celestia/shaders/ecliptic_vert.glsl

10 lines
176 B
GLSL

#version 120
attribute vec2 in_Position;
void main(void)
{
vec4 p = vec4(in_Position.x, 0.0f, in_Position.y, 1.0f);
gl_Position = gl_ModelViewProjectionMatrix * p;
}