322 lines
12 KiB
INI
322 lines
12 KiB
INI
#************************************************************************
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# Celestia Configuration File
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#
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# This file contains configuration data read by Celestia each time it
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# is run. Many of the items may be changed to suit your specific needs
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# or requirements. PLEASE make a backup copy of this file before you
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# make any changes to it.
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#
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# To learn more about Celestia, visit the Celestia forums at:
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# http://www.shatters.net/forum/
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# or the Celestia web site at: http://www.shatters.net/celestia/
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#************************************************************************
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Configuration
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{
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#------------------------------------------------------------------------
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# This section contains a list of data files that Celestia uses to load
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# information about stars, constellations and locations. DO NOT change
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# these file names or the order in which they are listed, unless you
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# know exactly what you are doing. Most of these files can be viewed
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# with a plain text editor. Discussion about their content and formats
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# can be found on the Celestia forums: http://www.shatters.net/forum/
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#
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# If you want to load all your stars from .stc files, you can now comment
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# out the StarDatabase entry.
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#------------------------------------------------------------------------
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StarDatabase "data/stars.dat"
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StarNameDatabase "data/starnames.dat"
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StarCatalogs [ "data/extrasolar.stc"
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"data/nearstars.stc" ]
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HDCrossIndex "data/hdxindex.dat"
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SAOCrossIndex "data/saoxindex.dat"
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GlieseCrossIndex "data/gliesexindex.dat"
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SolarSystemCatalogs [ "data/solarsys.ssc"
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"data/asteroids.ssc"
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"data/comets.ssc"
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"data/outersys.ssc"
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"data/spacecraft.ssc"
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"data/extrasolar.ssc"
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"data/solsys_locs.ssc"
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"data/world-capitals.ssc" ]
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DeepSkyCatalog "data/deepsky.dsc"
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AsterismsFile "data/asterisms.dat"
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BoundariesFile "data/boundaries.dat"
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#------------------------------------------------------------------------
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# User Interface files ...
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#
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# Despite their ".cel" file extension, these are not CEL scripts, but
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# rather data files that populate controls such as menus and dialog
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# boxes.
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#
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# FavoritesFile
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# -------------
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# This is where Bookmarks data are stored. The file does not exist until
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# you save a Bookmark from within Celestia. You can view this file with
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# a plain text editor and if you write CEL scripts, it contains some
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# useful information.
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#
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# DestinationFile
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# ---------------
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# This is the list of Destinations used in the Tour Guide dialog box,
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# accessed via the Navigation Menu. You can edit this file with a plain
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# text editor to add your own destinations to the dialog box. The order
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# in which the items are listed in the file is the order in which they
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# will be listed in the Tour Guide dialog.
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#
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# Cursor
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# ------
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# This parameter allows you to select from three cursors, but currently
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# only in the Windows version of Celestia ...
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# * White crosshair ("crosshair") --> default cursor
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# * Inverting crosshair ("inverting crosshair")
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# * Standard Windows arrow ("arrow")
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#
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# The inverting crosshair can be a better choice because it's more
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# visible on bright backgrounds. However, should you decide to try this
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# cursor, TEST IT CLOSELY. Not all graphics chipsets support an inverting
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# cursor, which will cause Windows to fall back to software emulation.
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# The emulated cursor interacts with OpenGL applications in unfortunate
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# ways, forcing a lot of extra redrawing and cutting by half the frame
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# rate on a GeForce2-equipped laptop. So, if you change this, check your
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# FPS rates to make sure you haven't kicked Windows into software
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# emulation mode.
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#------------------------------------------------------------------------
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FavoritesFile "favorites.cel"
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DestinationFile "guide.cel"
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Cursor "crosshair"
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#------------------------------------------------------------------------
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# Included CEL script files.
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#
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# The following CEL script files are included in the basic Celestia
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# distribution. These script files may be viewed and edited with a
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# plain text editor. They may both be modified or replaced to suit your
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# specific needs.
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#
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# InitScript is the CEL script that is automatically run each time
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# Celestia is started. The default script (start.cel) travels to Io, one
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# of Jupiter's moons.
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#
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# DemoScript is the CEL script that is run when you press the "d" key
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# on your keyboard from within Celestia. The default script (demo.cel)
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# takes you on a short tour of some interesting places in our solar
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# system.
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#
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# To learn more about how to use and write CEL scripts and Lua scripts
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# in Celestia, please visit the Celestia Scripting forum at:
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# http://www.shatters.net/forum/viewforum.php?f=9
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#------------------------------------------------------------------------
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InitScript "start.cel"
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DemoScript "demo.cel"
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#------------------------------------------------------------------------
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# The 'extras' directory is located under the celestia root directory
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# and is used for storing third-party add-ons to Celestia. To learn
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# more about Add-Ons for Celestia, visit the Celestia Add-Ons forum at:
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# http://www.shatters.net/forum/viewforum.php?f=6
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#
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# You may specify additional add-on directories by adding additional
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# entries, such as the following example shows:
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# ExtrasDirectories [ "extras" "myextras1" "myextras2" ]
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#
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# To specify absolute paths on windows, you either have to use "/" or
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# double backslashes to seperate path components. Example:
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# ExtrasDirectories [ "D:/celestia-extras" ]
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# or
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# ExtrasDirectories [ "D:\\celestia-extras" ]
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#------------------------------------------------------------------------
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ExtrasDirectories [ "extras" ]
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#------------------------------------------------------------------------
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# Font definitions.
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#
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# The following entries define the fonts Celestia will use to display
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# text on the display screen. To view the list of fonts available with
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# your distribution of Celestia, look in the fonts directory located
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# under the Celestia root directory. The default fonts are UTF-8
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# compatible in order to display non-English characters.
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#
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# Font: Used to display all informational text.
