celestia/src/celengine/boundariesrenderer.h

43 lines
1.3 KiB
C++

// boundariesrenderer.h
//
// Copyright (C) 2018-2019, the Celestia Development Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
#pragma once
#include "shadermanager.h"
#include "vertexobject.h"
class Color;
class ConstellationBoundaries;
class Renderer;
struct Matrices;
struct LineEnds;
class BoundariesRenderer
{
public:
BoundariesRenderer(const ConstellationBoundaries*);
~BoundariesRenderer() = default;
BoundariesRenderer() = delete;
BoundariesRenderer(const BoundariesRenderer&) = delete;
BoundariesRenderer(BoundariesRenderer&&) = delete;
BoundariesRenderer& operator=(const BoundariesRenderer&) = delete;
BoundariesRenderer& operator=(BoundariesRenderer&&) = delete;
void render(const Renderer &renderer, const Color &color, const Matrices &mvp);
bool sameBoundaries(const ConstellationBoundaries*) const;
private:
bool prepare(std::vector<LineEnds> &data);
celgl::VertexObject m_vo { GL_ARRAY_BUFFER, 0, GL_STATIC_DRAW };
ShaderProperties m_shadprop;
const ConstellationBoundaries *m_boundaries { nullptr };
GLsizei m_vtxTotal { 0 };
};