88 lines
3.4 KiB
Plaintext
88 lines
3.4 KiB
Plaintext
Celestia To Do List
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USER INTERFACE
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* More star label models--nearest stars, brightest stars
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* Make picking more intelligent
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* Picking a distant planet is likely to select one of its satellites
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* Picking stars doesn't work at close range
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* Make picking more accurate for non-spherical bodies
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* Tracking mode for camera
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* Add more intuitive free flight controls
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* Views of planet and satellite orbits
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* Add satellite orbits
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* User control over which orbits should be displayed
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* Orbits should be occluded by planets
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* Next/prev body commands
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* Add preferences for font and text color for labels to config file
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* Make context menus work properly in full-screen mode
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* Fix camera rotation wackiness when using goto--probably slerp between orientations
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* Dialog box for displaying detailed information about a star or planet
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* Create a help file
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* Improve web info feature
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VISUALS
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* Shadows from rings on planet
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* Make bump maps work for irregular objects
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* Get a real texture map for Eros
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* Change the color of the light illuminating planets based on star class;
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probably only M and maybe K class stars should have a noticeable hue
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* Better and flashier star rendering: improve corona effects, add limb
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darkening, change convection cell size based on spectral class, etc.
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* Non-Lambertian illumination functions for planets
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* Add haloes around bright planets similar to the ones around stars
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* Comets with dust and ion tails
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* Add some deep sky objects--planetary nebula, supernova remnants, etc.
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* Procedural textures for extrasolar planets
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* Atmospheric veils around planets
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* Specularity map for Earth (and other hypothetical ocean bearing worlds)
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* Bump mapped cloud layers
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* Render galaxies with colors--bluish spiral arms, yellowish center
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* Render dark dust bands in galaxies
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* Add textures to ISS and Mir models
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POLISH
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* Get a real installer working for Windows version
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* Tutorial mode
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* Add a flashy intro screen
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* Add screen shot feature
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* Preload some textures to avoid loading delay
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SIMULATION ACCURACY
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* Fix apparent magnitude calculation for planets
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* Figure out a way to estimate gas giant's radius given its mass
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* Calculate the eccentric anomaly for orbits instead of just using the mean anomaly
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* Obtain and read spacecraft ephemerii, so Galileo, Cassini, etc. appear in the proper places
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* Use a better estimate for star radius
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* Make some attempt at calculating stellar rotation rates
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* Model the irregular rotations of objects like Toutatis and Hyperion
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* Double star systems
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* Make the planets appear in their proper positions relative to the stars
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BUGS
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* Find out why picking sometimes stops working, apparently after orbiting
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* Fix wobbling of planet shadow on rings when time is accelerated
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* Find out about texture problems on Matrox G450
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* Investigate possible visual anomalies with ring shadows on ATI Rage cards
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OPTIMIZATION
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* Add view frustum culling for stars
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* Convert the VisibleStarSet class to use an octree based algorithm
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* Add option to force 16-bit textures
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CODE
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* Make parser more robust (and fix that EOF problem)
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* Change random printfs to DPRINTFs and Logs
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* Finish assert-ing the code
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PORTING
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* Make 3DS loading code byte-order and FP format independent
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* Make stars.dat loading code byte-order and FP format independent
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* Write a version which uses GLUT instead of Win32 API calls
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* Linux port
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* MacOS port
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MISC
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* Make solar system creation applet, for adding hypothetical systems to a Celestia universe
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