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#version 120
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attribute vec2 in_Position;
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attribute vec2 in_TexCoord0;
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attribute vec4 in_Color;
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varying vec2 texCoord;
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varying vec4 color;
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void main(void)
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{
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gl_Position = gl_ModelViewProjectionMatrix * vec4(in_Position.xy, 0, 1);
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texCoord = in_TexCoord0.st;
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color = in_Color;
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}
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