74 lines
1.9 KiB
C++
74 lines
1.9 KiB
C++
// glcontext.h
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//
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// Copyright (C) 2003, Chris Laurel <claurel@shatters.net>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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#ifndef _CELENGINE_GLCONTEXT_H_
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#define _CELENGINE_GLCONTEXT_H_
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#include <celengine/vertexprog.h>
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#include <celengine/fragmentprog.h>
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#include <vector>
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#include <string>
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class GLContext
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{
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public:
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GLContext();
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virtual ~GLContext();
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enum GLRenderPath
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{
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GLPath_Basic = 0,
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GLPath_Multitexture = 1,
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GLPath_NvCombiner = 2,
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GLPath_DOT3_ARBVP = 3,
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GLPath_NvCombiner_NvVP = 4,
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GLPath_NvCombiner_ARBVP = 5,
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GLPath_ARBFP_ARBVP = 6,
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GLPath_NV30 = 7,
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GLPath_GLSL = 8,
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};
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enum VertexPath
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{
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VPath_Basic = 0,
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VPath_NV = 1,
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VPath_ARB = 2,
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};
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void init(const std::vector<std::string>& ignoreExt);
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GLRenderPath getRenderPath() const { return renderPath; };
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bool setRenderPath(GLRenderPath);
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bool renderPathSupported(GLRenderPath) const;
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GLRenderPath nextRenderPath();
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bool extensionSupported(const std::string&) const;
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int getMaxTextures() const { return maxSimultaneousTextures; };
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bool hasMultitexture() const { return renderPath >= GLPath_Multitexture; };
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bool bumpMappingSupported() const;
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VertexPath getVertexPath() const;
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VertexProcessor* getVertexProcessor() const;
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FragmentProcessor* getFragmentProcessor() const;
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private:
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GLRenderPath renderPath;
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VertexPath vertexPath;
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VertexProcessor* vertexProc;
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FragmentProcessor* fragmentProc;
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int maxSimultaneousTextures;
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std::vector<std::string> extensions;
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};
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#endif // _CELENGINE_GLCONTEXT_H_
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