celestia/src/celestia/celx.cpp

4596 lines
132 KiB
C++

// celx.cpp
//
// Copyright (C) 2003-2008, the Celestia Development Team
// Original version by Chris Laurel <claurel@gmail.com>
//
// Lua script extensions for Celestia.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
#include <cassert>
#include <cstring>
#include <cstdio>
#include <ctime>
#include <map>
#include <celengine/astro.h>
#include <celengine/celestia.h>
#include <celengine/cmdparser.h>
#include <celengine/execenv.h>
#include <celengine/execution.h>
#include <celmath/vecmath.h>
#include <celengine/timeline.h>
#include <celengine/timelinephase.h>
#include "imagecapture.h"
#include "url.h"
#include "celx.h"
#include "celx_internal.h"
#include "celx_vector.h"
#include "celx_rotation.h"
#include "celx_position.h"
#include "celx_frame.h"
#include "celx_phase.h"
#include "celx_object.h"
#include "celx_observer.h"
#include "celx_celestia.h"
#include "celx_gl.h"
// Older gcc versions used <strstream> instead of <sstream>.
// This has been corrected in GCC 3.2, but name clashing must
// be avoided
#ifdef __GNUC__
#undef min
#undef max
#endif
#include <sstream>
#include "celx.h"
#include "celestiacore.h"
using namespace std;
const char* CelxLua::ClassNames[] =
{
"class_celestia",
"class_observer",
"class_object",
"class_vec3",
"class_matrix",
"class_rotation",
"class_position",
"class_frame",
"class_celscript",
"class_font",
"class_image",
"class_texture",
"class_phase",
};
CelxLua::FlagMap CelxLua::RenderFlagMap;
CelxLua::FlagMap CelxLua::LabelFlagMap;
CelxLua::FlagMap CelxLua::LocationFlagMap;
CelxLua::FlagMap CelxLua::BodyTypeMap;
CelxLua::FlagMap CelxLua::OverlayElementMap;
CelxLua::FlagMap CelxLua::OrbitVisibilityMap;
CelxLua::ColorMap CelxLua::LineColorMap;
CelxLua::ColorMap CelxLua::LabelColorMap;
bool CelxLua::mapsInitialized = false;
#define CLASS(i) ClassNames[(i)]
// Maximum timeslice a script may run without
// returning control to celestia
static const double MaxTimeslice = 5.0;
// names of callback-functions in Lua:
static const char* KbdCallback = "celestia_keyboard_callback";
static const char* CleanupCallback = "celestia_cleanup_callback";
static const char* EventHandlers = "celestia_event_handlers";
static const char* KeyHandler = "key";
static const char* TickHandler = "tick";
static const char* MouseDownHandler = "mousedown";
static const char* MouseUpHandler = "mouseup";
// Initialize various maps from named keywords to numeric flags used within celestia:
void CelxLua::initRenderFlagMap()
{
RenderFlagMap["orbits"] = Renderer::ShowOrbits;
RenderFlagMap["cloudmaps"] = Renderer::ShowCloudMaps;
RenderFlagMap["constellations"] = Renderer::ShowDiagrams;
RenderFlagMap["galaxies"] = Renderer::ShowGalaxies;
RenderFlagMap["globulars"] = Renderer::ShowGlobulars;
RenderFlagMap["planets"] = Renderer::ShowPlanets;
RenderFlagMap["stars"] = Renderer::ShowStars;
RenderFlagMap["nightmaps"] = Renderer::ShowNightMaps;
RenderFlagMap["eclipseshadows"] = Renderer::ShowEclipseShadows;
RenderFlagMap["ringshadows"] = Renderer::ShowRingShadows;
RenderFlagMap["comettails"] = Renderer::ShowCometTails;
RenderFlagMap["boundaries"] = Renderer::ShowBoundaries;
RenderFlagMap["markers"] = Renderer::ShowMarkers;
RenderFlagMap["automag"] = Renderer::ShowAutoMag;
RenderFlagMap["atmospheres"] = Renderer::ShowAtmospheres;
RenderFlagMap["grid"] = Renderer::ShowCelestialSphere;
RenderFlagMap["equatorialgrid"] = Renderer::ShowCelestialSphere;
RenderFlagMap["galacticgrid"] = Renderer::ShowGalacticGrid;
RenderFlagMap["eclipticgrid"] = Renderer::ShowEclipticGrid;
RenderFlagMap["horizontalgrid"] = Renderer::ShowHorizonGrid;
RenderFlagMap["smoothlines"] = Renderer::ShowSmoothLines;
RenderFlagMap["partialtrajectories"] = Renderer::ShowPartialTrajectories;
RenderFlagMap["nebulae"] = Renderer::ShowNebulae;
RenderFlagMap["openclusters"] = Renderer::ShowOpenClusters;
RenderFlagMap["cloudshadows"] = Renderer::ShowCloudShadows;
RenderFlagMap["ecliptic"] = Renderer::ShowEcliptic;
}
void CelxLua::initLabelFlagMap()
{
LabelFlagMap["planets"] = Renderer::PlanetLabels;
LabelFlagMap["dwarfplanets"] = Renderer::DwarfPlanetLabels;
LabelFlagMap["moons"] = Renderer::MoonLabels;
LabelFlagMap["minormoons"] = Renderer::MinorMoonLabels;
LabelFlagMap["spacecraft"] = Renderer::SpacecraftLabels;
LabelFlagMap["asteroids"] = Renderer::AsteroidLabels;
LabelFlagMap["comets"] = Renderer::CometLabels;
LabelFlagMap["constellations"] = Renderer::ConstellationLabels;
LabelFlagMap["stars"] = Renderer::StarLabels;
LabelFlagMap["galaxies"] = Renderer::GalaxyLabels;
LabelFlagMap["globulars"] = Renderer::GlobularLabels;
LabelFlagMap["locations"] = Renderer::LocationLabels;
LabelFlagMap["nebulae"] = Renderer::NebulaLabels;
LabelFlagMap["openclusters"] = Renderer::OpenClusterLabels;
LabelFlagMap["i18nconstellations"] = Renderer::I18nConstellationLabels;
}
void CelxLua::initBodyTypeMap()
{
BodyTypeMap["Planet"] = Body::Planet;
BodyTypeMap["DwarfPlanet"] = Body::DwarfPlanet;
BodyTypeMap["Moon"] = Body::Moon;
BodyTypeMap["MinorMoon"] = Body::MinorMoon;
BodyTypeMap["Asteroid"] = Body::Asteroid;
BodyTypeMap["Comet"] = Body::Comet;
BodyTypeMap["Spacecraft"] = Body::Spacecraft;
BodyTypeMap["Invisible"] = Body::Invisible;
BodyTypeMap["Star"] = Body::Stellar;
BodyTypeMap["Unknown"] = Body::Unknown;
}
void CelxLua::initLocationFlagMap()
{
LocationFlagMap["city"] = Location::City;
LocationFlagMap["observatory"] = Location::Observatory;
LocationFlagMap["landingsite"] = Location::LandingSite;
LocationFlagMap["crater"] = Location::Crater;
LocationFlagMap["vallis"] = Location::Vallis;
LocationFlagMap["mons"] = Location::Mons;
LocationFlagMap["planum"] = Location::Planum;
LocationFlagMap["chasma"] = Location::Chasma;
LocationFlagMap["patera"] = Location::Patera;
LocationFlagMap["mare"] = Location::Mare;
LocationFlagMap["rupes"] = Location::Rupes;
LocationFlagMap["tessera"] = Location::Tessera;
LocationFlagMap["regio"] = Location::Regio;
LocationFlagMap["chaos"] = Location::Chaos;
LocationFlagMap["terra"] = Location::Terra;
LocationFlagMap["volcano"] = Location::EruptiveCenter;
LocationFlagMap["astrum"] = Location::Astrum;
LocationFlagMap["corona"] = Location::Corona;
LocationFlagMap["dorsum"] = Location::Dorsum;
LocationFlagMap["fossa"] = Location::Fossa;
LocationFlagMap["catena"] = Location::Catena;
LocationFlagMap["mensa"] = Location::Mensa;
LocationFlagMap["rima"] = Location::Rima;
LocationFlagMap["undae"] = Location::Undae;
LocationFlagMap["tholus"] = Location::Tholus;
LocationFlagMap["reticulum"] = Location::Reticulum;
LocationFlagMap["planitia"] = Location::Planitia;
LocationFlagMap["linea"] = Location::Linea;
LocationFlagMap["fluctus"] = Location::Fluctus;
LocationFlagMap["farrum"] = Location::Farrum;
LocationFlagMap["insula"] = Location::Insula;
LocationFlagMap["other"] = Location::Other;
}
void CelxLua::initOverlayElementMap()
{
OverlayElementMap["Time"] = CelestiaCore::ShowTime;
OverlayElementMap["Velocity"] = CelestiaCore::ShowVelocity;
OverlayElementMap["Selection"] = CelestiaCore::ShowSelection;
OverlayElementMap["Frame"] = CelestiaCore::ShowFrame;
}
void CelxLua::initOrbitVisibilityMap()
{
OrbitVisibilityMap["never"] = Body::NeverVisible;
OrbitVisibilityMap["normal"] = Body::UseClassVisibility;
OrbitVisibilityMap["always"] = Body::AlwaysVisible;
}
void CelxLua::initLabelColorMap()
{
LabelColorMap["stars"] = &Renderer::StarLabelColor;
LabelColorMap["planets"] = &Renderer::PlanetLabelColor;
LabelColorMap["dwarfplanets"] = &Renderer::DwarfPlanetLabelColor;
LabelColorMap["moons"] = &Renderer::MoonLabelColor;
LabelColorMap["minormoons"] = &Renderer::MinorMoonLabelColor;
LabelColorMap["asteroids"] = &Renderer::AsteroidLabelColor;
LabelColorMap["comets"] = &Renderer::CometLabelColor;
LabelColorMap["spacecraft"] = &Renderer::SpacecraftLabelColor;
LabelColorMap["locations"] = &Renderer::LocationLabelColor;
LabelColorMap["galaxies"] = &Renderer::GalaxyLabelColor;
LabelColorMap["globulars"] = &Renderer::GlobularLabelColor;
LabelColorMap["nebulae"] = &Renderer::NebulaLabelColor;
LabelColorMap["openclusters"] = &Renderer::OpenClusterLabelColor;
LabelColorMap["constellations"] = &Renderer::ConstellationLabelColor;
LabelColorMap["equatorialgrid"] = &Renderer::EquatorialGridLabelColor;
LabelColorMap["galacticgrid"] = &Renderer::GalacticGridLabelColor;
LabelColorMap["eclipticgrid"] = &Renderer::EclipticGridLabelColor;
LabelColorMap["horizontalgrid"] = &Renderer::HorizonGridLabelColor;
LabelColorMap["planetographicgrid"] = &Renderer::PlanetographicGridLabelColor;
}
void CelxLua::initLineColorMap()
{
LineColorMap["starorbits"] = &Renderer::StarOrbitColor;
LineColorMap["planetorbits"] = &Renderer::PlanetOrbitColor;
LineColorMap["dwarfplanetorbits"] = &Renderer::DwarfPlanetOrbitColor;
LineColorMap["moonorbits"] = &Renderer::MoonOrbitColor;
LineColorMap["minormoonorbits"] = &Renderer::MinorMoonOrbitColor;
LineColorMap["asteroidorbits"] = &Renderer::AsteroidOrbitColor;
LineColorMap["cometorbits"] = &Renderer::CometOrbitColor;
LineColorMap["spacecraftorbits"] = &Renderer::SpacecraftOrbitColor;
LineColorMap["constellations"] = &Renderer::ConstellationColor;
LineColorMap["boundaries"] = &Renderer::BoundaryColor;
LineColorMap["equatorialgrid"] = &Renderer::EquatorialGridColor;
LineColorMap["galacticgrid"] = &Renderer::GalacticGridColor;
LineColorMap["eclipticgrid"] = &Renderer::EclipticGridColor;
LineColorMap["horizontalgrid"] = &Renderer::HorizonGridColor;
LineColorMap["planetographicgrid"] = &Renderer::PlanetographicGridColor;
LineColorMap["planetequator"] = &Renderer::PlanetEquatorColor;
LineColorMap["ecliptic"] = &Renderer::EclipticColor;
LineColorMap["selectioncursor"] = &Renderer::SelectionCursorColor;
}
#if LUA_VER >= 0x050100
// Load a Lua library--in Lua 5.1, the luaopen_* functions cannot be called
// directly. They most be invoked through the Lua state.
static void openLuaLibrary(lua_State* l,
const char* name,
lua_CFunction func)
{
#if LUA_VER >= 0x050200
luaL_requiref(l, name, func, 1);
#else
lua_pushcfunction(l, func);
lua_pushstring(l, name);
lua_call(l, 1, 0);
#endif
}
#endif
void CelxLua::initMaps()
{
if (!mapsInitialized)
{
initRenderFlagMap();
initLabelFlagMap();
initBodyTypeMap();
initLocationFlagMap();
initOverlayElementMap();
initOrbitVisibilityMap();
initLabelColorMap();
initLineColorMap();
}
mapsInitialized = true;
}
static void getField(lua_State* l, int index, const char* key)
{
// When we move to Lua 5.1, this will be replaced by:
// lua_getfield(l, index, key);
lua_pushstring(l, key);
#ifdef LUA_GLOBALSINDEX
if (index == LUA_GLOBALSINDEX) {
lua_gettable(l, index);
return;
}
#endif
if (index != LUA_REGISTRYINDEX)
lua_gettable(l, index - 1);
else
lua_gettable(l, index);
}
// Wrapper for a CEL-script, including the needed Execution Environment
class CelScriptWrapper : public ExecutionEnvironment
{
public:
CelScriptWrapper(CelestiaCore& appCore, istream& scriptfile):
script(NULL),
core(appCore),
cmdSequence(NULL),
tickTime(0.0),
errorMessage("")
{
CommandParser parser(scriptfile);
cmdSequence = parser.parse();
if (cmdSequence != NULL)
{
script = new Execution(*cmdSequence, *this);
}
else
{
const vector<string>* errors = parser.getErrors();
if (errors->size() > 0)
errorMessage = "Error while parsing CEL-script: " + (*errors)[0];
else
errorMessage = "Error while parsing CEL-script.";
}
}
virtual ~CelScriptWrapper()
{
if (script != NULL)
delete script;
if (cmdSequence != NULL)
delete cmdSequence;
}
string getErrorMessage() const
{
return errorMessage;
}
// tick the CEL-script. t is in seconds and doesn't have to start with zero
bool tick(double t)
{
// use first tick to set the time
if (tickTime == 0.0)
{
tickTime = t;
return false;
}
double dt = t - tickTime;
tickTime = t;
return script->tick(dt);
}
Simulation* getSimulation() const
{
return core.getSimulation();
}
Renderer* getRenderer() const
{
return core.getRenderer();
}
CelestiaCore* getCelestiaCore() const
{
return &core;
}
void showText(string s, int horig, int vorig, int hoff, int voff,
double duration)
{
core.showText(s, horig, vorig, hoff, voff, duration);
}
private:
Execution* script;
CelestiaCore& core;
CommandSequence* cmdSequence;
double tickTime;
string errorMessage;
};
// Push a class name onto the Lua stack
static void PushClass(lua_State* l, int id)
{
lua_pushlstring(l, CelxLua::ClassNames[id], strlen(CelxLua::ClassNames[id]));
}
// Set the class (metatable) of the object on top of the stack
void Celx_SetClass(lua_State* l, int id)
{
PushClass(l, id);
lua_rawget(l, LUA_REGISTRYINDEX);
if (lua_type(l, -1) != LUA_TTABLE)
cout << "Metatable for " << CelxLua::ClassNames[id] << " not found!\n";
if (lua_setmetatable(l, -2) == 0)
cout << "Error setting metatable for " << CelxLua::ClassNames[id] << '\n';
}
// Initialize the metatable for a class; sets the appropriate registry
// entries and __index, leaving the metatable on the stack when done.
