celestia/src/celengine/fragmentprog.h

73 lines
1.9 KiB
C++

// fragmentprog.h
//
// Copyright (C) 2003 Chris Laurel <claurel@shatters.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
#ifndef _CELENGINE_FRAGMENTPROG_H_
#define _CELENGINE_FRAGMENTPROG_H_
#include <celmath/vecmath.h>
#include <celutil/color.h>
#include <celengine/gl.h>
class FragmentProcessor;
namespace fp
{
FragmentProcessor* initNV();
FragmentProcessor* initARB();
void enable();
void disable();
void use(unsigned int);
void parameter(unsigned int, const Vec3f&);
void parameter(unsigned int, const Point3f&);
void parameter(unsigned int, const Color&);
void parameter(unsigned int, float, float, float, float);
enum Parameter {
SunDirection = 0,
EyePosition = 1,
DiffuseColor = 2,
SpecularColor = 3,
SpecularExponent = 4,
AmbientColor = 5,
HazeColor = 6,
TextureTranslation = 7,
TexGen_S = 8,
TexGen_T = 9,
ShadowParams0 = 20,
ShadowParams1 = 21,
};
extern unsigned int sphereShadowOnRings;
extern unsigned int eclipseShadow1;
extern unsigned int eclipseShadow2;
};
class FragmentProcessor
{
public:
FragmentProcessor();
virtual ~FragmentProcessor();
virtual void enable() = 0;
virtual void disable() = 0;
virtual void use(unsigned int) = 0;
virtual void parameter(fp::Parameter, const Vec3f&);
virtual void parameter(fp::Parameter, const Point3f&);
virtual void parameter(fp::Parameter, const Color&);
virtual void parameter(fp::Parameter, float, float, float, float) = 0;
virtual void parameter(fp::Parameter, const float*) = 0;
private:
int dummy;
};
#endif // _CELENGINE_FRAGMENTPROG_H_