celestia/src/celengine/viewporteffect.h

69 lines
1.8 KiB
C++

//
// viewporteffect.h
//
// Copyright © 2020 Celestia Development Team. All rights reserved.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
#pragma once
#include <string>
#include <celengine/glsupport.h>
#include <celengine/vertexobject.h>
class FramebufferObject;
class Renderer;
class CelestiaGLProgram;
class WarpMesh;
class ViewportEffect
{
public:
virtual ~ViewportEffect() = default;
virtual bool preprocess(Renderer*, FramebufferObject*);
virtual bool prerender(Renderer*, FramebufferObject*);
virtual bool render(Renderer*, FramebufferObject*, int width, int height) = 0;
virtual bool distortXY(float& x, float& y);
private:
GLint oldFboId;
};
class PassthroughViewportEffect : public ViewportEffect
{
public:
PassthroughViewportEffect();
~PassthroughViewportEffect() override = default;
bool prerender(Renderer*, FramebufferObject* fbo) override;
bool render(Renderer*, FramebufferObject*, int width, int height) override;
private:
celgl::VertexObject vo;
void initializeVO(celgl::VertexObject&);
void draw(celgl::VertexObject&);
};
class WarpMeshViewportEffect : public ViewportEffect
{
public:
WarpMeshViewportEffect(WarpMesh *mesh);
~WarpMeshViewportEffect() override = default;
bool prerender(Renderer*, FramebufferObject* fbo) override;
bool render(Renderer*, FramebufferObject*, int width, int height) override;
bool distortXY(float& x, float& y) override;
private:
celgl::VertexObject vo;
WarpMesh *mesh;
void initializeVO(celgl::VertexObject&);
void draw(celgl::VertexObject&);
};