void Celx_CreateClassMetatable(lua_State* l, int id)
{
lua_newtable(l);
PushClass(l, id);
lua_pushvalue(l, -2);
lua_rawset(l, LUA_REGISTRYINDEX); // registry.name = metatable
lua_pushvalue(l, -1);
PushClass(l, id);
lua_rawset(l, LUA_REGISTRYINDEX); // registry.metatable = name
lua_pushliteral(l, "__index");
lua_pushvalue(l, -2);
lua_rawset(l, -3);
}
// Register a class 'method' in the metatable (assumed to be on top of the stack)
void Celx_RegisterMethod(lua_State* l, const char* name, lua_CFunction fn)
{
lua_pushstring(l, name);
lua_pushvalue(l, -2);
lua_pushcclosure(l, fn, 1);
lua_settable(l, -3);
}
// Verify that an object at location index on the stack is of the
// specified class
static bool Celx_istype(lua_State* l, int index, int id)
{
// get registry[metatable]
if (!lua_getmetatable(l, index))
return false;
lua_rawget(l, LUA_REGISTRYINDEX);
if (lua_type(l, -1) != LUA_TSTRING)
{
cout << "Celx_istype failed! Unregistered class.\n";
lua_pop(l, 1);
return false;
}
const char* classname = lua_tostring(l, -1);
if (classname != NULL && strcmp(classname, CelxLua::ClassNames[id]) == 0)
{
lua_pop(l, 1);
return true;
}
lua_pop(l, 1);
return false;
}
// Verify that an object at location index on the stack is of the
// specified class and return pointer to userdata
void* Celx_CheckUserData(lua_State* l, int index, int id)
{
if (Celx_istype(l, index, id))
return lua_touserdata(l, index);
else
return NULL;
}
// Return the CelestiaCore object stored in the globals table
static CelestiaCore* getAppCore(lua_State* l, FatalErrors fatalErrors = NoErrors)
{
lua_pushstring(l, "celestia-appcore");
lua_gettable(l, LUA_REGISTRYINDEX);
if (!lua_islightuserdata(l, -1))
{
if (fatalErrors == NoErrors)
return NULL;
else
{
lua_pushstring(l, "internal error: invalid appCore");
lua_error(l);
}
}
CelestiaCore* appCore = static_cast<CelestiaCore*>(lua_touserdata(l, -1));
lua_pop(l, 1);
return appCore;
}
LuaState::LuaState() :
timeout(MaxTimeslice),
state(NULL),
costate(NULL),
alive(false),
timer(NULL),
scriptAwakenTime(0.0),
ioMode(NoIO),
eventHandlerEnabled(false)
{
#if LUA_VER >= 0x050100
state = luaL_newstate();
#else
state = lua_open();
#endif
timer = CreateTimer();
screenshotCount = 0;
}
LuaState::~LuaState()
{
delete timer;
if (state != NULL)
lua_close(state);
#if 0
if (costate != NULL)
lua_close(costate);
#endif
}
lua_State* LuaState::getState() const
{
return state;
}
double LuaState::getTime() const
{
return timer->getTime();
}
// Check if the running script has exceeded its allowed timeslice
// and terminate it if it has:
static void checkTimeslice(lua_State* l, lua_Debug* /*ar*/)
{
lua_pushstring(l, "celestia-luastate");
lua_gettable(l, LUA_REGISTRYINDEX);
if (!lua_islightuserdata(l, -1))
{
lua_pushstring(l, "Internal Error: Invalid table entry in checkTimeslice");
lua_error(l);
}
LuaState* luastate = static_cast<LuaState*>(lua_touserdata(l, -1));
if (luastate == NULL)
{
lua_pushstring(l, "Internal Error: Invalid value in checkTimeslice");
lua_error(l);
}
if (luastate->timesliceExpired())
{
const char* errormsg = "Timeout: script hasn't returned control to celestia (forgot to call wait()?)";
cerr << errormsg << "\n";
lua_pushstring(l, errormsg);
lua_error(l);
}
return;
}
// allow the script to perform cleanup
void LuaState::cleanup()
{
if (ioMode == Asking)
{
// Restore renderflags:
CelestiaCore* appCore = getAppCore(costate, NoErrors);
if (appCore != NULL)
{
lua_pushstring(state, "celestia-savedrenderflags");
lua_gettable(state, LUA_REGISTRYINDEX);
if (lua_isuserdata(state, -1))
{
int* savedrenderflags = static_cast<int*>(lua_touserdata(state, -1));
appCore->getRenderer()->setRenderFlags(*savedrenderflags);
// now delete entry:
lua_pushstring(state, "celestia-savedrenderflags");
lua_pushnil(state);
lua_settable(state, LUA_REGISTRYINDEX);
}
lua_pop(state,1);
}
}
lua_getglobal(costate, CleanupCallback);
if (lua_isnil(costate, -1))
{
return;
}
timeout = getTime() + 1.0;
if (lua_pcall(costate, 0, 0, 0) != 0)
{
cerr << "Error while executing cleanup-callback: " << lua_tostring(costate, -1) << "\n";
}
}
bool LuaState::createThread()
{
// Initialize the coroutine which wraps the script
if (!(lua_isfunction(state, -1) && !lua_iscfunction(state, -1)))
{
// Should never happen; we manually set up the stack in C++
assert(0);
return false;
}
else
{
costate = lua_newthread(state);
if (costate == NULL)
return false;
lua_sethook(costate, checkTimeslice, LUA_MASKCOUNT, 1000);
lua_pushvalue(state, -2);
lua_xmove(state, costate, 1); /* move function from L to NL */
alive = true;
return true;
}
}
string LuaState::getErrorMessage()
{
if (lua_gettop(state) > 0)
{
if (lua_isstring(state, -1))
return lua_tostring(state, -1);
}
return "";
}
bool LuaState::timesliceExpired()
{
if (timeout < getTime())
{
// timeslice expired, make every instruction (including pcall) fail:
lua_sethook(costate, checkTimeslice, LUA_MASKCOUNT, 1);
return true;
}
else
{
return false;
}
}
static int resumeLuaThread(lua_State *L, lua_State *co, int narg)
{
int status;
//if (!lua_checkstack(co, narg))
// luaL_error(L, "too many arguments to resume");
lua_xmove(L, co, narg);
#if LUA_VER >= 0x050200
status = lua_resume(co, NULL, narg);
#else
status = lua_resume(co, narg);
#endif
#if LUA_VER >= 0x050100
if (status == 0 || status == LUA_YIELD)
#else
if (status == 0)
#endif
{
int nres = lua_gettop(co);
//if (!lua_checkstack(L, narg))
// luaL_error(L, "too many results to resume");
lua_xmove(co, L, nres); // move yielded values
return nres;
}
else
{
lua_xmove(co, L, 1); // move error message
return -1; // error flag
}
}
bool LuaState::isAlive() const
{
return alive;
}
struct ReadChunkInfo
{
char* buf;
int bufSize;
istream* in;
};
static const char* readStreamChunk(lua_State*, void* udata, size_t* size)
{
assert(udata != NULL);
if (udata == NULL)
return NULL;
ReadChunkInfo* info = reinterpret_cast<ReadChunkInfo*>(udata);
assert(info->buf != NULL);
assert(info->in != NULL);
if (!info->in->good())
{
*size = 0;
return NULL;
}
info->in->read(info->buf, info->bufSize);
streamsize nread = info->in->gcount();
*size = (size_t) nread;
if (nread == 0)
return NULL;
else
return info->buf;
}
// Callback for CelestiaCore::charEntered.
// Returns true if keypress has been consumed
bool LuaState::charEntered(const char* c_p)
{
if (ioMode == Asking && getTime() > timeout)
{
int stackTop = lua_gettop(costate);
if (strcmp(c_p, "y") == 0)
{
#if LUA_VER >= 0x050100
openLuaLibrary(costate, LUA_LOADLIBNAME, luaopen_package);
openLuaLibrary(costate, LUA_IOLIBNAME, luaopen_io);
openLuaLibrary(costate, LUA_OSLIBNAME, luaopen_os);
#else
lua_iolibopen(costate);
#endif
ioMode = IOAllowed;
}
else
{
ioMode = IODenied;
}
CelestiaCore* appCore = getAppCore(costate, NoErrors);
if (appCore == NULL)
{
cerr << "ERROR: appCore not found\n";
return true;
}
appCore->setTextEnterMode(appCore->getTextEnterMode() & ~CelestiaCore::KbPassToScript);
appCore->showText("", 0, 0, 0, 0);
// Restore renderflags:
lua_pushstring(costate, "celestia-savedrenderflags");
lua_gettable(costate, LUA_REGISTRYINDEX);
if (lua_isuserdata(costate, -1))
{
int* savedrenderflags = static_cast<int*>(lua_touserdata(costate, -1));
appCore->getRenderer()->setRenderFlags(*savedrenderflags);
// now delete entry:
lua_pushstring(costate, "celestia-savedrenderflags");
lua_pushnil(costate);
lua_settable(costate, LUA_REGISTRYINDEX);
}
else
{
cerr << "Oops, expected savedrenderflags to be userdata\n";
}
lua_settop(costate,stackTop);
return true;
}
#if LUA_VER < 0x050100
int stack_top = lua_gettop(costate);
#endif
bool result = true;
lua_getglobal(costate, KbdCallback);
lua_pushstring(costate, c_p);
timeout = getTime() + 1.0;
if (lua_pcall(costate, 1, 1, 0) != 0)
{
cerr << "Error while executing keyboard-callback: " << lua_tostring(costate, -1) << "\n";
result = false;
}
else
{
if (lua_isboolean(costate, -1))
{
result = (lua_toboolean(costate, -1) != 0);
}
lua_pop(costate, 1);
}
#if LUA_VER < 0x050100
// cleanup stack - is this necessary?
lua_settop(costate, stack_top);
#endif
return result;
}
// Returns true if a handler is registered for the key
bool LuaState::handleKeyEvent(const char* key)
{
CelestiaCore* appCore = getAppCore(costate, NoErrors);
if (appCore == NULL)
{
return false;
}
// get the registered event table
getField(costate, LUA_REGISTRYINDEX, EventHandlers);
if (!lua_istable(costate, -1))
{
cerr << "Missing event handler table";
lua_pop(costate, 1);
return false;
}
bool handled = false;
getField(costate, -1, KeyHandler);
if (lua_isfunction(costate, -1))
{
lua_remove(costate, -2); // remove the key event table from the stack
lua_newtable(costate);
lua_pushstring(costate, "char");
lua_pushstring(costate, key); // the default key handler accepts the key name as an argument
lua_settable(costate, -3);
timeout = getTime() + 1.0;
if (lua_pcall(costate, 1, 1, 0) != 0)
{
cerr << "Error while executing keyboard callback: " << lua_tostring(costate, -1) << "\n";
}
else
{
handled = lua_toboolean(costate, -1) == 1 ? true : false;
}
lua_pop(costate, 1); // pop the return value
}
else
{
lua_pop(costate, 2);
}
return handled;
}
// Returns true if a handler is registered for the button event
bool LuaState::handleMouseButtonEvent(float x, float y, int button, bool down)
{
CelestiaCore* appCore = getAppCore(costate, NoErrors);
if (appCore == NULL)
{
return false;
}
// get the registered event table
getField(costate, LUA_REGISTRYINDEX, EventHandlers);
if (!lua_istable(costate, -1))
{
cerr << "Missing event handler table";
lua_pop(costate, 1);
return false;
}
bool handled = false;
getField(costate, -1, down ? MouseDownHandler : MouseUpHandler);
if (lua_isfunction(costate, -1))
{
lua_remove(costate, -2); // remove the key event table from the stack
lua_newtable(costate);
lua_pushstring(costate, "button");
lua_pushnumber(costate, button);
lua_settable(costate, -3);
lua_pushstring(costate, "x");
lua_pushnumber(costate, x);
lua_settable(costate, -3);
lua_pushstring(costate, "y");
lua_pushnumber(costate, y);
lua_settable(costate, -3);
timeout = getTime() + 1.0;
if (lua_pcall(costate, 1, 1, 0) != 0)
{
cerr << "Error while executing keyboard callback: " << lua_tostring(costate, -1) << "\n";
}
else
{
handled = lua_toboolean(costate, -1) == 1 ? true : false;
}
lua_pop(costate, 1); // pop the return value
}
else
{
lua_pop(costate, 2);
}
return handled;
}
// Returns true if a handler is registered for the tick event
bool LuaState::handleTickEvent(double dt)
{
CelestiaCore* appCore = getAppCore(costate, NoErrors);
if (appCore == NULL)
{
return false;
}
// get the registered event table
getField(costate, LUA_REGISTRYINDEX, EventHandlers);
if (!lua_istable(costate, -1))
{
cerr << "Missing event handler table";
lua_pop(costate, 1);
return false;
}
bool handled = false;
getField(costate, -1, TickHandler);
if (lua_isfunction(costate, -1))
{
lua_remove(costate, -2); // remove the key event table from the stack
lua_newtable(costate);
lua_pushstring(costate, "dt");
lua_pushnumber(costate, dt); // the default key handler accepts the key name as an argument
lua_settable(costate, -3);
timeout = getTime() + 1.0;
if (lua_pcall(costate, 1, 1, 0) != 0)
{
cerr << "Error while executing tick callback: " << lua_tostring(costate, -1) << "\n";
}
else
{
handled = lua_toboolean(costate, -1) == 1 ? true : false;
}
lua_pop(costate, 1); // pop the return value
}
else
{
lua_pop(costate, 2);
}
return handled;
}
int LuaState::loadScript(istream& in, const string& streamname)
{
char buf[4096];
ReadChunkInfo info;
info.buf = buf;
info.bufSize = sizeof(buf);
info.in = &in;
if (streamname != "string")
{
lua_pushstring(state, "celestia-scriptpath");
lua_pushstring(state, streamname.c_str());
lua_settable(state, LUA_REGISTRYINDEX);
}
#if LUA_VER >= 0x050200
int status = lua_load(state, readStreamChunk, &info, streamname.c_str(),
NULL);
#else
int status = lua_load(state, readStreamChunk, &info, streamname.c_str());
#endif
if (status != 0)
cout << "Error loading script: " << lua_tostring(state, -1) << '\n';
return status;
}
int LuaState::loadScript(const string& s)
{
istringstream in(s);
return loadScript(in, "string");
}
// Resume a thread; if the thread completes, the status is set to !alive
int LuaState::resume()
{
assert(costate != NULL);
if (costate == NULL)
return false;
lua_State* co = lua_tothread(state, -1);
//assert(co == costate); // co can be NULL after error (top stack is errorstring)
if (co != costate)
return false;
timeout = getTime() + MaxTimeslice;
int nArgs = resumeLuaThread(state, co, 0);
if (nArgs < 0)
{
alive = false;
const char* errorMessage = lua_tostring(state, -1);
if (errorMessage == NULL)
errorMessage = "Unknown script error";
#if LUA_VER < 0x050100
// This is a nasty hack required in Lua 5.0, where there's no
// way to distinguish between a thread returning because it completed
// or yielded. Thus, we continue to resume the script until we get
// an error. The 'cannot resume dead coroutine' error appears when
// there were no other errors, and execution terminates normally.
// In Lua 5.1, we can simply check the thread status to find out
// if it's done executing.
if (strcmp(errorMessage, "cannot resume dead coroutine") != 0)
#endif
{
cout << "Error: " << errorMessage << '\n';
CelestiaCore* appCore = getAppCore(co);
if (appCore != NULL)
{
CelestiaCore::Alerter* alerter = appCore->getAlerter();
alerter->fatalError(errorMessage);
}
}
return 1; // just the error string
}
else
{
if (ioMode == Asking)
{
// timeout now is used to first only display warning, and 1s
// later allow response to avoid accidental activation
timeout = getTime() + 1.0;
}
#if LUA_VER >= 0x050100
// The thread status is zero if it has terminated normally
if (lua_status(co) == 0)
{
alive = false;
}
#endif
return nArgs; // arguments from yield
}
}
// get current linenumber of script and create
// useful error-message
void Celx_DoError(lua_State* l, const char* errorMsg)
{
lua_Debug debug;
if (lua_getstack(l, 1, &debug))
{
char buf[1024];
if (lua_getinfo(l, "l", &debug))
{
sprintf(buf, "In line %i: %s", debug.currentline, errorMsg);
lua_pushstring(l, buf);
lua_error(l);
}
}
lua_pushstring(l, errorMsg);
lua_error(l);
}
bool LuaState::tick(double dt)
{
// Due to the way CelestiaCore::tick is called (at least for KDE),
// this method may be entered a second time when we show the error-alerter
// Workaround: check if we are alive, return true(!) when we aren't anymore
// this way the script isn't deleted after the second enter, but only
// when we return from the first enter. OMG.
