celestia/src/celengine/timelinephase.cpp

139 lines
3.8 KiB
C++

// timelinephase.cpp
//
// Object timeline phase
//
// Copyright (C) 2008, the Celestia Development Team
// Initial version by Chris Laurel, claurel@gmail.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
#include "celengine/timelinephase.h"
#include "celengine/frame.h"
#include "celengine/universe.h"
#include "celengine/frametree.h"
#include "celephem/orbit.h"
#include "celephem/rotation.h"
#include <cassert>
TimelinePhase::TimelinePhase(Body* _body,
double _startTime,
double _endTime,
ReferenceFrame* _orbitFrame,
Orbit* _orbit,
ReferenceFrame* _bodyFrame,
RotationModel* _rotationModel,
FrameTree* _owner) :
m_body(_body),
m_startTime(_startTime),
m_endTime(_endTime),
m_orbitFrame(_orbitFrame),
m_orbit(_orbit),
m_bodyFrame(_bodyFrame),
m_rotationModel(_rotationModel),
m_owner(_owner),
refCount(0)
{
// assert(owner == orbitFrame->getCenter()->getFrameTree());
m_orbitFrame->addRef();
m_bodyFrame->addRef();
}
TimelinePhase::~TimelinePhase()
{
m_orbitFrame->release();
m_bodyFrame->release();
}
// Declared private--should never be used
TimelinePhase::TimelinePhase(const TimelinePhase&)
{
assert(0);
}
// Declared private--should never be used
TimelinePhase& TimelinePhase::operator=(const TimelinePhase&)
{
assert(0);
return *this;
}
int TimelinePhase::addRef() const
{
return ++refCount;
}
int TimelinePhase::release() const
{
--refCount;
assert(refCount >= 0);
if (refCount <= 0)
delete this;
return refCount;
}
/*! Create a new timeline phase in the specified universe.
*/
TimelinePhase*
TimelinePhase::CreateTimelinePhase(Universe& universe,
Body* body,
double startTime,
double endTime,
ReferenceFrame& orbitFrame,
Orbit& orbit,
ReferenceFrame& bodyFrame,
RotationModel& rotationModel)
{
// Validate the time range.
if (endTime <= startTime)
return NULL;
// Get the frame tree to add the new phase to. Verify that the reference frame
// center is either a star or solar system body.
FrameTree* frameTree = NULL;
Selection center = orbitFrame.getCenter();
if (center.body() != NULL)
{
frameTree = center.body()->getOrCreateFrameTree();
}
else if (center.star() != NULL)
{
SolarSystem* solarSystem = universe.getSolarSystem(center.star());
if (solarSystem == NULL)
{
// No solar system defined for this star yet, so we need
// to create it.
solarSystem = universe.createSolarSystem(center.star());
}
frameTree = solarSystem->getFrameTree();
}
else
{
// Frame center is not a star or body.
return NULL;
}
TimelinePhase* phase = new TimelinePhase(body,
startTime,
endTime,
&orbitFrame,
&orbit,
&bodyFrame,
&rotationModel,
frameTree);
frameTree->addChild(phase);
return phase;
}