80 lines
1.9 KiB
C++
80 lines
1.9 KiB
C++
// 3dstocmod.cpp
|
|
//
|
|
// Copyright (C) 2004-2010, Chris Laurel <claurel@gmail.com>
|
|
//
|
|
// This program is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU General Public License
|
|
// as published by the Free Software Foundation; either version 2
|
|
// of the License, or (at your option) any later version.
|
|
//
|
|
// Convert a 3DS file to a Celestia mesh (.cmod) file
|
|
|
|
#include <iostream>
|
|
#include <memory>
|
|
#include <string>
|
|
|
|
#include <cel3ds/3dsread.h>
|
|
#include <celmath/mathlib.h>
|
|
|
|
#include "cmodops.h"
|
|
#include "convert3ds.h"
|
|
#include "pathmanager.h"
|
|
|
|
|
|
void usage()
|
|
{
|
|
std::cerr << "Usage: 3dstocmod <input 3ds file>\n";
|
|
}
|
|
|
|
|
|
int main(int argc, char* argv[])
|
|
{
|
|
if (argc != 2)
|
|
{
|
|
usage();
|
|
return 1;
|
|
}
|
|
|
|
std::string inputFileName = argv[1];
|
|
|
|
std::cerr << "Reading...\n";
|
|
std::unique_ptr<M3DScene> scene = Read3DSFile(inputFileName);
|
|
if (scene == nullptr)
|
|
{
|
|
std::cerr << "Error reading 3DS file '" << inputFileName << "'\n";
|
|
return 1;
|
|
}
|
|
|
|
std::cerr << "Converting...\n";
|
|
std::unique_ptr<cmod::Model> model = Convert3DSModel(*scene, GetPathManager()->getHandle);
|
|
if (!model)
|
|
{
|
|
std::cerr << "Error converting 3DS file to Celestia model\n";
|
|
return 1;
|
|
}
|
|
|
|
// Generate normals for the model
|
|
float smoothAngle = 45.0; // degrees
|
|
double weldTolerance = 1.0e-6;
|
|
bool weldVertices = true;
|
|
|
|
model = GenerateModelNormals(*model, celmath::degToRad(smoothAngle), weldVertices, weldTolerance);
|
|
|
|
if (!model)
|
|
{
|
|
std::cerr << "Ran out of memory while generating surface normals.\n";
|
|
return 1;
|
|
}
|
|
|
|
// Automatically uniquify vertices
|
|
for (unsigned int i = 0; model->getMesh(i) != nullptr; i++)
|
|
{
|
|
cmod::Mesh* mesh = model->getMesh(i);
|
|
UniquifyVertices(*mesh);
|
|
}
|
|
|
|
SaveModelAscii(model.get(), std::cout, GetPathManager()->getSource);
|
|
|
|
return 0;
|
|
}
|