// better Solution: defer showing the error-alterter to CelestiaCore, using
// getErrorMessage()
if (!isAlive())
return false;
if (ioMode == Asking)
{
CelestiaCore* appCore = getAppCore(costate, NoErrors);
if (appCore == NULL)
{
cerr << "ERROR: appCore not found\n";
return true;
}
lua_pushstring(state, "celestia-savedrenderflags");
lua_gettable(state, LUA_REGISTRYINDEX);
if (lua_isnil(state, -1))
{
lua_pushstring(state, "celestia-savedrenderflags");
int* savedrenderflags = static_cast<int*>(lua_newuserdata(state, sizeof(int)));
*savedrenderflags = appCore->getRenderer()->getRenderFlags();
lua_settable(state, LUA_REGISTRYINDEX);
appCore->getRenderer()->setRenderFlags(0);
}
// now pop result of gettable
lua_pop(state, 1);
if (getTime() > timeout)
{
appCore->showText("WARNING:\n\nThis script requests permission to read/write files\n"
"and execute external programs. Allowing this can be\n"
"dangerous.\n"
"Do you trust the script and want to allow this?\n\n"
"y = yes, ESC = cancel script, any other key = no",
0, 0,
-15, 5, 5);
appCore->setTextEnterMode(appCore->getTextEnterMode() | CelestiaCore::KbPassToScript);
}
else
{
appCore->showText("WARNING:\n\nThis script requests permission to read/write files\n"
"and execute external programs. Allowing this can be\n"
"dangerous.\n"
"Do you trust the script and want to allow this?",
0, 0,
-15, 5, 5);
appCore->setTextEnterMode(appCore->getTextEnterMode() & ~CelestiaCore::KbPassToScript);
}
return false;
}
if (dt == 0 || scriptAwakenTime > getTime())
return false;
int nArgs = resume();
if (!isAlive())
{
// The script is complete
return true;
}
else
{
// The script has returned control to us, but it is not completed.
lua_State* state = getState();
// The values on the stack indicate what event will wake up the
// script. For now, we just support wait()
double delay;
if (nArgs == 1 && lua_isnumber(state, -1))
delay = lua_tonumber(state, -1);
else
delay = 0.0;
scriptAwakenTime = getTime() + delay;
// Clean up the stack
lua_pop(state, nArgs);
return false;
}
}
void LuaState::requestIO()
{
// the script requested IO, set the mode
// so we display the warning during tick
// and can request keyboard. We can't do this now
// because the script is still active and could
// disable keyboard again.
if (ioMode == NoIO)
{
CelestiaCore* appCore = getAppCore(state, AllErrors);
string policy = appCore->getConfig()->scriptSystemAccessPolicy;
if (policy == "allow")
{
#if LUA_VER >= 0x050100
openLuaLibrary(costate, LUA_LOADLIBNAME, luaopen_package);
openLuaLibrary(costate, LUA_IOLIBNAME, luaopen_io);
openLuaLibrary(costate, LUA_OSLIBNAME, luaopen_os);
#else
lua_iolibopen(costate);
#endif
//luaopen_io(costate);
ioMode = IOAllowed;
}
else if (policy == "deny")
{
ioMode = IODenied;
}
else
{
ioMode = Asking;
}
}
}
// Check if the number of arguments on the stack matches
// the allowed range [minArgs, maxArgs]. Cause an error if not.
void Celx_CheckArgs(lua_State* l,
int minArgs, int maxArgs, const char* errorMessage)
{
int argc = lua_gettop(l);
if (argc < minArgs || argc > maxArgs)
{
Celx_DoError(l, errorMessage);
}
}
static ObserverFrame::CoordinateSystem parseCoordSys(const string& name)
{
// 'planetographic' is a deprecated name for bodyfixed, but maintained here
// for compatibility with older scripts.
if (compareIgnoringCase(name, "universal") == 0)
return ObserverFrame::Universal;
else if (compareIgnoringCase(name, "ecliptic") == 0)
return ObserverFrame::Ecliptical;
else if (compareIgnoringCase(name, "equatorial") == 0)
return ObserverFrame::Equatorial;
else if (compareIgnoringCase(name, "bodyfixed") == 0)
return ObserverFrame::BodyFixed;
else if (compareIgnoringCase(name, "planetographic") == 0)
return ObserverFrame::BodyFixed;
else if (compareIgnoringCase(name, "observer") == 0)
return ObserverFrame::ObserverLocal;
else if (compareIgnoringCase(name, "lock") == 0)
return ObserverFrame::PhaseLock;
else if (compareIgnoringCase(name, "chase") == 0)
return ObserverFrame::Chase;
else
return ObserverFrame::Universal;
}
// Get a pointer to the LuaState-object from the registry:
LuaState* getLuaStateObject(lua_State* l)
{
int stackSize = lua_gettop(l);
lua_pushstring(l, "celestia-luastate");
lua_gettable(l, LUA_REGISTRYINDEX);
if (!lua_islightuserdata(l, -1))
{
Celx_DoError(l, "Internal Error: Invalid table entry for LuaState-pointer");
}
LuaState* luastate_ptr = static_cast<LuaState*>(lua_touserdata(l, -1));
if (luastate_ptr == NULL)
{
Celx_DoError(l, "Internal Error: Invalid LuaState-pointer");
}
lua_settop(l, stackSize);
return luastate_ptr;
}
// Map the observer to its View. Return NULL if no view exists
// for this observer (anymore).
View* getViewByObserver(CelestiaCore* appCore, Observer* obs)
{
for (list<View*>::iterator i = appCore->views.begin(); i != appCore->views.end(); i++)
if ((*i)->observer == obs)
return *i;
return NULL;
}
// Fill list with all Observers
void getObservers(CelestiaCore* appCore, vector<Observer*>& observerList)
{
for (list<View*>::iterator i = appCore->views.begin(); i != appCore->views.end(); i++)
if ((*i)->type == View::ViewWindow)
observerList.push_back((*i)->observer);
}
// ==================== Helpers ====================
// safe wrapper for lua_tostring: fatal errors will terminate script by calling
// lua_error with errorMsg.
static const char* Celx_SafeGetString(lua_State* l,
int index,
FatalErrors fatalErrors = AllErrors,
const char* errorMsg = "String argument expected")
{
if (l == NULL)
{
cerr << "Error: LuaState invalid in Celx_SafeGetString\n";
cout << "Error: LuaState invalid in Celx_SafeGetString\n";
return NULL;
}
int argc = lua_gettop(l);
if (index < 1 || index > argc)
{
if (fatalErrors & WrongArgc)
{
Celx_DoError(l, errorMsg);
}
else
return NULL;
}
if (!lua_isstring(l, index))
{
if (fatalErrors & WrongType)
{
Celx_DoError(l, errorMsg);
}
else
return NULL;
}
return lua_tostring(l, index);
}
// safe wrapper for lua_tonumber, c.f. Celx_SafeGetString
// Non-fatal errors will return defaultValue.
lua_Number Celx_SafeGetNumber(lua_State* l, int index, FatalErrors fatalErrors = AllErrors,
const char* errorMsg = "Numeric argument expected",
lua_Number defaultValue = 0.0)
{
if (l == NULL)
{
cerr << "Error: LuaState invalid in Celx_SafeGetNumber\n";
cout << "Error: LuaState invalid in Celx_SafeGetNumber\n";
return 0.0;
}
int argc = lua_gettop(l);
if (index < 1 || index > argc)
{
if (fatalErrors & WrongArgc)
{
Celx_DoError(l, errorMsg);
}
else
return defaultValue;
}
if (!lua_isnumber(l, index))
{
if (fatalErrors & WrongType)
{
Celx_DoError(l, errorMsg);
}
else
return defaultValue;
}
return lua_tonumber(l, index);
}
// Safe wrapper for lua_tobool, c.f. safeGetString
// Non-fatal errors will return defaultValue
bool Celx_SafeGetBoolean(lua_State* l, int index, FatalErrors fatalErrors = AllErrors,
const char* errorMsg = "Boolean argument expected",
bool defaultValue = false)
{
if (l == NULL)
{
cerr << "Error: LuaState invalid in Celx_SafeGetBoolean\n";
cout << "Error: LuaState invalid in Celx_SafeGetBoolean\n";
return 0.0;
}
int argc = lua_gettop(l);
if (index < 1 || index > argc)
{
if (fatalErrors & WrongArgc)
{
Celx_DoError(l, errorMsg);
}
else
{
return defaultValue;
}
}
if (!lua_isboolean(l, index))
{
if (fatalErrors & WrongType)
{
Celx_DoError(l, errorMsg);
}
else
{
return defaultValue;
}
}
return lua_toboolean(l, index) != 0;
}
// Add a field to the table on top of the stack
static void setTable(lua_State* l, const char* field, lua_Number value)
{
lua_pushstring(l, field);
lua_pushnumber(l, value);
lua_settable(l, -3);
}
// ==================== Celscript-object ====================
// create a CelScriptWrapper from a string:
static int celscript_from_string(lua_State* l, string& script_text)
{
istringstream scriptfile(script_text);
CelestiaCore* appCore = getAppCore(l, AllErrors);
CelScriptWrapper* celscript = new CelScriptWrapper(*appCore, scriptfile);
if (celscript->getErrorMessage() != "")
{
string error = celscript->getErrorMessage();
delete celscript;
Celx_DoError(l, error.c_str());
}
else
{
CelScriptWrapper** ud = reinterpret_cast<CelScriptWrapper**>(lua_newuserdata(l, sizeof(CelScriptWrapper*)));
*ud = celscript;
Celx_SetClass(l, Celx_CelScript);
}
return 1;
}
static CelScriptWrapper* this_celscript(lua_State* l)
{
CelScriptWrapper** script = static_cast<CelScriptWrapper**>(Celx_CheckUserData(l, 1, Celx_CelScript));
if (script == NULL)
{
Celx_DoError(l, "Bad CEL-script object!");
}
return *script;
}
static int celscript_tostring(lua_State* l)
{
lua_pushstring(l, "[Celscript]");
return 1;
}
static int celscript_tick(lua_State* l)
{
CelScriptWrapper* script = this_celscript(l);
LuaState* stateObject = getLuaStateObject(l);
double t = stateObject->getTime();
lua_pushboolean(l, !(script->tick(t)) );
return 1;
}
static int celscript_gc(lua_State* l)
{
CelScriptWrapper* script = this_celscript(l);
delete script;
return 0;
}
static void CreateCelscriptMetaTable(lua_State* l)
{
Celx_CreateClassMetatable(l, Celx_CelScript);
Celx_RegisterMethod(l, "__tostring", celscript_tostring);
Celx_RegisterMethod(l, "tick", celscript_tick);
Celx_RegisterMethod(l, "__gc", celscript_gc);
lua_pop(l, 1); // remove metatable from stack
}
// ==================== Celestia-object ====================
static int celestia_new(lua_State* l, CelestiaCore* appCore)
{
CelestiaCore** ud = reinterpret_cast<CelestiaCore**>(lua_newuserdata(l, sizeof(CelestiaCore*)));
*ud = appCore;
Celx_SetClass(l, Celx_Celestia);
return 1;
}
static CelestiaCore* to_celestia(lua_State* l, int index)
{
CelestiaCore** appCore = static_cast<CelestiaCore**>(Celx_CheckUserData(l, index, Celx_Celestia));
if (appCore == NULL)
return NULL;
else
return *appCore;
}
static CelestiaCore* this_celestia(lua_State* l)
{
CelestiaCore* appCore = to_celestia(l, 1);
if (appCore == NULL)
{
Celx_DoError(l, "Bad celestia object!");
}
return appCore;
}
static int celestia_flash(lua_State* l)
{
Celx_CheckArgs(l, 2, 3, "One or two arguments expected to function celestia:flash");
CelestiaCore* appCore = this_celestia(l);
const char* s = Celx_SafeGetString(l, 2, AllErrors, "First argument to celestia:flash must be a string");
double duration = Celx_SafeGetNumber(l, 3, WrongType, "Second argument to celestia:flash must be a number", 1.5);
if (duration < 0.0)
{
duration = 1.5;
}
appCore->flash(s, duration);
return 0;
}
static int celestia_print(lua_State* l)
{
Celx_CheckArgs(l, 2, 7, "One to six arguments expected to function celestia:print");
CelestiaCore* appCore = this_celestia(l);
const char* s = Celx_SafeGetString(l, 2, AllErrors, "First argument to celestia:print must be a string");
double duration = Celx_SafeGetNumber(l, 3, WrongType, "Second argument to celestia:print must be a number", 1.5);
int horig = (int)Celx_SafeGetNumber(l, 4, WrongType, "Third argument to celestia:print must be a number", -1.0);
int vorig = (int)Celx_SafeGetNumber(l, 5, WrongType, "Fourth argument to celestia:print must be a number", -1.0);
int hoff = (int)Celx_SafeGetNumber(l, 6, WrongType, "Fifth argument to celestia:print must be a number", 0.0);
int voff = (int)Celx_SafeGetNumber(l, 7, WrongType, "Sixth argument to celestia:print must be a number", 5.0);
if (duration < 0.0)
{
duration = 1.5;
}
appCore->showText(s, horig, vorig, hoff, voff, duration);
return 0;
}
static int celestia_gettextwidth(lua_State* l)
{
Celx_CheckArgs(l, 2, 2, "One argument expected to function celestia:gettextwidth");
CelestiaCore* appCore = this_celestia(l);
const char* s = Celx_SafeGetString(l, 2, AllErrors, "First argument to celestia:gettextwidth must be a string");
lua_pushnumber(l, appCore->getTextWidth(s));
return 1;
}
static int celestia_getaltazimuthmode(lua_State* l)
{
Celx_CheckArgs(l, 1, 1, "No arguments expected for celestia:getaltazimuthmode()");
CelestiaCore* appCore = this_celestia(l);
lua_pushboolean(l, appCore->getAltAzimuthMode());
return 1;
}
static int celestia_setaltazimuthmode(lua_State* l)
{
Celx_CheckArgs(l, 2, 2, "One argument expected to function celestia:setaltazimuthmode");
bool enable = false;
if (lua_isboolean(l, -1))
{
enable = lua_toboolean(l, -1) != 0;
}
else
{
Celx_DoError(l, "Argument for celestia:setaltazimuthmode must be a boolean");
}
CelestiaCore* appCore = this_celestia(l);
appCore->setAltAzimuthMode(enable);
lua_pop(l, 1);
return 0;
}
static int celestia_show(lua_State* l)
{
Celx_CheckArgs(l, 1, 1000, "Wrong number of arguments to celestia:show");
CelestiaCore* appCore = this_celestia(l);
int argc = lua_gettop(l);
int flags = 0;
for (int i = 2; i <= argc; i++)
{
string renderFlag = Celx_SafeGetString(l, i, AllErrors, "Arguments to celestia:show() must be strings");
if (renderFlag == "lightdelay")
appCore->setLightDelayActive(true);
else if (CelxLua::RenderFlagMap.count(renderFlag) > 0)
flags |= CelxLua::RenderFlagMap[renderFlag];
}
Renderer* r = appCore->getRenderer();
r->setRenderFlags(r->getRenderFlags() | flags);
appCore->notifyWatchers(CelestiaCore::RenderFlagsChanged);
return 0;
}
static int celestia_hide(lua_State* l)
{
Celx_CheckArgs(l, 1, 1000, "Wrong number of arguments to celestia:hide");
CelestiaCore* appCore = this_celestia(l);
int argc = lua_gettop(l);
int flags = 0;
for (int i = 2; i <= argc; i++)
{
string renderFlag = Celx_SafeGetString(l, i, AllErrors, "Arguments to celestia:hide() must be strings");
if (renderFlag == "lightdelay")
appCore->setLightDelayActive(false);
else if (CelxLua::RenderFlagMap.count(renderFlag) > 0)
flags |= CelxLua::RenderFlagMap[renderFlag];
}
Renderer* r = appCore->getRenderer();
r->setRenderFlags(r->getRenderFlags() & ~flags);
appCore->notifyWatchers(CelestiaCore::RenderFlagsChanged);
return 0;
}
static int celestia_setrenderflags(lua_State* l)
{
Celx_CheckArgs(l, 2, 2, "One argument expected for celestia:setrenderflags()");
CelestiaCore* appCore = this_celestia(l);
if (!lua_istable(l, 2))
{
Celx_DoError(l, "Argument to celestia:setrenderflags() must be a table");
}
int renderFlags = appCore->getRenderer()->getRenderFlags();
lua_pushnil(l);
while (lua_next(l, -2) != 0)
{
string key;
bool value = false;
if (lua_isstring(l, -2))
{
key = lua_tostring(l, -2);
}
else
{
Celx_DoError(l, "Keys in table-argument to celestia:setrenderflags() must be strings");
}
if (lua_isboolean(l, -1))
{
value = lua_toboolean(l, -1) != 0;
}
else
{
Celx_DoError(l, "Values in table-argument to celestia:setrenderflags() must be boolean");
}
if (key == "lightdelay")
{
appCore->setLightDelayActive(value);
}
else if (CelxLua::RenderFlagMap.count(key) > 0)
{
int flag = CelxLua::RenderFlagMap[key];
if (value)
{
renderFlags |= flag;
}
else
{
renderFlags &= ~flag;
}
}
else
{
cerr << "Unknown key: " << key << "\n";
}
lua_pop(l,1);
}
appCore->getRenderer()->setRenderFlags(renderFlags);
appCore->notifyWatchers(CelestiaCore::RenderFlagsChanged);
return 0;
}
static int celestia_getrenderflags(lua_State* l)
{
Celx_CheckArgs(l, 1, 1, "No arguments expected for celestia:getrenderflags()");
CelestiaCore* appCore = this_celestia(l);
lua_newtable(l);
CelxLua::FlagMap::const_iterator it = CelxLua::RenderFlagMap.begin();
const int renderFlags = appCore->getRenderer()->getRenderFlags();
while (it != CelxLua::RenderFlagMap.end())
{
string key = it->first;
lua_pushstring(l, key.c_str());
lua_pushboolean(l, (it->second & renderFlags) != 0);
lua_settable(l,-3);
it++;
}
lua_pushstring(l, "lightdelay");
lua_pushboolean(l, appCore->getLightDelayActive());
lua_settable(l, -3);
return 1;
}
int celestia_getscreendimension(lua_State* l)
{
Celx_CheckArgs(l, 1, 1, "No arguments expected for celestia:getscreendimension()");
// error checking only:
this_celestia(l);
// Get the dimensions of the current viewport
GLint viewport[4];
glGetIntegerv(GL_VIEWPORT, viewport);
lua_pushnumber(l, viewport[2]);
lua_pushnumber(l, viewport[3]);
return 2;
}
static int celestia_showlabel(lua_State* l)
{
Celx_CheckArgs(l, 1, 1000, "Bad method call!");
CelestiaCore* appCore = this_celestia(l);
int argc = lua_gettop(l);
int flags = 0;
for (int i = 2; i <= argc; i++)
{
string labelFlag = Celx_SafeGetString(l, i, AllErrors, "Arguments to celestia:showlabel() must be strings");
if (CelxLua::LabelFlagMap.count(labelFlag) > 0)
flags |= CelxLua::LabelFlagMap[labelFlag];
}
Renderer* r = appCore->getRenderer();
r->setLabelMode(r->getLabelMode() | flags);
appCore->notifyWatchers(CelestiaCore::LabelFlagsChanged);
return 0;
}
static int celestia_hidelabel(lua_State* l)
{
Celx_CheckArgs(l, 1, 1000, "Invalid number of arguments in celestia:hidelabel");
CelestiaCore* appCore = this_celestia(l);
int argc = lua_gettop(l);
int flags = 0;
for (int i = 2; i <= argc; i++)
{
string labelFlag = Celx_SafeGetString(l, i, AllErrors, "Arguments to celestia:hidelabel() must be strings");
