celestia/shaders
Li Linfeng b2e54e77b3 Fix a bug where shader might not compile
it's discovered while using gl4es shim, the operands should be of the same value type
2020-03-01 17:37:18 +08:00
..
CMakeLists.txt Install GLSL shaders 2019-06-24 12:12:18 +03:00
comet_frag.glsl Reimplement comets using glsl (part I) 2019-11-15 11:10:21 +03:00
comet_vert.glsl Reimplement comets using glsl (part I) 2019-11-15 11:10:21 +03:00
crosshair_frag.glsl Render crosshair using glsl and common BO 2019-11-09 15:08:03 +03:00
crosshair_vert.glsl Render crosshair using glsl and common BO 2019-11-09 15:08:03 +03:00
ecliptic_frag.glsl Draw ecliptic using glsl and common BO 2019-11-09 15:08:03 +03:00
ecliptic_vert.glsl Draw ecliptic using glsl and common BO 2019-11-09 15:08:03 +03:00
galaxy_frag.glsl Reimplement galaxies using shaders 2019-11-25 10:50:46 +03:00
galaxy_vert.glsl Reimplement galaxies using shaders 2019-11-25 10:50:46 +03:00
globular_frag.glsl Reimplement globular clusters using GLSL 2019-07-10 23:43:15 +03:00
globular_vert.glsl Fix a bug where shader might not compile 2020-03-01 17:37:18 +08:00
marker_frag.glsl Markers reimplemented using modern GL 2019-06-25 23:03:30 +03:00
marker_vert.glsl Markers reimplemented using modern GL 2019-06-25 23:03:30 +03:00
selpointer_frag.glsl Refactor selection pointer to use glsl and common BO 2019-11-09 15:08:03 +03:00
selpointer_vert.glsl Refactor selection pointer to use glsl and common BO 2019-11-09 15:08:03 +03:00
simple_textured_frag.glsl Add simple shaders for color and texture 2019-07-07 22:24:59 +03:00
simple_textured_vert.glsl Add simple shaders for color and texture 2019-07-07 22:24:59 +03:00
star_frag.glsl Port starfield to static shaders 2019-06-21 13:57:04 +03:00
star_vert.glsl Port starfield to static shaders 2019-06-21 13:57:04 +03:00
text_frag.glsl Use shaders to draw fonts 2019-12-21 19:16:39 +03:00
text_vert.glsl Use shaders to draw fonts 2019-12-21 19:16:39 +03:00
tidal_frag.glsl Reimplement globular clusters using GLSL 2019-07-10 23:43:15 +03:00
tidal_vert.glsl Reimplement globular clusters using GLSL 2019-07-10 23:43:15 +03:00
uniform_color_frag.glsl Add simple shaders for color and texture 2019-07-07 22:24:59 +03:00
uniform_color_vert.glsl Add simple shaders for color and texture 2019-07-07 22:24:59 +03:00