70 lines
2.3 KiB
Plaintext
70 lines
2.3 KiB
Plaintext
Allow more than one star system to be visible simultaneously.
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Celestia To Do List
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USER INTERFACE
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* More star label modes--nearest stars, brightest stars
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* Add preferences for text color to config file
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* Dialog box for displaying detailed information about a star or planet
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* Star browser: flag stars with planetary systems
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* Solar system browser: add icons
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* Popup H-R diagram window
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* Use a slider widget for controlling ambient light level
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* Allow precise control of FOV
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VISUALS
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* Non-Lambertian illumination functions for planets
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* Add haloes around bright planets similar to the ones around stars
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* Comets with dust and ion tails
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* Add some deep sky objects--planetary nebula, supernova remnants, etc.
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* Procedural textures for extrasolar planets
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* Bump mapped cloud layers
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* Render galaxies with colors--bluish spiral arms, yellowish center
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* Render dark dust bands in galaxies
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* Add textures to Mir model
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* Cloud shadows
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POLISH
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* Tutorial mode
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* Add a flashy intro screen
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* Preload some textures to avoid loading delay
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* Use Greek letters in Bayer designations
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* Make the demo loop
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* Add a demo mode that visits random targets
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* Compute accurate altitude above oblate planets/stars using point-to-ellipsoid
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distance function.
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* Load add-ons from subdirectories of extras
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SIMULATION ACCURACY
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* Fix apparent magnitude calculation for planets
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* Figure out a way to estimate gas giant's radius given its mass
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* Make some attempt at calculating stellar rotation rates
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* Model the chaotic rotation of Hyperion
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* Double star systems: make the stars actually orbit each other
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* Account for the finite speed of light
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* Expand the galaxy database
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* Use more intuitive/standard fields in galaxies file--instead of axis/angle
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orientations, use 'angle from face on' etc.
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BUGS
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* Fix wobbling of planet shadow on rings when time is accelerated
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* Investigate possible visual anomalies with ring shadows on ATI Rage cards
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* Fix slowdowns with ring shadows and night textures on ATI Rage cards
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OPTIMIZATION
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* Add option to force 16-bit textures
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CODE
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* Make parser more robust (and fix that EOF problem)
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* Change random printfs to DPRINTFs and Logs
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* Finish assert-ing the code
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MISC
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* Make solar system creation applet, for adding hypothetical systems to
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a Celestia universe
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* Switch to UNICODE
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* Internationalization
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