if (CelxLua::LabelFlagMap.count(labelFlag) > 0)
flags |= CelxLua::LabelFlagMap[labelFlag];
}
Renderer* r = appCore->getRenderer();
r->setLabelMode(r->getLabelMode() & ~flags);
appCore->notifyWatchers(CelestiaCore::LabelFlagsChanged);
return 0;
}
static int celestia_setlabelflags(lua_State* l)
{
Celx_CheckArgs(l, 2, 2, "One argument expected for celestia:setlabelflags()");
CelestiaCore* appCore = this_celestia(l);
if (!lua_istable(l, 2))
{
Celx_DoError(l, "Argument to celestia:setlabelflags() must be a table");
}
int labelFlags = appCore->getRenderer()->getLabelMode();
lua_pushnil(l);
while (lua_next(l, -2) != 0)
{
string key;
bool value = false;
if (lua_isstring(l, -2))
{
key = lua_tostring(l, -2);
}
else
{
Celx_DoError(l, "Keys in table-argument to celestia:setlabelflags() must be strings");
}
if (lua_isboolean(l, -1))
{
value = lua_toboolean(l, -1) != 0;
}
else
{
Celx_DoError(l, "Values in table-argument to celestia:setlabelflags() must be boolean");
}
if (CelxLua::LabelFlagMap.count(key) == 0)
{
cerr << "Unknown key: " << key << "\n";
}
else
{
int flag = CelxLua::LabelFlagMap[key];
if (value)
{
labelFlags |= flag;
}
else
{
labelFlags &= ~flag;
}
}
lua_pop(l,1);
}
appCore->getRenderer()->setLabelMode(labelFlags);
appCore->notifyWatchers(CelestiaCore::LabelFlagsChanged);
return 0;
}
static int celestia_getlabelflags(lua_State* l)
{
Celx_CheckArgs(l, 1, 1, "No arguments expected for celestia:getlabelflags()");
CelestiaCore* appCore = this_celestia(l);
lua_newtable(l);
CelxLua::FlagMap::const_iterator it = CelxLua::LabelFlagMap.begin();
const int labelFlags = appCore->getRenderer()->getLabelMode();
while (it != CelxLua::LabelFlagMap.end())
{
string key = it->first;
lua_pushstring(l, key.c_str());
lua_pushboolean(l, (it->second & labelFlags) != 0);
lua_settable(l,-3);
it++;
}
return 1;
}
static int celestia_setorbitflags(lua_State* l)
{
Celx_CheckArgs(l, 2, 2, "One argument expected for celestia:setorbitflags()");
CelestiaCore* appCore = this_celestia(l);
if (!lua_istable(l, 2))
{
Celx_DoError(l, "Argument to celestia:setorbitflags() must be a table");
}
int orbitFlags = appCore->getRenderer()->getOrbitMask();
lua_pushnil(l);
while (lua_next(l, -2) != 0)
{
string key;
bool value = false;
if (lua_isstring(l, -2))
{
key = lua_tostring(l, -2);
}
else
{
Celx_DoError(l, "Keys in table-argument to celestia:setorbitflags() must be strings");
}
if (lua_isboolean(l, -1))
{
value = lua_toboolean(l, -1) != 0;
}
else
{
Celx_DoError(l, "Values in table-argument to celestia:setorbitflags() must be boolean");
}
if (CelxLua::BodyTypeMap.count(key) == 0)
{
cerr << "Unknown key: " << key << "\n";
}
else
{
int flag = CelxLua::BodyTypeMap[key];
if (value)
{
orbitFlags |= flag;
}
else
{
orbitFlags &= ~flag;
}
}
lua_pop(l,1);
}
appCore->getRenderer()->setOrbitMask(orbitFlags);
return 0;
}
static int celestia_getorbitflags(lua_State* l)
{
Celx_CheckArgs(l, 1, 1, "No arguments expected for celestia:getorbitflags()");
CelestiaCore* appCore = this_celestia(l);
lua_newtable(l);
CelxLua::FlagMap::const_iterator it = CelxLua::BodyTypeMap.begin();
const int orbitFlags = appCore->getRenderer()->getOrbitMask();
while (it != CelxLua::BodyTypeMap.end())
{
string key = it->first;
lua_pushstring(l, key.c_str());
lua_pushboolean(l, (it->second & orbitFlags) != 0);
lua_settable(l,-3);
it++;
}
return 1;
}
static int celestia_showconstellations(lua_State* l)
{
Celx_CheckArgs(l, 1, 2, "Expected no or one argument to celestia:showconstellations()");
CelestiaCore* appCore = getAppCore(l, AllErrors);
Universe* u = appCore->getSimulation()->getUniverse();
AsterismList* asterisms = u->getAsterisms();
if (lua_type(l, 2) == LUA_TNONE) // No argument passed
{
for (AsterismList::const_iterator iter = asterisms->begin();
iter != asterisms->end(); iter++)
{
Asterism* ast = *iter;
ast->setActive(true);
}
}
else if (!lua_istable(l, 2))
{
Celx_DoError(l, "Argument to celestia:showconstellations() must be a table");
}
else
{
lua_pushnil(l);
while (lua_next(l, -2) != 0)
{
const char* constellation = "";
if (lua_isstring(l, -1))
{
constellation = lua_tostring(l, -1);
}
else
{
Celx_DoError(l, "Values in table-argument to celestia:showconstellations() must be strings");
}
for (AsterismList::const_iterator iter = asterisms->begin();
iter != asterisms->end(); iter++)
{
Asterism* ast = *iter;
if (compareIgnoringCase(constellation, ast->getName(false)) == 0)
ast->setActive(true);
}
lua_pop(l,1);
}
}
return 0;
}
static int celestia_hideconstellations(lua_State* l)
{
Celx_CheckArgs(l, 1, 2, "Expected no or one argument to celestia:hideconstellations()");
CelestiaCore* appCore = getAppCore(l, AllErrors);
Universe* u = appCore->getSimulation()->getUniverse();
AsterismList* asterisms = u->getAsterisms();
if (lua_type(l, 2) == LUA_TNONE) // No argument passed
{
for (AsterismList::const_iterator iter = asterisms->begin();
iter != asterisms->end(); iter++)
{
Asterism* ast = *iter;
ast->setActive(false);
}
}
else if (!lua_istable(l, 2))
{
Celx_DoError(l, "Argument to celestia:hideconstellations() must be a table");
}
else
{
lua_pushnil(l);
while (lua_next(l, -2) != 0)
{
const char* constellation = "";
if (lua_isstring(l, -1))
{
constellation = lua_tostring(l, -1);
}
else
{
Celx_DoError(l, "Values in table-argument to celestia:hideconstellations() must be strings");
}
for (AsterismList::const_iterator iter = asterisms->begin();
iter != asterisms->end(); iter++)
{
Asterism* ast = *iter;
if (compareIgnoringCase(constellation, ast->getName(false)) == 0)
ast->setActive(false);
}
lua_pop(l,1);
}
}
return 0;
}
static int celestia_setconstellationcolor(lua_State* l)
{
Celx_CheckArgs(l, 4, 5, "Expected three or four arguments to celestia:setconstellationcolor()");
CelestiaCore* appCore = getAppCore(l, AllErrors);
Universe* u = appCore->getSimulation()->getUniverse();
AsterismList* asterisms = u->getAsterisms();
float r = (float) Celx_SafeGetNumber(l, 2, WrongType, "First argument to celestia:setconstellationcolor() must be a number", 0.0);
float g = (float) Celx_SafeGetNumber(l, 3, WrongType, "Second argument to celestia:setconstellationcolor() must be a number", 0.0);
float b = (float) Celx_SafeGetNumber(l, 4, WrongType, "Third argument to celestia:setconstellationcolor() must be a number", 0.0);
Color constellationColor(r, g, b);
if (lua_type(l, 5) == LUA_TNONE) // Fourth argument omited
{
for (AsterismList::const_iterator iter = asterisms->begin();
iter != asterisms->end(); iter++)
{
Asterism* ast = *iter;
ast->setOverrideColor(constellationColor);
}
}
else if (!lua_istable(l, 5))
{
Celx_DoError(l, "Fourth argument to celestia:setconstellationcolor() must be a table");
}
else
{
lua_pushnil(l);
while (lua_next(l, -2) != 0)
{
const char* constellation = NULL;
if (lua_isstring(l, -1))
{
constellation = lua_tostring(l, -1);
}
else
{
Celx_DoError(l, "Values in table-argument to celestia:setconstellationcolor() must be strings");
}
for (AsterismList::const_iterator iter = asterisms->begin();
iter != asterisms->end(); iter++)
{
Asterism* ast = *iter;
if (compareIgnoringCase(constellation, ast->getName(false)) == 0)
ast->setOverrideColor(constellationColor);
}
lua_pop(l,1);
}
}
return 0;
}
static int celestia_setoverlayelements(lua_State* l)
{
Celx_CheckArgs(l, 2, 2, "One argument expected for celestia:setoverlayelements()");
CelestiaCore* appCore = this_celestia(l);
if (!lua_istable(l, 2))
{
Celx_DoError(l, "Argument to celestia:setoverlayelements() must be a table");
}
int overlayElements = appCore->getOverlayElements();
lua_pushnil(l);
while (lua_next(l, -2) != 0)
{
string key;
bool value = false;
if (lua_isstring(l, -2))
{
key = lua_tostring(l, -2);
}
else
{
Celx_DoError(l, "Keys in table-argument to celestia:setoverlayelements() must be strings");
}
if (lua_isboolean(l, -1))
{
value = lua_toboolean(l, -1) != 0;
}
else
{
Celx_DoError(l, "Values in table-argument to celestia:setoverlayelements() must be boolean");
}
if (CelxLua::OverlayElementMap.count(key) == 0)
{
cerr << "Unknown key: " << key << "\n";
}
else
{
int element = CelxLua::OverlayElementMap[key];
if (value)
{
overlayElements |= element;
}
else
{
overlayElements &= ~element;
}
}
lua_pop(l,1);
}
appCore->setOverlayElements(overlayElements);
return 0;
}
static int celestia_getoverlayelements(lua_State* l)
{
Celx_CheckArgs(l, 1, 1, "No arguments expected for celestia:getoverlayelements()");
CelestiaCore* appCore = this_celestia(l);
lua_newtable(l);
CelxLua::FlagMap::const_iterator it = CelxLua::OverlayElementMap.begin();
const int overlayElements = appCore->getOverlayElements();
while (it != CelxLua::OverlayElementMap.end())
{
string key = it->first;
lua_pushstring(l, key.c_str());
lua_pushboolean(l, (it->second & overlayElements) != 0);
lua_settable(l,-3);
it++;
}
return 1;
}
static int celestia_settextcolor(lua_State* l)
{
Celx_CheckArgs(l, 4, 4, "Three arguments expected for celestia:settextcolor()");
CelestiaCore* appCore = this_celestia(l);
Color color;
double red = Celx_SafeGetNumber(l, 2, WrongType, "settextcolor: color values must be numbers", 1.0);
double green = Celx_SafeGetNumber(l, 3, WrongType, "settextcolor: color values must be numbers", 1.0);
double blue = Celx_SafeGetNumber(l, 4, WrongType, "settextcolor: color values must be numbers", 1.0);
// opacity currently not settable
double opacity = 1.0;
color = Color((float) red, (float) green, (float) blue, (float) opacity);
appCore->setTextColor(color);
return 0;
}
static int celestia_gettextcolor(lua_State* l)
{
Celx_CheckArgs(l, 1, 1, "No arguments expected for celestia:getgalaxylightgain()");
CelestiaCore* appCore = this_celestia(l);
Color color = appCore->getTextColor();
lua_pushnumber(l, color.red());
lua_pushnumber(l, color.green());
lua_pushnumber(l, color.blue());
return 3;
}
static int celestia_setlabelcolor(lua_State* l)
{
Celx_CheckArgs(l, 5, 5, "Four arguments expected for celestia:setlabelcolor()");
if (!lua_isstring(l, 2))
{
Celx_DoError(l, "First argument to celestia:setlabelstyle() must be a string");
}
Color* color = NULL;
string key;
key = lua_tostring(l, 2);
if (CelxLua::LabelColorMap.count(key) == 0)
{
cerr << "Unknown label style: " << key << "\n";
}
else
{
color = CelxLua::LabelColorMap[key];
}
double red = Celx_SafeGetNumber(l, 3, AllErrors, "setlabelcolor: color values must be numbers");
double green = Celx_SafeGetNumber(l, 4, AllErrors, "setlabelcolor: color values must be numbers");
double blue = Celx_SafeGetNumber(l, 5, AllErrors, "setlabelcolor: color values must be numbers");
// opacity currently not settable
double opacity = 1.0;
if (color != NULL)
{
*color = Color((float) red, (float) green, (float) blue, (float) opacity);
}
return 1;
}
static int celestia_getlabelcolor(lua_State* l)
{
Celx_CheckArgs(l, 2, 2, "One argument expected for celestia:getlabelcolor()");
string key = Celx_SafeGetString(l, 2, AllErrors, "Argument to celestia:getlabelcolor() must be a string");
Color* labelColor = NULL;
if (CelxLua::LabelColorMap.count(key) == 0)
{
cerr << "Unknown label style: " << key << "\n";
return 0;
}
else
{
labelColor = CelxLua::LabelColorMap[key];
lua_pushnumber(l, labelColor->red());
lua_pushnumber(l, labelColor->green());
lua_pushnumber(l, labelColor->blue());
return 3;
}
}
static int celestia_setlinecolor(lua_State* l)
{
Celx_CheckArgs(l, 5, 5, "Four arguments expected for celestia:setlinecolor()");
if (!lua_isstring(l, 2))
{
Celx_DoError(l, "First argument to celestia:setlinecolor() must be a string");
}
Color* color = NULL;
string key;
key = lua_tostring(l, 2);
if (CelxLua::LineColorMap.count(key) == 0)
{
cerr << "Unknown line style: " << key << "\n";
}
else
{
color = CelxLua::LineColorMap[key];
}
double red = Celx_SafeGetNumber(l, 3, AllErrors, "setlinecolor: color values must be numbers");
double green = Celx_SafeGetNumber(l, 4, AllErrors, "setlinecolor: color values must be numbers");
double blue = Celx_SafeGetNumber(l, 5, AllErrors, "setlinecolor: color values must be numbers");
// opacity currently not settable
double opacity = 1.0;
if (color != NULL)
{
*color = Color((float) red, (float) green, (float) blue, (float) opacity);
}
return 1;
}
static int celestia_getlinecolor(lua_State* l)
{
Celx_CheckArgs(l, 2, 2, "One argument expected for celestia:getlinecolor()");
string key = Celx_SafeGetString(l, 2, AllErrors, "Argument to celestia:getlinecolor() must be a string");
Color* lineColor = NULL;
if (CelxLua::LineColorMap.count(key) == 0)
{
cerr << "Unknown line style: " << key << "\n";
return 0;
}
else
{
lineColor = CelxLua::LineColorMap[key];
lua_pushnumber(l, lineColor->red());
lua_pushnumber(l, lineColor->green());
lua_pushnumber(l, lineColor->blue());
return 3;
}
}
static int celestia_setfaintestvisible(lua_State* l)
{
Celx_CheckArgs(l, 2, 2, "One argument expected for celestia:setfaintestvisible()");
CelestiaCore* appCore = this_celestia(l);
float faintest = (float)Celx_SafeGetNumber(l, 2, AllErrors, "Argument to celestia:setfaintestvisible() must be a number");
if ((appCore->getRenderer()->getRenderFlags() & Renderer::ShowAutoMag) == 0)
{
faintest = min(15.0f, max(1.0f, faintest));
appCore->setFaintest(faintest);
appCore->notifyWatchers(CelestiaCore::FaintestChanged);
}
else
{
faintest = min(12.0f, max(6.0f, faintest));
appCore->getRenderer()->setFaintestAM45deg(faintest);
appCore->setFaintestAutoMag();
}
return 0;
}
static int celestia_getfaintestvisible(lua_State* l)
{
Celx_CheckArgs(l, 1, 1, "No arguments expected for celestia:getfaintestvisible()");
CelestiaCore* appCore = this_celestia(l);
if ((appCore->getRenderer()->getRenderFlags() & Renderer::ShowAutoMag) == 0)
{
lua_pushnumber(l, appCore->getSimulation()->getFaintestVisible());
}
else
{
lua_pushnumber(l, appCore->getRenderer()->getFaintestAM45deg());
}
return 1;
}
static int celestia_setgalaxylightgain(lua_State* l)
{
Celx_CheckArgs(l, 2, 2, "One argument expected for celestia:setgalaxylightgain()");
float lightgain = (float)Celx_SafeGetNumber(l, 2, AllErrors, "Argument to celestia:setgalaxylightgain() must be a number");
lightgain = min(1.0f, max(0.0f, lightgain));
Galaxy::setLightGain(lightgain);
return 0;
}
static int celestia_getgalaxylightgain(lua_State* l)
{
Celx_CheckArgs(l, 1, 1, "No arguments expected for celestia:getgalaxylightgain()");
lua_pushnumber(l, Galaxy::getLightGain());
return 1;
}
static int celestia_setminfeaturesize(lua_State* l)
{
Celx_CheckArgs(l, 2, 2, "One argument expected for celestia:setminfeaturesize()");
CelestiaCore* appCore = this_celestia(l);
float minFeatureSize = (float)Celx_SafeGetNumber(l, 2, AllErrors, "Argument to celestia:setminfeaturesize() must be a number");
minFeatureSize = max(0.0f, minFeatureSize);
appCore->getRenderer()->setMinimumFeatureSize(minFeatureSize);
return 0;
}
static int celestia_getminfeaturesize(lua_State* l)
{
Celx_CheckArgs(l, 1, 1, "No arguments expected for celestia:getminfeaturesize()");
CelestiaCore* appCore = this_celestia(l);
lua_pushnumber(l, appCore->getRenderer()->getMinimumFeatureSize());
return 1;
}
static int celestia_getobserver(lua_State* l)
{
Celx_CheckArgs(l, 1, 1, "No arguments expected for celestia:getobserver()");
CelestiaCore* appCore = this_celestia(l);
Observer* o = appCore->getSimulation()->getActiveObserver();
if (o == NULL)
lua_pushnil(l);
else
observer_new(l, o);
return 1;
}
static int celestia_getobservers(lua_State* l)
{
Celx_CheckArgs(l, 1, 1, "No arguments expected for celestia:getobservers()");
CelestiaCore* appCore = this_celestia(l);
vector<Observer*> observer_list;
getObservers(appCore, observer_list);
lua_newtable(l);
for (unsigned int i = 0; i < observer_list.size(); i++)
{
observer_new(l, observer_list[i]);
lua_rawseti(l, -2, i + 1);
}
return 1;
}
static int celestia_getselection(lua_State* l)
{
Celx_CheckArgs(l, 1, 1, "No arguments expected to celestia:getselection()");
CelestiaCore* appCore = this_celestia(l);
Selection sel = appCore->getSimulation()->getSelection();
object_new(l, sel);
return 1;
}
static int celestia_find(lua_State* l)
{
Celx_CheckArgs(l, 2, 2, "One argument expected for function celestia:find()");
if (!lua_isstring(l, 2))
{
Celx_DoError(l, "Argument to find must be a string");
}
CelestiaCore* appCore = this_celestia(l);
Simulation* sim = appCore->getSimulation();
// Should use universe not simulation for finding objects
Selection sel = sim->findObjectFromPath(lua_tostring(l, 2));
object_new(l, sel);
return 1;
}
static int celestia_select(lua_State* l)
{
Celx_CheckArgs(l, 2, 2, "One argument expected for celestia:select()");
CelestiaCore* appCore = this_celestia(l);
Simulation* sim = appCore->getSimulation();
Selection* sel = to_object(l, 2);
// If the argument is an object, set the selection; if it's anything else
// clear the selection.
