celestia/src/celengine/regcombine.h

34 lines
1.3 KiB
C

// regcombine.h
//
// Copyright (C) 2001, Chris Laurel <claurel@shatters.net>
//
// Some functions for setting up the nVidia register combiners
// extension for pretty rendering effects.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
#ifndef _REGCOMBINE_H_
#define _REGCOMBINE_H_
#include <celutil/color.h>
#include <celengine/texture.h>
extern void SetupCombinersBumpMap(Texture& bumpTexture,
Texture& normalizationTexture,
Color ambientColor);
extern void SetupCombinersSmooth(Texture& baseTexture,
Texture& normalizationTexture,
Color ambientColor,
bool invert);
extern void SetupCombinersDecalAndBumpMap(Texture& bumpTexture,
Color ambientColor,
Color diffuseColor);
extern void SetupCombinersGlossMap(int glossMap = 0);
extern void SetupCombinersGlossMapWithFog(int glossMap = 0);
extern void DisableCombiners();
#endif // _REGCOMBINE_H_