120 lines
3.6 KiB
C++
120 lines
3.6 KiB
C++
// deepskyobj.h
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//
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// Copyright (C) 2003, Chris Laurel <claurel@shatters.net>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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#ifndef _CELENGINE_DEEPSKYOBJ_H_
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#define _CELENGINE_DEEPSKYOBJ_H_
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#include <vector>
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#include <string>
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#include <iostream>
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#include <celutil/basictypes.h>
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#include <celmath/ray.h>
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#include <celengine/glcontext.h>
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#include <celengine/parser.h>
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#include <Eigen/Core>
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#include <Eigen/Geometry>
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extern const float DSO_DEFAULT_ABS_MAGNITUDE;
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class Nebula;
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class Galaxy;
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class Globular;
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class OpenCluster;
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class DeepSkyObject
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{
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public:
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EIGEN_MAKE_ALIGNED_OPERATOR_NEW
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DeepSkyObject();
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virtual ~DeepSkyObject();
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inline uint32 getCatalogNumber() const
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{
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return catalogNumber;
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}
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void setCatalogNumber(uint32);
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Eigen::Vector3d getPosition() const;
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void setPosition(const Eigen::Vector3d&);
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static void hsv2rgb( float*, float*, float*, float, float, float);
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virtual const char* getType() const = 0;
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virtual void setType(const std::string&) = 0;
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virtual size_t getDescription(char* buf, size_t bufLength) const;
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Eigen::Quaternionf getOrientation() const;
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void setOrientation(const Eigen::Quaternionf&);
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/*! Return the radius of a bounding sphere large enough to contain the object.
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* For correct rendering, all of the geometry must fit within this sphere radius.
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* DSO subclasses an alternate radius that more closely matches the conventional
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* astronomical definition for the size of the object (e.g. mu25 isophote radius.)
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*/
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virtual float getBoundingSphereRadius() const { return radius; }
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/*! Return the radius of the object. This radius will be displayed in the UI and
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* should match the conventional astronomical definition of the object size.
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*/
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float getRadius() const { return radius; }
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void setRadius(float r);
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virtual float getHalfMassRadius() const { return radius; }
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float getAbsoluteMagnitude() const;
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void setAbsoluteMagnitude(float);
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std::string getInfoURL() const;
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void setInfoURL(const std::string&);
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bool isVisible() const { return visible; }
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void setVisible(bool _visible) { visible = _visible; }
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bool isClickable() const { return clickable; }
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void setClickable(bool _clickable) { clickable = _clickable; }
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virtual const char* getObjTypeName() const = 0;
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virtual bool pick(const Ray3d& ray,
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double& distanceToPicker,
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double& cosAngleToBoundCenter) const = 0;
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virtual bool load(AssociativeArray*, const std::string& resPath);
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virtual void render(const GLContext& context,
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const Eigen::Vector3f& offset,
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const Eigen::Quaternionf& viewerOrientation,
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float brightness,
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float pixelSize) = 0;
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virtual unsigned int getRenderMask() const { return 0; }
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virtual unsigned int getLabelMask() const { return 0; }
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enum
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{
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InvalidCatalogNumber = 0xffffffff
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};
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private:
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uint32 catalogNumber;
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Eigen::Vector3d position;
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Eigen::Quaternionf orientation;
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float radius;
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float absMag;
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std::string* infoURL;
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bool visible : 1;
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bool clickable : 1;
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};
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typedef std::vector<DeepSkyObject*> DeepSkyCatalog;
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int LoadDeepSkyObjects(DeepSkyCatalog&, std::istream& in,
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const std::string& path);
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#endif // _CELENGINE_DEEPSKYOBJ_H_
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