if (sel != NULL)
sim->setSelection(*sel);
else
sim->setSelection(Selection());
return 0;
}
static int celestia_mark(lua_State* l)
{
Celx_CheckArgs(l, 2, 2, "One argument expected to function celestia:mark");
CelestiaCore* appCore = this_celestia(l);
Simulation* sim = appCore->getSimulation();
Selection* sel = to_object(l, 2);
if (sel != NULL)
{
MarkerRepresentation markerRep(MarkerRepresentation::Diamond);
markerRep.setColor(Color(0.0f, 1.0f, 0.0f));
markerRep.setSize(10.0f);
sim->getUniverse()->markObject(*sel, markerRep, 1);
}
else
{
Celx_DoError(l, "Argument to celestia:mark must be an object");
}
return 0;
}
static int celestia_unmark(lua_State* l)
{
Celx_CheckArgs(l, 2, 2, "One argument expected to function celestia:unmark");
CelestiaCore* appCore = this_celestia(l);
Simulation* sim = appCore->getSimulation();
Selection* sel = to_object(l, 2);
if (sel != NULL)
{
sim->getUniverse()->unmarkObject(*sel, 1);
}
else
{
Celx_DoError(l, "Argument to celestia:unmark must be an object");
}
return 0;
}
static int celestia_gettime(lua_State* l)
{
Celx_CheckArgs(l, 1, 1, "No argument expected to function celestia:gettime");
CelestiaCore* appCore = this_celestia(l);
Simulation* sim = appCore->getSimulation();
lua_pushnumber(l, sim->getTime());
return 1;
}
static int celestia_gettimescale(lua_State* l)
{
Celx_CheckArgs(l, 1, 1, "No argument expected to function celestia:gettimescale");
CelestiaCore* appCore = this_celestia(l);
lua_pushnumber(l, appCore->getSimulation()->getTimeScale());
return 1;
}
static int celestia_settime(lua_State* l)
{
Celx_CheckArgs(l, 2, 2, "One argument expected to function celestia:settime");
CelestiaCore* appCore = this_celestia(l);
double t = Celx_SafeGetNumber(l, 2, AllErrors, "First arg to celestia:settime must be a number");
appCore->getSimulation()->setTime(t);
return 0;
}
static int celestia_ispaused(lua_State* l)
{
Celx_CheckArgs(l, 1, 1, "No argument expected to function celestia:ispaused");
CelestiaCore* appCore = this_celestia(l);
lua_pushboolean(l, appCore->getSimulation()->getPauseState());
return 1;
}
static int celestia_synchronizetime(lua_State* l)
{
Celx_CheckArgs(l, 2, 2, "One argument expected to function celestia:synchronizetime");
CelestiaCore* appCore = this_celestia(l);
bool sync = Celx_SafeGetBoolean(l, 2, AllErrors, "Argument to celestia:synchronizetime must be a boolean");
appCore->getSimulation()->setSyncTime(sync);
return 0;
}
static int celestia_istimesynchronized(lua_State* l)
{
Celx_CheckArgs(l, 1, 1, "No argument expected to function celestia:istimesynchronized");
CelestiaCore* appCore = this_celestia(l);
lua_pushboolean(l, appCore->getSimulation()->getSyncTime());
return 1;
}
static int celestia_settimescale(lua_State* l)
{
Celx_CheckArgs(l, 2, 2, "One argument expected to function celestia:settimescale");
CelestiaCore* appCore = this_celestia(l);
double t = Celx_SafeGetNumber(l, 2, AllErrors, "Second arg to celestia:settimescale must be a number");
appCore->getSimulation()->setTimeScale(t);
return 0;
}
static int celestia_tojulianday(lua_State* l)
{
Celx_CheckArgs(l, 2, 7, "Wrong number of arguments to function celestia:tojulianday");
// for error checking only:
this_celestia(l);
int year = (int)Celx_SafeGetNumber(l, 2, AllErrors, "First arg to celestia:tojulianday must be a number", 0.0);
int month = (int)Celx_SafeGetNumber(l, 3, WrongType, "Second arg to celestia:tojulianday must be a number", 1.0);
int day = (int)Celx_SafeGetNumber(l, 4, WrongType, "Third arg to celestia:tojulianday must be a number", 1.0);
int hour = (int)Celx_SafeGetNumber(l, 5, WrongType, "Fourth arg to celestia:tojulianday must be a number", 0.0);
int minute = (int)Celx_SafeGetNumber(l, 6, WrongType, "Fifth arg to celestia:tojulianday must be a number", 0.0);
double seconds = Celx_SafeGetNumber(l, 7, WrongType, "Sixth arg to celestia:tojulianday must be a number", 0.0);
astro::Date date(year, month, day);
date.hour = hour;
date.minute = minute;
date.seconds = seconds;
double jd = (double) date;
lua_pushnumber(l, jd);
return 1;
}
static int celestia_fromjulianday(lua_State* l)
{
Celx_CheckArgs(l, 2, 2, "Wrong number of arguments to function celestia:fromjulianday");
// for error checking only:
this_celestia(l);
double jd = Celx_SafeGetNumber(l, 2, AllErrors, "First arg to celestia:fromjulianday must be a number", 0.0);
astro::Date date(jd);
lua_newtable(l);
setTable(l, "year", (double)date.year);
setTable(l, "month", (double)date.month);
setTable(l, "day", (double)date.day);
setTable(l, "hour", (double)date.hour);
setTable(l, "minute", (double)date.minute);
setTable(l, "seconds", date.seconds);
return 1;
}
// Convert a UTC Julian date to a TDB Julian day
// TODO: also support a single table argument of the form output by
// celestia_tdbtoutc.
static int celestia_utctotdb(lua_State* l)
{
Celx_CheckArgs(l, 2, 7, "Wrong number of arguments to function celestia:utctotdb");
// for error checking only:
this_celestia(l);
int year = (int) Celx_SafeGetNumber(l, 2, AllErrors, "First arg to celestia:utctotdb must be a number", 0.0);
int month = (int) Celx_SafeGetNumber(l, 3, WrongType, "Second arg to celestia:utctotdb must be a number", 1.0);
int day = (int) Celx_SafeGetNumber(l, 4, WrongType, "Third arg to celestia:utctotdb must be a number", 1.0);
int hour = (int)Celx_SafeGetNumber(l, 5, WrongType, "Fourth arg to celestia:utctotdb must be a number", 0.0);
int minute = (int)Celx_SafeGetNumber(l, 6, WrongType, "Fifth arg to celestia:utctotdb must be a number", 0.0);
double seconds = Celx_SafeGetNumber(l, 7, WrongType, "Sixth arg to celestia:utctotdb must be a number", 0.0);
astro::Date date(year, month, day);
date.hour = hour;
date.minute = minute;
date.seconds = seconds;
double jd = astro::UTCtoTDB(date);
lua_pushnumber(l, jd);
return 1;
}
// Convert a TDB Julian day to a UTC Julian date (table format)
static int celestia_tdbtoutc(lua_State* l)
{
Celx_CheckArgs(l, 2, 2, "Wrong number of arguments to function celestia:tdbtoutc");
// for error checking only:
this_celestia(l);
double jd = Celx_SafeGetNumber(l, 2, AllErrors, "First arg to celestia:tdbtoutc must be a number", 0.0);
astro::Date date = astro::TDBtoUTC(jd);
lua_newtable(l);
setTable(l, "year", (double)date.year);
setTable(l, "month", (double)date.month);
setTable(l, "day", (double)date.day);
setTable(l, "hour", (double)date.hour);
setTable(l, "minute", (double)date.minute);
setTable(l, "seconds", date.seconds);
return 1;
}
static int celestia_getsystemtime(lua_State* l)
{
Celx_CheckArgs(l, 1, 1, "No argument expected to function celestia:getsystemtime");
astro::Date d = astro::Date::systemDate();
lua_pushnumber(l, astro::UTCtoTDB(d));
return 1;
}
static int celestia_unmarkall(lua_State* l)
{
Celx_CheckArgs(l, 1, 1, "No arguments expected to function celestia:unmarkall");
CelestiaCore* appCore = this_celestia(l);
Simulation* sim = appCore->getSimulation();
sim->getUniverse()->unmarkAll();
return 0;
}
static int celestia_getstarcount(lua_State* l)
{
Celx_CheckArgs(l, 1, 1, "No arguments expected to function celestia:getstarcount");
CelestiaCore* appCore = this_celestia(l);
Universe* u = appCore->getSimulation()->getUniverse();
lua_pushnumber(l, u->getStarCatalog()->size());
return 1;
}
// Stars iterator function; two upvalues expected
static int celestia_stars_iter(lua_State* l)
{
CelestiaCore* appCore = to_celestia(l, lua_upvalueindex(1));
if (appCore == NULL)
{
Celx_DoError(l, "Bad celestia object!");
return 0;
}
uint32 i = (uint32) lua_tonumber(l, lua_upvalueindex(2));
Universe* u = appCore->getSimulation()->getUniverse();
if (i < u->getStarCatalog()->size())
{
// Increment the counter
lua_pushnumber(l, i + 1);
lua_replace(l, lua_upvalueindex(2));
Star* star = u->getStarCatalog()->getStar(i);
if (star == NULL)
lua_pushnil(l);
else
object_new(l, Selection(star));
return 1;
}
else
{
// Return nil when we've enumerated all the stars
return 0;
}
}
static int celestia_stars(lua_State* l)
{
// Push a closure with two upvalues: the celestia object and a
// counter.
lua_pushvalue(l, 1); // Celestia object
lua_pushnumber(l, 0); // counter
lua_pushcclosure(l, celestia_stars_iter, 2);
return 1;
}
static int celestia_getdsocount(lua_State* l)
{
Celx_CheckArgs(l, 1, 1, "No arguments expected to function celestia:getdsocount");
CelestiaCore* appCore = this_celestia(l);
Universe* u = appCore->getSimulation()->getUniverse();
lua_pushnumber(l, u->getDSOCatalog()->size());
return 1;
}
// DSOs iterator function; two upvalues expected
static int celestia_dsos_iter(lua_State* l)
{
CelestiaCore* appCore = to_celestia(l, lua_upvalueindex(1));
if (appCore == NULL)
{
Celx_DoError(l, "Bad celestia object!");
return 0;
}
uint32 i = (uint32) lua_tonumber(l, lua_upvalueindex(2));
Universe* u = appCore->getSimulation()->getUniverse();
if (i < u->getDSOCatalog()->size())
{
// Increment the counter
lua_pushnumber(l, i + 1);
lua_replace(l, lua_upvalueindex(2));
DeepSkyObject* dso = u->getDSOCatalog()->getDSO(i);
if (dso == NULL)
lua_pushnil(l);
else
object_new(l, Selection(dso));
return 1;
}
else
{
// Return nil when we've enumerated all the DSOs
return 0;
}
}
static int celestia_dsos(lua_State* l)
{
// Push a closure with two upvalues: the celestia object and a
// counter.
