblua.dylib $$FRAMEWORKPATH/libpng.dylib
FRAMEWORKS.path = Contents/Frameworks
QMAKE_BUNDLE_DATA += FRAMEWORKS
}
DEFINES += CELX LUA_VER=0x050100
# QMAKE_CXXFLAGS += -ffast-math