celestia/src/celengine/dsorenderer.h

37 lines
1.0 KiB
C++

// dsorenderer.h
//
// Copyright (C) 2001-2020, the Celestia Development Team
// Original version by Chris Laurel <claurel@gmail.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
#pragma once
#include <Eigen/Core>
#include <celmath/frustum.h>
#include "objectrenderer.h"
class DeepSkyObject;
class DSORenderer : public ObjectRenderer<DeepSkyObject*, double>
{
public:
DSORenderer();
void process(DeepSkyObject* const &, double, float);
public:
Eigen::Vector3d obsPos;
Eigen::Matrix3f orientationMatrix;
celmath::Frustum frustum { 45.0_deg, 1.0f, 1.0f };
DSODatabase* dsoDB { nullptr };
int wWidth { 0 };
int wHeight { 0 };
double avgAbsMag { 0.0 };
uint32_t dsosProcessed { 0 };
};