lua_pushvalue(l, 1); // Celestia object
lua_pushnumber(l, 0); // counter
lua_pushcclosure(l, celestia_dsos_iter, 2);
return 1;
}
static int celestia_setambient(lua_State* l)
{
Celx_CheckArgs(l, 2, 2, "One argument expected in celestia:setambient");
CelestiaCore* appCore = this_celestia(l);
Renderer* renderer = appCore->getRenderer();
double ambientLightLevel = Celx_SafeGetNumber(l, 2, AllErrors, "Argument to celestia:setambient must be a number");
if (ambientLightLevel > 1.0)
ambientLightLevel = 1.0;
if (ambientLightLevel < 0.0)
ambientLightLevel = 0.0;
if (renderer != NULL)
renderer->setAmbientLightLevel((float)ambientLightLevel);
appCore->notifyWatchers(CelestiaCore::AmbientLightChanged);
return 0;
}
static int celestia_getambient(lua_State* l)
{
Celx_CheckArgs(l, 1, 1, "No argument expected in celestia:setambient");
CelestiaCore* appCore = this_celestia(l);
Renderer* renderer = appCore->getRenderer();
if (renderer == NULL)
{
Celx_DoError(l, "Internal Error: renderer is NULL!");
}
else
{
lua_pushnumber(l, renderer->getAmbientLightLevel());
}
return 1;
}
static int celestia_setminorbitsize(lua_State* l)
{
Celx_CheckArgs(l, 2, 2, "One argument expected in celestia:setminorbitsize");
CelestiaCore* appCore = this_celestia(l);
double orbitSize = Celx_SafeGetNumber(l, 2, AllErrors, "Argument to celestia:setminorbitsize() must be a number");
Renderer* renderer = appCore->getRenderer();
if (renderer == NULL)
{
Celx_DoError(l, "Internal Error: renderer is NULL!");
}
else
{
orbitSize = max(0.0, orbitSize);
renderer->setMinimumOrbitSize((float)orbitSize);
}
return 0;
}
static int celestia_getminorbitsize(lua_State* l)
{
Celx_CheckArgs(l, 1, 1, "No argument expected in celestia:getminorbitsize");
CelestiaCore* appCore = this_celestia(l);
Renderer* renderer = appCore->getRenderer();
if (renderer == NULL)
{
Celx_DoError(l, "Internal Error: renderer is NULL!");
}
else
{
lua_pushnumber(l, renderer->getMinimumOrbitSize());
}
return 1;
}
static int celestia_setstardistancelimit(lua_State* l)
{
Celx_CheckArgs(l, 2, 2, "One argument expected in celestia:setstardistancelimit");
CelestiaCore* appCore = this_celestia(l);
double distanceLimit = Celx_SafeGetNumber(l, 2, AllErrors, "Argument to celestia:setstardistancelimit() must be a number");
Renderer* renderer = appCore->getRenderer();
if (renderer == NULL)
{
Celx_DoError(l, "Internal Error: renderer is NULL!");
}
else
{
renderer->setDistanceLimit((float)distanceLimit);
}
return 0;
}
static int celestia_getstardistancelimit(lua_State* l)
{
Celx_CheckArgs(l, 1, 1, "No argument expected in celestia:getstardistancelimit");
CelestiaCore* appCore = this_celestia(l);
Renderer* renderer = appCore->getRenderer();
if (renderer == NULL)
{
Celx_DoError(l, "Internal Error: renderer is NULL!");
}
else
{
lua_pushnumber(l, renderer->getDistanceLimit());
}
return 1;
}
static int celestia_getstarstyle(lua_State* l)
{
Celx_CheckArgs(l, 1, 1, "No argument expected in celestia:getstarstyle");
CelestiaCore* appCore = this_celestia(l);
Renderer* renderer = appCore->getRenderer();
if (renderer == NULL)
{
Celx_DoError(l, "Internal Error: renderer is NULL!");
}
else
{
Renderer::StarStyle starStyle = renderer->getStarStyle();
switch (starStyle)
{
case Renderer::FuzzyPointStars:
lua_pushstring(l, "fuzzy"); break;
case Renderer::PointStars:
lua_pushstring(l, "point"); break;
case Renderer::ScaledDiscStars:
lua_pushstring(l, "disc"); break;
default:
lua_pushstring(l, "invalid starstyle");
};
}
return 1;
}
static int celestia_setstarstyle(lua_State* l)
{
Celx_CheckArgs(l, 2, 2, "One argument expected in celestia:setstarstyle");
CelestiaCore* appCore = this_celestia(l);
string starStyle = Celx_SafeGetString(l, 2, AllErrors, "Argument to celestia:setstarstyle must be a string");
Renderer* renderer = appCore->getRenderer();
if (renderer == NULL)
{
Celx_DoError(l, "Internal Error: renderer is NULL!");
}
else
{
if (starStyle == "fuzzy")
{
renderer->setStarStyle(Renderer::FuzzyPointStars);
}
else if (starStyle == "point")
{
renderer->setStarStyle(Renderer::PointStars);
}
else if (starStyle == "disc")
{
renderer->setStarStyle(Renderer::ScaledDiscStars);
}
else
{
Celx_DoError(l, "Invalid starstyle");
}
appCore->notifyWatchers(CelestiaCore::RenderFlagsChanged);
}
return 0;
}
static int celestia_gettextureresolution(lua_State* l)
{
Celx_CheckArgs(l, 1, 1, "No argument expected in celestia:gettextureresolution");
CelestiaCore* appCore = this_celestia(l);
Renderer* renderer = appCore->getRenderer();
if (renderer == NULL)
Celx_DoError(l, "Internal Error: renderer is NULL!");
else
lua_pushnumber(l, renderer->getResolution());
return 1;
}
static int celestia_settextureresolution(lua_State* l)
{
Celx_CheckArgs(l, 2, 2, "One argument expected in celestia:settextureresolution");
CelestiaCore* appCore = this_celestia(l);
unsigned int textureRes = (unsigned int) Celx_SafeGetNumber(l, 2, AllErrors, "Argument to celestia:settextureresolution must be a number");
Renderer* renderer = appCore->getRenderer();
if (renderer == NULL)
Celx_DoError(l, "Internal Error: renderer is NULL!");
else
{
renderer->setResolution(textureRes);
appCore->notifyWatchers(CelestiaCore::RenderFlagsChanged);
}
return 0;
}
static int celestia_getstar(lua_State* l)
{
Celx_CheckArgs(l, 2, 2, "One argument expected to function celestia:getstar");
CelestiaCore* appCore = this_celestia(l);
double starIndex = Celx_SafeGetNumber(l, 2, AllErrors, "First arg to celestia:getstar must be a number");
Universe* u = appCore->getSimulation()->getUniverse();
Star* star = u->getStarCatalog()->getStar((uint32) starIndex);
if (star == NULL)
lua_pushnil(l);
else
object_new(l, Selection(star));
return 1;
}
static int celestia_getdso(lua_State* l)
{
Celx_CheckArgs(l, 2, 2, "One argument expected to function celestia:getdso");
CelestiaCore* appCore = this_celestia(l);
double dsoIndex = Celx_SafeGetNumber(l, 2, AllErrors, "First arg to celestia:getdso must be a number");
Universe* u = appCore->getSimulation()->getUniverse();
DeepSkyObject* dso = u->getDSOCatalog()->getDSO((uint32) dsoIndex);
if (dso == NULL)
lua_pushnil(l);
else
object_new(l, Selection(dso));
return 1;
}
static int celestia_newvector(lua_State* l)
{
Celx_CheckArgs(l, 4, 4, "Expected 3 arguments for celestia:newvector");
// for error checking only:
this_celestia(l);
double x = Celx_SafeGetNumber(l, 2, AllErrors, "First arg to celestia:newvector must be a number");
double y = Celx_SafeGetNumber(l, 3, AllErrors, "Second arg to celestia:newvector must be a number");
double z = Celx_SafeGetNumber(l, 4, AllErrors, "Third arg to celestia:newvector must be a number");
vector_new(l, Vec3d(x,y,z));
return 1;
}
static int celestia_newposition(lua_State* l)
{
Celx_CheckArgs(l, 4, 4, "Expected 3 arguments for celestia:newposition");
// for error checking only:
this_celestia(l);
BigFix components[3];
for (int i = 0; i < 3; i++)
{
if (lua_isnumber(l, i+2))
{
double v = lua_tonumber(l, i+2);
components[i] = BigFix(v);
}
else if (lua_isstring(l, i+2))
{
components[i] = BigFix(string(lua_tostring(l, i+2)));
}
else
{
Celx_DoError(l, "Arguments to celestia:newposition must be either numbers or strings");
}
}
position_new(l, UniversalCoord(components[0], components[1], components[2]));
return 1;
}
static int celestia_newrotation(lua_State* l)
{
Celx_CheckArgs(l, 3, 5, "Need 2 or 4 arguments for celestia:newrotation");
// for error checking only:
this_celestia(l);
if (lua_gettop(l) > 3)
{
// if (lua_gettop == 4), Celx_SafeGetNumber will catch the error
double w = Celx_SafeGetNumber(l, 2, AllErrors, "arguments to celestia:newrotation must either be (vec, number) or four numbers");
double x = Celx_SafeGetNumber(l, 3, AllErrors, "arguments to celestia:newrotation must either be (vec, number) or four numbers");
double y = Celx_SafeGetNumber(l, 4, AllErrors, "arguments to celestia:newrotation must either be (vec, number) or four numbers");
double z = Celx_SafeGetNumber(l, 5, AllErrors, "arguments to celestia:newrotation must either be (vec, number) or four numbers");
Quatd q(w, x, y, z);
rotation_new(l, q);
}
else
{
Vec3d* v = to_vector(l, 2);
if (v == NULL)
{
Celx_DoError(l, "newrotation: first argument must be a vector");
}
double angle = Celx_SafeGetNumber(l, 3, AllErrors, "second argument to celestia:newrotation must be a number");
Quatd q;
q.setAxisAngle(*v, angle);
rotation_new(l, q);
}
return 1;
}
static int celestia_getscripttime(lua_State* l)
{
Celx_CheckArgs(l, 1, 1, "No arguments expected for celestia:getscripttime");
// for error checking only:
this_celestia(l);
LuaState* luastate_ptr = getLuaStateObject(l);
lua_pushnumber(l, luastate_ptr->getTime());
return 1;
}
static int celestia_newframe(lua_State* l)
{
Celx_CheckArgs(l, 2, 4, "One to three arguments expected for function celestia:newframe");
int argc = lua_gettop(l);
// for error checking only:
this_celestia(l);
const char* coordsysName = Celx_SafeGetString(l, 2, AllErrors, "newframe: first argument must be a string");
ObserverFrame::CoordinateSystem coordSys = parseCoordSys(coordsysName);
Selection* ref = NULL;
Selection* target = NULL;
if (coordSys == ObserverFrame::Universal)
{
frame_new(l, ObserverFrame());
}
else if (coordSys == ObserverFrame::PhaseLock)
{
if (argc >= 4)
{
ref = to_object(l, 3);
target = to_object(l, 4);
}
if (ref == NULL || target == NULL)
{
Celx_DoError(l, "newframe: two objects required for lock frame");
}
frame_new(l, ObserverFrame(coordSys, *ref, *target));
}
else
{
if (argc >= 3)
ref = to_object(l, 3);
if (ref == NULL)
{
Celx_DoError(l, "newframe: one object argument required for frame");
}
frame_new(l, ObserverFrame(coordSys, *ref));
}
return 1;
}
static int celestia_requestkeyboard(lua_State* l)
{
Celx_CheckArgs(l, 2, 2, "Need one arguments for celestia:requestkeyboard");
CelestiaCore* appCore = this_celestia(l);
if (!lua_isboolean(l, 2))
{
Celx_DoError(l, "First argument for celestia:requestkeyboard must be a boolean");
}
int mode = appCore->getTextEnterMode();
if (lua_toboolean(l, 2))
{
// Check for existence of charEntered:
lua_getglobal(l, KbdCallback);
if (lua_isnil(l, -1))
{
Celx_DoError(l, "script requested keyboard, but did not provide callback");
}
lua_remove(l, -1);
mode = mode | CelestiaCore::KbPassToScript;
}
else
{
mode = mode & ~CelestiaCore::KbPassToScript;
}
appCore->setTextEnterMode(mode);
return 0;
}
static int celestia_registereventhandler(lua_State* l)
{
Celx_CheckArgs(l, 3, 3, "Two arguments required for celestia:registereventhandler");
//CelestiaCore* appCore = this_celestia(l);
if (!lua_isstring(l, 2))
{
Celx_DoError(l, "First argument for celestia:registereventhandler must be a string");
}
if (!lua_isfunction(l, 3) && !lua_isnil(l, 3))
{
Celx_DoError(l, "Second argument for celestia:registereventhandler must be a function or nil");
}
lua_pushstring(l, EventHandlers);
lua_gettable(l, LUA_REGISTRYINDEX);
if (lua_isnil(l, -1))
{
// This should never happen--the table should be created when a new Celestia Lua
// state is initialized.
Celx_DoError(l, "Event handler table not created");
}
lua_pushvalue(l, 2);
lua_pushvalue(l, 3);
lua_settable(l, -3);
return 0;
}
static int celestia_geteventhandler(lua_State* l)
{
Celx_CheckArgs(l, 2, 2, "One argument expected for celestia:registereventhandler");
//CelestiaCore* appCore = this_celestia(l);
if (!lua_isstring(l, 2))
{
Celx_DoError(l, "Argument to celestia:geteventhandler must be a string");
}
lua_pushstring(l, EventHandlers);
lua_gettable(l, LUA_REGISTRYINDEX);
if (lua_isnil(l, -1))
{
// This should never happen--the table should be created when a new Celestia Lua
// state is initialized.
Celx_DoError(l, "Event handler table not created");
}
lua_pushvalue(l, 2);
lua_gettable(l, -2);
return 1;
}
static int celestia_takescreenshot(lua_State* l)
{
Celx_CheckArgs(l, 1, 3, "Need 0 to 2 arguments for celestia:takescreenshot");
CelestiaCore* appCore = this_celestia(l);
LuaState* luastate = getLuaStateObject(l);
// make sure we don't timeout because of taking a screenshot:
double timeToTimeout = luastate->timeout - luastate->getTime();
const char* filetype = Celx_SafeGetString(l, 2, WrongType, "First argument to celestia:takescreenshot must be a string");
if (filetype == NULL)
filetype = "png";
// Let the script safely contribute one part of the filename:
const char* fileid_ptr = Celx_SafeGetString(l, 3, WrongType, "Second argument to celestia:takescreenshot must be a string");
if (fileid_ptr == NULL)
fileid_ptr = "";
string fileid(fileid_ptr);
// be paranoid about the fileid, make sure it only contains 'A-Za-z0-9_':
for (unsigned int i = 0; i < fileid.length(); i++)
{
char ch = fileid[i];
if (!((ch >= 'a' && ch <= 'z') ||
(fileid[i] >= 'A' && ch <= 'Z') ||
(ch >= '0' && ch <= '9') ) )
fileid[i] = '_';
}
// limit length of string
if (fileid.length() > 16)
fileid = fileid.substr(0, 16);
if (fileid.length() > 0)
fileid.append("-");
string path = appCore->getConfig()->scriptScreenshotDirectory;
if (path.length() > 0 &&
path[path.length()-1] != '/' &&
path[path.length()-1] != '\\')
path.append("/");
luastate->screenshotCount++;
bool success = false;
char filenamestem[48];
sprintf(filenamestem, "screenshot-%s%06i", fileid.c_str(), luastate->screenshotCount);
// Get the dimensions of the current viewport
GLint viewport[4];
glGetIntegerv(GL_VIEWPORT, viewport);
#ifndef TARGET_OS_MAC
if (strncmp(filetype, "jpg", 3) == 0)
{
string filepath = path + filenamestem + ".jpg";
success = CaptureGLBufferToJPEG(string(filepath),
viewport[0], viewport[1],
viewport[2], viewport[3]);
}
else
{
string filepath = path + filenamestem + ".png";
success = CaptureGLBufferToPNG(string(filepath),
viewport[0], viewport[1],
viewport[2], viewport[3]);
}
#endif
lua_pushboolean(l, success);
// no matter how long it really took, make it look like 0.1s to timeout check:
luastate->timeout = luastate->getTime() + timeToTimeout - 0.1;
return 1;
}
static int celestia_createcelscript(lua_State* l)
{
Celx_CheckArgs(l, 2, 2, "Need one argument for celestia:createcelscript()");
string scripttext = Celx_SafeGetString(l, 2, AllErrors, "Argument to celestia:createcelscript() must be a string");
return celscript_from_string(l, scripttext);
}
static int celestia_requestsystemaccess(lua_State* l)
{
// ignore possible argument for future extensions
Celx_CheckArgs(l, 1, 2, "No argument expected for celestia:requestsystemaccess()");
this_celestia(l);
LuaState* luastate = getLuaStateObject(l);
luastate->requestIO();
return 0;
}
static int celestia_getscriptpath(lua_State* l)
{
// ignore possible argument for future extensions
Celx_CheckArgs(l, 1, 1, "No argument expected for celestia:getscriptpath()");
this_celestia(l);
lua_pushstring(l, "celestia-scriptpath");
lua_gettable(l, LUA_REGISTRYINDEX);
return 1;
}
static int celestia_runscript(lua_State* l)
{
Celx_CheckArgs(l, 2, 2, "One argument expected for celestia:runscript");
string scriptfile = Celx_SafeGetString(l, 2, AllErrors, "Argument to celestia:runscript must be a string");
lua_Debug ar;
lua_getstack(l, 1, &ar);
lua_getinfo(l, "S", &ar);
string base_dir = ar.source; // Script file from which we are called
if (base_dir[0] == '@') base_dir = base_dir.substr(1);
#ifdef _WIN32
// Replace all backslashes with forward in base dir path
size_t pos = base_dir.find('\\');
while (pos != string::npos)
{
base_dir.replace(pos, 1, "/");
pos = base_dir.find('\\');
}
#endif
// Remove script filename from path
base_dir = base_dir.substr(0, base_dir.rfind('/')) + '/';
CelestiaCore* appCore = this_celestia(l);
appCore->runScript(base_dir + scriptfile);
return 0;
}
static int celestia_tostring(lua_State* l)
{
lua_pushstring(l, "[Celestia]");
return 1;
}
static int celestia_windowbordersvisible(lua_State* l)
{
Celx_CheckArgs(l, 1, 1, "No argument expected for celestia:windowbordersvisible");
CelestiaCore* appCore = this_celestia(l);
lua_pushboolean(l, appCore->getFramesVisible());
return 1;
}
static int celestia_setwindowbordersvisible(lua_State* l)
{
Celx_CheckArgs(l, 2, 2, "One argument expected for celestia:windowbordersvisible");
CelestiaCore* appCore = this_celestia(l);
bool visible = Celx_SafeGetBoolean(l, 2, AllErrors, "Argument to celestia:setwindowbordersvisible must be a boolean", true);
appCore->setFramesVisible(visible);
return 0;
}
static int celestia_seturl(lua_State* l)
{
Celx_CheckArgs(l, 2, 3, "One or two arguments expected for celestia:seturl");
CelestiaCore* appCore = this_celestia(l);
string url = Celx_SafeGetString(l, 2, AllErrors, "First argument to celestia:seturl must be a string");
Observer* obs = to_observer(l, 3);
if (obs == NULL)
obs = appCore->getSimulation()->getActiveObserver();
View* view = getViewByObserver(appCore, obs);
appCore->setActiveView(view);
appCore->goToUrl(url);
return 0;
}
static int celestia_geturl(lua_State* l)
{
Celx_CheckArgs(l, 1, 2, "None or one argument expected for celestia:geturl");
CelestiaCore* appCore = this_celestia(l);
Observer* obs = to_observer(l, 2);
if (obs == NULL)
obs = appCore->getSimulation()->getActiveObserver();
View* view = getViewByObserver(appCore, obs);
appCore->setActiveView(view);
CelestiaState appState;
appState.captureState(appCore);
Url url(appState, 3);
lua_pushstring(l, url.getAsString().c_str());
return 1;
}
static void CreateCelestiaMetaTable(lua_State* l)
{
Celx_CreateClassMetatable(l, Celx_Celestia);
Celx_RegisterMethod(l, "__tostring", celestia_tostring);
Celx_RegisterMethod(l, "flash", celestia_flash);
Celx_RegisterMethod(l, "print", celestia_print);
Celx_RegisterMethod(l, "gettextwidth", celestia_gettextwidth);
Celx_RegisterMethod(l, "show", celestia_show);
Celx_RegisterMethod(l, "setaltazimuthmode", celestia_setaltazimuthmode);
