48 lines
944 B
C++
48 lines
944 B
C++
// sphere.h
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//
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// Copyright (C) 2002, Chris Laurel <claurel@shatters.net>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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#ifndef _CELMATH_SPHERE_H_
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#define _CELMATH_SPHERE_H_
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#include "vecmath.h"
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template<class T> class Sphere
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{
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public:
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Sphere();
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Sphere(T);
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Sphere(const Point3<T>&, T);
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public:
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Point3<T> center;
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T radius;
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};
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typedef Sphere<float> Spheref;
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typedef Sphere<double> Sphered;
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template<class T> Sphere<T>::Sphere() :
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center(0, 0, 0), radius(1)
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{
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}
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template<class T> Sphere<T>::Sphere(T _radius) :
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center(0, 0, 0), radius(_radius)
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{
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}
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template<class T> Sphere<T>::Sphere(const Point3<T>& _center, T _radius) :
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center(_center), radius(_radius)
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{
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}
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#endif // _CELMATH_SPHERE_H_
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