54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
// particlesystem.h
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//
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// Particle system file loader.
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//
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// Copyright (C) 2008, Chris Laurel <claurel@gmail.com>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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#ifndef _CELENGINE_PARTICLESYSTEMFILE_H_
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#define _CELENGINE_PARTICLESYSTEMFILE_H_
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#include <iostream>
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#include <string>
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#include <celutil/tokenizer.h>
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#include "parser.h"
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class ParticleSystem;
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class VectorGenerator;
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class ParticleEmitter;
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class ParticleSystemLoader
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{
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public:
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ParticleSystemLoader(std::istream&);
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~ParticleSystemLoader() = default;
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ParticleSystem* load();
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VectorGenerator* parseGenerator(Hash* params);
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ParticleEmitter* parseEmitter(Hash* params);
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const std::string& getErrorMessage() const;
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void setTexturePath(const std::string&);
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const std::string& getTexturePath() const;
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static ParticleSystemLoader* OpenParticleSystemFile(std::istream& in);
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private:
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virtual void raiseError(const std::string&);
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private:
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Tokenizer m_tokenizer;
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Parser m_parser;
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std::string m_errorMessage;
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std::string m_texPath;
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};
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ParticleSystem* LoadParticleSystem(std::istream& in, const std::string& texPath);
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#endif // _CELENGINE_PARTICLESYSTEMFILE_H_
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