Celx_RegisterMethod(l, "getaltazimuthmode", celestia_getaltazimuthmode);
Celx_RegisterMethod(l, "hide", celestia_hide);
Celx_RegisterMethod(l, "getrenderflags", celestia_getrenderflags);
Celx_RegisterMethod(l, "setrenderflags", celestia_setrenderflags);
Celx_RegisterMethod(l, "getscreendimension", celestia_getscreendimension);
Celx_RegisterMethod(l, "showlabel", celestia_showlabel);
Celx_RegisterMethod(l, "hidelabel", celestia_hidelabel);
Celx_RegisterMethod(l, "getlabelflags", celestia_getlabelflags);
Celx_RegisterMethod(l, "setlabelflags", celestia_setlabelflags);
Celx_RegisterMethod(l, "getorbitflags", celestia_getorbitflags);
Celx_RegisterMethod(l, "setorbitflags", celestia_setorbitflags);
Celx_RegisterMethod(l, "showconstellations", celestia_showconstellations);
Celx_RegisterMethod(l, "hideconstellations", celestia_hideconstellations);
Celx_RegisterMethod(l, "setconstellationcolor", celestia_setconstellationcolor);
Celx_RegisterMethod(l, "setlabelcolor", celestia_setlabelcolor);
Celx_RegisterMethod(l, "getlabelcolor", celestia_getlabelcolor);
Celx_RegisterMethod(l, "setlinecolor", celestia_setlinecolor);
Celx_RegisterMethod(l, "getlinecolor", celestia_getlinecolor);
Celx_RegisterMethod(l, "settextcolor", celestia_settextcolor);
Celx_RegisterMethod(l, "gettextcolor", celestia_gettextcolor);
Celx_RegisterMethod(l, "getoverlayelements", celestia_getoverlayelements);
Celx_RegisterMethod(l, "setoverlayelements", celestia_setoverlayelements);
Celx_RegisterMethod(l, "getfaintestvisible", celestia_getfaintestvisible);
Celx_RegisterMethod(l, "setfaintestvisible", celestia_setfaintestvisible);
Celx_RegisterMethod(l, "getgalaxylightgain", celestia_getgalaxylightgain);
Celx_RegisterMethod(l, "setgalaxylightgain", celestia_setgalaxylightgain);
Celx_RegisterMethod(l, "setminfeaturesize", celestia_setminfeaturesize);
Celx_RegisterMethod(l, "getminfeaturesize", celestia_getminfeaturesize);
Celx_RegisterMethod(l, "getobserver", celestia_getobserver);
Celx_RegisterMethod(l, "getobservers", celestia_getobservers);
Celx_RegisterMethod(l, "getselection", celestia_getselection);
Celx_RegisterMethod(l, "find", celestia_find);
Celx_RegisterMethod(l, "select", celestia_select);
Celx_RegisterMethod(l, "mark", celestia_mark);
Celx_RegisterMethod(l, "unmark", celestia_unmark);
Celx_RegisterMethod(l, "unmarkall", celestia_unmarkall);
Celx_RegisterMethod(l, "gettime", celestia_gettime);
Celx_RegisterMethod(l, "settime", celestia_settime);
Celx_RegisterMethod(l, "ispaused", celestia_ispaused);
Celx_RegisterMethod(l, "synchronizetime", celestia_synchronizetime);
Celx_RegisterMethod(l, "istimesynchronized", celestia_istimesynchronized);
Celx_RegisterMethod(l, "gettimescale", celestia_gettimescale);
Celx_RegisterMethod(l, "settimescale", celestia_settimescale);
Celx_RegisterMethod(l, "getambient", celestia_getambient);
Celx_RegisterMethod(l, "setambient", celestia_setambient);
Celx_RegisterMethod(l, "getminorbitsize", celestia_getminorbitsize);
Celx_RegisterMethod(l, "setminorbitsize", celestia_setminorbitsize);
Celx_RegisterMethod(l, "getstardistancelimit", celestia_getstardistancelimit);
Celx_RegisterMethod(l, "setstardistancelimit", celestia_setstardistancelimit);
Celx_RegisterMethod(l, "getstarstyle", celestia_getstarstyle);
Celx_RegisterMethod(l, "setstarstyle", celestia_setstarstyle);
Celx_RegisterMethod(l, "gettextureresolution", celestia_gettextureresolution);
Celx_RegisterMethod(l, "settextureresolution", celestia_settextureresolution);
Celx_RegisterMethod(l, "tojulianday", celestia_tojulianday);
Celx_RegisterMethod(l, "fromjulianday", celestia_fromjulianday);
Celx_RegisterMethod(l, "utctotdb", celestia_utctotdb);
Celx_RegisterMethod(l, "tdbtoutc", celestia_tdbtoutc);
Celx_RegisterMethod(l, "getsystemtime", celestia_getsystemtime);
Celx_RegisterMethod(l, "getstarcount", celestia_getstarcount);
Celx_RegisterMethod(l, "getdsocount", celestia_getdsocount);
Celx_RegisterMethod(l, "getstar", celestia_getstar);
Celx_RegisterMethod(l, "getdso", celestia_getdso);
Celx_RegisterMethod(l, "newframe", celestia_newframe);
Celx_RegisterMethod(l, "newvector", celestia_newvector);
Celx_RegisterMethod(l, "newposition", celestia_newposition);
Celx_RegisterMethod(l, "newrotation", celestia_newrotation);
Celx_RegisterMethod(l, "getscripttime", celestia_getscripttime);
Celx_RegisterMethod(l, "requestkeyboard", celestia_requestkeyboard);
Celx_RegisterMethod(l, "takescreenshot", celestia_takescreenshot);
Celx_RegisterMethod(l, "createcelscript", celestia_createcelscript);
Celx_RegisterMethod(l, "requestsystemaccess", celestia_requestsystemaccess);
Celx_RegisterMethod(l, "getscriptpath", celestia_getscriptpath);
Celx_RegisterMethod(l, "runscript", celestia_runscript);
Celx_RegisterMethod(l, "registereventhandler", celestia_registereventhandler);
Celx_RegisterMethod(l, "geteventhandler", celestia_geteventhandler);
Celx_RegisterMethod(l, "stars", celestia_stars);
Celx_RegisterMethod(l, "dsos", celestia_dsos);
Celx_RegisterMethod(l, "windowbordersvisible", celestia_windowbordersvisible);
Celx_RegisterMethod(l, "setwindowbordersvisible", celestia_setwindowbordersvisible);
Celx_RegisterMethod(l, "seturl", celestia_seturl);
Celx_RegisterMethod(l, "geturl", celestia_geturl);
lua_pop(l, 1);
}
static void loadLuaLibs(lua_State* state);
// ==================== Initialization ====================
bool LuaState::init(CelestiaCore* appCore)
{
CelxLua::initMaps();
// Import the base, table, string, and math libraries
#if LUA_VER >= 0x050100
openLuaLibrary(state, "", luaopen_base);
openLuaLibrary(state, LUA_MATHLIBNAME, luaopen_math);
openLuaLibrary(state, LUA_TABLIBNAME, luaopen_table);
openLuaLibrary(state, LUA_STRLIBNAME, luaopen_string);
#if LUA_VER >= 0x050200
openLuaLibrary(state, LUA_COLIBNAME, luaopen_coroutine);
#endif
// Make the package library, except the loadlib function, available
// for celx regardless of script system access policy.
allowLuaPackageAccess();
#else
lua_baselibopen(state);
lua_mathlibopen(state);
lua_tablibopen(state);
lua_strlibopen(state);
#endif
// Add an easy to use wait function, so that script writers can
// live in ignorance of coroutines. There will probably be a significant
// library of useful functions that can be defined purely in Lua.
// At that point, we'll want something a bit more robust than just
// parsing the whole text of the library every time a script is launched
if (loadScript("wait = function(x) coroutine.yield(x) end") != 0)
return false;
// Execute the script fragment to define the wait function
if (lua_pcall(state, 0, 0, 0) != 0)
{
cout << "Error running script initialization fragment.\n";
return false;
}
lua_pushnumber(state, (lua_Number)KM_PER_LY/1e6);
lua_setglobal(state, "KM_PER_MICROLY");
loadLuaLibs(state);
// Create the celestia object
celestia_new(state, appCore);
lua_setglobal(state, "celestia");
// add reference to appCore in the registry
lua_pushstring(state, "celestia-appcore");
lua_pushlightuserdata(state, static_cast<void*>(appCore));
lua_settable(state, LUA_REGISTRYINDEX);
// add a reference to the LuaState-object in the registry
lua_pushstring(state, "celestia-luastate");
lua_pushlightuserdata(state, static_cast<void*>(this));
lua_settable(state, LUA_REGISTRYINDEX);
lua_pushstring(state, EventHandlers);
lua_newtable(state);
lua_settable(state, LUA_REGISTRYINDEX);
#if 0
lua_getglobal(state, "dofile"); // function "dofile" on stack
lua_pushstring(state, "luainit.celx"); // parameter
if (lua_pcall(state, 1, 0, 0) != 0) // execute it
{
CelestiaCore::Alerter* alerter = appCore->getAlerter();
// copy string?!
const char* errorMessage = lua_tostring(state, -1);
cout << errorMessage << '\n'; cout.flush();
alerter->fatalError(errorMessage);
return false;
}
#endif
return true;
}
void LuaState::setLuaPath(const string& s)
{
#if LUA_VER >= 0x050100
lua_getglobal(state, "package");
lua_pushstring(state, s.c_str());
lua_setfield(state, -2, "path");
lua_pop(state, 1);
#else
lua_pushstring(state, "LUA_PATH");
lua_pushstring(state, s.c_str());
lua_settable(state, LUA_GLOBALSINDEX);
#endif
}
// ==================== Font Object ====================
static int font_new(lua_State* l, TextureFont* f)
{
TextureFont** ud = static_cast<TextureFont**>(lua_newuserdata(l, sizeof(TextureFont*)));
*ud = f;
Celx_SetClass(l, Celx_Font);
return 1;
}
static TextureFont* to_font(lua_State* l, int index)
{
TextureFont** f = static_cast<TextureFont**>(lua_touserdata(l, index));
// Check if pointer is valid
if (f != NULL )
{
return *f;
}
return NULL;
}
static TextureFont* this_font(lua_State* l)
{
TextureFont* f = to_font(l, 1);
if (f == NULL)
{
Celx_DoError(l, "Bad font object!");
}
return f;
}
static int font_bind(lua_State* l)
{
Celx_CheckArgs(l, 1, 1, "No arguments expected for font:bind()");
TextureFont* font = this_font(l);
font->bind();
return 0;
}
static int font_render(lua_State* l)
{
Celx_CheckArgs(l, 2, 2, "One argument required for font:render");
const char* s = Celx_SafeGetString(l, 2, AllErrors, "First argument to font:render must be a string");
TextureFont* font = this_font(l);
font->render(s);
return 0;
}
static int font_getwidth(lua_State* l)
{
Celx_CheckArgs(l, 2, 2, "One argument expected for font:getwidth");
const char* s = Celx_SafeGetString(l, 2, AllErrors, "Argument to font:getwidth must be a string");
TextureFont* font = this_font(l);
lua_pushnumber(l, font->getWidth(s));
return 1;
}
static int font_getheight(lua_State* l)
{
Celx_CheckArgs(l, 1, 1, "No arguments expected for font:getheight()");
TextureFont* font = this_font(l);
lua_pushnumber(l, font->getHeight());
return 1;
}
static int font_tostring(lua_State* l)
{
// TODO: print out the actual information about the font
lua_pushstring(l, "[Font]");
return 1;
}
static void CreateFontMetaTable(lua_State* l)
{
Celx_CreateClassMetatable(l, Celx_Font);
Celx_RegisterMethod(l, "__tostring", font_tostring);
Celx_RegisterMethod(l, "bind", font_bind);
Celx_RegisterMethod(l, "render", font_render);
Celx_RegisterMethod(l, "getwidth", font_getwidth);
Celx_RegisterMethod(l, "getheight", font_getheight);
lua_pop(l, 1); // remove metatable from stack
}
// ==================== Image =============================================
#if 0
static int image_new(lua_State* l, Image* i)
{
Image** ud = static_cast<Image**>(lua_newuserdata(l, sizeof(Image*)));
*ud = i;
Celx_SetClass(l, Celx_Image);
return 1;
}
#endif
static Image* to_image(lua_State* l, int index)
{
Image** image = static_cast<Image**>(lua_touserdata(l, index));
// Check if pointer is valid
if (image != NULL )
{
return *image;
}
return NULL;
}
static Image* this_image(lua_State* l)
{
Image* image = to_image(l,1);
if (image == NULL)
{
Celx_DoError(l, "Bad image object!");
}
return image;
}
static int image_getheight(lua_State* l)
{
Celx_CheckArgs(l, 1, 1, "No arguments expected for image:getheight()");
Image* image = this_image(l);
lua_pushnumber(l, image->getHeight());
return 1;
}
static int image_getwidth(lua_State* l)
{
Celx_CheckArgs(l, 1, 1, "No arguments expected for image:getwidth()");
Image* image = this_image(l);
lua_pushnumber(l, image->getWidth());
return 1;
}
static int image_tostring(lua_State* l)
{
// TODO: print out the actual information about the image
lua_pushstring(l, "[Image]");
return 1;
}
static void CreateImageMetaTable(lua_State* l)
{
Celx_CreateClassMetatable(l, Celx_Image);
Celx_RegisterMethod(l, "__tostring", image_tostring);
Celx_RegisterMethod(l, "getheight", image_getheight);
Celx_RegisterMethod(l, "getwidth", image_getwidth);
lua_pop(l, 1); // remove metatable from stack
}
// ==================== Texture ============================================
static int texture_new(lua_State* l, Texture* t)
{
Texture** ud = static_cast<Texture**>(lua_newuserdata(l, sizeof(Texture*)));
*ud = t;
Celx_SetClass(l, Celx_Texture);
return 1;
}
static Texture* to_texture(lua_State* l, int index)
{
Texture** texture = static_cast<Texture**>(lua_touserdata(l, index));
// Check if pointer is valid
if (texture != NULL )
{
return *texture;
}
return NULL;
}
static Texture* this_texture(lua_State* l)
{
Texture* texture = to_texture(l,1);
if (texture == NULL)
{
Celx_DoError(l, "Bad texture object!");
}
return texture;
}
static int texture_bind(lua_State* l)
{
Celx_CheckArgs(l, 1, 1, "No arguments expected for texture:bind()");
Texture* texture = this_texture(l);
texture->bind();
return 0;
}
static int texture_getheight(lua_State* l)
{
Celx_CheckArgs(l, 1, 1, "No arguments expected for texture:getheight()");
Texture* texture = this_texture(l);
lua_pushnumber(l, texture->getHeight());
return 1;
}
static int texture_getwidth(lua_State* l)
{
Celx_CheckArgs(l, 1, 1, "No arguments expected for texture:getwidth()");
Texture* texture = this_texture(l);
lua_pushnumber(l, texture->getWidth());
return 1;
}
static int texture_tostring(lua_State* l)
{
// TODO: print out the actual information about the texture
lua_pushstring(l, "[Texture]");
return 1;
}
static void CreateTextureMetaTable(lua_State* l)
{
Celx_CreateClassMetatable(l, Celx_Texture);
Celx_RegisterMethod(l, "__tostring", texture_tostring);
Celx_RegisterMethod(l, "getheight", texture_getheight);
Celx_RegisterMethod(l, "getwidth", texture_getwidth);
Celx_RegisterMethod(l, "bind", texture_bind);
lua_pop(l, 1); // remove metatable from stack
}
// ==================== celestia extensions ====================
static int celestia_log(lua_State* l)
{
Celx_CheckArgs(l, 2, 2, "One argument expected to function celestia:log");
const char* s = Celx_SafeGetString(l, 2, AllErrors, "First argument to celestia:log must be a string");
clog << s << "\n"; clog.flush();
return 0;
}
static int celestia_getparamstring(lua_State* l)
{
Celx_CheckArgs(l, 2, 2, "One argument expected to celestia:getparamstring()");
CelestiaCore* appCore = this_celestia(l);
const char* s = Celx_SafeGetString(l, 2, AllErrors, "Argument to celestia:getparamstring must be a string");
std::string paramString; // HWR
CelestiaConfig* config = appCore->getConfig();
config->configParams->getString(s, paramString);
lua_pushstring(l,paramString.c_str());
return 1;
}
static int celestia_loadtexture(lua_State* l)
{
Celx_CheckArgs(l, 2, 2, "Need one argument for celestia:loadtexture()");
string s = Celx_SafeGetString(l, 2, AllErrors, "Argument to celestia:loadtexture() must be a string");
lua_Debug ar;
lua_getstack(l, 1, &ar);
lua_getinfo(l, "S", &ar);
string base_dir = ar.source; // Lua file from which we are called
if (base_dir[0] == '@') base_dir = base_dir.substr(1);
base_dir = base_dir.substr(0, base_dir.rfind('/')) + '/';
Texture* t = LoadTextureFromFile(base_dir + s);
if (t == NULL) return 0;
texture_new(l, t);
return 1;
}
static int celestia_loadfont(lua_State* l)
{
Celx_CheckArgs(l, 2, 2, "Need one argument for celestia:loadtexture()");
string s = Celx_SafeGetString(l, 2, AllErrors, "Argument to celestia:loadfont() must be a string");
TextureFont* font = LoadTextureFont(s);
if (font == NULL) return 0;
font->buildTexture();
font_new(l, font);
return 1;
}
TextureFont* getFont(CelestiaCore* appCore)
{
return appCore->font;
}
static int celestia_getfont(lua_State* l)
{
Celx_CheckArgs(l, 1, 1, "No arguments expected to function celestia:getTitleFont");
CelestiaCore* appCore = getAppCore(l, AllErrors);
TextureFont* font = getFont(appCore);
if (font == NULL) return 0;
font_new(l, font);
return 1;
}
TextureFont* getTitleFont(CelestiaCore* appCore)
{
return appCore->titleFont;
}
static int celestia_gettitlefont(lua_State* l)
{
Celx_CheckArgs(l, 1, 1, "No arguments expected to function celestia:getTitleFont");
CelestiaCore* appCore = getAppCore(l, AllErrors);
TextureFont* font = getTitleFont(appCore);
if (font == NULL) return 0;
font_new(l, font);
return 1;
}
static int celestia_settimeslice(lua_State* l)
{
Celx_CheckArgs(l, 2, 2, "One argument required for celestia:settimeslice");
//CelestiaCore* appCore = this_celestia(l);
if (!lua_isnumber(l, 2) && !lua_isnil(l, 2))
{
Celx_DoError(l, "Argument for celestia:settimeslice must be a number");
}
double timeslice = Celx_SafeGetNumber(l, 2, AllErrors, "Argument to celestia:settimeslice must be a number");
if (timeslice == 0.0)
timeslice = 0.1;
LuaState* luastate = getLuaStateObject(l);
luastate->timeout = luastate->getTime() + timeslice;
return 0;
}
static int celestia_setluahook(lua_State* l)
{
Celx_CheckArgs(l, 2, 2, "One argument required for celestia:setluahook");
CelestiaCore* appCore = this_celestia(l);
if (!lua_istable(l, 2) && !lua_isnil(l, 2))
{
Celx_DoError(l, "Argument for celestia:setluahook must be a table or nil");
return 0;
}
LuaState* luastate = getLuaStateObject(l);
if (luastate != NULL)
{
luastate->setLuaHookEventHandlerEnabled(lua_istable(l, 2));
}
lua_pushlightuserdata(l, appCore);
lua_pushvalue(l, -2);
lua_settable(l, LUA_REGISTRYINDEX);
return 0;
}
static void ExtendCelestiaMetaTable(lua_State* l)
{
PushClass(l, Celx_Celestia);
lua_rawget(l, LUA_REGISTRYINDEX);
if (lua_type(l, -1) != LUA_TTABLE)
cout << "Metatable for " << CelxLua::ClassNames[Celx_Celestia] << " not found!\n";
Celx_RegisterMethod(l, "log", celestia_log);
Celx_RegisterMethod(l, "settimeslice", celestia_settimeslice);
Celx_RegisterMethod(l, "setluahook", celestia_setluahook);
Celx_RegisterMethod(l, "getparamstring", celestia_getparamstring);
Celx_RegisterMethod(l, "getfont", celestia_getfont);
Celx_RegisterMethod(l, "gettitlefont", celestia_gettitlefont);
Celx_RegisterMethod(l, "loadtexture", celestia_loadtexture);
Celx_RegisterMethod(l, "loadfont", celestia_loadfont);
lua_pop(l, 1);
}
#if LUA_VER < 0x050100
// ======================== loadlib ===================================
/*
* This is an implementation of loadlib based on the dlfcn interface.
