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CMakeLists.txt
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Install GLSL shaders
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2019-06-24 12:12:18 +03:00 |
comet_frag.glsl
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Reimplement comets using glsl (part I)
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2019-11-15 11:10:21 +03:00 |
comet_vert.glsl
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Reimplement comets using glsl (part I)
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2019-11-15 11:10:21 +03:00 |
crosshair_frag.glsl
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Render crosshair using glsl and common BO
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2019-11-09 15:08:03 +03:00 |
crosshair_vert.glsl
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Render crosshair using glsl and common BO
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2019-11-09 15:08:03 +03:00 |
ecliptic_frag.glsl
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Draw ecliptic using glsl and common BO
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2019-11-09 15:08:03 +03:00 |
ecliptic_vert.glsl
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Draw ecliptic using glsl and common BO
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2019-11-09 15:08:03 +03:00 |
galaxy_frag.glsl
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Reimplement galaxies using shaders
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2019-11-25 10:50:46 +03:00 |
galaxy_vert.glsl
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Reimplement galaxies using shaders
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2019-11-25 10:50:46 +03:00 |
globular_frag.glsl
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Reimplement globular clusters using GLSL
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2019-07-10 23:43:15 +03:00 |
globular_vert.glsl
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Fix a bug where shader might not compile
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2020-03-01 17:37:18 +08:00 |
marker_frag.glsl
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Markers reimplemented using modern GL
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2019-06-25 23:03:30 +03:00 |
marker_vert.glsl
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Markers reimplemented using modern GL
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2019-06-25 23:03:30 +03:00 |
selpointer_frag.glsl
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Refactor selection pointer to use glsl and common BO
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2019-11-09 15:08:03 +03:00 |
selpointer_vert.glsl
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Refactor selection pointer to use glsl and common BO
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2019-11-09 15:08:03 +03:00 |
simple_textured_frag.glsl
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Add simple shaders for color and texture
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2019-07-07 22:24:59 +03:00 |
simple_textured_vert.glsl
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Add simple shaders for color and texture
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2019-07-07 22:24:59 +03:00 |
star_frag.glsl
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Port starfield to static shaders
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2019-06-21 13:57:04 +03:00 |
star_vert.glsl
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Port starfield to static shaders
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2019-06-21 13:57:04 +03:00 |
text_frag.glsl
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Use shaders to draw fonts
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2019-12-21 19:16:39 +03:00 |
text_vert.glsl
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Use shaders to draw fonts
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2019-12-21 19:16:39 +03:00 |
tidal_frag.glsl
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Reimplement globular clusters using GLSL
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2019-07-10 23:43:15 +03:00 |
tidal_vert.glsl
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Reimplement globular clusters using GLSL
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2019-07-10 23:43:15 +03:00 |
uniform_color_frag.glsl
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Add simple shaders for color and texture
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2019-07-07 22:24:59 +03:00 |
uniform_color_vert.glsl
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Add simple shaders for color and texture
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2019-07-07 22:24:59 +03:00 |