83 lines
2.9 KiB
Plaintext
83 lines
2.9 KiB
Plaintext
Celestia To Do List
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USER INTERFACE
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* More star label modes--nearest stars, brightest stars
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* Make picking more intelligent
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* Make picking more accurate for non-spherical bodies
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* Make galaxies pickable
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* Views of planet and satellite orbits
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* Add satellite orbits
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* User control over which orbits should be displayed
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* Next/prev body commands
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* Add preferences for text color to config file
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* Dialog box for displaying detailed information about a star or planet
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* Create a manual
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* Star browser: flag stars with planetary systems
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* Solar system browser: add icons
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* Popup H-R diagram window
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* Use a slider widget for controlling ambient light level
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VISUALS
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* Shadows from rings on planet
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* Get a real texture map for Eros
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* Non-Lambertian illumination functions for planets
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* Add haloes around bright planets similar to the ones around stars
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* Comets with dust and ion tails
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* Add some deep sky objects--planetary nebula, supernova remnants, etc.
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* Procedural textures for extrasolar planets
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* Bump mapped cloud layers
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* Make atmospheres work for oblate planets
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* Render galaxies with colors--bluish spiral arms, yellowish center
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* Render dark dust bands in galaxies
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* Add textures to ISS and Mir models
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POLISH
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* Tutorial mode
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* Add a flashy intro screen
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* Preload some textures to avoid loading delay
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* Use Greek letters in Bayer designations
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* Make the demo loop
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* Add a demo mode that visits random targets
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* Compute accurate altitude above oblate planets/stars using point-to-ellipsoid
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distance function.
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SIMULATION ACCURACY
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* Fix apparent magnitude calculation for planets
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* Figure out a way to estimate gas giant's radius given its mass
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* Obtain and read spacecraft ephemerii, so Galileo, Cassini, etc. appear in the proper places
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* Use a better estimate for star radius
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* Make some attempt at calculating stellar rotation rates
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* Model the irregular rotations of objects like Toutatis and Hyperion
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* Double star systems: make the stars actually orbit each other
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BUGS
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* Find out why picking sometimes stops working, apparently after orbiting (fixed?)
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* Fix wobbling of planet shadow on rings when time is accelerated
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* Investigate possible visual anomalies with ring shadows on ATI Rage cards
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OPTIMIZATION
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* Add option to force 16-bit textures
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* Add low resolution texture package
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CODE
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* Make parser more robust (and fix that EOF problem)
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* Change random printfs to DPRINTFs and Logs
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* Finish assert-ing the code
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PORTING
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* Bring UNIX UI up to level of Windows UI
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* Implement solar system and star browsers
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* Context menus for both GLUT and Gtk versions
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* MacOS port
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* Make bump mapping and other GL extension stuff work under UNIX
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MISC
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* Create more powerful scripting system
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* Make solar system creation applet, for adding hypothetical systems to
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a Celestia universe
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* Allow lists of bodies from different .ssc files to be incorporated into
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the same planetary system
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* Switch to UNICODE
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* Internationalization
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