51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
// scriptobject.h
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//
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// Copyright (C) 2006, Chris Laurel <claurel@shatters.net>
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//
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// Helper functions for Celestia's interface to Lua scripts.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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#ifndef _CELENGINE_SCRIPTOBJECT_H_
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#define _CELENGINE_SCRIPTOBJECT_H_
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#ifndef LUA_VER
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#define LUA_VER 0x050000
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#endif
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#if LUA_VER >= 0x050100
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#include "lua.hpp"
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#else
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extern "C" {
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#include "lua.h"
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#include "lualib.h"
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}
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#endif
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#include <string>
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#include <celengine/parser.h>
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void SetScriptedObjectContext(lua_State* l);
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lua_State* GetScriptedObjectContext();
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std::string GenerateScriptObjectName();
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void GetLuaTableEntry(lua_State* state,
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int tableIndex,
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const std::string& key);
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double SafeGetLuaNumber(lua_State* state,
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int tableIndex,
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const std::string& key,
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double defaultValue);
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void SetLuaVariables(lua_State* state, Hash* parameters);
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#endif // _CELENGINE_SCRIPTOBJECT_H_
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