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# Default: "sans12.txf"
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#
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# LabelFont: Used to display all label text (objects, locations, etc.).
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# Default "sans12.txf"
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#
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# TitleFont: Used to display object names, messages, and script text.
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# Default "sansbold20.txf"
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#------------------------------------------------------------------------
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Font "sans12.txf"
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LabelFont "sans12.txf"
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TitleFont "sansbold20.txf"
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#------------------------------------------------------------------------
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# LogoTexture defines the graphic file to be displayed when Celestia is
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# started. The default filename is "logo.png"
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#------------------------------------------------------------------------
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LogoTexture "logo.png"
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#------------------------------------------------------------------------
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# FaintestVisibleMagnitude defines the lowest magnitude at which a star
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# will be displayed in Celestia. This setting may be adjusted real-time
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# via the '[' and ']' keys in Celestia. The default value is 6.0.
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#------------------------------------------------------------------------
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FaintestVisibleMagnitude 6.0
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#------------------------------------------------------------------------
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# RotateAcceleration defines the speed at which an object will be
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# rotated in Celestia, when using a keypress, such as the left and right
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# arrow keys. A higher value will rotate the object quicker, while a
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# lower value will cause a slower rotation. The default value is 120.0.
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#------------------------------------------------------------------------
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RotateAcceleration 120.0
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#------------------------------------------------------------------------
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# MouseRotationSensitivity defines the speed at which an object will be
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# rotated in Celestia, when using the mouse -- press both mouse-buttons
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# or Ctrl+LeftMouseButton, and move the mouse left or right. A higher
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# value will rotate the object quicker, while a lower value will cause
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# a slower rotation. A value of 0.0 (zero) will disable this particluar
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# feature. The default value is 1.0.
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#------------------------------------------------------------------------
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MouseRotationSensitivity 1.0
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#------------------------------------------------------------------------
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# The following parameter is used in Lua (.celx) scripting.
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#
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# ScriptScreenshotDirectory defines the directory where screenshots
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# are to be stored. The default value is "", i.e. Celestia's
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# installation directory.
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#------------------------------------------------------------------------
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ScriptScreenshotDirectory ""
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#------------------------------------------------------------------------
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# CELX-scripts can request permission to perform dangerous operations,
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# such as reading, writing and deleting files or executing external
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# programs. If granted, a malicious script could use this to destroy
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# data or compromise system security.
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# The following parameter determines what Celestia does upon such
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# requests:
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# "ask": ask the user if he want's to allow access (default)
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# "allow": always allow such requests
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# "deny": always deny such requests
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#------------------------------------------------------------------------
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ScriptSystemAccessPolicy "ask"
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#------------------------------------------------------------------------
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# The following lines are render detail settings. Assigning higher
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# values will produce better quality images, but may cause some older
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# systems to run slower.
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#
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# OrbitPathSamplePoints defines how many sample points to use when
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# rendering orbit paths. The default value is 100.
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#
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# RingSystemSections defines ???
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# The default value is 100.
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#
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# ShadowTextureSize defines the size* of shadow texture to be used.
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# The default value is 256. Maximum useful value is 2048.
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#
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# EclipseTextureSize defines the size* of eclipse texture to be used.
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# The default value is 128. Maximum useful value is 1024.
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#
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# * The ShadowTextureSize and EclipseTextureSize values should both be
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# powers of two (128, 256, 512, etc.). Using larger values will
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# reduce the jagged edges of eclipse shadows and shadows on planet
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# rings, but it will decrease the amount of memory available for
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# planet textures.
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#------------------------------------------------------------------------
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OrbitPathSamplePoints 100
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RingSystemSections 100
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ShadowTextureSize 256
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EclipseTextureSize 128
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#-----------------------------------------------------------------------
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# Set the level of multisample antialiasing. Not all 3D graphics
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# hardware supports antialiasing, though most newer graphics chipsets
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# do. Larger values will result in smoother edges with a cost in
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# rendering speed. 4 is a sensible setting for recent, higher-end
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# graphics hardware; 2 is probably better mid-range graphics. The
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# default value is 1, which disables antialiasing.
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# AntialiasingSamples 4
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#------------------------------------------------------------------------
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# The following line is commented out by default.
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#
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# Celestia enables and disables certain rendering features based on
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# the set of extensions supported by the installed OpenGL driver and 3D
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# graphics hardware. With IgnoreGLExtensions, you may specify a list of
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# extensions that Celestia will treat as unsupported. This is useful
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# primarily for the developers of Celestia.
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#------------------------------------------------------------------------
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# IgnoreGLExtensions [ "GL_ARB_vertex_program" ]
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#------------------------------------------------------------------------
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# The LabelledStars section defines which stars will have text labels
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# assigned to them, which are visible when this option is turned on.
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#------------------------------------------------------------------------
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LabelledStars
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[
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"Sol"
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"Sirius"
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"Canopus"
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"\u03b1 Centauri"
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"Arcturus"
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"Vega"
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"Capella"
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"Rigel"
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"Procyon"
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"Achernar"
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"Betelgeuse"
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"\u03b2 Centauri"
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"Altair"
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"Aldebaran"
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"Antares"
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"Spica"
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"Acrux"
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"Pollux"
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"Fomalhaut"
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"Deneb"
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"\u03b2 Crucis"
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"Regulus"
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"Adhara"
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"Castor"
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"\u03b3 Crucis"
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"Shaula"
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"Bellatrix"
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"Elnath"
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"Miaplacidus"
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"Alnilam"
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"Al Nair"
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"Alioth"
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"\u03b3 Velorum"
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"Dubhe"
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"Mirfak"
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"Wezen"
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"Alkaid"
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"\u03b5 Carinae"
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"\u03b2 Aurigae"
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"Polaris"
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]
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}
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