* The dlfcn interface is available in Linux, SunOS, Solaris, IRIX, FreeBSD,
* NetBSD, AIX 4.2, HPUX 11, and probably most other Unix flavors, at least
* as an emulation layer on top of native functions.
*/
#ifndef _WIN32
extern "C" {
#include <lualib.h>
/* #include <lauxlib.h.h> */
#include <dlfcn.h>
}
#if 0
static int x_loadlib(lua_State *L)
{
/* temp -- don't have lauxlib
const char *path=luaL_checkstring(L,1);
const char *init=luaL_checkstring(L,2);
*/
cout << "loading lua lib\n"; cout.flush();
const char *path=lua_tostring(L,1);
const char *init=lua_tostring(L,2);
void *lib=dlopen(path,RTLD_NOW);
if (lib!=NULL)
{
lua_CFunction f=(lua_CFunction) dlsym(lib,init);
if (f!=NULL)
{
lua_pushlightuserdata(L,lib);
lua_pushcclosure(L,f,1);
return 1;
}
}
/* else return appropriate error messages */
lua_pushnil(L);
lua_pushstring(L,dlerror());
lua_pushstring(L,(lib!=NULL) ? "init" : "open");
if (lib!=NULL) dlclose(lib);
return 3;
}
#endif
#endif // _WIN32
#endif // LUA_VER < 0x050100
// ==================== Load Libraries ================================================
static void loadLuaLibs(lua_State* state)
{
#if LUA_VER >= 0x050100
openLuaLibrary(state, LUA_DBLIBNAME, luaopen_debug);
#else
luaopen_debug(state);
#endif
// TODO: Not required with Lua 5.1
#if 0
#ifndef _WIN32
lua_pushstring(state, "xloadlib");
lua_pushcfunction(state, x_loadlib);
lua_settable(state, LUA_GLOBALSINDEX);
#endif
#endif
CreateObjectMetaTable(state);
CreateObserverMetaTable(state);
CreateCelestiaMetaTable(state);
CreatePositionMetaTable(state);
CreateVectorMetaTable(state);
CreateRotationMetaTable(state);
CreateFrameMetaTable(state);
CreatePhaseMetaTable(state);
CreateCelscriptMetaTable(state);
CreateFontMetaTable(state);
CreateImageMetaTable(state);
CreateTextureMetaTable(state);
ExtendCelestiaMetaTable(state);
ExtendObjectMetaTable(state);
LoadLuaGraphicsLibrary(state);
}
void LuaState::allowSystemAccess()
{
#if LUA_VER >= 0x050100
openLuaLibrary(state, LUA_LOADLIBNAME, luaopen_package);
openLuaLibrary(state, LUA_IOLIBNAME, luaopen_io);
openLuaLibrary(state, LUA_OSLIBNAME, luaopen_os);
#else
luaopen_io(state);
#endif
ioMode = IOAllowed;
}
// Permit access to the package library, but prohibit use of the loadlib
// function.
void LuaState::allowLuaPackageAccess()
{
#if LUA_VER >= 0x050100
openLuaLibrary(state, LUA_LOADLIBNAME, luaopen_package);
// Disallow loadlib
lua_getglobal(state, "package");
lua_pushnil(state);
lua_setfield(state, -2, "loadlib");
lua_pop(state, 1);
#endif
}
// ==================== Lua Hook Methods ================================================
void LuaState::setLuaHookEventHandlerEnabled(bool enable)
{
eventHandlerEnabled = enable;
}
bool LuaState::callLuaHook(void* obj, const char* method)
{
if (!eventHandlerEnabled)
return false;
lua_pushlightuserdata(costate, obj);
lua_gettable(costate, LUA_REGISTRYINDEX);
if (!lua_istable(costate, -1))
{
lua_pop(costate, 1);
return false;
}
bool handled = false;
lua_pushstring(costate, method);
lua_gettable(costate, -2);
if (lua_isfunction(costate, -1))
{
lua_pushvalue(costate, -2); // push the Lua object the stack
lua_remove(costate, -3); // remove the Lua object from the stack
timeout = getTime() + 1.0;
if (lua_pcall(costate, 1, 1, 0) != 0)
{
cerr << "Error while executing Lua Hook: " << lua_tostring(costate, -1) << "\n";
}
else
{
handled = lua_toboolean(costate, -1) == 1 ? true : false;
}
lua_pop(costate, 1); // pop the return value
}
else
{
lua_pop(costate, 2);
}
return handled;
}
bool LuaState::callLuaHook(void* obj, const char* method, const char* keyName)
{
if (!eventHandlerEnabled)
return false;
lua_pushlightuserdata(costate, obj);
lua_gettable(costate, LUA_REGISTRYINDEX);
if (!lua_istable(costate, -1))
{
lua_pop(costate, 1);
return false;
}
bool handled = false;
lua_pushstring(costate, method);
lua_gettable(costate, -2);
if (lua_isfunction(costate, -1))
{
lua_pushvalue(costate, -2); // push the Lua object onto the stack
lua_remove(costate, -3); // remove the Lua object from the stack
lua_pushstring(costate, keyName); // push the char onto the stack
timeout = getTime() + 1.0;
if (lua_pcall(costate, 2, 1, 0) != 0)
{
cerr << "Error while executing Lua Hook: " << lua_tostring(costate, -1) << "\n";
}
else
{
handled = lua_toboolean(costate, -1) == 1 ? true : false;
}
lua_pop(costate, 1); // pop the return value
}
else
{
lua_pop(costate, 2);
}
return handled;
}
bool LuaState::callLuaHook(void* obj, const char* method, float x, float y)
{
if (!eventHandlerEnabled)
return false;
lua_pushlightuserdata(costate, obj);
lua_gettable(costate, LUA_REGISTRYINDEX);
if (!lua_istable(costate, -1))
{
lua_pop(costate, 1);
return false;
}
bool handled = false;
lua_pushstring(costate, method);
lua_gettable(costate, -2);
if (lua_isfunction(costate, -1))
{
lua_pushvalue(costate, -2); // push the Lua object onto the stack
lua_remove(costate, -3); // remove the Lua object from the stack
lua_pushnumber(costate, x); // push x onto the stack
lua_pushnumber(costate, y); // push y onto the stack
timeout = getTime() + 1.0;
if (lua_pcall(costate, 3, 1, 0) != 0)
{
cerr << "Error while executing Lua Hook: " << lua_tostring(costate, -1) << "\n";
}
else
{
handled = lua_toboolean(costate, -1) == 1 ? true : false;
}
lua_pop(costate, 1); // pop the return value
}
else
{
lua_pop(costate, 2);
}
return handled;
}
bool LuaState::callLuaHook(void* obj, const char* method, float x, float y, int b)
{
if (!eventHandlerEnabled)
return false;
lua_pushlightuserdata(costate, obj);
lua_gettable(costate, LUA_REGISTRYINDEX);
if (!lua_istable(costate, -1))
{
lua_pop(costate, 1);
return false;
}
bool handled = false;
lua_pushstring(costate, method);
lua_gettable(costate, -2);
if (lua_isfunction(costate, -1))
{
lua_pushvalue(costate, -2); // push the Lua object onto the stack
lua_remove(costate, -3); // remove the Lua object from the stack
lua_pushnumber(costate, x); // push x onto the stack
lua_pushnumber(costate, y); // push y onto the stack
lua_pushnumber(costate, b); // push b onto the stack
timeout = getTime() + 1.0;
if (lua_pcall(costate, 4, 1, 0) != 0)
{
cerr << "Error while executing Lua Hook: " << lua_tostring(costate, -1) << "\n";
}
else
{
handled = lua_toboolean(costate, -1) == 1 ? true : false;
}
lua_pop(costate, 1); // pop the return value
}
else
{
lua_pop(costate, 2);
}
return handled;
}
bool LuaState::callLuaHook(void* obj, const char* method, double dt)
{
if (!eventHandlerEnabled)
return false;
lua_pushlightuserdata(costate, obj);
lua_gettable(costate, LUA_REGISTRYINDEX);
if (!lua_istable(costate, -1))
{
lua_pop(costate, 1);
return false;
}
bool handled = false;
lua_pushstring(costate, method);
lua_gettable(costate, -2);
if (lua_isfunction(costate, -1))
{
lua_pushvalue(costate, -2); // push the Lua object onto the stack
lua_remove(costate, -3); // remove the Lua object from the stack
lua_pushnumber(costate, dt);
timeout = getTime() + 1.0;
if (lua_pcall(costate, 2, 1, 0) != 0)
{
cerr << "Error while executing Lua Hook: " << lua_tostring(costate, -1) << "\n";
}
else
{
handled = lua_toboolean(costate, -1) == 1 ? true : false;
}
lua_pop(costate, 1); // pop the return value
}
else
{
lua_pop(costate, 2);
}
return handled;
}
/**** Implementation of Celx LuaState wrapper ****/
CelxLua::CelxLua(lua_State* l) :
m_lua(l)
{
}
CelxLua::~CelxLua()
{
}
bool CelxLua::isType(int index, int type) const
{
return Celx_istype(m_lua, index, type);
}
void CelxLua::setClass(int id)
{
Celx_SetClass(m_lua, id);
}
// Push a class name onto the Lua stack
void CelxLua::pushClassName(int id)
{
lua_pushlstring(m_lua, ClassNames[id], strlen(ClassNames[id]));
}
void* CelxLua::checkUserData(int index, int id)
{
return Celx_CheckUserData(m_lua, index, id);
}
void CelxLua::doError(const char* errorMessage)
{
Celx_DoError(m_lua, errorMessage);
}
void CelxLua::checkArgs(int minArgs, int maxArgs, const char* errorMessage)
{
Celx_CheckArgs(m_lua, minArgs, maxArgs, errorMessage);
}
void CelxLua::createClassMetatable(int id)
{
Celx_CreateClassMetatable(m_lua, id);
}
void CelxLua::registerMethod(const char* name, lua_CFunction fn)
{
Celx_RegisterMethod(m_lua, name, fn);
}
void CelxLua::registerValue(const char* name, float n)
{
lua_pushstring(m_lua, name);
lua_pushnumber(m_lua, n);
lua_settable(m_lua, -3);
}
// Add a field to the table on top of the stack
void CelxLua::setTable(const char* field, lua_Number value)
{
lua_pushstring(m_lua, field);
lua_pushnumber(m_lua, value);
lua_settable(m_lua, -3);
}
void CelxLua::setTable(const char* field, const char* value)
{
lua_pushstring(m_lua, field);
lua_pushstring(m_lua, value);
lua_settable(m_lua, -3);
}
lua_Number CelxLua::safeGetNumber(int index,
FatalErrors fatalErrors,
const char* errorMessage,
lua_Number defaultValue)
{
return Celx_SafeGetNumber(m_lua, index, fatalErrors, errorMessage, defaultValue);
}
const char* CelxLua::safeGetString(int index,
FatalErrors fatalErrors,
const char* errorMessage)
{
return Celx_SafeGetString(m_lua, index, fatalErrors, errorMessage);
}
bool CelxLua::safeGetBoolean(int index,
FatalErrors fatalErrors,
const char* errorMessage,
bool defaultValue)
{
return Celx_SafeGetBoolean(m_lua, index, fatalErrors, errorMessage, defaultValue);
}
void CelxLua::newVector(const Vec3d& v)
{
vector_new(m_lua, v);
}
void CelxLua::newPosition(const UniversalCoord& uc)
{
position_new(m_lua, uc);
}
void CelxLua::newRotation(const Quatd& q)
{
rotation_new(m_lua, q);
}
void CelxLua::newObject(const Selection& sel)
{
object_new(m_lua, sel);
}
void CelxLua::newFrame(const ObserverFrame& f)
{
frame_new(m_lua, f);
}
void CelxLua::newPhase(const TimelinePhase& phase)
{
phase_new(m_lua, phase);
}
Vec3d* CelxLua::toVector(int n)
{
return to_vector(m_lua, n);
}
Quatd* CelxLua::toRotation(int n)
{
return to_rotation(m_lua, n);
}
UniversalCoord* CelxLua::toPosition(int n)
{
return to_position(m_lua, n);
}
Selection* CelxLua::toObject(int n)
{
return to_object(m_lua, n);
}
ObserverFrame* CelxLua::toFrame(int n)
{
return to_frame(m_lua, n);
}
void CelxLua::push(const CelxValue& v1)
{
v1.push(m_lua);
}
void CelxLua::push(const CelxValue& v1, const CelxValue& v2)
{
v1.push(m_lua);
v2.push(m_lua);
}
CelestiaCore* CelxLua::appCore(FatalErrors fatalErrors)
{
push("celestia-appcore");
lua_gettable(m_lua, LUA_REGISTRYINDEX);
if (!lua_islightuserdata(m_lua, -1))
{
if (fatalErrors == NoErrors)
{
return NULL;
}
else
{
lua_pushstring(m_lua, "internal error: invalid appCore");
lua_error(m_lua);
}
}
CelestiaCore* appCore = static_cast<CelestiaCore*>(lua_touserdata(m_lua, -1));
lua_pop(m_lua, 1);
return appCore;
}
// Get a pointer to the LuaState-object from the registry:
LuaState* CelxLua::getLuaStateObject()
{
int stackSize = lua_gettop(m_lua);
lua_pushstring(m_lua, "celestia-luastate");
lua_gettable(m_lua, LUA_REGISTRYINDEX);
if (!lua_islightuserdata(m_lua, -1))
{
Celx_DoError(m_lua, "Internal Error: Invalid table entry for LuaState-pointer");
}
LuaState* luastate_ptr = static_cast<LuaState*>(lua_touserdata(m_lua, -1));
if (luastate_ptr == NULL)
{
Celx_DoError(m_lua, "Internal Error: Invalid LuaState-pointer");
}
lua_settop(m_lua, stackSize);
return luastate_ptr;
}