celestia/src/celscript/common/script.h

76 lines
2.2 KiB
C++

// script.h
//
// Copyright (C) 2019, the Celestia Development Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
#pragma once
#include <memory>
#include <celcompat/filesystem.h>
class CelestiaCore;
namespace celestia::scripts
{
class IScript
{
public:
virtual ~IScript() = default;
virtual bool handleMouseButtonEvent(float x, float y, int button, bool down);
virtual bool charEntered(const char*);
virtual bool handleKeyEvent(const char* key);
virtual bool handleTickEvent(double dt);
virtual bool tick(double) = 0;
};
class IScriptPlugin
{
public:
IScriptPlugin() = delete;
IScriptPlugin(CelestiaCore *appcore) : m_appCore(appcore) {};
IScriptPlugin(const IScriptPlugin&) = delete;
IScriptPlugin(IScriptPlugin&&) = delete;
IScriptPlugin& operator=(const IScriptPlugin&) = delete;
IScriptPlugin& operator=(IScriptPlugin&&) = delete;
virtual ~IScriptPlugin() = default;
virtual bool isOurFile(const fs::path&) const = 0;
virtual std::unique_ptr<IScript> loadScript(const fs::path&) = 0;
CelestiaCore *appCore() const { return m_appCore; }
private:
CelestiaCore *m_appCore;
};
class IScriptHook
{
public:
IScriptHook() = delete;
IScriptHook(CelestiaCore *appcore) : m_appCore(appcore) {};
IScriptHook(const IScriptHook&) = default;
IScriptHook(IScriptHook&&) = default;
IScriptHook& operator=(const IScriptHook&) = default;
IScriptHook& operator=(IScriptHook&&) = default;
virtual ~IScriptHook() = default;
virtual bool call(const char *method) const = 0;
virtual bool call(const char *method, const char *keyName) const = 0;
virtual bool call(const char *method, float x, float y) const = 0;
virtual bool call(const char *method, float x, float y, int b) const = 0;
virtual bool call(const char *method, double dt) const = 0;
CelestiaCore *appCore() const { return m_appCore; }
private:
CelestiaCore *m_appCore;
};
} // end namespace celestia::scripts